..
AccountMgr.cpp
[8337] Fixed typo in function name. Other cleanups.
2009-08-09 10:45:17 +04:00
AccountMgr.h
[8337] Fixed typo in function name. Other cleanups.
2009-08-09 10:45:17 +04:00
AchievementMgr.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
AchievementMgr.h
[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
2009-07-29 17:29:10 +04:00
AggressorAI.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
AggressorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ArenaTeam.cpp
[8271] Fix: SQL typo in [8269]
2009-07-28 22:54:02 +02:00
ArenaTeam.h
[8269] added "m_" prefix to ArenaTeam classmember-variables
2009-07-28 18:28:33 +02:00
ArenaTeamHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
AuctionHouseHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
AuctionHouseMgr.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Bag.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Bag.h
[7330] Code warnings and style cleanups. Some bugs fixes.
2009-02-24 01:54:53 +03:00
BattleGround.cpp
[8427] remove afk-flag at bg-join
2009-08-27 12:24:05 +02:00
BattleGround.h
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundAA.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundAB.h
[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
2009-07-29 17:29:10 +04:00
BattleGroundAV.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundAV.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundBE.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundDS.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundEY.h
[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
2009-07-29 17:29:10 +04:00
BattleGroundHandler.cpp
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.
2009-08-18 03:49:50 +04:00
BattleGroundMgr.cpp
[8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code.
2009-08-22 10:36:18 +02:00
BattleGroundMgr.h
[8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code.
2009-08-22 10:36:18 +02:00
BattleGroundNA.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundNA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundRL.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRV.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundSA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundWS.h
[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
2009-07-29 17:29:10 +04:00
Calendar.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Calendar.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CalendarHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
Cell.h
[7114] Code cleanups.
2009-01-19 15:13:57 +03:00
CellImpl.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Channel.cpp
[8185] Allow set visible gm level for in gm list and in who list checks.
2009-07-16 02:54:57 +04:00
Channel.h
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
ChannelHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
ChannelMgr.cpp
[8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp.
2009-07-27 18:53:20 +04:00
ChannelMgr.h
[8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp.
2009-07-27 18:53:20 +04:00
CharacterHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
Chat.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
Chat.h
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
ChatHandler.cpp
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
CombatHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
ConfusedMovementGenerator.cpp
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-06-26 01:57:34 +04:00
ConfusedMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Corpse.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
Corpse.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
Creature.cpp
[8204] Avoid call assistance from non-combatants.
2009-07-19 05:38:49 +04:00
Creature.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
CreatureAI.cpp
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
CreatureAI.h
[8221] Removed trailing whitespaces
2009-07-20 17:53:14 +02:00
CreatureAIImpl.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp
[7622] Added creatureAI with related database tables.
2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
CreatureAISelector.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
CreatureEventAI.h
[8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL.
2009-07-23 17:28:06 +04:00
CreatureEventAIMgr.cpp
[8258] Replace redundent PQuery uses by Query in EventAI code.
2009-07-27 17:55:01 +04:00
CreatureEventAIMgr.h
[7717] Use more safe code in EventAI.
2009-04-26 19:19:36 +04:00
DBCEnums.h
[8343] Extand level allowed range for item use to upper values if it end at max player level.
2009-08-10 14:22:50 +04:00
DBCfmt.h
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
DBCStores.cpp
[8151] Fixed some format warnings and typos.
2009-07-09 01:09:12 +04:00
DBCStores.h
[7995] Check display id correctness for creature and gameobjects.
2009-06-11 22:43:18 +04:00
DBCStructure.h
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
debugcmds.cpp
[8169] Implement new optional table spell_check and console command .debug spellcheck
2009-07-12 22:15:56 +04:00
DestinationHolder.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
DestinationHolder.h
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
2009-06-16 12:47:02 +04:00
DestinationHolderImp.h
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
2009-06-16 12:47:02 +04:00
DuelHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
DynamicObject.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
DynamicObject.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
FleeingMovementGenerator.cpp
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-06-26 01:57:34 +04:00
FleeingMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
FollowerReference.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
FollowerReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
FollowerRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Formulas.h
[7296] Fixed some GCC warnings.
2009-02-18 19:22:56 +03:00
GameEventMgr.cpp
[8277] Add new line at the end of some .cpp to make gcc happy
2009-07-29 18:34:37 +04:00
GameEventMgr.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
GameObject.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GameObject.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GlobalEvents.cpp
[7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.
2009-01-06 14:49:36 +03:00
GlobalEvents.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
GMTicketMgr.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
GMTicketMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GossipDef.cpp
Merge commit 'origin/master' into 310
2009-06-02 15:01:26 +04:00
GossipDef.h
[7306] Updated POI icons defines.
2009-02-19 21:15:10 +03:00
GridDefines.h
[8149] Use formula instead hardcoded value for CENTER_GRID_CELL_ID calculation.
