server/src/game/QuestHandler.cpp
VladimirMangos 249fb836ca [11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
2011-05-15 22:04:57 +04:00

658 lines
22 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "Group.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
ObjectGuid guid;
recv_data >> guid;
uint8 dialogStatus = DIALOG_STATUS_NONE;
Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if (!questgiver)
{
DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
return;
}
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for %s", guid.GetString().c_str());
switch(questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
Creature* cr_questgiver = (Creature*)questgiver;
if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE);
}
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* go_questgiver = (GameObject*)questgiver;
dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE);
break;
}
default:
sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
break;
}
//inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_HELLO npc: %s", guid.GetString().c_str());
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (!pCreature->IsStopped())
pCreature->StopMoving();
if (sScriptMgr.OnGossipHello(_player, pCreature))
return;
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(pCreature);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
{
ObjectGuid guid;
uint32 quest;
uint32 unk1;
recv_data >> guid >> quest >> unk1;
if (!GetPlayer()->isAlive())
return;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
// no or incorrect quest giver
if(!pObject
|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
|| (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
)
{
_player->PlayerTalkClass->CloseGossip();
_player->ClearDividerGuid();
return;
}
Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
if ( qInfo )
{
// prevent cheating
if(!GetPlayer()->CanTakeQuest(qInfo,true) )
{
_player->PlayerTalkClass->CloseGossip();
_player->ClearDividerGuid();
return;
}
if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
{
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->ClearDividerGuid();
}
if( _player->CanAddQuest( qInfo, true ) )
{
_player->AddQuest( qInfo, pObject );
if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* pGroup = _player->GetGroup())
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // not self
continue;
if (pPlayer->CanTakeQuest(qInfo, true))
{
pPlayer->SetDividerGuid(_player->GetObjectGuid());
//need confirmation that any gossip window will close
pPlayer->PlayerTalkClass->CloseGossip();
_player->SendQuestConfirmAccept(qInfo, pPlayer);
}
}
}
}
if ( _player->CanCompleteQuest( quest ) )
_player->CompleteQuest( quest );
_player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
sScriptMgr.OnQuestAccept(_player, (Creature*)pObject, qInfo);
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
sScriptMgr.OnQuestAccept(_player, (Item*)pObject, qInfo);
break;
case TYPEID_GAMEOBJECT:
sScriptMgr.OnQuestAccept(_player, (GameObject*)pObject, qInfo);
break;
}
_player->PlayerTalkClass->CloseGossip();
if( qInfo->GetSrcSpell() > 0 )
_player->CastSpell( _player, qInfo->GetSrcSpell(), true);
return;
}
}
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
{
ObjectGuid guid;
uint32 quest;
uint8 unk1;
recv_data >> guid >> quest >> unk1;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest)))
{
_player->PlayerTalkClass->CloseGossip();
return;
}
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true);
}
void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
{
uint32 quest;
recv_data >> quest;
DEBUG_LOG( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if ( pQuest )
{
_player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
}
}
void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
{
uint32 quest, reward;
ObjectGuid guid;
recv_data >> guid >> quest >> reward;
if(reward >= QUEST_REWARD_CHOICES_COUNT)
{
sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
return;
}
if(!GetPlayer()->isAlive())
return;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.GetString().c_str(), quest, reward);
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!pObject)
return;
if(!pObject->HasInvolvedQuest(quest))
return;
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if( pQuest )
{
if( _player->CanRewardQuest( pQuest, reward, true ) )
{
_player->RewardQuest( pQuest, reward, pObject );
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
}
void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
{
uint32 quest;
ObjectGuid guid;
recv_data >> guid >> quest;
if (!GetPlayer()->isAlive())
return;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.GetString().c_str(), quest);
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if (!pObject||!pObject->HasInvolvedQuest(quest))
return;
if (_player->CanCompleteQuest(quest))
_player->CompleteQuest(quest);
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
return;
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
{
uint8 slot1, slot2;
recv_data >> slot1 >> slot2;
if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
GetPlayer()->SwapQuestSlot(slot1,slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
