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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/**
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <vector>
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#include "MapTree.h"
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#include "VMapManager2.h"
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#include "WorldModel.h"
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#include "ModelInstance.h"
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using namespace std;
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namespace VMAP
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{
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// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
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// maybe add MapBuilder as friend to all of the below classes would be better?
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// declared in src/shared/vmap/MapTree.h
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void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
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{
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models = iTreeValues;
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count = iNTreeValues;
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}
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// declared in src/shared/vmap/VMapManager2.h
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void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
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{
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instanceMapTree = iInstanceMapTrees;
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}
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// declared in src/shared/vmap/WorldModel.h
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void WorldModel::getGroupModels(vector<GroupModel>& groupModels)
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{
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groupModels = this->groupModels;
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}
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// declared in src/shared/vmap/WorldModel.h
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void GroupModel::getMeshData(vector<Vector3>& vertices, vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
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{
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vertices = this->vertices;
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triangles = this->triangles;
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liquid = iLiquid;
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}
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// declared in src/shared/vmap/ModelInstance.h
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WorldModel* const ModelInstance::getWorldModel()
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{
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return iModel;
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}
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// declared in src/shared/vmap/WorldModel.h
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void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, Vector3& corner) const
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{
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tilesX = iTilesX;
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tilesY = iTilesY;
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corner = iCorner;
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}
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}
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