server/src/game/BattleGroundNA.cpp
VladimirMangos 6d13cd6553 [10800] Use ObjectGuid in some battleground structures.
Also fix some catches bugs in code in result.
2010-12-01 11:24:35 +03:00

160 lines
4.8 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Language.h"
BattleGroundNA::BattleGroundNA()
{
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundNA::~BattleGroundNA()
{
}
void BattleGroundNA::Update(uint32 diff)
{
BattleGround::Update(diff);
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
void BattleGroundNA::StartingEventCloseDoors()
{
}
void BattleGroundNA::StartingEventOpenDoors()
{
OpenDoorEvent(BG_EVENT_DOOR);
}
void BattleGroundNA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundNAScore* sc = new BattleGroundNAScore;
m_PlayerScores[plr->GetObjectGuid()] = sc;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
}
void BattleGroundNA::RemovePlayer(Player* /*plr*/, ObjectGuid /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
CheckArenaWinConditions();
}
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog.outError("BattleGroundNA: Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player,killer);
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
CheckArenaWinConditions();
}
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395f,2919.660645f,13.611241f,player->GetOrientation(),false);
return true;
}
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4536: // buff trigger?
case 4537: // buff trigger?
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data, uint32& count)
{
FillInitialWorldState(data, count, 0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
FillInitialWorldState(data, count, 0xa10, GetAlivePlayersCountByTeam(HORDE));
FillInitialWorldState(data, count, 0xa11, 1);
}
void BattleGroundNA::Reset()
{
//call parent's class reset
BattleGround::Reset();
}
bool BattleGroundNA::SetupBattleGround()
{
return true;
}
/*
20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/