server/src/game/Object/SpellMgr.h

1434 lines
50 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef _SPELLMGR_H
#define _SPELLMGR_H
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "Common.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "Utilities/UnorderedMapSet.h"
#include <map>
class Player;
class Spell;
class Unit;
struct CreatureInfo;
// only used in code
enum SpellCategories
{
SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
SPELLCATEGORY_DEVOUR_MAGIC = 12,
SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger)
};
// Spell clasification
enum SpellSpecific
{
SPELL_NORMAL = 0,
SPELL_SEAL = 1,
SPELL_BLESSING = 2,
SPELL_AURA = 3,
SPELL_STING = 4,
SPELL_CURSE = 5,
SPELL_ASPECT = 6,
SPELL_TRACKER = 7,
SPELL_WARLOCK_ARMOR = 8,
SPELL_MAGE_ARMOR = 9,
SPELL_ELEMENTAL_SHIELD = 10,
SPELL_MAGE_POLYMORPH = 11,
SPELL_POSITIVE_SHOUT = 12,
SPELL_JUDGEMENT = 13,
SPELL_BATTLE_ELIXIR = 14,
SPELL_GUARDIAN_ELIXIR = 15,
SPELL_FLASK_ELIXIR = 16,
SPELL_PRESENCE = 17,
SPELL_HAND = 18,
SPELL_WELL_FED = 19,
SPELL_FOOD = 20,
SPELL_DRINK = 21,
SPELL_FOOD_AND_DRINK = 22,
SPELL_UA_IMMOLATE = 23, // Unstable Affliction and Immolate
};
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
inline float GetSpellRadius(SpellRadiusEntry const* radius) { return (radius ? radius->Radius : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
uint32 GetSpellCastTimeForBonus(SpellEntry const* spellProto, DamageEffectType damagetype);
float CalculateDefaultCoefficient(SpellEntry const* spellProto, DamageEffectType const damagetype);
inline float GetSpellMinRange(SpellRangeEntry const* range, bool friendly = false)
{
if (!range)
{
return 0;
}
return (friendly ? range->minRangeFriendly : range->minRange);
}
inline float GetSpellMaxRange(SpellRangeEntry const* range, bool friendly = false)
{
if (!range)
{
return 0;
}
return (friendly ? range->maxRangeFriendly : range->maxRange);
}
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo)
{
if(SpellCooldownsEntry const* cooldowns = spellInfo->GetSpellCooldowns())
{
return cooldowns->RecoveryTime > cooldowns->CategoryRecoveryTime ? cooldowns->RecoveryTime : cooldowns->CategoryRecoveryTime;
}
return 0;
}
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
int32 CalculateSpellDuration(SpellEntry const *spellInfo, Unit const* caster = NULL);
uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo);
uint16 GetSpellAuraMaxTicks(uint32 spellId);
WeaponAttackType GetWeaponAttackType(SpellEntry const* spellInfo);
inline bool IsSpellHaveEffect(SpellEntry const* spellInfo, SpellEffects effect)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)))
if(SpellEffects(effectEntry->Effect) == effect)
{
return true;
}
}
return false;
}
inline bool IsAuraApplyEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(effecIdx));
if (!spellEffect)
{
return false;
}
switch (spellEffect->Effect)
{
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
return true;
}
return false;
}
inline bool IsSpellAppliesAura(SpellEntry const* spellInfo, uint32 effectMask = ((1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)))
{
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
if (effectMask & (1 << i))
if (IsAuraApplyEffect(spellInfo, SpellEffectIndex(i)))
{
return true;
}
return false;
}
inline bool IsEffectHandledOnDelayedSpellLaunch(SpellEntry const* spellInfo, SpellEffectIndex effecIdx)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(effecIdx);
if(!effectEntry)
{
return false;
}
switch (effectEntry->Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
return true;
default:
return false;
}
}
inline bool IsPeriodicRegenerateEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(effecIdx);
if(!effectEntry)
{
return false;
}
switch (AuraType(effectEntry->EffectApplyAuraName))
{
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
return true;
default:
return false;
}
}
bool IsCastEndProcModifierAura(SpellEntry const* spellInfo, SpellEffectIndex effecIdx, SpellEntry const* procSpell);
inline bool IsSpellHaveAura(SpellEntry const* spellInfo, AuraType aura, uint32 effectMask = (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2))
{
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
if (effectMask & (1 << i))
if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)))
if(AuraType(effectEntry->EffectApplyAuraName) == aura)
{
return true;
}
return false;
}
inline bool IsSpellLastAuraEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx)
{
for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i)
{
if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)))
if(effectEntry->EffectApplyAuraName)
{
return false;
}
}
return true;
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2);
inline bool IsSealSpell(SpellEntry const* spellInfo)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
//Collection of all the seal family flags. No other paladin spell has any of those.
