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Fixes annoyance when you have multiple wow clients and building vmaps fails for reason that extractor takes path from wrong client even though it is located inside the correct directory Signed-off-by: stfx <stfx@hotmail.de> |
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| .. | ||
| vmapextract | ||
| win | ||
| .gitignore | ||
| CMakeLists.txt | ||
| make_vmaps.bat | ||
| README | ||
Linux: 1. Building Because vmap_extractor depends on libmpq for reading mpq files, you will have to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute: $ ./autogen.sh $ ./configure $ make After that, cd to contrib/vmap_extractor_v2/ and execute: $ cmake . $ make You should now have an executable file at vmapextract/vmapextractor 2. Extracting Use the created executable to extract model information. Change the data path if needed. $ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/ Resulting files will be in ./Buildings ########################### Windows: 1. Building Just build the solution in contrib\vmap_extractor_v2\win Resulting binaries will be in contrib\vmap_extractor_v2\bin\$(PlatformName)_$(ConfigurationName) 2. Extracting Use the created executable (from command prompt) to extract model information. It should find the data path for your client installation through the windows registry, but the data path can be specified with the -d option. Resulting files will be in .\Buildings