server/src/game/vmap
2011-04-02 19:30:45 +02:00
..
BIH.cpp [11305] more safe code in vmaps and Field class 2011-04-02 17:31:13 +03:00
BIH.h [11305] more safe code in vmaps and Field class 2011-04-02 17:31:13 +03:00
IVMapManager.h
MapTree.cpp
MapTree.h
ModelInstance.cpp [11078] Implement a better approximation for vmap liquid levels with diverging "up" directions. 2011-01-29 03:40:35 +01:00
ModelInstance.h
TileAssembler.cpp [11090] Clarify use diff vmap magic strings. 2011-02-01 05:27:47 +03:00
TileAssembler.h
VMapDefinitions.h [11090] Clarify use diff vmap magic strings. 2011-02-01 05:27:47 +03:00
VMapFactory.cpp
VMapFactory.h
VMapManager2.cpp
VMapManager2.h
VMapTools.h
WorldModel.cpp [11306] Fix problem in WmoLiquid::GetLiquidHeight() properly instead of ignoring case. 2011-04-02 19:30:45 +02:00
WorldModel.h