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89 lines
3 KiB
C++
89 lines
3 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _TILEASSEMBLER_H_
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#define _TILEASSEMBLER_H_
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#include <G3D/Vector3.h>
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#include <G3D/Matrix3.h>
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#include <map>
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#include "ModelInstance.h"
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namespace VMAP
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{
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/**
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This Class is used to convert raw vector data into balanced BSP-Trees.
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To start the conversion call convertWorld().
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*/
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//===============================================
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class ModelPosition
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{
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private:
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G3D::Matrix3 iRotation;
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public:
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G3D::Vector3 iPos;
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G3D::Vector3 iDir;
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float iScale;
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void init()
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{
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iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
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}
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G3D::Vector3 transform(const G3D::Vector3& pIn) const;
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void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
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};
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typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
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typedef std::multimap<uint32, uint32> TileMap;
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struct MapSpawns
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{
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UniqueEntryMap UniqueEntries;
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TileMap TileEntries;
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};
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typedef std::map<uint32, MapSpawns*> MapData;
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//===============================================
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class TileAssembler
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{
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private:
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std::string iDestDir;
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std::string iSrcDir;
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bool (*iFilterMethod)(char *pName);
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G3D::Table<std::string, unsigned int > iUniqueNameIds;
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unsigned int iCurrentUniqueNameId;
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MapData mapData;
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public:
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TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
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virtual ~TileAssembler();
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bool convertWorld2();
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bool readMapSpawns();
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bool calculateTransformedBound(ModelSpawn &spawn);
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bool convertRawFile(const std::string& pModelFilename);
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void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
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std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
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unsigned int getUniqueNameId(const std::string pName);
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};
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} // VMAP
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#endif /*_TILEASSEMBLER_H_*/
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