server/src/shared/Database/DBCStructure.h
ApoC a5331ab517 [6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-16 00:17:24 +01:00

885 lines
42 KiB
C++

/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCSTRUCTURE_H
#define DBCSTRUCTURE_H
#include "DBCEnums.h"
#include "Platform/Define.h"
#include <map>
#include <set>
#include <vector>
// Structures using to access raw DBC data and required packing to portability
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif
struct AreaTableEntry
{
uint32 ID; // 0
uint32 mapid; // 1
uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
uint32 exploreFlag; // 3, main index
uint32 flags; // 4, unknown value but 312 for all cities
// 5-9 unused
int32 area_level; // 10
char* area_name[16]; // 11-26
// 27, string flags, unused
uint32 team; // 28
};
struct AreaTriggerEntry
{
uint32 id; // 0
uint32 mapid; // 1
float x; // 2
float y; // 3
float z; // 4
float radius; // 5
float box_x; // 6 extent x edge
float box_y; // 7 extent y edge
float box_z; // 8 extent z edge
float box_orientation; // 9 extent rotation by about z axis
};
struct BankBagSlotPricesEntry
{
uint32 ID;
uint32 price;
};
struct BattlemasterListEntry
{
uint32 id; // 0
uint32 mapid[3]; // 1-3 mapid
// 4-8 unused
uint32 type; // 9 (3 - BG, 4 - arena)
uint32 minlvl; // 10
uint32 maxlvl; // 11
uint32 maxplayersperteam; // 12
// 13-14 unused
char* name[16]; // 15-30
// 31 string flag, unused
// 32 unused
};
#define MAX_OUTFIT_ITEMS 12
// #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x
struct CharStartOutfitEntry
{
//uint32 Id; // 0
uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
//uint32 Unknown2; // 39
//uint32 Unknown3; // 40
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
//char* name[16]; // 2-17, unused
// 18 string flag, unused
//char* name2[16]; // 19-34, unused
// 35 string flag, unused
uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0
uint32 flags; // 1
char* pattern[16]; // 3-18
// 19 string flags, unused
//char* name[16]; // 20-35 unused
// 36 string flag, unused
};
struct ChrClassesEntry
{
uint32 ClassID; // 0
// 1-2, unused
uint32 powerType; // 3
// 4, unused
//char* name[16]; // 5-20 unused
// 21 string flag, unused
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
// 37 string flag, unused
//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
// 54 string flag, unused
// 55, unused
uint32 spellfamily; // 56
// 57, unused
};
struct ChrRacesEntry
{
uint32 RaceID; // 0
// 1 unused
uint32 FactionID; // 2 facton template id
// 3 unused
uint32 model_m; // 4
uint32 model_f; // 5
// 6-7 unused
uint32 TeamID; // 8 (7-Alliance 1-Horde)
// 9-12 unused
uint32 startmovie; // 13 id from CinematicCamera.dbc
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* nameFemale[16]; // 31-46, if different from base (male) case
// 47 string flags, unused
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0
// 1-3,unused
float scale; // 4
// 5-13,unused
};
struct CreatureFamilyEntry
{
uint32 ID; // 0
float minScale; // 1
uint32 minScaleLevel; // 2 0/1
float maxScale; // 3
uint32 maxScaleLevel; // 4 0/60
uint32 skillLine[2]; // 5-6
uint32 petFoodMask; // 7
char* Name[16]; // 8-23
// 24 string flags, unused
// 25 icon, unused
};
struct CreatureSpellDataEntry
{
uint32 ID; // 0
//uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
};
struct DurabilityCostsEntry
{
uint32 Itemlvl; // 0
uint32 multiplier[29]; // 1-29
};
struct DurabilityQualityEntry
{
uint32 Id; // 0
float quality_mod; // 1
};
struct EmotesTextEntry
{
uint32 Id;
uint32 textid;
};
struct FactionEntry
{
uint32 ID; // 0
int32 reputationListID; // 1
uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
