mirror of
https://github.com/mangosfour/server.git
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419 lines
22 KiB
C++
419 lines
22 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOSSERVER_ITEM_H
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#define MANGOSSERVER_ITEM_H
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#include "Common.h"
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#include "Object.h"
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#include "LootMgr.h"
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#include "ItemPrototype.h"
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struct SpellEntry;
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class Bag;
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class Field;
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class QueryResult;
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class Unit;
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struct ItemSetEffect
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{
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uint32 setid;
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uint32 item_count;
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SpellEntry const* spells[8];
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};
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enum InventoryResult
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{
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EQUIP_ERR_OK = 0,
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EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1, // ERR_CANT_EQUIP_LEVEL_I
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EQUIP_ERR_CANT_EQUIP_SKILL = 2, // ERR_CANT_EQUIP_SKILL
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EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT = 3, // ERR_WRONG_SLOT
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EQUIP_ERR_BAG_FULL = 4, // ERR_BAG_FULL
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EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG = 5, // ERR_BAG_IN_BAG
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EQUIP_ERR_CANT_TRADE_EQUIP_BAGS = 6, // ERR_TRADE_EQUIPPED_BAG
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EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE = 7, // ERR_AMMO_ONLY
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EQUIP_ERR_NO_REQUIRED_PROFICIENCY = 8, // ERR_PROFICIENCY_NEEDED
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EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE = 9, // ERR_NO_SLOT_AVAILABLE
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EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM = 10, // ERR_CANT_EQUIP_EVER
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EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2 = 11, // ERR_CANT_EQUIP_EVER
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EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2 = 12, // ERR_NO_SLOT_AVAILABLE
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EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED = 13, // ERR_2HANDED_EQUIPPED
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EQUIP_ERR_CANT_DUAL_WIELD = 14, // ERR_2HSKILLNOTFOUND
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EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG = 15, // ERR_WRONG_BAG_TYPE
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EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 = 16, // ERR_WRONG_BAG_TYPE
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EQUIP_ERR_CANT_CARRY_MORE_OF_THIS = 17, // ERR_ITEM_MAX_COUNT
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EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3 = 18, // ERR_NO_SLOT_AVAILABLE
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EQUIP_ERR_ITEM_CANT_STACK = 19, // ERR_CANT_STACK
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EQUIP_ERR_ITEM_CANT_BE_EQUIPPED = 20, // ERR_NOT_EQUIPPABLE
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EQUIP_ERR_ITEMS_CANT_BE_SWAPPED = 21, // ERR_CANT_SWAP
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EQUIP_ERR_SLOT_IS_EMPTY = 22, // ERR_SLOT_EMPTY
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EQUIP_ERR_ITEM_NOT_FOUND = 23, // ERR_ITEM_NOT_FOUND
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EQUIP_ERR_CANT_DROP_SOULBOUND = 24, // ERR_DROP_BOUND_ITEM
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EQUIP_ERR_OUT_OF_RANGE = 25, // ERR_OUT_OF_RANGE
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EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT = 26, // ERR_TOO_FEW_TO_SPLIT
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EQUIP_ERR_COULDNT_SPLIT_ITEMS = 27, // ERR_SPLIT_FAILED
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EQUIP_ERR_MISSING_REAGENT = 28, // ERR_SPELL_FAILED_REAGENTS_GENERIC
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EQUIP_ERR_NOT_ENOUGH_MONEY = 29, // ERR_NOT_ENOUGH_MONEY
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EQUIP_ERR_NOT_A_BAG = 30, // ERR_NOT_A_BAG
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EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS = 31, // ERR_DESTROY_NONEMPTY_BAG
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EQUIP_ERR_DONT_OWN_THAT_ITEM = 32, // ERR_NOT_OWNER
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EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER = 33, // ERR_ONLY_ONE_QUIVER
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EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT = 34, // ERR_NO_BANK_SLOT
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EQUIP_ERR_TOO_FAR_AWAY_FROM_BANK = 35, // ERR_NO_BANK_HERE
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EQUIP_ERR_ITEM_LOCKED = 36, // ERR_ITEM_LOCKED
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EQUIP_ERR_YOU_ARE_STUNNED = 37, // ERR_GENERIC_STUNNED
