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* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND. |
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|---|---|---|
| .. | ||
| debug | ||
| libmpq | ||
| loadlib | ||
| release | ||
| .gitignore | ||
| ad | ||
| ad.exe | ||
| CMakeLists.txt | ||
| dbcfile.cpp | ||
| dbcfile.h | ||
| mpq_libmpq.cpp | ||
| mpq_libmpq.h | ||
| README.linux | ||
| System.cpp | ||
| VC71_AD.sln | ||
| VC71_ad.vcproj | ||
| VC80_AD.sln | ||
| VC80_ad.vcproj | ||
| VC90_AD.sln | ||
| VC90_ad.vcproj | ||
Linux instructions ------------------ 1. install cmake 2. cmake -i 3. make 4. ./ad