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755 lines
26 KiB
C++
755 lines
26 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "CreatureAI.h"
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#include "Util.h"
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#include "Pet.h"
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void WorldSession::HandlePetAction(WorldPacket& recv_data)
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{
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ObjectGuid petGuid;
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uint32 data;
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ObjectGuid targetGuid;
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recv_data >> petGuid;
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recv_data >> data;
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recv_data >> targetGuid;
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1
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DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());
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// used also for charmed creature/player
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Unit* pet = _player->GetMap()->GetUnit(petGuid);
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if (!pet)
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{
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sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
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return;
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}
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if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
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{
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sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
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return;
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}
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if (!pet->isAlive())
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return;
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if (pet->GetTypeId() == TYPEID_PLAYER)
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{
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// controller player can only do melee attack
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if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
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return;
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}
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else if (((Creature*)pet)->IsPet())
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{
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// pet can have action bar disabled
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if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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}
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CharmInfo* charmInfo = pet->GetCharmInfo();
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if (!charmInfo)
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{
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sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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return;
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}
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switch (flag)
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{
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case ACT_COMMAND: // 0x07
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switch (spellid)
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{
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case COMMAND_STAY: // flat=1792 // STAY
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pet->StopMoving();
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pet->GetMotionMaster()->Clear(false);
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pet->GetMotionMaster()->MoveIdle();
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charmInfo->SetCommandState(COMMAND_STAY);
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break;
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case COMMAND_FOLLOW: // spellid=1792 // FOLLOW
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pet->AttackStop();
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pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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charmInfo->SetCommandState(COMMAND_FOLLOW);
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break;
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case COMMAND_ATTACK: // spellid=1792 // ATTACK
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{
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Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid);
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if (!TargetUnit)
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return;
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// not let attack friendly units.
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if (GetPlayer()->IsFriendlyTo(TargetUnit))
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return;
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// Not let attack through obstructions
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if (!pet->IsWithinLOSInMap(TargetUnit))
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return;
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != TargetUnit)
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{
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if (pet->getVictim())
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pet->AttackStop();
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if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
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{
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pet->Attack(TargetUnit, true);
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pet->SendPetAIReaction();
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}
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else
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{
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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// 10% chance to play special pet attack talk, else growl
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if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet->SendPetAIReaction();
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}
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}
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}
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break;
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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if (((Creature*)pet)->IsPet())
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{
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Pet* p = (Pet*)pet;
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if (p->getPetType() == HUNTER_PET)
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p->Unsummon(PET_SAVE_AS_DELETED, _player);
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else
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// dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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p->SetDeathState(CORPSE);
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}
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else // charmed
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_player->Uncharm();
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break;
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default:
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sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
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}
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break;
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case ACT_REACTION: // 0x6
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switch (spellid)
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{
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case REACT_PASSIVE: // passive
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case REACT_DEFENSIVE: // recovery
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case REACT_AGGRESSIVE: // activete
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charmInfo->SetReactState(ReactStates(spellid));
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break;
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}
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break;
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case ACT_DISABLED: // 0x81 spell (disabled), ignore
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case ACT_PASSIVE: // 0x01
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case ACT_ENABLED: // 0xC1 spell
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{
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Unit* unit_target = NULL;
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if (targetGuid)
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unit_target = _player->GetMap()->GetUnit(targetGuid);
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// do not cast unknown spells
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %i", spellid);
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return;
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}
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if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
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return;
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for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
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if (!spellEffect)
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continue;
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if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
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return;
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}
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// do not cast not learned spells
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if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
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return;
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pet->clearUnitState(UNIT_STAT_MOVING);
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Spell* spell = new Spell(pet, spellInfo, false);
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SpellCastResult result = spell->CheckPetCast(unit_target);
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// auto turn to target unless possessed
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if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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if (unit_target)
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{
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pet->SetInFront(unit_target);
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if (unit_target->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer((Player*)unit_target);
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}
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else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
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{
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pet->SetInFront(unit_target2);
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if (unit_target2->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer((Player*)unit_target2);
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}
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if (Unit* powner = pet->GetCharmerOrOwner())
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if (powner->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer((Player*)powner);
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result = SPELL_CAST_OK;
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}
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if (result == SPELL_CAST_OK)
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{
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((Creature*)pet)->AddCreatureSpellCooldown(spellid);
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unit_target = spell->m_targets.getUnitTarget();
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// 10% chance to play special pet attack talk, else growl
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// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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{
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pet->SendPetAIReaction();
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}
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if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != unit_target)
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{
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if (pet->getVictim())
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pet->AttackStop();
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(unit_target);
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}
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}
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spell->prepare(&(spell->m_targets));
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}
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else
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{
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if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