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EQUIP_ERR_YOU_ARE_DEAD = 38, // ERR_PLAYER_DEAD
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EQUIP_ERR_CANT_DO_RIGHT_NOW = 39, // ERR_CLIENT_LOCKED_OUT
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EQUIP_ERR_INT_BAG_ERROR = 40, // ERR_INTERNAL_BAG_ERROR
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EQUIP_ERR_CAN_EQUIP_ONLY1_BOLT = 41, // ERR_ONLY_ONE_BOLT
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EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH = 42, // ERR_ONLY_ONE_AMMO
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EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED = 43, // ERR_CANT_WRAP_STACKABLE
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EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED = 44, // ERR_CANT_WRAP_EQUIPPED
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EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED = 45, // ERR_CANT_WRAP_WRAPPED
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EQUIP_ERR_BOUND_CANT_BE_WRAPPED = 46, // ERR_CANT_WRAP_BOUND
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EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED = 47, // ERR_CANT_WRAP_UNIQUE
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EQUIP_ERR_BAGS_CANT_BE_WRAPPED = 48, // ERR_CANT_WRAP_BAGS
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EQUIP_ERR_ALREADY_LOOTED = 49, // ERR_LOOT_GONE
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EQUIP_ERR_INVENTORY_FULL = 50, // ERR_INV_FULL
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EQUIP_ERR_BANK_FULL = 51, // ERR_BAG_FULL
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EQUIP_ERR_ITEM_IS_CURRENTLY_SOLD_OUT = 52, // ERR_VENDOR_SOLD_OUT
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EQUIP_ERR_BAG_FULL3 = 53, // ERR_BAG_FULL
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EQUIP_ERR_ITEM_NOT_FOUND2 = 54, // ERR_ITEM_NOT_FOUND
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EQUIP_ERR_ITEM_CANT_STACK2 = 55, // ERR_CANT_STACK
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EQUIP_ERR_BAG_FULL4 = 56, // ERR_BAG_FULL
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EQUIP_ERR_ITEM_SOLD_OUT = 57, // ERR_VENDOR_SOLD_OUT
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EQUIP_ERR_OBJECT_IS_BUSY = 58, // ERR_OBJECT_IS_BUSY
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EQUIP_ERR_NONE = 59, // ERR_CANT_BE_DISENCHANTED
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EQUIP_ERR_NOT_IN_COMBAT = 60, // ERR_NOT_IN_COMBAT
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EQUIP_ERR_NOT_WHILE_DISARMED = 61, // ERR_NOT_WHILE_DISARMED
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EQUIP_ERR_BAG_FULL6 = 62, // ERR_BAG_FULL
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EQUIP_ERR_CANT_EQUIP_RANK = 63, // ERR_CANT_EQUIP_RANK
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EQUIP_ERR_CANT_EQUIP_REPUTATION = 64, // ERR_CANT_EQUIP_REPUTATION
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EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65, // ERR_TOO_MANY_SPECIAL_BAGS
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EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66, // ERR_LOOT_CANT_LOOT_THAT_NOW
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EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE = 67, // ERR_ITEM_UNIQUE_EQUIPPABLE
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EQUIP_ERR_VENDOR_MISSING_TURNINS = 68, // ERR_VENDOR_MISSING_TURNINS
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EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69, // ERR_NOT_ENOUGH_HONOR_POINTS
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EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70, // ERR_NOT_ENOUGH_ARENA_POINTS
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EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71, // ERR_ITEM_MAX_COUNT_SOCKETED
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EQUIP_ERR_MAIL_BOUND_ITEM = 72, // ERR_MAIL_BOUND_ITEM
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EQUIP_ERR_NO_SPLIT_WHILE_PROSPECTING = 73, // ERR_INTERNAL_BAG_ERROR
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EQUIP_ERR_BAG_FULL7 = 74, // ERR_BAG_FULL
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EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75, // ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED
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EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76, // ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
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EQUIP_ERR_TOO_MUCH_GOLD = 77, // ERR_TOO_MUCH_GOLD
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EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78, // ERR_NOT_DURING_ARENA_MATCH
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EQUIP_ERR_CANNOT_TRADE_THAT = 79, // ERR_TRADE_BOUND_ITEM
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EQUIP_ERR_PERSONAL_ARENA_RATING_TOO_LOW = 80, // ERR_CANT_EQUIP_RATING
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EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM = 81, // EQUIP_ERR_OK, EVENT_AUTOEQUIP_BIND_CONFIRM
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EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82, // ERR_NOT_SAME_ACCOUNT
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EQUIP_ERR_OK2 = 83, // EQUIP_ERR_OK
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84, // You can only carry %d %s
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85, // You can only equip %d |4item:items in the %s category
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EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, // Your level is too high to use that item
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EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, // You must reach level %d to purchase that item.
