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Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
658 lines
22 KiB
C++
658 lines
22 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectAccessor.h"
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#include "ScriptMgr.h"
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#include "Group.h"
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void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
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{
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ObjectGuid guid;
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recv_data >> guid;
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uint8 dialogStatus = DIALOG_STATUS_NONE;
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Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if (!questgiver)
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{
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DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
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return;
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}
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for %s", guid.GetString().c_str());
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switch(questgiver->GetTypeId())
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{
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case TYPEID_UNIT:
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{
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Creature* cr_questgiver = (Creature*)questgiver;
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if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
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{
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dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);
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if (dialogStatus > DIALOG_STATUS_REWARD_REP)
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dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE);
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}
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break;
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}
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case TYPEID_GAMEOBJECT:
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{
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GameObject* go_questgiver = (GameObject*)questgiver;
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dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);
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if (dialogStatus > DIALOG_STATUS_REWARD_REP)
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dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE);
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break;
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}
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default:
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sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
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break;
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}
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//inform client about status of quest
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_player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
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}
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void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_HELLO npc: %s", guid.GetString().c_str());
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!pCreature)
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{
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DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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if (!pCreature->IsStopped())
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pCreature->StopMoving();
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if (sScriptMgr.OnGossipHello(_player, pCreature))
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return;
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_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
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_player->SendPreparedGossip(pCreature);
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}
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void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
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{
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ObjectGuid guid;
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uint32 quest;
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uint32 unk1;
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recv_data >> guid >> quest >> unk1;
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if (!GetPlayer()->isAlive())
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return;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
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// no or incorrect quest giver
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if(!pObject
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|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
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|| (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
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)
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{
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_player->PlayerTalkClass->CloseGossip();
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_player->ClearDividerGuid();
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return;
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}
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Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
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if ( qInfo )
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{
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// prevent cheating
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if(!GetPlayer()->CanTakeQuest(qInfo,true) )
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{
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_player->PlayerTalkClass->CloseGossip();
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_player->ClearDividerGuid();
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return;
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}
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if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
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{
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pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
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_player->ClearDividerGuid();
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}
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if( _player->CanAddQuest( qInfo, true ) )
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{
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_player->AddQuest( qInfo, pObject );
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if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
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{
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if (Group* pGroup = _player->GetGroup())
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pPlayer = itr->getSource();
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if (!pPlayer || pPlayer == _player) // not self
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continue;
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if (pPlayer->CanTakeQuest(qInfo, true))
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{
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pPlayer->SetDividerGuid(_player->GetObjectGuid());
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//need confirmation that any gossip window will close
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pPlayer->PlayerTalkClass->CloseGossip();
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_player->SendQuestConfirmAccept(qInfo, pPlayer);
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}
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}
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}
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}
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if ( _player->CanCompleteQuest( quest ) )
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_player->CompleteQuest( quest );
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_player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);
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switch(pObject->GetTypeId())
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{
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case TYPEID_UNIT:
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sScriptMgr.OnQuestAccept(_player, (Creature*)pObject, qInfo);
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break;
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case TYPEID_ITEM:
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case TYPEID_CONTAINER:
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sScriptMgr.OnQuestAccept(_player, (Item*)pObject, qInfo);
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break;
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case TYPEID_GAMEOBJECT:
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sScriptMgr.OnQuestAccept(_player, (GameObject*)pObject, qInfo);
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break;
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}
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_player->PlayerTalkClass->CloseGossip();
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if( qInfo->GetSrcSpell() > 0 )
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_player->CastSpell( _player, qInfo->GetSrcSpell(), true);
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return;
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}
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}
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_player->PlayerTalkClass->CloseGossip();
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}
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void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
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{
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ObjectGuid guid;
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uint32 quest;
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uint8 unk1;
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recv_data >> guid >> quest >> unk1;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );
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// Verify that the guid is valid and is a questgiver or involved in the requested quest
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
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if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest)))
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{
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_player->PlayerTalkClass->CloseGossip();
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return;
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}
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if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true);
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}
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void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
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{
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uint32 quest;
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recv_data >> quest;
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DEBUG_LOG( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
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Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
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if ( pQuest )
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{
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_player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
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}
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}
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void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
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{
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uint32 quest, reward;
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ObjectGuid guid;
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recv_data >> guid >> quest >> reward;
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if(reward >= QUEST_REWARD_CHOICES_COUNT)
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{
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sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
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return;
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}
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if(!GetPlayer()->isAlive())
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return;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.GetString().c_str(), quest, reward);
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if(!pObject)
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return;
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if(!pObject->HasInvolvedQuest(quest))
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return;
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Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
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if( pQuest )
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{
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if( _player->CanRewardQuest( pQuest, reward, true ) )
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{
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_player->RewardQuest( pQuest, reward, pObject );
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// Send next quest
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if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
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}
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else
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_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
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}
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}
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void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
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{
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uint32 quest;
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ObjectGuid guid;
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recv_data >> guid >> quest;
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if (!GetPlayer()->isAlive())
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return;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.GetString().c_str(), quest);