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else
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pet->SendPetCastFail(spellid, result);
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if (!((Creature*)pet)->HasSpellCooldown(spellid))
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GetPlayer()->SendClearCooldown(spellid, pet);
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spell->finish(false);
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delete spell;
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}
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break;
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}
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default:
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sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
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}
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}
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void WorldSession::HandlePetStopAttack(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_PET_STOP_ATTACK");
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ObjectGuid petGuid;
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recv_data >> petGuid;
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Unit* pet = GetPlayer()->GetMap()->GetUnit(petGuid); // pet or controlled creature/player
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if (!pet)
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{
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sLog.outError("%s doesn't exist.", petGuid.GetString().c_str());
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return;
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}
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if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
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{
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sLog.outError("HandlePetStopAttack: %s isn't charm/pet of %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
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return;
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}
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if (!pet->isAlive())
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return;
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pet->AttackStop();
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}
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void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
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{
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DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
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uint32 petnumber;
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ObjectGuid petguid;
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recv_data >> petnumber;
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recv_data >> petguid;
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SendPetNameQuery(petguid, petnumber);
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}
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void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
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{
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
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if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
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{
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
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data << uint32(petnumber);
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data << uint8(0);
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data << uint32(0);
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data << uint8(0);
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_player->GetSession()->SendPacket(&data);
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return;
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}
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char const* name = pet->GetName();
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// creature pets have localization like other creatures
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if (!pet->GetOwnerGuid().IsPlayer())
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{
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int loc_idx = GetSessionDbLocaleIndex();
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sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
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}
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
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data << uint32(petnumber);
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data << name;
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data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
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if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
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{
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data << uint8(1);
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << ((Pet*)pet)->GetDeclinedNames()->name[i];
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}
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else
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data << uint8(0);
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_player->GetSession()->SendPacket(&data);
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}
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void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
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{
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DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");
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ObjectGuid petGuid;
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uint8 count;
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recv_data >> petGuid;
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid);
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if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
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{
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sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
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return;
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}
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// pet can have action bar disabled
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if (pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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CharmInfo* charmInfo = pet->GetCharmInfo();
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if (!charmInfo)
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{
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sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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return;
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}
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count = (recv_data.size() == 24) ? 2 : 1;
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uint32 position[2];
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uint32 data[2];
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bool move_command = false;
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for (uint8 i = 0; i < count; ++i)
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{
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recv_data >> position[i];
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recv_data >> data[i];
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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// ignore invalid position
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if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
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return;
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// in the normal case, command and reaction buttons can only be moved, not removed
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// at moving count ==2, at removing count == 1
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// ignore attempt to remove command|reaction buttons (not possible at normal case)
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if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
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{
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if (count == 1)
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return;
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move_command = true;
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}
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}
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// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
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if (move_command)
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{
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uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
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if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
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{
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uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
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UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
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if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
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act_state_0 != actionEntry_1->GetType())
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return;
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}
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uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
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if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
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{
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uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
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UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
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if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
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act_state_1 != actionEntry_0->GetType())
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return;
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}
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}
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for (uint8 i = 0; i < count; ++i)
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{
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uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
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// if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
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if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
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{
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// sign for autocast
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if (act_state == ACT_ENABLED && spell_id)
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{
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if (pet->isCharmed())
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charmInfo->ToggleCreatureAutocast(spell_id, true);
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else
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((Pet*)pet)->ToggleAutocast(spell_id, true);
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}
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// sign for no/turn off autocast
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else if (act_state == ACT_DISABLED && spell_id)
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{
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if (pet->isCharmed())
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charmInfo->ToggleCreatureAutocast(spell_id, false);
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else
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((Pet*)pet)->ToggleAutocast(spell_id, false);
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}
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charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
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}
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}
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}
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void WorldSession::HandlePetRename(WorldPacket& recv_data)
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{
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DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME");
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ObjectGuid petGuid;
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uint8 isdeclined;
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std::string name;
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DeclinedName declinedname;
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recv_data >> petGuid;
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recv_data >> name;
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recv_data >> isdeclined;
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Pet* pet = _player->GetMap()->GetPet(petGuid);
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// check it!