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EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, // You do not have the required talent to equip that
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89, // You can only equip %d |4item:items in the %s category
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EQUIP_ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = 90, // Cannot equip item in this form
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EQUIP_ERR_ITEM_INVENTORY_FULL_SATCHEL = 91, // Your inventory is full. Your satchel has been delivered to your mailbox.
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EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = 92, // Your level is too low to use that item
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EQUIP_ERR_CANT_BUY_QUANTITY = 93, // You can't buy the specified quantity of that item.
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};
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enum BuyResult
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{
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BUY_ERR_CANT_FIND_ITEM = 0,
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BUY_ERR_ITEM_ALREADY_SOLD = 1,
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BUY_ERR_NOT_ENOUGHT_MONEY = 2,
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BUY_ERR_SELLER_DONT_LIKE_YOU = 4,
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BUY_ERR_DISTANCE_TOO_FAR = 5,
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BUY_ERR_ITEM_SOLD_OUT = 7,
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BUY_ERR_CANT_CARRY_MORE = 8,
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BUY_ERR_RANK_REQUIRE = 11,
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BUY_ERR_REPUTATION_REQUIRE = 12
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};
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enum SellResult
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{
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SELL_ERR_CANT_FIND_ITEM = 1,
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SELL_ERR_CANT_SELL_ITEM = 2, // merchant doesn't like that item
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SELL_ERR_CANT_FIND_VENDOR = 3, // merchant doesn't like you
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SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // you don't own that item
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SELL_ERR_UNK = 5, // nothing appears...
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SELL_ERR_ONLY_EMPTY_BAG = 6 // can only do with empty bags
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};
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// -1 from client enchantment slot number
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enum EnchantmentSlot
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{
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PERM_ENCHANTMENT_SLOT = 0,
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TEMP_ENCHANTMENT_SLOT = 1,
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SOCK_ENCHANTMENT_SLOT = 2,
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SOCK_ENCHANTMENT_SLOT_2 = 3,
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SOCK_ENCHANTMENT_SLOT_3 = 4,
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BONUS_ENCHANTMENT_SLOT = 5,
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PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
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// = 7,
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REFORGE_ENCHANTMENT_SLOT = 8,
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TRANSMOGRIFY_ENCHANTMENT_SLOT = 9,
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MAX_INSPECTED_ENCHANTMENT_SLOT = 10,
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PROP_ENCHANTMENT_SLOT_0 = 10, // used with RandomSuffix
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PROP_ENCHANTMENT_SLOT_1 = 11, // used with RandomSuffix
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PROP_ENCHANTMENT_SLOT_2 = 12, // used with RandomSuffix and RandomProperty
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PROP_ENCHANTMENT_SLOT_3 = 13, // used with RandomProperty
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PROP_ENCHANTMENT_SLOT_4 = 14, // used with RandomProperty
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MAX_ENCHANTMENT_SLOT = 15,
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};
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#define MAX_VISIBLE_ITEM_OFFSET 2 // 2 fields per visible item (entry+enchantment)
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#define MAX_GEM_SOCKETS MAX_ITEM_PROTO_SOCKETS// (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT) and item proto size, equal value expected
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enum EnchantmentOffset
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{
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ENCHANTMENT_ID_OFFSET = 0,
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ENCHANTMENT_DURATION_OFFSET = 1,
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ENCHANTMENT_CHARGES_OFFSET = 2 // now here not only charges, but something new in wotlk
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};
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#define MAX_ENCHANTMENT_OFFSET 3
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enum EnchantmentSlotMask
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{
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ENCHANTMENT_CAN_SOULBOUND = 0x01,
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ENCHANTMENT_UNK1 = 0x02,
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ENCHANTMENT_UNK2 = 0x04,
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ENCHANTMENT_UNK3 = 0x08
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};
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enum ItemUpdateState
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{
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ITEM_UNCHANGED = 0,
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ITEM_CHANGED = 1,
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ITEM_NEW = 2,
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ITEM_REMOVED = 3
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};
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enum ItemLootUpdateState
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{
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ITEM_LOOT_NONE = 0, // loot not generated
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ITEM_LOOT_TEMPORARY = 1, // generated loot is temporary (will deleted at loot window close)
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ITEM_LOOT_UNCHANGED = 2,
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ITEM_LOOT_CHANGED = 3,
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ITEM_LOOT_NEW = 4,
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ITEM_LOOT_REMOVED = 5
