server/src/game/SkillHandler.cpp
Yaki Khadafi 8c61f1c3b2 [12176] Fix compile
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:54 +00:00

118 lines
3.9 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateMask.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank;
if (_player->LearnTalent(talent_id, requested_rank))
_player->SendTalentsInfoData(false);
else
sLog.outError("WorldSession::HandleLearnTalentOpcode: learn talent %u rank %u failed for %s (account %u)", talent_id, requested_rank, GetPlayerName(), GetAccountId());
}
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
int32 tabPage;
uint32 talentsCount;
recvPacket >> tabPage; // talent tree
// prevent cheating (selecting new tree with points already in another)
if (tabPage >= 0) // -1 if player already has specialization
{
if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
{
if (talentTabEntry->tabpage != tabPage)
{
recvPacket.rfinish();
sLog.outError("WorldSession::HandleLearnPreviewTalents: tabPage != talent tabPage for %s (account %u)", GetPlayerName(), GetAccountId());
return;
}
}
}
recvPacket >> talentsCount;
uint32 talentId, talentRank;
for (uint32 i = 0; i < talentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
if (!_player->LearnTalent(talentId, talentRank))
{
recvPacket.rfinish();
sLog.outError("WorldSession::HandleLearnPreviewTalents: learn talent %u rank %u tab %u failed for %s (account %u)", talentId, talentRank, tabPage, GetPlayerName(), GetAccountId());
break;
}
}
_player->SendTalentsInfoData(false);
}
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("MSG_TALENT_WIPE_CONFIRM");
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if (!(_player->resetTalents()))
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); // you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket(&data);
return;
}
_player->SendTalentsInfoData(false);
unit->CastSpell(_player, 14867, true); // spell: "Untalent Visual Effect"
}
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recv_data)
{
uint32 skill_id;
recv_data >> skill_id;
GetPlayer()->SetSkill(skill_id, 0, 0);
}