return spellInfo->IsFitToFamily(SPELLFAMILY_PALADIN, UI64LIT(0x26000C000A000000)) &&
// avoid counting target triggered effect as seal for avoid remove it or seal by it.
spellEffect && spellEffect->EffectImplicitTargetA == TARGET_SELF;
}
inline bool IsElementalShield(SpellEntry const* spellInfo)
{
SpellClassOptionsEntry const* classOptions = spellInfo->GetSpellClassOptions();
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
return (classOptions && classOptions->SpellFamilyFlags & UI64LIT(0x42000000400)) || spellInfo->Id == 23552;
}
inline bool IsExplicitDiscoverySpell(SpellEntry const* spellInfo)
{
SpellEffectEntry const* spellEffect0 = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
SpellEffectEntry const* spellEffect1 = spellInfo->GetSpellEffect(EFFECT_INDEX_1);
return ((spellEffect0 && (spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2) &&
(spellEffect1 && spellEffect1->Effect == SPELL_EFFECT_SCRIPT_EFFECT)) ||
spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
inline bool IsLootCraftingSpell(SpellEntry const* spellInfo)
{
SpellEffectEntry const* spellEffect0 = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
if (!spellEffect0)
{
return false;
}
SpellTotemsEntry const* totems = spellInfo->GetSpellTotems();
return ((spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM) ||
// different random cards from Inscription (121==Virtuoso Inking Set category) or without explicit item or explicit spells
((spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2) && ((totems && totems->TotemCategory[0] != 0) || (spellEffect0->EffectItemType == 0))) ||
(spellInfo->Id == 62941));
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2);
// order from less to more strict
bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
bool IsPassiveSpell(SpellEntry const* spellProto);
inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
{
MANGOS_ASSERT(IsPassiveSpell(spellProto));
return !IsSpellHaveEffect(spellProto, SPELL_EFFECT_APPLY_AURA);
}
inline bool IsSpellRemoveAllMovementAndControlLossEffects(SpellEntry const* spellProto)
{
SpellEffectEntry const* spellEffect0 = spellProto->GetSpellEffect(EFFECT_INDEX_0);
if (!spellEffect0)
{
return false;
}
return spellEffect0->EffectApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY &&
spellEffect0->EffectMiscValue == 1 &&
spellProto->GetEffectApplyAuraNameByIndex(EFFECT_INDEX_1) == SPELL_AURA_NONE &&
spellProto->GetEffectApplyAuraNameByIndex(EFFECT_INDEX_2) == SPELL_AURA_NONE &&
spellProto->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)/* && -- all above selected spells have SPELL_ATTR_EX5_* mask
((spellProto->AttributesEx5 &
(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) ==
(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))*/;
}
inline bool IsDeathOnlySpell(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_EX3_CAST_ON_DEAD) || spellInfo->Id == 2584;
}
inline bool IsDeathPersistentSpell(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_EX3_DEATH_PERSISTENT);
}
inline bool IsNonCombatSpell(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_CANT_USED_IN_COMBAT);
}
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveSpell(SpellEntry const* spellproto);
bool IsPositiveEffect(SpellEntry const* spellInfo, SpellEffectIndex effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsExplicitPositiveTarget(uint32 targetA);
bool IsExplicitNegativeTarget(uint32 targetA);
bool IsSingleTargetSpell(SpellEntry const* spellInfo);
bool IsSingleTargetSpells(SpellEntry const* spellInfo1, SpellEntry const* spellInfo2);
inline bool IsCasterSourceTarget(uint32 target)
{
switch (target)
{
case TARGET_SELF:
case TARGET_PET:
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_MASTER:
case TARGET_MINION:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_SELF_FISHING:
case TARGET_TOTEM_EARTH:
case TARGET_TOTEM_WATER:
case TARGET_TOTEM_AIR:
case TARGET_TOTEM_FIRE:
case TARGET_AREAEFFECT_GO_AROUND_DEST:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_SELF2:
case TARGET_DIRECTLY_FORWARD:
case TARGET_NONCOMBAT_PET:
case TARGET_IN_FRONT_OF_CASTER_30:
return true;
default:
