server/src/game
2010-12-02 08:12:15 +03:00
..
vmap [10790] Moved vmap code from shared to game project 2010-11-28 18:43:14 +01:00
AccountMgr.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
AccountMgr.h
AchievementMgr.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
AchievementMgr.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
AggressorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
AggressorAI.h
ArenaTeam.cpp [10664] Rename arena_team_stats fields for better fit to stored values. 2010-11-01 02:37:10 +03:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10379] More wide use ObjectGuid in arena team code. 2010-08-19 12:22:45 +04:00
AuctionHouseHandler.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
AuctionHouseMgr.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
Bag.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
BattleGround.cpp [10806] Fixed typo in m_PrematureCountDownTimer initila value set. 2010-12-02 00:54:47 +03:00
BattleGround.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundAA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundEY.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundEY.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundHandler.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundIC.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundIC.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundMgr.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundMgr.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundNA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundNA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundWS.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundWS.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
CellImpl.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
Channel.cpp
Channel.h
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
ChannelMgr.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
CharacterDatabaseCleaner.cpp
CharacterDatabaseCleaner.h
CharacterHandler.cpp [10803] Use ObjectGuid in player loading code. 2010-12-01 15:27:41 +03:00
Chat.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Chat.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
ChatHandler.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
CombatHandler.cpp
ConfusedMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
ConfusedMovementGenerator.h
Corpse.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Corpse.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Creature.cpp [10797] Check for valid sheath state in creature addon at startup. 2010-11-30 09:42:51 +01:00
Creature.h [10797] Check for valid sheath state in creature addon at startup. 2010-11-30 09:42:51 +01:00
CreatureAI.cpp [10701] Correct check percent spell costs in AI::CanCast 2010-11-08 22:38:35 +03:00
CreatureAI.h [10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit) 2010-11-19 01:56:52 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
CreatureAISelector.h
CreatureEventAI.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
CreatureEventAI.h [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp [10657] Separate quest_template.QuestFlags from SpecialFlags 2010-10-30 01:14:17 +02:00
CreatureEventAIMgr.h
DBCEnums.h [10734] Rename and clarify SummonPropertiesEntry.Type->Title field meaning. 2010-11-18 22:07:33 +03:00
DBCfmt.h [10774] Implement more generic reputation spillover 2010-11-22 00:26:07 +01:00
DBCStores.cpp [10755] Use class specific combat rating factors from gtOCTClassCombatRatingScalarStore.dbc 2010-11-20 03:30:19 +01:00
DBCStores.h [10755] Use class specific combat rating factors from gtOCTClassCombatRatingScalarStore.dbc 2010-11-20 03:30:19 +01:00
DBCStructure.h [10774] Implement more generic reputation spillover 2010-11-22 00:26:07 +01:00
debugcmds.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
DestinationHolder.cpp
DestinationHolder.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
DestinationHolderImp.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
DuelHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
DynamicObject.cpp [10750] Convert Gameobject owner to objectguid use. 2010-11-19 21:36:01 +03:00
DynamicObject.h [10760] Remove unneeded non-player Say et al. 2010-11-20 21:26:07 +03:00
FleeingMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
FleeingMovementGenerator.h
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GameEventMgr.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GameEventMgr.h [10660] Make quest for game event be independent of source 2010-10-31 11:35:09 +01:00
GameObject.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
GameObject.h [10760] Remove unneeded non-player Say et al. 2010-11-20 21:26:07 +03:00
GMTicketHandler.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GMTicketMgr.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GMTicketMgr.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GossipDef.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GossipDef.h [10704] Add the option to close gossip window in gossip system 2010-11-08 23:18:58 +01:00
GridDefines.h [10710] Fixed typos in my previous commit 2010-11-09 15:24:10 +02:00
GridMap.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridMap.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridNotifiers.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
GridNotifiers.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
GridNotifiersImpl.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
GridStates.cpp
GridStates.h
Group.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Group.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GroupHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GuardAI.h
Guild.cpp [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
Guild.h
GuildHandler.cpp
HomeMovementGenerator.cpp [10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation of mob orientation on clients 2010-11-20 19:38:18 +02:00
HomeMovementGenerator.h
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
IdleMovementGenerator.h
InstanceData.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
InstanceData.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
InstanceSaveMgr.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Item.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
Item.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
ItemEnchantmentMgr.cpp
ItemEnchantmentMgr.h
ItemHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
ItemPrototype.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