int32 BaseRepValue[4]; // 10-13 Base reputation values
uint32 ReputationFlags[4]; // 14-17 Default flags to apply
uint32 team; // 18 enum Team
char* name[16]; // 19-34
// 35 string flags, unused
//char* description[16]; // 36-51 unused
// 52 string flags, unused
};
struct FactionTemplateEntry
{
uint32 ID; // 0
uint32 faction; // 1
uint32 factionFlags; // 2 specific flags for that faction
uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
uint32 enemyFaction1; // 6
uint32 enemyFaction2; // 7
uint32 enemyFaction3; // 8
uint32 enemyFaction4; // 9
uint32 friendFaction1; // 10
uint32 friendFaction2; // 11
uint32 friendFaction3; // 12
uint32 friendFaction4; // 13
//------------------------------------------------------- end structure
// helpers
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
return false;
if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
return true;
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
}
bool IsHostileTo(FactionTemplateEntry const& entry) const
{
if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
return true;
if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
return false;
return (hostileMask & entry.ourMask) != 0;
}
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
};
struct GemPropertiesEntry
{
uint32 ID;
uint32 spellitemenchantement;
uint32 color;
};
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
struct GtCombatRatingsEntry
{
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
float base;
};
struct GtChanceToMeleeCritEntry
{
float ratio;
};
struct GtChanceToSpellCritBaseEntry
{
float base;
};
struct GtChanceToSpellCritEntry
{
float ratio;
};
struct GtOCTRegenHPEntry
{
float ratio;
};
//struct GtOCTRegenMPEntry
//{
// float ratio;
//};
struct GtRegenHPPerSptEntry
{
float ratio;
};
struct GtRegenMPPerSptEntry
{
float ratio;
};
struct ItemEntry
{
uint32 ID;
uint32 DisplayId;
uint32 InventoryType;
uint32 Sheath;
};
struct ItemDisplayInfoEntry
{
uint32 ID;
uint32 randomPropertyChance;
};
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
// uint32 arenaseason; // arena season number(1-4)
//};
struct ItemExtendedCostEntry
{
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
uint32 reqarenapoints; // 2 required arena points
uint32 reqitem[5]; // 3-7 required item id
uint32 reqitemcount[5]; // 8-12 required count of 1st item
uint32 reqpersonalarenarating; // 13 required personal arena rating
};
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0
//char* internalName // 1 unused
uint32 enchant_id[3]; // 2-4
// 5-6 unused, 0 only values, reserved for additional enchantments?
//char* nameSuffix[16] // 7-22, unused
// 23 nameSufix flags, unused
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0
//char* name[16] // 1-16 unused
// 17, name flags, unused
// 18 unused
uint32 enchant_id[3]; // 19-21
uint32 prefix[3]; // 22-24
};
struct ItemSetEntry
{
//uint32 id // 0 item set ID
char* name[16]; // 1-16
// 17 string flags, unused
// 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
// 29-34 unused
uint32 spells[8]; // 35-42
uint32 items_to_triggerspell[8]; // 43-50
uint32 required_skill_id; // 51
uint32 required_skill_value; // 52
};
struct LockEntry
{
uint32 ID; // 0
uint32 keytype[5]; // 1-5
// 6-8, not used
uint32 key[5]; // 9-13
// 14-16, not used
uint32 requiredminingskill; // 17
uint32 requiredlockskill; // 18
// 19-32, not used
};
struct MailTemplateEntry
{
uint32 ID; // 0
//char* subject[16]; // 1-16
// 17 name flags, unused
//char* content[16]; // 18-33
};
struct MapEntry
{
uint32 MapID; // 0
//char* internalname; // 1 unused
uint32 map_type; // 2
// 3 unused
char* name[16]; // 4-19
// 20 name flags, unused
// 21-23 unused (something PvPZone related - levels?)