break;
}
return false;
}
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if(!effectEntry)
{
continue;
}
uint32 targetA = effectEntry->EffectImplicitTargetA;
if(targetA && !IsCasterSourceTarget(targetA))
{
return false;
}
uint32 targetB = effectEntry->EffectImplicitTargetB;
if(targetB && !IsCasterSourceTarget(targetB))
{
return false;
}
if (!targetA && !targetB)
{
return false;
}
}
return true;
}
inline bool IsPointEffectTarget(Targets target)
{
switch (target)
{
case TARGET_INNKEEPER_COORDINATES:
case TARGET_TABLE_X_Y_Z_COORDINATES:
case TARGET_CASTER_COORDINATES:
case TARGET_SCRIPT_COORDINATES:
case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_DUELVSPLAYER_COORDINATES:
case TARGET_DYNAMIC_OBJECT_COORDINATES:
case TARGET_POINT_AT_NORTH:
case TARGET_POINT_AT_SOUTH:
case TARGET_POINT_AT_EAST:
case TARGET_POINT_AT_WEST:
case TARGET_POINT_AT_NE:
case TARGET_POINT_AT_NW:
case TARGET_POINT_AT_SE:
case TARGET_POINT_AT_SW:
return true;
default:
break;
}
return false;
}
inline bool IsAreaEffectPossitiveTarget(Targets target)
{
switch (target)
{
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_AREAEFFECT_PARTY:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
return true;
default:
break;
}
return false;
}
inline bool IsAreaEffectTarget(Targets target)
{
switch (target)
{
case TARGET_AREAEFFECT_INSTANT:
case TARGET_AREAEFFECT_CUSTOM:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_AREAEFFECT_PARTY:
case TARGET_AREAEFFECT_GO_AROUND_DEST:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
case TARGET_IN_FRONT_OF_CASTER_30:
return true;
default:
break;
}
return false;
}
inline bool IsAreaOfEffectSpell(SpellEntry const* spellInfo)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB))))
{
return true;
}
effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_1);
if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB))))
{
return true;
}
effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_2);
if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB))))
{
return true;
}
return false;
}
inline bool IsAreaAuraEffect(uint32 effect)
{
if (effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
return true;
return false;
}
inline bool HasAreaAuraEffect(SpellEntry const* spellInfo)
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if(!effectEntry)
{
continue;
}
if (IsAreaAuraEffect(effectEntry->Effect))
{
return true;
}
}
return false;
}
inline bool HasAuraWithTriggerEffect(SpellEntry const* spellInfo)
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if(!effectEntry)
{
continue;
}
switch(effectEntry->Effect)
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
return true;
}
}
return false;
}
inline bool IsOnlySelfTargeting(SpellEntry const* spellInfo)
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if(!effectEntry)
{
continue;
}
switch (effectEntry->EffectImplicitTargetA)
{
case TARGET_SELF:
case TARGET_SELF2:
break;
default:
return false;
}
switch (effectEntry->EffectImplicitTargetB)
{
case TARGET_SELF:
case TARGET_SELF2:
case TARGET_NONE:
break;
default:
return false;
}
}
return true;
}
inline bool IsDispelSpell(SpellEntry const* spellInfo)
{
return IsSpellHaveEffect(spellInfo, SPELL_EFFECT_DISPEL);
}
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_RANGED) && spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
}
inline bool IsSpellRequiresRangedAP(SpellEntry const* spellInfo)
{
return (spellInfo->GetSpellFamilyName() == SPELLFAMILY_HUNTER && spellInfo->GetDmgClass() != SPELL_DAMAGE_CLASS_MELEE);
}
SpellCastResult GetErrorAtShapeshiftedCast(SpellEntry const* spellInfo, uint32 form);
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_1) || spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_2);
}
inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftForm form)
{
if ((!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR_UNK7)) || !form)
{
return false;
}
SpellShapeshiftEntry const* shapeShift = spellInfo->GetSpellShapeshift();
if (!shapeShift)
{
return false;
}
// passive spells with SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT are already active without shapeshift, do no recast!