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};
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// masks for ITEM_FIELD_FLAGS field
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enum ItemDynFlags
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{
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ITEM_DYNFLAG_BINDED = 0x00000001, // set in game at binding
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ITEM_DYNFLAG_UNK1 = 0x00000002,
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ITEM_DYNFLAG_UNLOCKED = 0x00000004, // have meaning only for item with proto->LockId, if not set show as "Locked, req. lockpicking N"
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ITEM_DYNFLAG_WRAPPED = 0x00000008, // mark item as wrapped into wrapper container
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ITEM_DYNFLAG_UNK4 = 0x00000010, // can't repeat old note: appears red icon (like when item durability==0)
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ITEM_DYNFLAG_UNK5 = 0x00000020,
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ITEM_DYNFLAG_UNK6 = 0x00000040, // ? old note: usable
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ITEM_DYNFLAG_UNK7 = 0x00000080,
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ITEM_DYNFLAG_UNK8 = 0x00000100,
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ITEM_DYNFLAG_READABLE = 0x00000200, // can be open for read, it or item proto pagetText make show "Right click to read"
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ITEM_DYNFLAG_UNK10 = 0x00000400,
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ITEM_DYNFLAG_UNK11 = 0x00000800,
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ITEM_DYNFLAG_UNK12 = 0x00001000,
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ITEM_DYNFLAG_UNK13 = 0x00002000,
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ITEM_DYNFLAG_UNK14 = 0x00004000,
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ITEM_DYNFLAG_UNK15 = 0x00008000,
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ITEM_DYNFLAG_UNK16 = 0x00010000,
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ITEM_DYNFLAG_UNK17 = 0x00020000,
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ITEM_DYNFLAG_UNK18 = 0x00040000,
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ITEM_DYNFLAG_UNK19 = 0x00080000,
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ITEM_DYNFLAG_UNK20 = 0x00100000,
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ITEM_DYNFLAG_UNK21 = 0x00200000,
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ITEM_DYNFLAG_UNK22 = 0x00400000,
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ITEM_DYNFLAG_UNK23 = 0x00800000,
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ITEM_DYNFLAG_UNK24 = 0x01000000,
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ITEM_DYNFLAG_UNK25 = 0x02000000,
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ITEM_DYNFLAG_UNK26 = 0x04000000,
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ITEM_DYNFLAG_UNK27 = 0x08000000,
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ITEM_DYNFLAG_UNK28 = 0x10000000,
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ITEM_DYNFLAG_UNK29 = 0x20000000,
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ITEM_DYNFLAG_UNK30 = 0x40000000,
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ITEM_DYNFLAG_UNK31 = 0x80000000
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};
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enum ItemRequiredTargetType
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{
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ITEM_TARGET_TYPE_CREATURE = 1,
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ITEM_TARGET_TYPE_DEAD = 2
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};
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#define MAX_ITEM_REQ_TARGET_TYPE 2
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struct ItemRequiredTarget
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{
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ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {}
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ItemRequiredTargetType m_uiType;
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uint32 m_uiTargetEntry;
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// helpers
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bool IsFitToRequirements(Unit* pUnitTarget) const;
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};
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bool ItemCanGoIntoBag(ItemPrototype const* proto, ItemPrototype const* pBagProto);
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class Item : public Object
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{
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public:
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static Item* CreateItem(uint32 item, uint32 count, Player const* player = NULL, uint32 randomPropertyId = 0);
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Item* CloneItem(uint32 count, Player const* player = NULL) const;
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Item();
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virtual bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
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ItemPrototype const* GetProto() const;
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ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(ITEM_FIELD_OWNER); }
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void SetOwnerGuid(ObjectGuid guid) { SetGuidValue(ITEM_FIELD_OWNER, guid); }
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Player* GetOwner()const;
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void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, val); }
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bool IsSoulBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED); }
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bool IsBoundAccountWide() const { return GetProto()->Flags & ITEM_FLAG_BOA; }
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB();
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virtual bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid());
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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void LoadLootFromDB(Field* fields);
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Bag* ToBag() { if (IsBag()) return reinterpret_cast<Bag*>(this); else return NULL; }
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const Bag* ToBag() const { if (IsBag()) return reinterpret_cast<const Bag*>(this); else return NULL; }
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bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED); }
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bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
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bool IsCurrencyToken() const { return GetProto()->IsCurrencyToken(); }
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bool IsNotEmptyBag() const;