2009-07-08 23:25:32 +04:00
GridNotifiers.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GridNotifiers.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GridNotifiersImpl.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GridStates.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
GridStates.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Group.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
Group.h
[7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid.
2009-03-14 17:01:30 +01:00
GroupHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
GroupReference.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GroupReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GroupRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GuardAI.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
GuardAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
Guild.cpp
[8410] Fixed guild bank loading broken by previous commit.
2009-08-23 18:52:52 +02:00
Guild.h
[8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.
2009-08-23 09:22:34 +02:00
GuildHandler.cpp
[8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.
2009-08-23 09:22:34 +02:00
HomeMovementGenerator.cpp
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-06-26 01:57:34 +04:00
HomeMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
HostilRefManager.cpp
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
HostilRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
InstanceData.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
InstanceData.h
[7871] Drop unused second arg in InstanceData::OnCreatureCreate.
2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp
[8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty."
2009-07-02 00:01:43 +04:00
InstanceSaveMgr.h
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
Item.cpp
[8277] Add new line at the end of some .cpp to make gcc happy
2009-07-29 18:34:37 +04:00
Item.h
Merge commit 'origin/master' into 310
2009-06-09 09:51:34 +04:00
ItemEnchantmentMgr.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ItemHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
ItemPrototype.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Language.h
[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
2009-05-17 14:29:55 +04:00
Level0.cpp
[8189] Fixed: not include player in GM online list output.
2009-07-17 02:14:42 +04:00
Level1.cpp
[8339] Improved storing/restoring BG entry point
2009-08-09 11:00:37 +02:00
Level2.cpp
[8337] Fixed typo in function name. Other cleanups.
2009-08-09 10:45:17 +04:00
Level3.cpp
[8412] Update some new and old client supported shift-links to proper format.
2009-08-24 02:44:19 +04:00
LFGHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
LootHandler.cpp
[8421] Propertly skip unused data in CMSG_LOOT_RELEASE for avoid warning spam.
2009-08-26 03:46:14 +04:00
LootMgr.cpp
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
LootMgr.h
[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
2009-04-30 03:07:05 +04:00
Mail.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
Mail.h
[7898] Improve client error output at different mail send errors, cleanup code.
2009-05-27 01:14:17 +04:00
Makefile.am
[8275] Remove unneeded static linkage in src/game/
2009-07-29 14:50:51 +02:00
Map.cpp
[8280] Avoid grid loading loading at packet broadcasts.
2009-07-30 18:17:09 +04:00
Map.h
[8272] Fixed typos in world 'height' by code.
2009-07-29 10:04:53 +04:00
MapInstanced.cpp
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
MapInstanced.h
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
MapManager.cpp
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
MapManager.h
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
MapReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MapRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MiscHandler.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
MotionMaster.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
MotionMaster.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
MovementGenerator.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementHandler.cpp
[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
2009-08-27 05:27:45 +04:00
NPCHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
NPCHandler.h
[7285] More code cleanups in static data structures use.
2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
NullCreatureAI.h
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
Object.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
Object.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
ObjectAccessor.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
ObjectAccessor.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
ObjectDefines.h
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
ObjectGridLoader.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ObjectMgr.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
ObjectMgr.h
[8209] Comment fix.
2009-07-19 17:41:11 +02:00
ObjectPosSelector.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ObjectPosSelector.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Opcodes.cpp
[8225] Some fixes from 320 branch.
2009-07-21 05:30:58 +04:00
Opcodes.h
[8225] Some fixes from 320 branch.
2009-07-21 05:30:58 +04:00
Path.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
pchdef.cpp
[7744] Use Precompiled Headers for fast build in win.
2009-05-03 18:07:55 +04:00
pchdef.h
[8200] Use FASTBUILD precompiled mode for debug case also.
2009-07-19 02:40:41 +04:00
Pet.cpp
[8419] Allow updating pet stats at loading more early (before InitStatsForLevel).
2009-08-25 15:34:23 +04:00
Pet.h
[8126] Improvemets in player/pet/charter name checks.
2009-07-05 20:30:33 +04:00
PetAI.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
PetAI.h
[8291] Now allow auto-casting pet spells out of combat by PetAI, related code cleanups.
2009-08-01 23:19:59 +04:00
PetHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
PetitionsHandler.cpp
[8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database.
2009-08-21 09:42:21 +02:00
Player.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
Player.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
PlayerDump.cpp
[8305] Fixed item loading from pdumps.
2009-08-04 13:19:32 +04:00
PlayerDump.h
[7665] Include achievement data to pdumps.
2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp
[8273] Use UNIT_STAT_ROAMING for PointMovement generator.
2009-07-29 12:39:14 +02:00
PointMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
PoolHandler.cpp
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete
2009-07-01 11:09:34 +04:00
PoolHandler.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
QueryHandler.cpp
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.
2009-08-18 03:49:50 +04:00
QuestDef.cpp
[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.
2009-06-02 14:47:13 +04:00
QuestDef.h
[8355] Implement QUEST_STATUS_FAILED and simplify related code.