{
uint8 slot;
recv_data >> slot;
DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
if( slot < MAX_QUEST_LOG_SIZE )
{
if(uint32 quest = _player->GetQuestSlotQuestId(slot))
{
if(!_player->TakeQuestSourceItem( quest, true ))
return; // can't un-equip some items, reject quest cancel
if (const Quest *pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED))
_player->RemoveTimedQuest(quest);
}
_player->SetQuestStatus( quest, QUEST_STATUS_NONE);
}
_player->SetQuestSlot(slot, 0);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
{
uint32 quest;
recv_data >> quest;
DEBUG_LOG("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid());
if (!pOriginalPlayer)
return;
if (pQuest->IsAllowedInRaid())
{
if (!_player->IsInSameRaidWith(pOriginalPlayer))
return;
}
else
{
if (!_player->IsInSameGroupWith(pOriginalPlayer))
return;
}
if (_player->CanAddQuest(pQuest, true))
_player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running
_player->ClearDividerGuid();
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
uint32 quest;
ObjectGuid guid;
recv_data >> guid >> quest;
if (!GetPlayer()->isAlive())
return;
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, quest = %u", guid.GetString().c_str(), quest);
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (_player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE)
{
if (pQuest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
}
else
{
if (pQuest->GetReqItemsCount()) // some items required
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId))
{
if (Group* pGroup = _player->GetGroup())
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // skip self
continue;
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
if (!pPlayer->SatisfyQuestStatus(pQuest, false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!pPlayer->CanTakeQuest(pQuest, false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!pPlayer->SatisfyQuestLog(false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
if (pPlayer->GetDividerGuid())
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
continue;
}
pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
pPlayer->SetDividerGuid(_player->GetObjectGuid());
}
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
ObjectGuid guid;
uint8 msg;
recvPacket >> guid >> msg;
DEBUG_LOG("WORLD: Received MSG_QUEST_PUSH_RESULT");
if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
{
WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
data << ObjectGuid(guid);
data << uint8(msg); // valid values: 0-8
pPlayer->GetSession()->SendPacket(&data);
_player->ClearDividerGuid();
}
}
uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
{
uint32 dialogStatus = defstatus;
QuestRelationsMapBounds rbounds;
QuestRelationsMapBounds irbounds;
switch(questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry());
irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
break;
}
case TYPEID_GAMEOBJECT:
{
rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry());
irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
break;
}
default:
//it's impossible, but check ^)
sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
return DIALOG_STATUS_NONE;
}
for(QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
{
uint32 dialogStatusNew = 0;
uint32 quest_id = itr->second;
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest || !pQuest->IsActive())
continue;
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
(pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
{
if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
else
dialogStatusNew = DIALOG_STATUS_REWARD;
}
else if (status == QUEST_STATUS_INCOMPLETE)
dialogStatusNew = DIALOG_STATUS_INCOMPLETE;
if (dialogStatusNew > dialogStatus)
dialogStatus = dialogStatusNew;
}
for(QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
{
uint32 dialogStatusNew = 0;
uint32 quest_id = itr->second;
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest || !pQuest->IsActive())
continue;
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_NONE)
{
if (pPlayer->CanSeeStartQuest(pQuest))
{
if (pPlayer->SatisfyQuestLevel(pQuest, false))
{
if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
{
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
}
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF))
{
if (pQuest->HasQuestFlag(QUEST_FLAGS_DAILY) || pQuest->HasQuestFlag(QUEST_FLAGS_WEEKLY))
dialogStatusNew = DIALOG_STATUS_AVAILABLE_REP;
else
dialogStatusNew = DIALOG_STATUS_AVAILABLE;
}
else
dialogStatusNew = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
}
else
dialogStatusNew = DIALOG_STATUS_UNAVAILABLE;
}
}
if (dialogStatusNew > dialogStatus)
dialogStatus = dialogStatusNew;
}
return dialogStatus;
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for(ObjectGuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 dialogStatus = DIALOG_STATUS_NONE;
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature *questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
else if (itr->IsGameObject())
{
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver)
continue;
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}