server/src/game/MapManager.h
VladimirMangos acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00

183 lines
5.9 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_MAPMANAGER_H
#define MANGOS_MAPMANAGER_H
#include "Common.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include "Map.h"
#include "GridStates.h"
class Transport;
class BattleGround;
class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
friend class MaNGOS::OperatorNew<MapManager>;
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
public:
Map* CreateMap(uint32, const WorldObject* obj);
Map* CreateBgMap(uint32 mapid, BattleGround* bg);
Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32 &x, const uint32 &y, const uint32 &t_diff);
// only const version for outer users
void DeleteInstance(uint32 mapid, uint32 instanceId);
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
Map const* m = CreateBaseMap(mapid);
return m->GetAreaFlag(x, y, z);
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
{
return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
}
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
{
return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
}
void Initialize(void);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if( t < MIN_GRID_DELAY )
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
void SetMapUpdateInterval(uint32 t)
{
if( t > MIN_MAP_UPDATE_DELAY )
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
i_timer.Reset();
}
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid);
static bool IsValidMapCoord(uint32 mapid, float x,float y)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
}
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.mapid,loc.coord_x,loc.coord_y,loc.coord_z,loc.orientation);
}
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if(o < 0)
{
float mod = o *-1;
mod = fmod(mod, 2.0f*M_PI_F);
mod = -mod+2.0f*M_PI_F;
return mod;
}
return fmod(o, 2.0f*M_PI_F);
}
void RemoveAllObjectsInRemoveList();
void LoadTransports();
typedef std::set<Transport *> TransportSet;
TransportSet m_Transports;
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
bool CanPlayerEnter(uint32 mapid, Player* player);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
void InitializeVisibilityDistanceInfo();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
private:
// debugging code, should be deleted some day
GridState* si_GridStates[MAX_GRID_STATE];
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
void InitStateMachine();
void DeleteStateMachine();
Map* _createBaseMap(uint32 id);
Map* _findMap(uint32 id) const
{
MapMapType::const_iterator iter = i_maps.find(id);
return (iter == i_maps.end() ? NULL : iter->second);
}
typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
uint32 i_MaxInstanceId;
};
#define sMapMgr MapManager::Instance()
#endif