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if (!pet || pet->getPetType() != HUNTER_PET ||
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!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
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pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo())
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return;
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PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
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if (res != PET_NAME_SUCCESS)
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{
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SendPetNameInvalid(res, name, NULL);
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return;
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}
|
|
|
|
if (sObjectMgr.IsReservedName(name))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
|
|
return;
|
|
}
|
|
|
|
pet->SetName(name);
|
|
|
|
if (_player->GetGroup())
|
|
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
|
|
|
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
|
|
|
if (isdeclined)
|
|
{
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
recv_data >> declinedname.name[i];
|
|
}
|
|
|
|
std::wstring wname;
|
|
Utf8toWStr(name, wname);
|
|
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
if (isdeclined)
|
|
{
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.escape_string(declinedname.name[i]);
|
|
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
|
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
|
|
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
|
|
}
|
|
|
|
CharacterDatabase.escape_string(name);
|
|
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
|
|
}
|
|
|
|
void WorldSession::HandlePetAbandon(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
recv_data >> guid; // pet guid
|
|
|
|
DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str());
|
|
|
|
if (!_player->IsInWorld())
|
|
return;
|
|
|
|
// pet/charmed
|
|
if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid))
|
|
{
|
|
if (pet->IsPet())
|
|
{
|
|
if (pet->GetObjectGuid() == _player->GetPetGuid())
|
|
pet->ModifyPower(POWER_HAPPINESS, -50000);
|
|
|
|
((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
|
|
}
|
|
else if (pet->GetObjectGuid() == _player->GetCharmGuid())
|
|
{
|
|
_player->Uncharm();
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DETAIL_LOG("CMSG_PET_UNLEARN");
|
|
|
|
ObjectGuid guid;
|
|
recvPacket >> guid; // Pet guid
|
|
|
|
Pet* pet = _player->GetPet();
|
|
|
|
if (!pet || guid != pet->GetObjectGuid())
|
|
{
|
|
sLog.outError("HandlePetUnlearnOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
pet->resetTalents();
|
|
_player->SendTalentsInfoData(true);
|
|
}
|
|
|
|
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
|
|
|
|
ObjectGuid guid;
|
|
uint32 spellid;
|
|
uint8 state; // 1 for on, 0 for off
|
|
recvPacket >> guid >> spellid >> state;
|
|
|
|
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
|
|
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
|
|
{
|
|
sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
// do not add not learned spells/ passive spells
|
|
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (pet->isCharmed())
|
|
// state can be used as boolean
|
|
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
|
|
else
|
|
((Pet*)pet)->ToggleAutocast(spellid, state);
|
|
|
|
charmInfo->SetSpellAutocast(spellid, state);
|
|
}
|
|
|
|
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
|
|
|
|
ObjectGuid guid;
|
|
uint32 spellid;
|
|
uint8 cast_count;
|
|
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
|
|
|
|
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
|
|
|
|
DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);
|
|
|
|
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
|
|
|
|
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
|
|
{
|
|
sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
|
return;
|
|
}
|
|
|
|
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
|
|
return;
|
|
|
|
|
|
// do not cast not learned spells
|
|
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
|
|
return;
|
|
|
|
SpellCastTargets targets;
|
|
|
|
recvPacket >> targets.ReadForCaster(pet);
|
|
|
|
pet->clearUnitState(UNIT_STAT_MOVING);
|
|
|
|
Spell* spell = new Spell(pet, spellInfo, false);
|
|
spell->m_cast_count = cast_count; // probably pending spell cast
|
|
spell->m_targets = targets;
|
|
|
|
SpellCastResult result = spell->CheckPetCast(NULL);
|
|
if (result == SPELL_CAST_OK)
|
|
{
|
|
pet->AddCreatureSpellCooldown(spellid);
|
|
if (pet->IsPet())
|
|
{
|
|
// 10% chance to play special pet attack talk, else growl
|
|
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
|
if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
pet->SendPetAIReaction();
|
|
}
|
|
|
|
spell->prepare(&(spell->m_targets));
|
|
}
|
|
else
|
|
{
|
|
pet->SendPetCastFail(spellid, result);
|
|
if (!pet->HasSpellCooldown(spellid))
|
|
GetPlayer()->SendClearCooldown(spellid, pet);
|
|
|
|
spell->finish(false);
|
|
delete spell;
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
|
|
{
|
|
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
|
data << uint32(error);
|
|
data << name;
|
|
if (declinedName)
|
|
{
|
|
data << uint8(1);
|
|
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
data << declinedName->name[i];
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandlePetLearnTalent(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
|
|
|
|
ObjectGuid guid;
|
|
uint32 talent_id, requested_rank;
|
|
recv_data >> guid >> talent_id >> requested_rank;
|
|
|
|
_player->LearnPetTalent(guid, talent_id, requested_rank);
|
|
_player->SendTalentsInfoData(true);
|
|
}
|
|
|
|
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
uint32 talentsCount;
|
|
recv_data >> talentsCount;
|
|
|
|
uint32 talentId, talentRank;
|
|
|
|
for (uint32 i = 0; i < talentsCount; ++i)
|
|
{
|
|
recv_data >> talentId >> talentRank;
|
|
|
|
_player->LearnPetTalent(guid, talentId, talentRank);
|
|
}
|
|
|
|
_player->SendTalentsInfoData(true);
|
|
}
|