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* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND. |
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| dbcEditer | ||
| dbcformat | ||
| extractor | ||
| git_id | ||
| vmap_assembler | ||
| vmap_debugger | ||
| vmap_extract_assembler_bin | ||
| vmap_extractor_v2 | ||