server/src/game/SpellMgr.h
VladimirMangos acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00

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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _SPELLMGR_H
#define _SPELLMGR_H
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "Common.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Database/SQLStorage.h"
#include "Utilities/UnorderedMapSet.h"
#include <map>
class Player;
class Spell;
struct CreatureInfo;
struct SpellModifier;
// only used in code
enum SpellCategories
{
SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
SPELLCATEGORY_DEVOUR_MAGIC = 12,
SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger)
};
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0,
SPELLFAMILY_UNK1 = 1, // events, holidays
// 2 - unused
SPELLFAMILY_MAGE = 3,
SPELLFAMILY_WARRIOR = 4,
SPELLFAMILY_WARLOCK = 5,
SPELLFAMILY_PRIEST = 6,
SPELLFAMILY_DRUID = 7,
SPELLFAMILY_ROGUE = 8,
SPELLFAMILY_HUNTER = 9,
SPELLFAMILY_PALADIN = 10,
SPELLFAMILY_SHAMAN = 11,
SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
SPELLFAMILY_POTION = 13,
// 14 - unused
SPELLFAMILY_DEATHKNIGHT = 15,
// 16 - unused
SPELLFAMILY_PET = 17
};
//Some SpellFamilyFlags
#define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x0000000000000800)
#define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x0000000000400000)
#define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x0000000000800004)
#define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x0000000000000080)
#define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x0000000008000000)
#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x0000000000200000)
#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x00000009003E0000)
#define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000)
// Spell clasification
enum SpellSpecific
{
SPELL_NORMAL = 0,
SPELL_SEAL = 1,
SPELL_BLESSING = 2,
SPELL_AURA = 3,
SPELL_STING = 4,
SPELL_CURSE = 5,
SPELL_ASPECT = 6,
SPELL_TRACKER = 7,
SPELL_WARLOCK_ARMOR = 8,
SPELL_MAGE_ARMOR = 9,
SPELL_ELEMENTAL_SHIELD = 10,
SPELL_MAGE_POLYMORPH = 11,
SPELL_POSITIVE_SHOUT = 12,
SPELL_JUDGEMENT = 13,
SPELL_BATTLE_ELIXIR = 14,
SPELL_GUARDIAN_ELIXIR = 15,
SPELL_FLASK_ELIXIR = 16,
SPELL_PRESENCE = 17,
SPELL_HAND = 18,
SPELL_WELL_FED = 19,
SPELL_FOOD = 20,
SPELL_DRINK = 21,
SPELL_FOOD_AND_DRINK = 22,
SPELL_UA_IMMOLATE = 23, // Unstable Affliction and Immolate
};
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
uint32 GetSpellCastTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype );
float CalculateDefaultCoefficient(SpellEntry const *spellProto, DamageEffectType const damagetype);
inline float GetSpellMinRange(SpellRangeEntry const *range, bool friendly = false)
{
if(!range)
return 0;
return (friendly ? range->minRangeFriendly : range->minRange);
}
inline float GetSpellMaxRange(SpellRangeEntry const *range, bool friendly = false)
{
if(!range)
return 0;
return (friendly ? range->maxRangeFriendly : range->maxRange);
}
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo);
WeaponAttackType GetWeaponAttackType(SpellEntry const *spellInfo);
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
if(SpellEffects(spellInfo->Effect[i])==effect)
return true;
return false;
}
inline bool IsSpellAppliesAura(SpellEntry const *spellInfo, uint32 effectMask)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if (effectMask & (1 << i))
{
switch (spellInfo->Effect[i])
{
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
return true;
}
}
}
return false;
}
inline bool IsEffectHandledOnDelayedSpellLaunch(SpellEntry const *spellInfo, SpellEffectIndex effecIdx)
{
switch (spellInfo->Effect[effecIdx])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
return true;
default:
return false;
}
}
inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
if(AuraType(spellInfo->EffectApplyAuraName[i])==aura)
return true;
return false;
}
inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, SpellEffectIndex effecIdx)
{
for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i)
if(spellInfo->EffectApplyAuraName[i])
return false;
return true;
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2);
inline bool IsSealSpell(SpellEntry const *spellInfo)
{
//Collection of all the seal family flags. No other paladin spell has any of those.