2009-08-12 13:08:47 +02:00
QuestHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
RandomMovementGenerator.cpp
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-06-26 01:57:34 +04:00
RandomMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ReactorAI.cpp
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason).
2009-04-27 03:40:50 +04:00
ReactorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
ReputationMgr.cpp
[8277] Add new line at the end of some .cpp to make gcc happy
2009-07-29 18:34:37 +04:00
ReputationMgr.h
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
ScriptCalls.cpp
Merge 'master' into 310
2009-04-18 17:21:29 +04:00
ScriptCalls.h
Merge 'master' into 310
2009-04-18 17:21:29 +04:00
SharedDefines.h
[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
2009-08-27 05:27:45 +04:00
SkillDiscovery.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
SkillDiscovery.h
[7133] Re-implement explicit spell discovery code.
2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
SkillExtraItems.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
SkillHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
SocialMgr.cpp
[8185] Allow set visible gm level for in gm list and in who list checks.
2009-07-16 02:54:57 +04:00
SocialMgr.h
[7123] Cleanup in using STD's containers erase method.
2009-01-20 20:07:44 +01:00
Spell.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
Spell.h
[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
2009-08-27 05:27:45 +04:00
SpellAuraDefines.h
[8139] Implemented aura SPELL_AURA_ABILITY_PERIODIC_CRIT(286).
2009-07-06 22:48:34 +02:00
SpellAuras.cpp
[8430] Reapply persistent passive spells at related spellmods apply/remove.
2009-08-28 06:55:43 +04:00
SpellAuras.h
[8329] Implement aura deleting delay in case aura lock as currently used.
2009-08-08 11:31:29 +04:00
SpellEffects.cpp
[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
2009-08-27 05:27:45 +04:00
SpellHandler.cpp
[8403] Fixed cast spell opcode parsing for some cases with additional data.
2009-08-22 04:47:21 +04:00
SpellMgr.cpp
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
SpellMgr.h
[8426] Use upper/lower iterator pairs as result instead 2 function calls.
2009-08-27 10:56:20 +04:00
StatSystem.cpp
[8237] Apply attack power multiplier to creature bonus attackpower.
2009-07-24 16:55:37 +04:00
TargetedMovementGenerator.cpp
[8261] Skip not in world targets in same way as not existed targets.
2009-07-27 22:20:47 +04:00
TargetedMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
TaxiHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
TemporarySummon.cpp
[8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon
2009-07-13 22:16:06 +02:00
TemporarySummon.h
[8154] Export only needed method from TemporarySummon class instead of whole class.
2009-07-09 13:11:52 +02:00
ThreatManager.cpp
[8163] Fixed typo and wrong check affecting threat calculation.
2009-07-12 00:18:28 +04:00
ThreatManager.h
[7620] Make GCC happy. Restore build at Unix/Linux.
2009-04-05 19:57:08 +04:00
Totem.cpp
[8277] Add new line at the end of some .cpp to make gcc happy
2009-07-29 18:34:37 +04:00
Totem.h
[7111] Fixes in Spell Effect immunes
2009-01-19 02:57:50 +03:00
TotemAI.cpp
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
TotemAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
TradeHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
Transports.cpp
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
Transports.h
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
Traveller.h
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-06-26 01:57:34 +04:00
Unit.cpp
[8429] Not allow stacking SPELL_AURA_PERIODIC_ENERGIZE from diff casters.
2009-08-27 16:10:43 +04:00
Unit.h
[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
2009-08-27 05:27:45 +04:00
UnitEvents.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
UpdateData.cpp
[8231] Use more safe destination buffer size for zlib compression.
2009-07-22 15:59:36 +04:00
UpdateData.h
Fixed typos, merge errors.
2009-06-07 22:04:45 +04:00
UpdateFields.h
Updated to 3.1.3.9947 client build.
2009-06-02 14:58:59 +04:00
UpdateMask.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Vehicle.cpp
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
Vehicle.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
WaypointManager.cpp
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
2009-06-16 12:47:02 +04:00
WaypointManager.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp
[8347] Call MovementInform when expected for waypoint movement generator.
2009-08-10 23:30:03 +02:00
WaypointMovementGenerator.h
[8282] Correct typo in SetStoppedByPlayer() and it's related.
2009-07-31 12:54:44 +02:00
Weather.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
Weather.h
[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32.
2009-01-21 02:48:32 +01:00
World.cpp
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
World.h
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
WorldLog.cpp
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
WorldLog.h
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
WorldSession.cpp
[8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.
2009-08-23 09:22:34 +02:00
WorldSession.h
[8424] Added support for strict chatmessage validation
2009-08-27 01:08:21 +02:00
WorldSocket.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
WorldSocket.h
[7022] Added support for packets > 64 kb
2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp
[7733] Fixed compile error on VC2005ee.
2009-04-29 15:30:19 +04:00
WorldSocketMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00