Level1.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Level2.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Level3.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10749] Convert Gameobject owner to objectguid use. 2010-11-19 20:55:19 +03:00
LootMgr.cpp [10712] Startup checks for gossip_menu and gosip_menu_option table data. 2010-11-10 01:00:14 +03:00
LootMgr.h [10662] Implement partly item looting 2010-11-01 02:04:08 +03:00
Mail.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
Mail.h [10804] Restore build at *nix. 2010-12-02 00:29:51 +03:00
Makefile.am [10790] Moved vmap code from shared to game project 2010-11-28 18:43:14 +01:00
Map.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
Map.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapManager.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
MotionMaster.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
MotionMaster.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MovementGenerator.cpp
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
NPCHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
NPCHandler.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Object.h [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
ObjectAccessor.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectAccessor.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectGridLoader.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectGuid.h [10752] Convert to objetguids map scripts and finally drop IS_PLAYER_GUID. 2010-11-20 02:38:56 +03:00
ObjectMgr.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
ObjectMgr.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp [10563] Implement CMSG_PET_STOP_ATTACK. 2010-09-30 21:02:43 +04:00
Opcodes.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
Path.h
pchdef.cpp
pchdef.h
Pet.cpp [10813] Use ObjectGuid for aura holder cast item guid. 2010-12-02 08:02:22 +03:00
Pet.h [10739] Cleanup pet remove code and some fixes. 2010-11-19 02:17:55 +03:00
PetAI.cpp [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetAI.h [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
PetitionsHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
Player.cpp [10813] Use ObjectGuid for aura holder cast item guid. 2010-12-02 08:02:22 +03:00
Player.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
PlayerDump.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
PlayerDump.h [10673] Include item_loot into pdumps 2010-11-02 02:16:44 +03:00
PointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PointMovementGenerator.h
PoolManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
QuestDef.cpp [10719] Implement proper calculation quest honor reward. 2010-11-10 23:50:33 +03:00
QuestDef.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
QuestHandler.cpp [10692] Fixed some GCC warnings and code errors. 2010-11-07 21:30:55 +03:00
RandomMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
RandomMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
ReactorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ReactorAI.h
ReputationMgr.cpp [10780] Fixed warning in ReputationMgr::SetReputation. 2010-11-24 00:13:16 +03:00
ReputationMgr.h [10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved. 2010-11-22 00:28:13 +01:00
ScriptCalls.cpp
ScriptCalls.h
SharedDefines.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
SkillDiscovery.cpp
SkillDiscovery.h
SkillExtraItems.cpp
SkillExtraItems.h
SkillHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
SocialMgr.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
SocialMgr.h
Spell.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Spell.h [10758] Fixed typo in CONTROLED_* 2010-11-20 20:03:43 +03:00
SpellAuraDefines.h [10765] Implement SPELL_AURA_MOD_PERIODIC_HEAL (259) 2010-11-21 06:05:30 +03:00
SpellAuras.cpp [10813] Use ObjectGuid for aura holder cast item guid. 2010-12-02 08:02:22 +03:00
SpellAuras.h [10814] Convert to ObjectGuid aura cast item guid access function. 2010-12-02 08:12:15 +03:00
SpellEffects.cpp [10814] Convert to ObjectGuid aura cast item guid access function. 2010-12-02 08:12:15 +03:00
SpellHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
SpellMgr.cpp [10762] Implement SPELL_AURA_IGNORE_UNIT_STATE (252). 2010-11-21 01:42:25 +03:00
SpellMgr.h [10742] Add spell_bonus_data.spell_bonus_data field and support for RAP bonuses use for spells damage from table. 2010-11-19 05:23:29 +03:00
StatSystem.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
TargetedMovementGenerator.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
TargetedMovementGenerator.h
TaxiHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
TemporarySummon.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
TemporarySummon.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Totem.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
Totem.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
TotemAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TotemAI.h
TradeHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
Transports.cpp [10808] Small cleanup and optimization in transport current point update. 2010-12-02 02:15:50 +03:00
Transports.h [10808] Small cleanup and optimization in transport current point update. 2010-12-02 02:15:50 +03:00
Traveller.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Unit.cpp [10813] Use ObjectGuid for aura holder cast item guid. 2010-12-02 08:02:22 +03:00
Unit.h [10778] Make AI call OwnerKilledUnit() more proper. 2010-11-23 11:07:07 +01:00
UnitAuraProcHandler.cpp [10814] Convert to ObjectGuid aura cast item guid access function. 2010-12-02 08:12:15 +03:00
UnitEvents.h
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h
UpdateFields.h
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Vehicle.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
VoiceChatHandler.cpp
WaypointManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
WaypointMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.cpp [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
World.cpp [10809] Remove diplicate World::GetQueueSize and rename functions to consistence naming 2010-12-02 02:38:44 +03:00
World.h [10809] Remove diplicate World::GetQueueSize and rename functions to consistence naming 2010-12-02 02:38:44 +03:00
WorldSession.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
WorldSession.h [10732] Not send session fields as args into HandleMoverRelocation/VerifyMovementInfo. 2010-11-18 06:12:15 +03:00
WorldSocket.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
WorldSocket.h
WorldSocketMgr.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocketMgr.h