return (shapeShift->Stances & (1<<(form-1)) && !spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT));
}
inline bool IsNeedCastSpellAtOutdoor(SpellEntry const* spellInfo)
{
return (spellInfo->HasAttribute(SPELL_ATTR_OUTDOORS_ONLY) && spellInfo->HasAttribute(SPELL_ATTR_PASSIVE));
}
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS) || spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_COMBO_POINTS);
}
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
return SpellSchoolMask(spellInfo->GetSchoolMask());
}
inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, uint32 effectMask)
{
uint32 mask = 0;
if (uint32 mech = spellInfo->GetMechanic())
{
mask |= 1 << (mech - 1);
}
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if (!(effectMask & (1 << i)))
{
continue;
}
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if (!effectEntry)
{
continue;
}
if (effectEntry->EffectMechanic)
{
mask |= 1 << (effectEntry->EffectMechanic - 1);
}
}
return mask;
}
inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
{
SpellCategoriesEntry const* spellCategory = spellInfo->GetSpellCategories();
uint32 mask = 0;
if (spellCategory && spellCategory->Mechanic)
{
mask |= 1 << (spellCategory->Mechanic - 1);
}
for (int i=0; i< MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if (effectEntry && effectEntry->EffectMechanic)
{
mask |= 1 << (effectEntry->EffectMechanic-1);
}
}
return mask;
}
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect)
{
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(effect));
if (effectEntry && effectEntry->EffectMechanic)
{
return Mechanics(effectEntry->EffectMechanic);
}
SpellCategoriesEntry const* spellCategory = spellInfo->GetSpellCategories();
if (spellCategory && spellCategory->Mechanic)
{
return Mechanics(spellCategory->Mechanic);
}
return MECHANIC_NONE;
}
inline uint32 GetDispellMask(DispelType dispel)
{
// If dispell all
if (dispel == DISPEL_ALL)
{
return DISPEL_ALL_MASK;
}
else
{
return (1 << dispel);
}
}
// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
SpellEntry const* GetSpellEntryByDifficulty(uint32 id, Difficulty difficulty, bool isRaid);
int32 GetMasteryCoefficient(SpellEntry const * spellProto);
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
PROC_FLAG_NONE = 0x00000000,
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor
PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check)
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused)
PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing)
PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing)
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx)
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx)
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used)
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks
PROC_FLAG_ON_DEATH = 0x01000000, // 24 On death
PROC_FLAG_ON_JUMP = 0x02000000, // 25 On jump
PROC_FLAG_UNK26 = 0x04000000, // 26 not used
PROC_FLAG_UNK27 = 0x08000000, // 27 not used
PROC_FLAG_UNK28 = 0x10000000, // 28 not used
PROC_FLAG_UNK29 = 0x20000000, // 29 not used
PROC_FLAG_UNK30 = 0x40000000, // 30 not used
PROC_FLAG_UNK31 = 0x80000000, // 31 not used
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
PROC_FLAG_TAKEN_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
#define NEGATIVE_TRIGGER_MASK (MELEE_BASED_TRIGGER_MASK | \
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \
PROC_FLAG_TAKEN_AOE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | \
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT)
#define SPELL_CAST_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT | \
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | \
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT)
enum ProcFlagsEx
{
/// If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
PROC_EX_NONE = 0x0000000,
/// If set only from normal hit (only damage spells)
PROC_EX_NORMAL_HIT = 0x0000001,
PROC_EX_CRITICAL_HIT = 0x0000002,
PROC_EX_MISS = 0x0000004,
PROC_EX_RESIST = 0x0000008,
