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118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "DBCStores.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateMask.h"
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void WorldSession::HandleLearnTalentOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
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uint32 talent_id, requested_rank;
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recv_data >> talent_id >> requested_rank;
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if (_player->LearnTalent(talent_id, requested_rank))
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_player->SendTalentsInfoData(false);
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else
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sLog.outError("WorldSession::HandleLearnTalentOpcode: learn talent %u rank %u failed for %s (account %u)", talent_id, requested_rank, GetPlayerName(), GetAccountId());
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}
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void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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{
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DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
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int32 tabPage;
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uint32 talentsCount;
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recvPacket >> tabPage; // talent tree
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// prevent cheating (selecting new tree with points already in another)
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if (tabPage >= 0) // -1 if player already has specialization
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{
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if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
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{
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if (talentTabEntry->tabpage != tabPage)
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{
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recvPacket.rfinish();
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sLog.outError("WorldSession::HandleLearnPreviewTalents: tabPage != talent tabPage for %s (account %u)", GetPlayerName(), GetAccountId());
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return;
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}
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}
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}
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recvPacket >> talentsCount;
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uint32 talentId, talentRank;
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for (uint32 i = 0; i < talentsCount; ++i)
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{
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recvPacket >> talentId >> talentRank;
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if (!_player->LearnTalent(talentId, talentRank))
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{
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recvPacket.rfinish();
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sLog.outError("WorldSession::HandleLearnPreviewTalents: learn talent %u rank %u tab %u failed for %s (account %u)", talentId, talentRank, tabPage, GetPlayerName(), GetAccountId());
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break;
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}
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}
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_player->SendTalentsInfoData(false);
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}
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void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recv_data)
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{
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DETAIL_LOG("MSG_TALENT_WIPE_CONFIRM");
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ObjectGuid guid;
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recv_data >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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DEBUG_LOG("WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if (!(_player->resetTalents()))
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{
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WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); // you have not any talent
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data << uint64(0);
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data << uint32(0);
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SendPacket(&data);
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return;
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}
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_player->SendTalentsInfoData(false);
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unit->CastSpell(_player, 14867, true); // spell: "Untalent Visual Effect"
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}
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void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recv_data)
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{
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uint32 skill_id;
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recv_data >> skill_id;
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GetPlayer()->SetSkill(skill_id, 0, 0);
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}
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