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bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; }
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bool CanBeTraded(bool mail = false) const;
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void SetInTrade(bool b = true) { mb_in_trade = b; }
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bool IsInTrade() const { return mb_in_trade; }
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bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const;
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bool IsTargetValidForItemUse(Unit* pUnitTarget);
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bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const;
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bool GemsFitSockets() const;
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uint32 GetCount() const { return GetUInt32Value(ITEM_FIELD_STACK_COUNT); }
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void SetCount(uint32 value) { SetUInt32Value(ITEM_FIELD_STACK_COUNT, value); }
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uint32 GetMaxStackCount() const { return GetProto()->GetMaxStackSize(); }
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uint8 GetGemCountWithID(uint32 GemID) const;
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uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const;
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InventoryResult CanBeMergedPartlyWith(ItemPrototype const* proto) const;
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uint8 GetSlot() const {return m_slot;}
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Bag* GetContainer() { return m_container; }
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uint8 GetBagSlot() const;
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void SetSlot(uint8 slot) {m_slot = slot;}
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uint16 GetPos() const { return uint16(GetBagSlot()) << 8 | GetSlot(); }
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void SetContainer(Bag* container) { m_container = container; }
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bool IsInBag() const { return m_container != NULL; }
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bool IsEquipped() const;
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|
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uint32 GetSkill();
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|
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// RandomPropertyId (signed but stored as unsigned)
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int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); }
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uint32 GetItemSuffixFactor() const { return GetUInt32Value(ITEM_FIELD_PROPERTY_SEED); }
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void SetItemRandomProperties(int32 randomPropId);
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bool UpdateItemSuffixFactor();
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static int32 GenerateItemRandomPropertyId(uint32 item_id);
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void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid casterGuid = ObjectGuid());
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void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration);
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void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges);
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void ClearEnchantment(EnchantmentSlot slot);
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uint32 GetEnchantmentId(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET);}
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uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);}
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uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);}
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void SendUpdateSockets();
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|
|
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std::string const& GetText() const { return m_text; }
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void SetText(std::string const& text) { m_text = text; }
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|
|
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void SendTimeUpdate(Player* owner);
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void UpdateDuration(Player* owner, uint32 diff);
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|
|
|
// spell charges (signed but stored as unsigned)
|
|
int32 GetSpellCharges(uint8 index/*0..5*/ = 0) const { return GetInt32Value(ITEM_FIELD_SPELL_CHARGES + index); }
|
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void SetSpellCharges(uint8 index/*0..5*/, int32 value) { SetInt32Value(ITEM_FIELD_SPELL_CHARGES + index, value); }
|
|
bool HasMaxCharges() const;
|
|
void RestoreCharges();
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|
|
|
Loot loot;
|
|
|
|
void SetLootState(ItemLootUpdateState state);
|
|
bool HasGeneratedLoot() const { return m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_REMOVED; }
|
|
bool HasTemporaryLoot() const { return m_lootState == ITEM_LOOT_TEMPORARY; }
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|
|
bool HasSavedLoot() const { return m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_NEW && m_lootState != ITEM_LOOT_TEMPORARY; }
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|
|
|
// Update States
|
|
ItemUpdateState GetState() const { return uState; }
|
|
void SetState(ItemUpdateState state, Player* forplayer = NULL);
|
|
void AddToUpdateQueueOf(Player* player);
|
|
void RemoveFromUpdateQueueOf(Player* player);
|
|
bool IsInUpdateQueue() const { return uQueuePos != -1; }
|
|
uint16 GetQueuePos() const { return uQueuePos; }
|
|
void FSetState(ItemUpdateState state) // forced
|
|
{
|
|
uState = state;
|
|
}
|
|
|
|
bool HasQuest(uint32 quest_id) const override { return GetProto()->StartQuest == quest_id; }
|
|
bool HasInvolvedQuest(uint32 /*quest_id*/) const override { return false; }
|
|
bool IsPotion() const { return GetProto()->IsPotion(); }
|
|
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
|
|
|
|
void AddToClientUpdateList() override;
|
|
void RemoveFromClientUpdateList() override;
|
|
void BuildUpdateData(UpdateDataMapType& update_players) override;
|
|
|
|
// Reforge
|
|
static uint32 GetSpecialPrice(ItemPrototype const* proto, uint32 minimumPrice = 10000);
|
|
uint32 GetSpecialPrice(uint32 minimumPrice = 10000) const { return Item::GetSpecialPrice(GetProto(), minimumPrice); }
|
|
int32 GetReforgableStat(ItemModType statType) const;
|
|
private:
|
|
std::string m_text;
|
|
uint8 m_slot;
|
|
Bag* m_container;
|
|
ItemUpdateState uState;
|
|
int16 uQueuePos;
|
|
bool mb_in_trade; // true if item is currently in trade-window
|
|
ItemLootUpdateState m_lootState;
|
|
};
|
|
|
|
#endif
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