server/contrib/mmap/CMakeLists.txt
faramir118 deb97590a1 [11903] Add MoveMapGen tool to generate MMaps
Authorship also includes qsa, and thanks to others!
2012-02-06 22:52:50 +01:00

177 lines
6 KiB
CMake

# Copyright (C) 2005-2012 MaNGOS project <http://getmangos.com/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
cmake_minimum_required (VERSION 2.6)
project( MoveMapGen )
ADD_DEFINITIONS(-DMMAP_GENERATOR -DNO_CORE_FUNCS -DDEBUG)
# zlib
ADD_DEFINITIONS( -DNO_vsnprintf )
ADD_DEFINITIONS("-ggdb")
ADD_DEFINITIONS("-O3")
include_directories(
../../src
../../src/shared
../../src/game
../../src/game/vmap
../../dep/include/g3dlite
../../src/framework
../../dep/ACE_wrappers
../../objdir/dep/ACE_wrappers
../../dep/recastnavigation/Detour/Include
../../dep/recastnavigation/Recast/Include
../../dep/src/zlib
)
add_library(zlib
../../dep/src/zlib/adler32.c
../../dep/src/zlib/compress.c
../../dep/src/zlib/crc32.c
../../dep/src/zlib/deflate.c
../../dep/src/zlib/example.c
../../dep/src/zlib/gzio.c
../../dep/src/zlib/infback.c
../../dep/src/zlib/inffast.c
../../dep/src/zlib/inflate.c
../../dep/src/zlib/inftrees.c
../../dep/src/zlib/trees.c
../../dep/src/zlib/uncompr.c
../../dep/src/zlib/zutil.c
)
add_library(g3dlite
../../dep/src/g3dlite/AABox.cpp
../../dep/src/g3dlite/Any.cpp
../../dep/src/g3dlite/AnyVal.cpp
../../dep/src/g3dlite/AreaMemoryManager.cpp
../../dep/src/g3dlite/BinaryFormat.cpp
../../dep/src/g3dlite/BinaryInput.cpp
../../dep/src/g3dlite/BinaryOutput.cpp
../../dep/src/g3dlite/Box.cpp
../../dep/src/g3dlite/Box2D.cpp
../../dep/src/g3dlite/BumpMapPreprocess.cpp
../../dep/src/g3dlite/Capsule.cpp
../../dep/src/g3dlite/CollisionDetection.cpp
../../dep/src/g3dlite/Color1.cpp
../../dep/src/g3dlite/Color1uint8.cpp
../../dep/src/g3dlite/Color3.cpp
../../dep/src/g3dlite/Color3uint8.cpp
../../dep/src/g3dlite/Color4.cpp
../../dep/src/g3dlite/Color4uint8.cpp
../../dep/src/g3dlite/Cone.cpp
../../dep/src/g3dlite/constants.cpp
../../dep/src/g3dlite/ConvexPolyhedron.cpp
../../dep/src/g3dlite/CoordinateFrame.cpp
../../dep/src/g3dlite/Crypto.cpp
../../dep/src/g3dlite/Crypto_md5.cpp
../../dep/src/g3dlite/Cylinder.cpp
../../dep/src/g3dlite/debugAssert.cpp
../../dep/src/g3dlite/fileutils.cpp
../../dep/src/g3dlite/filter.cpp
../../dep/src/g3dlite/format.cpp
../../dep/src/g3dlite/g3dfnmatch.cpp
../../dep/src/g3dlite/g3dmath.cpp
../../dep/src/g3dlite/GCamera.cpp
../../dep/src/g3dlite/GLight.cpp
../../dep/src/g3dlite/GThread.cpp
../../dep/src/g3dlite/GUniqueID.cpp
../../dep/src/g3dlite/Intersect.cpp
../../dep/src/g3dlite/license.cpp
../../dep/src/g3dlite/Line.cpp
../../dep/src/g3dlite/LineSegment.cpp
../../dep/src/g3dlite/Log.cpp
../../dep/src/g3dlite/Matrix.cpp
../../dep/src/g3dlite/Matrix3.cpp
../../dep/src/g3dlite/Matrix4.cpp
../../dep/src/g3dlite/MemoryManager.cpp
../../dep/src/g3dlite/MeshAlg.cpp
../../dep/src/g3dlite/MeshAlgAdjacency.cpp
../../dep/src/g3dlite/MeshAlgWeld.cpp
../../dep/src/g3dlite/MeshBuilder.cpp
../../dep/src/g3dlite/NetAddress.cpp
../../dep/src/g3dlite/NetworkDevice.cpp
../../dep/src/g3dlite/PhysicsFrame.cpp
../../dep/src/g3dlite/Plane.cpp
../../dep/src/g3dlite/PrecomputedRandom.cpp
../../dep/src/g3dlite/prompt.cpp
../../dep/src/g3dlite/Quat.cpp
../../dep/src/g3dlite/Random.cpp
../../dep/src/g3dlite/Ray.cpp
../../dep/src/g3dlite/Rect2D.cpp
../../dep/src/g3dlite/ReferenceCount.cpp
../../dep/src/g3dlite/RegistryUtil.cpp
../../dep/src/g3dlite/Sphere.cpp
../../dep/src/g3dlite/SplineBase.cpp
../../dep/src/g3dlite/stringutils.cpp
../../dep/src/g3dlite/System.cpp
../../dep/src/g3dlite/TextInput.cpp
../../dep/src/g3dlite/TextOutput.cpp
../../dep/src/g3dlite/ThreadSet.cpp
../../dep/src/g3dlite/Triangle.cpp
../../dep/src/g3dlite/uint128.cpp
../../dep/src/g3dlite/UprightFrame.cpp
../../dep/src/g3dlite/Vector2.cpp
../../dep/src/g3dlite/Vector2int16.cpp
../../dep/src/g3dlite/Vector3.cpp
../../dep/src/g3dlite/Vector3int16.cpp
../../dep/src/g3dlite/Vector3int32.cpp
../../dep/src/g3dlite/Vector4.cpp
../../dep/src/g3dlite/Vector4int8.cpp
../../dep/src/g3dlite/Welder.cpp
../../dep/src/g3dlite/WinMain.cpp
)
add_library(vmap
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
)
target_link_libraries(vmap g3dlite zlib)
add_library(Detour
../../dep/recastnavigation/Detour/Source/DetourAlloc.cpp
../../dep/recastnavigation/Detour/Source/DetourCommon.cpp
../../dep/recastnavigation/Detour/Source/DetourNavMesh.cpp
../../dep/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp
../../dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
../../dep/recastnavigation/Detour/Source/DetourNode.cpp
)
add_library(Recast
../../dep/recastnavigation/Recast/Source/Recast.cpp
../../dep/recastnavigation/Recast/Source/RecastAlloc.cpp
../../dep/recastnavigation/Recast/Source/RecastArea.cpp
../../dep/recastnavigation/Recast/Source/RecastContour.cpp
../../dep/recastnavigation/Recast/Source/RecastFilter.cpp
../../dep/recastnavigation/Recast/Source/RecastMesh.cpp
../../dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp
../../dep/recastnavigation/Recast/Source/RecastRasterization.cpp
../../dep/recastnavigation/Recast/Source/RecastRegion.cpp
)
set(SOURCES
./src/IntermediateValues.cpp
./src/generator.cpp
./src/MapBuilder.cpp
./src/TerrainBuilder.cpp
./src/VMapExtensions.cpp
)
add_executable( MoveMapGen ${SOURCES} )
target_link_libraries( MoveMapGen g3dlite vmap Detour Recast zlib )