// 24-26
uint32 linked_zone; // 27 common zone for instance and continent map
//char* hordeIntro // 28-43 text for PvP Zones
// 44 intro text flags
//char* allianceIntro // 45-60 text for PvP Zones
// 46 intro text flags
// 47-61 not used
uint32 multimap_id; // 62
// 63-65 not used
//chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
// 82 text flags
//chat* heroicIntroText // 83-98 heroic mode requirement text
// 99 text flags
//chat* unknownText2 // 100-115 unknown empty text fields
// 116 text flags
int32 entrance_map; // 117 map_id of entrance map
float entrance_x; // 118 entrance x coordinate (if exist single entry)
float entrance_y; // 119 entrance y coordinate (if exist single entry)
uint32 resetTimeRaid; // 120
uint32 resetTimeHeroic; // 121
// 122-123
uint32 addon; // 124 (0-original maps,1-tbc addon)
// Helpers
uint32 Expansion() const { return addon; }
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
bool IsMountAllowed() const
{
return !IsDungeon() ||
MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
MapID==560 || MapID==509 || MapID==269;
}
};
struct QuestSortEntry
{
uint32 id; // 0, sort id
//char* name[16]; // 1-16, unused
// 17 name flags, unused
};
struct RandomPropertiesPointsEntry
{
//uint32 Id; // 0 hidden key
uint32 itemLevel; // 1
uint32 EpicPropertiesPoints[5]; // 2-6
uint32 RarePropertiesPoints[5]; // 7-11
uint32 UncommonPropertiesPoints[5]; // 12-16
};
//struct SkillLineCategoryEntry{
// uint32 id; // 0 hidden key
// char* name[16]; // 1 - 17 Category name
// // 18 string flag
// uint32 displayOrder; // Display order in character tab
//};
//struct SkillRaceClassInfoEntry{
// uint32 id; // 0
// uint32 skillId; // 1 present some refrences to unknown skill
// uint32 raceMask; // 2
// uint32 classMask; // 3
// uint32 flags; // 4 mask for some thing
// uint32 reqLevel; // 5
// uint32 skillTierId; // 6
// uint32 skillCostID; // 7
//};
//struct SkillTiersEntry{
// uint32 id; // 0
// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
// uint32 maxSkillValue[16]; // Max value for rank
//};
struct SkillLineEntry
{
uint32 id; // 0
uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
//uint32 skillCostID; // 2 not used
char* name[16]; // 3-18
// 19 string flags, not used
//char* description[16]; // 20-35, not used
// 36 string flags, not used
uint32 spellIcon; // 37
};
struct SkillLineAbilityEntry
{
uint32 id; // 0, INDEX
uint32 skillId; // 1
uint32 spellId; // 2
uint32 racemask; // 3
uint32 classmask; // 4
//uint32 racemaskNot; // 5 always 0 in 2.4.2
//uint32 classmaskNot; // 6 always 0 in 2.4.2
uint32 req_skill_value; // 7 for trade skill.not for training.
uint32 forward_spellid; // 8
uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
uint32 max_value; // 10
uint32 min_value; // 11
// 12-13, unknown, always 0
uint32 reqtrainpoints; // 14
};
struct SoundEntriesEntry
{
uint32 Id; // 0, sound id
//uint32 Type; // 1, sound type (10 generally for creature, etc)
//char* InternalName; // 2, internal name, for use in lookup command for example
//char* FileName[10]; // 3-12, file names
//uint32 Unk13[10]; // 13-22, linked with file names?
