server/src/game/PetHandler.cpp
Salja 22bfaa12b0 Mage 400 INTO master/434
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 01:59:51 +00:00

755 lines
26 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
ObjectGuid petGuid;
uint32 data;
ObjectGuid targetGuid;
recv_data >> petGuid;
recv_data >> data;
recv_data >> targetGuid;
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1
DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());
// used also for charmed creature/player
Unit* pet = _player->GetMap()->GetUnit(petGuid);
if (!pet)
{
sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
return;
}
if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
{
sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->isAlive())
return;
if (pet->GetTypeId() == TYPEID_PLAYER)
{
// controller player can only do melee attack
if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
}
else if (((Creature*)pet)->IsPet())
{
// pet can have action bar disabled
if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
switch (flag)
{
case ACT_COMMAND: // 0x07
switch (spellid)
{
case COMMAND_STAY: // flat=1792 // STAY
pet->StopMoving();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);
break;
case COMMAND_FOLLOW: // spellid=1792 // FOLLOW
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
charmInfo->SetCommandState(COMMAND_FOLLOW);
break;
case COMMAND_ATTACK: // spellid=1792 // ATTACK
{
Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid);
if (!TargetUnit)
return;
// not let attack friendly units.
if (GetPlayer()->IsFriendlyTo(TargetUnit))
return;
// Not let attack through obstructions
if (!pet->IsWithinLOSInMap(TargetUnit))
return;
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != TargetUnit)
{
if (pet->getVictim())
pet->AttackStop();
if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
{
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction();
}
else
{
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(TargetUnit);
// 10% chance to play special pet attack talk, else growl
if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction();
}
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (((Creature*)pet)->IsPet())
{
Pet* p = (Pet*)pet;
if (p->getPetType() == HUNTER_PET)
p->Unsummon(PET_SAVE_AS_DELETED, _player);
else
// dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
p->SetDeathState(CORPSE);
}
else // charmed
_player->Uncharm();
break;
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: // passive
case REACT_DEFENSIVE: // recovery
case REACT_AGGRESSIVE: // activete
charmInfo->SetReactState(ReactStates(spellid));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = NULL;
if (targetGuid)
unit_target = _player->GetMap()->GetUnit(targetGuid);
// do not cast unknown spells
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if (!spellEffect)
continue;
if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
return;
pet->clearUnitState(UNIT_STAT_MOVING);
Spell* spell = new Spell(pet, spellInfo, false);
SpellCastResult result = spell->CheckPetCast(unit_target);
// auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
{
if (unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)unit_target);
}
else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)unit_target2);
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)powner);
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
unit_target = spell->m_targets.getUnitTarget();
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction();
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
{
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != unit_target)
{
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
pet->SendPetCastFail(spellid, result);
if (!((Creature*)pet)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
}
break;
}
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetStopAttack(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_PET_STOP_ATTACK");
ObjectGuid petGuid;
recv_data >> petGuid;
Unit* pet = GetPlayer()->GetMap()->GetUnit(petGuid); // pet or controlled creature/player
if (!pet)
{
sLog.outError("%s doesn't exist.", petGuid.GetString().c_str());
return;
}
if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
{
sLog.outError("HandlePetStopAttack: %s isn't charm/pet of %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->isAlive())
return;
pet->AttackStop();
}
void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
ObjectGuid petguid;
recv_data >> petnumber;
recv_data >> petguid;
SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
{
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
data << uint32(petnumber);
data << uint8(0);
data << uint32(0);
data << uint8(0);
_player->GetSession()->SendPacket(&data);
return;
}
char const* name = pet->GetName();
// creature pets have localization like other creatures
if (!pet->GetOwnerGuid().IsPlayer())
{
int loc_idx = GetSessionDbLocaleIndex();
sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
}
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
data << uint32(petnumber);
data << name;
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
_player->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");
ObjectGuid petGuid;
uint8 count;
recv_data >> petGuid;
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid);
if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
{
sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
return;
}
// pet can have action bar disabled
if (pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recv_data >> position[i];
recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
// ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count ==2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
return;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
return;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
// if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
// sign for autocast
if (act_state == ACT_ENABLED && spell_id)
{
if (pet->isCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, true);
else
((Pet*)pet)->ToggleAutocast(spell_id, true);
}
// sign for no/turn off autocast
else if (act_state == ACT_DISABLED && spell_id)
{
if (pet->isCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, false);
else
((Pet*)pet)->ToggleAutocast(spell_id, false);
}
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
void WorldSession::HandlePetRename(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME");
ObjectGuid petGuid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petGuid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = _player->GetMap()->GetPet(petGuid);
// check it!
if (!pet || pet->getPetType() != HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
if (_player->GetGroup())
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if (isdeclined)
{
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
}
void WorldSession::HandlePetAbandon(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid; // pet guid
DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str());
if (!_player->IsInWorld())
return;
// pet/charmed
if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid))
{
if (pet->IsPet())
{
if (pet->GetObjectGuid() == _player->GetPetGuid())
pet->ModifyPower(POWER_HAPPINESS, -50000);
((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
}
else if (pet->GetObjectGuid() == _player->GetCharmGuid())
{
_player->Uncharm();
}
}
}
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("CMSG_PET_UNLEARN");
ObjectGuid guid;
recvPacket >> guid; // Pet guid
Pet* pet = _player->GetPet();
if (!pet || guid != pet->GetObjectGuid())
{
sLog.outError("HandlePetUnlearnOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str());
return;
}
pet->resetTalents();
_player->SendTalentsInfoData(true);
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
ObjectGuid guid;
uint32 spellid;
uint8 state; // 1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
{
sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
// do not add not learned spells/ passive spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
return;
}
if (pet->isCharmed())
// state can be used as boolean
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
else
((Pet*)pet)->ToggleAutocast(spellid, state);
charmInfo->SetSpellAutocast(spellid, state);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
ObjectGuid guid;
uint32 spellid;
uint8 cast_count;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
{
sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
// do not cast not learned spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
return;
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pet);
pet->clearUnitState(UNIT_STAT_MOVING);
Spell* spell = new Spell(pet, spellInfo, false);
spell->m_cast_count = cast_count; // probably pending spell cast
spell->m_targets = targets;
SpellCastResult result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
pet->AddCreatureSpellCooldown(spellid);
if (pet->IsPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction();
}
spell->prepare(&(spell->m_targets));
}
else
{
pet->SendPetCastFail(spellid, result);
if (!pet->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if (declinedName)
{
data << uint8(1);
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
ObjectGuid guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
ObjectGuid guid;
recv_data >> guid;
uint32 talentsCount;
recv_data >> talentsCount;
uint32 talentId, talentRank;
for (uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
}