PROC_EX_DODGE = 0x0000010,
PROC_EX_PARRY = 0x0000020,
PROC_EX_BLOCK = 0x0000040,
PROC_EX_EVADE = 0x0000080,
PROC_EX_IMMUNE = 0x0000100,
PROC_EX_DEFLECT = 0x0000200,
PROC_EX_ABSORB = 0x0000400,
PROC_EX_REFLECT = 0x0000800,
/// Melee hit result can be Interrupt (not used)
PROC_EX_INTERRUPT = 0x0001000,
PROC_EX_FULL_BLOCK = 0x0002000, // block al attack damage
PROC_EX_RESERVED2 = 0x0004000,
PROC_EX_RESERVED3 = 0x0008000,
/// If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000,
/// If set trigger always but only one time (not used)
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000,
/// For periodic heal
PROC_EX_PERIODIC_POSITIVE = 0x0040000,
PROC_EX_CAST_END = 0x0080000 // procs on end of cast
};
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
ClassFamilyMask spellFamilyMask[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
float customChance; // Owerride chance (in most cases for debug only)
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
struct SpellBonusEntry
{
float direct_damage;
float dot_damage;
float ap_bonus;
float ap_dot_bonus;
};
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
#define ELIXIR_BATTLE_MASK 0x01
#define ELIXIR_GUARDIAN_MASK 0x02
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
#define ELIXIR_UNSTABLE_MASK 0x04
#define ELIXIR_SHATTRATH_MASK 0x08
#define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
struct SpellThreatEntry
{
uint16 threat;
float multiplier;
float ap_bonus;
};
typedef std::map<uint32, uint8> SpellElixirMap;
typedef std::map<uint32, float> SpellProcItemEnchantMap;
typedef std::map<uint32, SpellThreatEntry> SpellThreatMap;
// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellTargetType
{
SPELL_TARGET_TYPE_GAMEOBJECT = 0,
SPELL_TARGET_TYPE_CREATURE = 1,
SPELL_TARGET_TYPE_DEAD = 2
};
#define MAX_SPELL_TARGET_TYPE 3
// pre-defined targeting for spells
struct SpellTargetEntry
{
uint32 spellId;
uint32 type;
uint32 targetEntry;
uint32 inverseEffectMask;
bool CanNotHitWithSpellEffect(SpellEffectIndex effect) const { return inverseEffectMask & (1 << effect); }
};
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
{
public:
PetAura() :
removeOnChangePet(false),
damage(0)
{
}
PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) :
removeOnChangePet(_removeOnChangePet), damage(_damage)
{
auras[petEntry] = aura;
}
uint32 GetAura(uint32 petEntry) const
{
std::map<uint32, uint32>::const_iterator itr = auras.find(petEntry);
if (itr != auras.end())
{
return itr->second;
}
else
{
std::map<uint32, uint32>::const_iterator itr2 = auras.find(0);
if (itr2 != auras.end())
{
return itr2->second;
}
else
{
return 0;
}
}
}
void AddAura(uint32 petEntry, uint32 aura)
{
auras[petEntry] = aura;
}
bool IsRemovedOnChangePet() const
{
return removeOnChangePet;
}
int32 GetDamage() const
{
return damage;
}
private:
std::map<uint32, uint32> auras;
bool removeOnChangePet;
int32 damage;
};
typedef std::map<uint32, PetAura> SpellPetAuraMap;
struct SpellArea
{
uint32 spellId;
uint32 areaId; // zone/subzone/or 0 is not limited to zone
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
uint16 conditionId; // conditionId - will replace questStart, questEnd, raceMask, gender and questStartCanActive
int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
uint32 raceMask; // can be applied only to races
Gender gender; // can be applied only to gender
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
// helpers
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
void ApplyOrRemoveSpellIfCan(Player* player, uint32 newZone, uint32 newArea, bool onlyApply) const;
};
typedef std::multimap<uint32 /*applySpellId*/, SpellArea> SpellAreaMap;
typedef std::multimap<uint32 /*auraSpellId*/, SpellArea const*> SpellAreaForAuraMap;
typedef std::multimap<uint32 /*areaOrZoneId*/, SpellArea const*> SpellAreaForAreaMap;
typedef std::pair<SpellAreaMap::const_iterator, SpellAreaMap::const_iterator> SpellAreaMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
uint32 prev;
uint32 first;