//char* Path; // 23
// 24-28, unknown
};
struct SpellEntry
{
uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
uint32 Category; // 1
//uint32 castUI // 2 not used
uint32 Dispel; // 3
uint32 Mechanic; // 4
uint32 Attributes; // 5
uint32 AttributesEx; // 6
uint32 AttributesEx2; // 7
uint32 AttributesEx3; // 8
uint32 AttributesEx4; // 9
uint32 AttributesEx5; // 10
//uint32 AttributesEx6; // 11 not used
uint32 Stances; // 12
uint32 StancesNot; // 13
uint32 Targets; // 14
uint32 TargetCreatureType; // 15
uint32 RequiresSpellFocus; // 16
uint32 FacingCasterFlags; // 17
uint32 CasterAuraState; // 18
uint32 TargetAuraState; // 19
uint32 CasterAuraStateNot; // 20
uint32 TargetAuraStateNot; // 21
uint32 CastingTimeIndex; // 22
uint32 RecoveryTime; // 23
uint32 CategoryRecoveryTime; // 24
uint32 InterruptFlags; // 25
uint32 AuraInterruptFlags; // 26
uint32 ChannelInterruptFlags; // 27
uint32 procFlags; // 28
uint32 procChance; // 29
uint32 procCharges; // 30
uint32 maxLevel; // 31
uint32 baseLevel; // 32
uint32 spellLevel; // 33
uint32 DurationIndex; // 34
uint32 powerType; // 35
uint32 manaCost; // 36
uint32 manaCostPerlevel; // 37
uint32 manaPerSecond; // 38
uint32 manaPerSecondPerLevel; // 39
uint32 rangeIndex; // 40
float speed; // 41
//uint32 modalNextSpell; // 42
uint32 StackAmount; // 43
uint32 Totem[2]; // 44-45
int32 Reagent[8]; // 46-53
uint32 ReagentCount[8]; // 54-61
int32 EquippedItemClass; // 62 (value)
int32 EquippedItemSubClassMask; // 63 (mask)
int32 EquippedItemInventoryTypeMask; // 64 (mask)
uint32 Effect[3]; // 65-67
int32 EffectDieSides[3]; // 68-70
uint32 EffectBaseDice[3]; // 71-73
float EffectDicePerLevel[3]; // 74-76
float EffectRealPointsPerLevel[3]; // 77-79
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[3]; // 83-85
uint32 EffectImplicitTargetA[3]; // 86-88
uint32 EffectImplicitTargetB[3]; // 89-91
uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
uint32 EffectApplyAuraName[3]; // 95-97
uint32 EffectAmplitude[3]; // 98-100
float EffectMultipleValue[3]; // 101-103
uint32 EffectChainTarget[3]; // 104-106
uint32 EffectItemType[3]; // 107-109
int32 EffectMiscValue[3]; // 110-112
int32 EffectMiscValueB[3]; // 113-115
uint32 EffectTriggerSpell[3]; // 116-118
float EffectPointsPerComboPoint[3]; // 119-121
uint32 SpellVisual; // 122
// 123 not used
uint32 SpellIconID; // 124
uint32 activeIconID; // 125
//uint32 spellPriority; // 126
char* SpellName[16]; // 127-142
//uint32 SpellNameFlag; // 143
char* Rank[16]; // 144-159
//uint32 RankFlags; // 160
//char* Description[16]; // 161-176 not used
//uint32 DescriptionFlags; // 177 not used
//char* ToolTip[16]; // 178-193 not used
//uint32 ToolTipFlags; // 194 not used
uint32 ManaCostPercentage; // 195
uint32 StartRecoveryCategory; // 196
uint32 StartRecoveryTime; // 197
uint32 MaxTargetLevel; // 198
uint32 SpellFamilyName; // 199
uint64 SpellFamilyFlags; // 200+201
uint32 MaxAffectedTargets; // 202
uint32 DmgClass; // 203 defenseType
uint32 PreventionType; // 204
//uint32 StanceBarOrder; // 205 not used
float DmgMultiplier[3]; // 206-208
//uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
//uint32 MinReputation; // 210 not used, and 0 in 2.4.2
//uint32 RequiredAuraVision; // 211 not used
uint32 TotemCategory[2]; // 212-213
uint32 AreaId; // 214
uint32 SchoolMask; // 215 school mask
private:
// prevent creating custom entries (copy data from original in fact)
SpellEntry(SpellEntry const&); // DON'T must have implementation
};
typedef std::set<uint32> SpellCategorySet;
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
struct SpellCastTimesEntry
{
uint32 ID; // 0
int32 CastTime; // 1
//float CastTimePerLevel; // 2 unsure / per skill?
