server/src/game
VladimirMangos 4cbaa5b186 [8430] Reapply persistent passive spells at related spellmods apply/remove.
This is solve problems with talents/glyphs/etc that affect of some talent/passive ability bonus in case:
affected talent/ability spell aura already applied before spellmod apply and not affecte as must until relearn/reload.
Example: talent 14983 and later applied glyph 42971.

Also drop dead code for removed in 3.x talent 12303.
2009-08-28 06:55:43 +04:00
..
AccountMgr.cpp [8337] Fixed typo in function name. Other cleanups. 2009-08-09 10:45:17 +04:00
AccountMgr.h [8337] Fixed typo in function name. Other cleanups. 2009-08-09 10:45:17 +04:00
AchievementMgr.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
AchievementMgr.h [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG 2009-07-29 17:29:10 +04:00
AggressorAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [8271] Fix: SQL typo in [8269] 2009-07-28 22:54:02 +02:00
ArenaTeam.h [8269] added "m_" prefix to ArenaTeam classmember-variables 2009-07-28 18:28:33 +02:00
ArenaTeamHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
AuctionHouseHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
AuctionHouseMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [8427] remove afk-flag at bg-join 2009-08-27 12:24:05 +02:00
BattleGround.h [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundAB.h [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG 2009-07-29 17:29:10 +04:00
BattleGroundAV.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundBE.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundEY.h [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG 2009-07-29 17:29:10 +04:00
BattleGroundHandler.cpp [8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. 2009-08-18 03:49:50 +04:00
BattleGroundMgr.cpp [8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code. 2009-08-22 10:36:18 +02:00
BattleGroundMgr.h [8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code. 2009-08-22 10:36:18 +02:00
BattleGroundNA.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundNA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundRL.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundWS.h [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG 2009-07-29 17:29:10 +04:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
Cell.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
CellImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.cpp [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ChannelMgr.cpp [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. 2009-07-27 18:53:20 +04:00
ChannelMgr.h [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. 2009-07-27 18:53:20 +04:00
CharacterHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
Chat.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
Chat.h [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
ChatHandler.cpp [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
CombatHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ConfusedMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Corpse.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Creature.cpp [8204] Avoid call assistance from non-combatants. 2009-07-19 05:38:49 +04:00
Creature.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [8221] Removed trailing whitespaces 2009-07-20 17:53:14 +02:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
CreatureEventAI.h [8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. 2009-07-23 17:28:06 +04:00
CreatureEventAIMgr.cpp [8258] Replace redundent PQuery uses by Query in EventAI code. 2009-07-27 17:55:01 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [8343] Extand level allowed range for item use to upper values if it end at max player level. 2009-08-10 14:22:50 +04:00
DBCfmt.h [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
DBCStores.cpp [8151] Fixed some format warnings and typos. 2009-07-09 01:09:12 +04:00
DBCStores.h [7995] Check display id correctness for creature and gameobjects. 2009-06-11 22:43:18 +04:00
DBCStructure.h [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
debugcmds.cpp [8169] Implement new optional table spell_check and console command .debug spellcheck 2009-07-12 22:15:56 +04:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
DestinationHolderImp.h [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
DuelHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
DynamicObject.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
DynamicObject.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
FleeingMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
GameEventMgr.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
GameObject.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GameObject.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp Merge commit 'origin/master' into 310 2009-06-02 15:01:26 +04:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [8149] Use formula instead hardcoded value for CENTER_GRID_CELL_ID calculation. 2009-07-08 23:25:32 +04:00
GridNotifiers.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GridNotifiers.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GridNotifiersImpl.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [8410] Fixed guild bank loading broken by previous commit. 2009-08-23 18:52:52 +02:00
Guild.h [8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table. 2009-08-23 09:22:34 +02:00
GuildHandler.cpp [8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table. 2009-08-23 09:22:34 +02:00
HomeMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty." 2009-07-02 00:01:43 +04:00
InstanceSaveMgr.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
Item.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
Item.h Merge commit 'origin/master' into 310 2009-06-09 09:51:34 +04:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
ItemPrototype.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Language.h [7839] Rafactoring player targeting code in chat command and related cleanups/improvments. 2009-05-17 14:29:55 +04:00
Level0.cpp [8189] Fixed: not include player in GM online list output. 2009-07-17 02:14:42 +04:00
Level1.cpp [8339] Improved storing/restoring BG entry point 2009-08-09 11:00:37 +02:00
Level2.cpp [8337] Fixed typo in function name. Other cleanups. 2009-08-09 10:45:17 +04:00
Level3.cpp [8412] Update some new and old client supported shift-links to proper format. 2009-08-24 02:44:19 +04:00
LFGHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
LootHandler.cpp [8421] Propertly skip unused data in CMSG_LOOT_RELEASE for avoid warning spam. 2009-08-26 03:46:14 +04:00
LootMgr.cpp [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
Mail.h [7898] Improve client error output at different mail send errors, cleanup code. 2009-05-27 01:14:17 +04:00
Makefile.am [8275] Remove unneeded static linkage in src/game/ 2009-07-29 14:50:51 +02:00
Map.cpp [8280] Avoid grid loading loading at packet broadcasts. 2009-07-30 18:17:09 +04:00
Map.h [8272] Fixed typos in world 'height' by code. 2009-07-29 10:04:53 +04:00
MapInstanced.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapInstanced.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapManager.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapManager.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
MotionMaster.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp [8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781 2009-08-27 05:27:45 +04:00
NPCHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Object.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
ObjectAccessor.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
ObjectAccessor.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
ObjectMgr.h [8209] Comment fix. 2009-07-19 17:41:11 +02:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp [8225] Some fixes from 320 branch. 2009-07-21 05:30:58 +04:00
Opcodes.h [8225] Some fixes from 320 branch. 2009-07-21 05:30:58 +04:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [8200] Use FASTBUILD precompiled mode for debug case also. 2009-07-19 02:40:41 +04:00
Pet.cpp [8419] Allow updating pet stats at loading more early (before InitStatsForLevel). 2009-08-25 15:34:23 +04:00
Pet.h [8126] Improvemets in player/pet/charter name checks. 2009-07-05 20:30:33 +04:00
PetAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
PetAI.h [8291] Now allow auto-casting pet spells out of combat by PetAI, related code cleanups. 2009-08-01 23:19:59 +04:00
PetHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
PetitionsHandler.cpp [8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database. 2009-08-21 09:42:21 +02:00
Player.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
Player.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
PlayerDump.cpp [8305] Fixed item loading from pdumps. 2009-08-04 13:19:32 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp [8273] Use UNIT_STAT_ROAMING for PointMovement generator. 2009-07-29 12:39:14 +02:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolHandler.cpp [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete 2009-07-01 11:09:34 +04:00
PoolHandler.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
QueryHandler.cpp [8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. 2009-08-18 03:49:50 +04:00
QuestDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestDef.h [8355] Implement QUEST_STATUS_FAILED and simplify related code. 2009-08-12 13:08:47 +02:00
QuestHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
RandomMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp Merge 'master' into 310 2009-04-18 17:21:29 +04:00
ScriptCalls.h Merge 'master' into 310 2009-04-18 17:21:29 +04:00
SharedDefines.h [8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781 2009-08-27 05:27:45 +04:00
SkillDiscovery.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
SocialMgr.cpp [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
Spell.h [8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781 2009-08-27 05:27:45 +04:00
SpellAuraDefines.h [8139] Implemented aura SPELL_AURA_ABILITY_PERIODIC_CRIT(286). 2009-07-06 22:48:34 +02:00
SpellAuras.cpp [8430] Reapply persistent passive spells at related spellmods apply/remove. 2009-08-28 06:55:43 +04:00
SpellAuras.h [8329] Implement aura deleting delay in case aura lock as currently used. 2009-08-08 11:31:29 +04:00
SpellEffects.cpp [8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781 2009-08-27 05:27:45 +04:00
SpellHandler.cpp [8403] Fixed cast spell opcode parsing for some cases with additional data. 2009-08-22 04:47:21 +04:00
SpellMgr.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
SpellMgr.h [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
StatSystem.cpp [8237] Apply attack power multiplier to creature bonus attackpower. 2009-07-24 16:55:37 +04:00
TargetedMovementGenerator.cpp [8261] Skip not in world targets in same way as not existed targets. 2009-07-27 22:20:47 +04:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
TemporarySummon.cpp [8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon 2009-07-13 22:16:06 +02:00
TemporarySummon.h [8154] Export only needed method from TemporarySummon class instead of whole class. 2009-07-09 13:11:52 +02:00
ThreatManager.cpp [8163] Fixed typo and wrong check affecting threat calculation. 2009-07-12 00:18:28 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
Transports.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Transports.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Traveller.h [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
Unit.cpp [8429] Not allow stacking SPELL_AURA_PERIODIC_ENERGIZE from diff casters. 2009-08-27 16:10:43 +04:00
Unit.h [8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781 2009-08-27 05:27:45 +04:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [8231] Use more safe destination buffer size for zlib compression. 2009-07-22 15:59:36 +04:00
UpdateData.h Fixed typos, merge errors. 2009-06-07 22:04:45 +04:00
UpdateFields.h Updated to 3.1.3.9947 client build. 2009-06-02 14:58:59 +04:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
WaypointManager.cpp [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [8347] Call MovementInform when expected for waypoint movement generator. 2009-08-10 23:30:03 +02:00
WaypointMovementGenerator.h [8282] Correct typo in SetStoppedByPlayer() and it's related. 2009-07-31 12:54:44 +02:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
World.h [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
WorldLog.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldLog.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldSession.cpp [8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table. 2009-08-23 09:22:34 +02:00
WorldSession.h [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
WorldSocket.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00