uint32 req;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
uint16 skill;
uint16 step;
uint16 value; // 0 - max skill value for player level
uint16 maxvalue; // 0 - max skill value for player level
};
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{
uint32 spell;
bool active; // show in spellbook or not
bool autoLearned;
};
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
typedef std::pair<SpellLearnSpellMap::const_iterator, SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
typedef std::pair<SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
typedef std::multimap<uint32, SkillRaceClassInfoEntry const*> SkillRaceClassInfoMap;
typedef std::pair<SkillRaceClassInfoMap::const_iterator, SkillRaceClassInfoMap::const_iterator> SkillRaceClassInfoMapBounds;
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
struct PetDefaultSpellsEntry
{
PetDefaultSpellsEntry()
{
memset(&spellid, 0, sizeof(spellid));
}
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
};
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
bool IsPrimaryProfessionSkill(uint32 skill);
inline bool IsProfessionSkill(uint32 skill)
{
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
inline bool IsProfessionOrRidingSkill(uint32 skill)
{
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
}
class SpellMgr
{
friend struct DoSpellBonuses;
friend struct DoSpellProcEvent;
friend struct DoSpellProcItemEnchant;
// Constructors
public:
SpellMgr();
~SpellMgr();
// Accessors (const or static functions)
public:
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
uint32 GetSpellElixirMask(uint32 spellid) const
{
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
if (itr == mSpellElixirs.end())
{
return 0x0;
}
return itr->second;
}
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
{
uint32 mask = GetSpellElixirMask(spellid);
// flasks must have all bits set from ELIXIR_FLASK_MASK
if ((mask & ELIXIR_FLASK_MASK) == ELIXIR_FLASK_MASK)
{
return SPELL_FLASK_ELIXIR;
}
else if (mask & ELIXIR_BATTLE_MASK)
{
return SPELL_BATTLE_ELIXIR;
}
else if (mask & ELIXIR_GUARDIAN_MASK)
{
return SPELL_GUARDIAN_ELIXIR;
}
else if (mask & ELIXIR_WELL_FED)
{
return SPELL_WELL_FED;
}
else
{
return SPELL_NORMAL;
}
}
SpellThreatEntry const* GetSpellThreatEntry(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
if (itr != mSpellThreatMap.end())
{
return &itr->second;
}
return NULL;
}
float GetSpellThreatMultiplier(SpellEntry const* spellInfo) const
{
if (!spellInfo)
{
return 1.0f;
}
if (SpellThreatEntry const* entry = GetSpellThreatEntry(spellInfo->Id))
{
return entry->multiplier;
}
return 1.0f;
}
// Spell proc events
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if (itr != mSpellProcEventMap.end())
{
return &itr->second;
}
return NULL;
}
// Spell procs from item enchants
float GetItemEnchantProcChance(uint32 spellid) const
{
SpellProcItemEnchantMap::const_iterator itr = mSpellProcItemEnchantMap.find(spellid);
if (itr == mSpellProcItemEnchantMap.end())
{
return 0.0f;
}
return itr->second;
}
static bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra);
// Spell bonus data
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
if (itr != mSpellBonusMap.end())
{
return &itr->second;
}
return NULL;
}
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(spell_id);
if (itr != mSpellTargetPositions.end())
{
return &itr->second;
}
return NULL;
}
// Spell ranks chains
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
{
return NULL;
}
return &itr->second;
}
uint32 GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
return node->first;
}
return spell_id;
}
uint32 GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
return node->prev;
}
return 0;
}
SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
template<typename Worker>
void doForHighRanks(uint32 spellid, Worker& worker)
{
SpellChainMapNext const& nextMap = GetSpellChainNext();
for (SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
{
worker(itr->second);
doForHighRanks(itr->second, worker);
}
}
