server/src/game/HostileRefManager.cpp
Lynx3d 3d551a68b5 [11011] Remove some more code from threatAssist()
* calcThreat() is also called in addThreat() when given proper parameters,
  and division by 'size' is commutative
* threat redirection is also handled in addThreat() again
2011-01-15 15:50:18 +01:00

176 lines
4.8 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "HostileRefManager.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "DBCStructure.h"
#include "SpellMgr.h"
#include "Map.h"
HostileRefManager::HostileRefManager( Unit *pOwner ) : iOwner(pOwner), m_redirectionMod(0.0f)
{
}
HostileRefManager::~HostileRefManager()
{
deleteReferences();
}
//=================================================
// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void HostileRefManager::threatAssist(Unit *pVictim, float pThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
{
float redirectedMod = pVictim->getHostileRefManager().GetThreatRedirectionMod();
Unit* redirectedTarget = redirectedMod ? pVictim->getHostileRefManager().GetThreatRedirectionTarget() : NULL;
uint32 size = pSingleTarget ? 1 : getSize(); // if pSingleTarget do not devide threat
float threat = pThreat/size;
HostileReference* ref = getFirst();
while (ref)
{
ref->getSource()->addThreat(pVictim, threat, false, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
ref = ref->next();
}
}
//=================================================
void HostileRefManager::addThreatPercent(int32 pValue)
{
HostileReference* ref;
ref = getFirst();
while(ref != NULL)
{
ref->addThreatPercent(pValue);
ref = ref->next();
}
}
//=================================================
// The online / offline status is given to the method. The calculation has to be done before
void HostileRefManager::setOnlineOfflineState(bool pIsOnline)
{
HostileReference* ref;
ref = getFirst();
while(ref != NULL)
{
ref->setOnlineOfflineState(pIsOnline);
ref = ref->next();
}
}
//=================================================
// The online / offline status is calculated and set
void HostileRefManager::updateThreatTables()
{
HostileReference* ref = getFirst();
while(ref)
{
ref->updateOnlineStatus();
ref = ref->next();
}
}
//=================================================
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void HostileRefManager::deleteReferences()
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
ref->removeReference();
delete ref;
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by faction
void HostileRefManager::deleteReferencesForFaction(uint32 faction)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
{
ref->removeReference();
delete ref;
}
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by Unit
void HostileRefManager::deleteReference(Unit *pCreature)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner() == pCreature)
{
ref->removeReference();
delete ref;
break;
}
ref = nextRef;
}
}
//=================================================
// set state for one reference, defined by Unit
void HostileRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner() == pCreature)
{
ref->setOnlineOfflineState(pIsOnline);
break;
}
ref = nextRef;
}
}
Unit* HostileRefManager::GetThreatRedirectionTarget() const
{
return !m_redirectionTargetGuid.IsEmpty() ? iOwner->GetMap()->GetUnit(m_redirectionTargetGuid) : NULL;
}
//=================================================