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if (!pObject||!pObject->HasInvolvedQuest(quest))
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return;
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if (_player->CanCompleteQuest(quest))
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_player->CompleteQuest(quest);
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if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
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return;
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if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
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_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
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}
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void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
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{
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DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
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_player->PlayerTalkClass->CloseGossip();
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}
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void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
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{
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uint8 slot1, slot2;
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recv_data >> slot1 >> slot2;
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if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
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return;
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DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
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GetPlayer()->SwapQuestSlot(slot1,slot2);
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}
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void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
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{
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uint8 slot;
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recv_data >> slot;
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DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
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if( slot < MAX_QUEST_LOG_SIZE )
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{
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if(uint32 quest = _player->GetQuestSlotQuestId(slot))
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{
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if(!_player->TakeQuestSourceItem( quest, true ))
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return; // can't un-equip some items, reject quest cancel
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if (const Quest *pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED))
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_player->RemoveTimedQuest(quest);
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}
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_player->SetQuestStatus( quest, QUEST_STATUS_NONE);
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}
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_player->SetQuestSlot(slot, 0);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
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}
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}
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void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
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{
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uint32 quest;
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recv_data >> quest;
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DEBUG_LOG("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
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if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
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return;
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Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid());
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if (!pOriginalPlayer)
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return;
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if (pQuest->IsAllowedInRaid())
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{
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if (!_player->IsInSameRaidWith(pOriginalPlayer))
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return;
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}
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else
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{
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if (!_player->IsInSameGroupWith(pOriginalPlayer))
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return;
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}
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if (_player->CanAddQuest(pQuest, true))
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_player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running
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_player->ClearDividerGuid();
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}
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}
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void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
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{
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uint32 quest;
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ObjectGuid guid;
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recv_data >> guid >> quest;
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if (!GetPlayer()->isAlive())
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return;
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, quest = %u", guid.GetString().c_str(), quest);
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if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (_player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE)
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{
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if (pQuest->IsRepeatable())
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_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
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else
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_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
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}
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else
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{
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if (pQuest->GetReqItemsCount()) // some items required
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_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
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else // no items required
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_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
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}
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}
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}
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void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
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{
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DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
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}
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void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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{
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uint32 questId;
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recvPacket >> questId;
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DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
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if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId))
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{
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if (Group* pGroup = _player->GetGroup())
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pPlayer = itr->getSource();
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if (!pPlayer || pPlayer == _player) // skip self
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continue;
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
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if (!pPlayer->SatisfyQuestStatus(pQuest, false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
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continue;
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}
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if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
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continue;
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}
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if (!pPlayer->CanTakeQuest(pQuest, false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
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continue;
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}
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if (!pPlayer->SatisfyQuestLog(false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
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continue;
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}
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if (pPlayer->GetDividerGuid())
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
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continue;
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}
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pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
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pPlayer->SetDividerGuid(_player->GetObjectGuid());
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}
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}
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}
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}
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void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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uint8 msg;
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recvPacket >> guid >> msg;
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DEBUG_LOG("WORLD: Received MSG_QUEST_PUSH_RESULT");
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if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
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{
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WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
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data << ObjectGuid(guid);
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data << uint8(msg); // valid values: 0-8
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pPlayer->GetSession()->SendPacket(&data);
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_player->ClearDividerGuid();
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}
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}
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uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
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{
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uint32 dialogStatus = defstatus;
|
|
|
|
QuestRelationsMapBounds rbounds;
|
|
QuestRelationsMapBounds irbounds;
|
|
|
|
switch(questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
{
|
|
rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry());
|
|
irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry());
|
|
irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
//it's impossible, but check ^)
|
|
sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
|
return DIALOG_STATUS_NONE;
|
|
}
|
|
|
|
for(QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
|
|
{
|
|
uint32 dialogStatusNew = 0;
|
|
uint32 quest_id = itr->second;
|
|
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
|
|
|
if (!pQuest || !pQuest->IsActive())
|
|
continue;
|
|
|
|
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
|
|
|
|
if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
|
|
(pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
|
|
{
|
|
if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
|
|
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
|
|
else
|
|
dialogStatusNew = DIALOG_STATUS_REWARD;
|
|
}
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
dialogStatusNew = DIALOG_STATUS_INCOMPLETE;
|
|
|
|
if (dialogStatusNew > dialogStatus)
|
|
dialogStatus = dialogStatusNew;
|
|
}
|
|
|
|
for(QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
|
|
{
|
|
uint32 dialogStatusNew = 0;
|
|
uint32 quest_id = itr->second;
|
|
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
|
|
|
if (!pQuest || !pQuest->IsActive())
|
|
continue;
|
|
|
|
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
|
|
|
|
if (status == QUEST_STATUS_NONE)
|
|
{
|
|
if (pPlayer->CanSeeStartQuest(pQuest))
|
|
{
|
|
if (pPlayer->SatisfyQuestLevel(pQuest, false))
|
|
{
|
|
if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
|
|
{
|
|
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
|
|
}
|
|
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF))
|
|
{
|
|
if (pQuest->HasQuestFlag(QUEST_FLAGS_DAILY) || pQuest->HasQuestFlag(QUEST_FLAGS_WEEKLY))
|
|
dialogStatusNew = DIALOG_STATUS_AVAILABLE_REP;
|
|
else
|
|
dialogStatusNew = DIALOG_STATUS_AVAILABLE;
|
|
}
|
|
else
|
|
dialogStatusNew = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
else
|
|
dialogStatusNew = DIALOG_STATUS_UNAVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (dialogStatusNew > dialogStatus)
|
|
dialogStatus = dialogStatusNew;
|
|
}
|
|
|
|
return dialogStatus;
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
|
|
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for(ObjectGuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint8 dialogStatus = DIALOG_STATUS_NONE;
|
|
|
|
if (itr->IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature *questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
|
|
|
|
if (!questgiver || questgiver->IsHostileTo(_player))
|
|
continue;
|
|
|
|
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
|
|
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
|
|
|
|
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
|
|
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
|
|
|
|
data << questgiver->GetObjectGuid();
|
|
data << uint8(dialogStatus);
|
|
++count;
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
|
|
|
if (!questgiver)
|
|
continue;
|
|
|
|
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
|
|
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
|
|
|
|
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
|
|
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
|
|
|
|
data << questgiver->GetObjectGuid();
|
|
data << uint8(dialogStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
SendPacket(&data);
|
|
}
|