server/src/bindings/universal
2009-05-14 18:51:13 +04:00
..
Scripts [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
config.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Makefile.am [7356] Use tabs for indent in Makefiles 2009-02-27 21:23:19 +01:00
Readme.txt Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more. 2008-10-15 18:25:49 +02:00
ScriptMgr.cpp [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
ScriptMgr.h [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
system.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00

** HOW TO SCRIPT IN C++ **

1 - create a file myscript.cpp in scripts folder.
2 - copy the content of script_default.cpp, it as the structure on how the scripting fuctions are organized.
        dont forget to change the name of fuctions, like GossipHello_default to GossipHello_myscript.

3 - in fuction AddSC_default change to AddSC_myscript.
4 - newscript->Name="default"; change the string to "myscript" this name is the one to be called from the db
5 - dont forget to change the name in here to newscript->pGossipHello = &GossipHello_default; this is where the scripted fuctions are stored.
6 - and last thing is in ScriptMgr.cpp

add your AddSC_myscript in here

// -- Scripts to be added --
extern void AddSC_default();
// -------------------

and here

// -- Inicialize the Scripts to be Added --
    AddSC_default();
    // ----------------------------------------

now start using the player fuctions to script ;)
see the sc_defines.h for some fuctions to use.

hope it helps, any question use our forum.

copy libscript.so and libscript.a to your server/lib path

made by: mmcs.