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* calcThreat() is also called in addThreat() when given proper parameters, and division by 'size' is commutative * threat redirection is also handled in addThreat() again
176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "HostileRefManager.h"
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "DBCStructure.h"
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#include "SpellMgr.h"
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#include "Map.h"
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HostileRefManager::HostileRefManager( Unit *pOwner ) : iOwner(pOwner), m_redirectionMod(0.0f)
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{
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}
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HostileRefManager::~HostileRefManager()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the pVictim
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// The pVictim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit *pVictim, float pThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
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{
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float redirectedMod = pVictim->getHostileRefManager().GetThreatRedirectionMod();
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Unit* redirectedTarget = redirectedMod ? pVictim->getHostileRefManager().GetThreatRedirectionTarget() : NULL;
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uint32 size = pSingleTarget ? 1 : getSize(); // if pSingleTarget do not devide threat
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float threat = pThreat/size;
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->getSource()->addThreat(pVictim, threat, false, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addThreatPercent(int32 pValue)
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{
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HostileReference* ref;
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ref = getFirst();
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while(ref != NULL)
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{
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ref->addThreatPercent(pValue);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefManager::setOnlineOfflineState(bool pIsOnline)
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{
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HostileReference* ref;
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ref = getFirst();
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while(ref != NULL)
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{
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ref->setOnlineOfflineState(pIsOnline);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is calculated and set
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void HostileRefManager::updateThreatTables()
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void HostileRefManager::deleteReferences()
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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delete ref;
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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HostileReference* nextRef = ref->next();
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if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit *pCreature)
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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HostileReference* nextRef = ref->next();
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if(ref->getSource()->getOwner() == pCreature)
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{
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ref->removeReference();
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delete ref;
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline)
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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HostileReference* nextRef = ref->next();
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if(ref->getSource()->getOwner() == pCreature)
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{
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ref->setOnlineOfflineState(pIsOnline);
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break;
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}
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ref = nextRef;
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}
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}
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Unit* HostileRefManager::GetThreatRedirectionTarget() const
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{
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return !m_redirectionTargetGuid.IsEmpty() ? iOwner->GetMap()->GetUnit(m_redirectionTargetGuid) : NULL;
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}
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//=================================================
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