server/contrib/vmap_extractor_v3/README
Lynx3d 425352fcc7 [10176] Use std::isnan in the hope more non-MS platforms provide it.
Note that G3D::isNaN() is simply wrong IMHO...and not even inlined.
One day, there will be a usable C++ standard not light-years behind good old C...
2010-07-10 13:54:35 +02:00

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Linux:
1. Building
Because vmap_extractor depends on libmpq for reading mpq files, you will have
to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute:
$ ./autogen.sh
$ ./configure
$ make
After that, cd to contrib/vmap_extractor_v2/ and execute:
$ cmake .
$ make
You should now have an executable file at vmapextract/vmapextractor
2. Extracting
Use the created executable to extract model information. Change the data path if
needed.
$ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/
Resulting files will be in ./Buildings
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Windows:
1. Building
Just build the solution in contrib\vmap_extractor_v2\win
Resulting binaries will be in contrib\vmap_extractor_v2\bin\$(PlatformName)_$(ConfigurationName)
2. Extracting
Use the created executable (from command prompt) to extract model information.
It should find the data path for your client installation through the windows registry,
but the data path can be specified with the -d option.
Resulting files will be in .\Buildings