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
// Use IsHighRankOfSpell instead
uint8 GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
return node->rank;
}
return 0;
}
bool IsHighRankOfSpell(uint32 spell1, uint32 spell2) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
uint32 rank2 = GetSpellRank(spell2);
// not ordered correctly by rank value
if (itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
{
return false;
}
// check present in same rank chain
for (; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
if (itr->second.prev == spell2)
{
return true;
}
return false;
}
bool IsRankSpellDueToSpell(SpellEntry const* spellInfo_1, uint32 spellId_2) const;
bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;
bool canStackSpellRanksInSpellBook(SpellEntry const* spellInfo) const;
bool IsRankedSpellNonStackableInSpellBook(SpellEntry const* spellInfo) const
{
return !canStackSpellRanksInSpellBook(spellInfo) && GetSpellRank(spellInfo->Id) != 0;
}
// return true if spell1 can affect spell2
bool IsSpellCanAffectSpell(SpellEntry const* spellInfo_1, SpellEntry const* spellInfo_2) const;
SpellEntry const* SelectAuraRankForLevel(SpellEntry const* spellInfo, uint32 Level) const;
// Spell learning
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
{
return &itr->second;
}
else
{
return NULL;
}
}
bool IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return mSpellLearnSpells.equal_range(spell_id);
}
bool IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.spell == spell_id2)
{
return true;
}
return false;
}
static bool IsProfessionOrRidingSpell(uint32 spellId);
static bool IsProfessionSpell(uint32 spellId);
static bool IsPrimaryProfessionSpell(uint32 spellId);
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
uint32 GetProfessionSpellMinLevel(uint32 spellId);
bool IsSkillBonusSpell(uint32 spellId) const;
// Spell correctness for client using
static bool IsSpellValid(SpellEntry const* spellInfo, Player* pl = NULL, bool msg = true);
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
SkillRaceClassInfoMapBounds GetSkillRaceClassInfoMapBounds(uint32 skill_id) const
{
return mSkillRaceClassInfoMap.equal_range(skill_id);
}
PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id << 8) + eff);
if (itr != mSpellPetAuraMap.end())
{
return &itr->second;
}
else
{
return NULL;
}
}
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
{
return &itr->second;
}
else
{
return NULL;
}
}
// < 0 for petspelldata id, > 0 for creature_id
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
{
return &itr->second;
}
return NULL;
}
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const* spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
// Modifiers
public:
static SpellMgr& Instance();
void CheckUsedSpells(char const* table);
// Loading data at server startup
void LoadSpellChains();
void LoadSpellLearnSkills();
void LoadSpellLearnSpells();
void LoadSpellScriptTarget();
void LoadSpellElixirs();
void LoadSpellProcEvents();
void LoadSpellProcItemEnchant();
void LoadSpellBonuses();
void LoadSpellTargetPositions();
void LoadSpellThreats();
void LoadSkillLineAbilityMap();
void LoadSkillRaceClassInfoMap();
void LoadSpellPetAuras();
void LoadPetLevelupSpellMap();
void LoadPetDefaultSpells();
void LoadSpellAreas();
private:
bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells);
SpellChainMap mSpellChains;
SpellChainMapNext mSpellChainsNext;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;
SpellElixirMap mSpellElixirs;
SpellThreatMap mSpellThreatMap;
SpellProcEventMap mSpellProcEventMap;
SpellProcItemEnchantMap mSpellProcItemEnchantMap;
SpellBonusMap mSpellBonusMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SkillRaceClassInfoMap mSkillRaceClassInfoMap;
SpellPetAuraMap mSpellPetAuraMap;
PetLevelupSpellMap mPetLevelupSpellMap;
PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry
SpellAreaMap mSpellAreaMap;
SpellAreaForAuraMap mSpellAreaForAuraMap;
SpellAreaForAreaMap mSpellAreaForAreaMap;
};
#define sSpellMgr SpellMgr::Instance()
#endif