//int32 MinCastTime; // 3 unsure
};
struct SpellFocusObjectEntry
{
uint32 ID; // 0
//char* Name[16]; // 1-15 unused
// 16 string flags, unused
};
// stored in SQL table
struct SpellThreatEntry
{
uint32 spellId;
int32 threat;
};
struct SpellRadiusEntry
{
uint32 ID;
float Radius;
float Radius2;
};
struct SpellRangeEntry
{
uint32 ID;
float minRange;
float maxRange;
};
struct SpellShapeshiftEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
//char* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
int32 creatureType; // 20 <=0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
//uint32 unk2; // 24 unused
//uint32 unk3; // 25 unused
//uint32 unk4; // 26 unused
//uint32 unk5; // 27 unused
//uint32 unk6; // 28 unused
//uint32 unk7; // 29 unused
//uint32 unk8; // 30 unused
//uint32 unk9; // 31 unused
//uint32 unk10; // 32 unused
//uint32 unk11; // 33 unused
//uint32 unk12; // 34 unused
};
struct SpellDurationEntry
{
uint32 ID;
int32 Duration[3];
};
struct SpellItemEnchantmentEntry
{
uint32 ID; // 0
uint32 type[3]; // 1-3
uint32 amount[3]; // 4-6
//uint32 amount2[3] // 7-9 always same as similar `amount` value
uint32 spellid[3]; // 10-12
char* description[16]; // 13-29
// 30 description flags
uint32 aura_id; // 31
uint32 slot; // 32
uint32 GemID; // 33
uint32 EnchantmentCondition; // 34
};
struct SpellItemEnchantmentConditionEntry
{
uint32 ID;
uint8 Color[5];
uint8 Comparator[5];
uint8 CompareColor[5];
uint32 Value[5];
};
struct StableSlotPricesEntry
{
uint32 Slot;
uint32 Price;
};
struct TalentEntry
{
uint32 TalentID; // 0
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
uint32 Row; // 2
uint32 Col; // 3
uint32 RankID[5]; // 4-8
// 9-12 not used, always 0, maybe not used high ranks
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
// 14-15 not used
uint32 DependsOnRank; // 16
// 17-19 not used
uint32 DependsOnSpell; // 20 req.spell
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0
//char* name[16]; // 1-16, unused
//uint32 nameFlags; // 17, unused
//unit32 spellicon; // 18
// 19 not used
uint32 ClassMask; // 20
uint32 tabpage; // 21
//char* internalname; // 22
};
struct TaxiNodesEntry
{
uint32 ID; // 0
uint32 map_id; // 1
float x; // 2
float y; // 3
float z; // 4
//char* name[16]; // 5-21
// 22 string flags, unused
uint32 horde_mount_type; // 23
uint32 alliance_mount_type; // 24
};
struct TaxiPathEntry
{
uint32 ID;
uint32 from;
uint32 to;
uint32 price;
};
struct TaxiPathNodeEntry
{
uint32 path;
uint32 index;
uint32 mapid;
float x;
float y;
float z;
uint32 actionFlag;
uint32 delay;
};
struct TotemCategoryEntry
{
uint32 ID; // 0
//char* name[16]; // 1-16
// 17 string flags, unused
uint32 categoryType; // 18 (one for specialization)
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
struct WorldMapAreaEntry
{
//uint32 ID; // 0
uint32 map_id; // 1
uint32 area_id; // 2 index (continent 0 areas ignored)
//char* internal_name // 3
float y1; // 4
float y2; // 5
float x1; // 6
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
};
struct WorldSafeLocsEntry
{
uint32 ID; // 0
uint32 map_id; // 1
float x; // 2
float y; // 3
float z; // 4
//char* name[16] // 5-20 name, unused
// 21 name flags, unused
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif
// Structures not used for casting to loaded DBC data and not required then packing
struct TalentSpellPos
{
TalentSpellPos() : talent_id(0), rank(0) {}
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
uint16 talent_id;
uint8 rank;
};
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
uint32 ID;
uint32 price;
};
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
struct TaxiPathNode
{
TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
uint32 mapid;
float x;
float y;
float z;
uint32 actionFlag;
uint32 delay;
};
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 16
typedef uint32 TaxiMask[TaxiMaskSize];
#endif