return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
( spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_PALADIN_SEALS ) &&
// avoid counting target triggered effect as seal for avoid remove it or seal by it.
spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0] == TARGET_SELF;
}
inline bool IsElementalShield(SpellEntry const *spellInfo)
{
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
return (spellInfo->SpellFamilyFlags & UI64LIT(0x42000000400)) || spellInfo->Id == 23552;
}
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
return (((spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
|| spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2)
&& spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_SCRIPT_EFFECT)
|| spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
(spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2 &&
(spellInfo->TotemCategory[0] != 0 || spellInfo->EffectItemType[0]==0)));
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2);
// order from less to more strict
bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
bool IsPassiveSpell(SpellEntry const* spellProto);
inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
{
if(!IsPassiveSpell(spellProto))
return false;
return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
}
inline bool IsDeathOnlySpell(SpellEntry const *spellInfo)
{
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD
|| spellInfo->Id == 2584;
}
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsExplicitPositiveTarget(uint32 targetA);
bool IsExplicitNegativeTarget(uint32 targetA);
bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
inline bool IsCasterSourceTarget(uint32 target)
{
switch (target )
{
case TARGET_SELF:
case TARGET_PET:
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_MASTER:
case TARGET_MINION:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_SELF_FISHING:
case TARGET_TOTEM_EARTH:
case TARGET_TOTEM_WATER:
case TARGET_TOTEM_AIR:
case TARGET_TOTEM_FIRE:
case TARGET_AREAEFFECT_CUSTOM_2:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_SELF2:
case TARGET_DIRECTLY_FORWARD:
case TARGET_NONCOMBAT_PET:
case TARGET_IN_FRONT_OF_CASTER_30:
return true;
default:
break;
}
return false;
}
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
uint32 targetA = spellInfo->EffectImplicitTargetA[i];
if(targetA && !IsCasterSourceTarget(targetA))
return false;
uint32 targetB = spellInfo->EffectImplicitTargetB[i];
if(targetB && !IsCasterSourceTarget(targetB))
return false;
if(!targetA && !targetB)
return false;
}
return true;
}
inline bool IsPointEffectTarget( Targets target )
{
switch (target )
{
case TARGET_INNKEEPER_COORDINATES:
case TARGET_TABLE_X_Y_Z_COORDINATES:
case TARGET_CASTER_COORDINATES:
case TARGET_SCRIPT_COORDINATES:
case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_DUELVSPLAYER_COORDINATES:
case TARGET_DYNAMIC_OBJECT_COORDINATES:
case TARGET_POINT_AT_NORTH:
case TARGET_POINT_AT_SOUTH:
case TARGET_POINT_AT_EAST:
case TARGET_POINT_AT_WEST:
case TARGET_POINT_AT_NE:
case TARGET_POINT_AT_NW:
case TARGET_POINT_AT_SE:
case TARGET_POINT_AT_SW:
return true;
default:
break;
}
return false;
}
inline bool IsAreaEffectPossitiveTarget( Targets target )
{
switch (target )
{
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_AREAEFFECT_PARTY:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
return true;
default:
break;
}
return false;
}
inline bool IsAreaEffectTarget( Targets target )
{
switch (target )
{
case TARGET_AREAEFFECT_INSTANT:
case TARGET_AREAEFFECT_CUSTOM:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_AREAEFFECT_PARTY:
case TARGET_AREAEFFECT_CUSTOM_2:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
case TARGET_IN_FRONT_OF_CASTER_30:
return true;
default:
break;
}
return false;
}
inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
{
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_0])))
return true;
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_1])))
return true;
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_2])))
return true;
return false;
}
inline bool IsAreaAuraEffect(uint32 effect)
{
if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
return true;
return false;
}
inline bool HasAreaAuraEffect(SpellEntry const *spellInfo)
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (IsAreaAuraEffect(spellInfo->Effect[i]))
return true;
return false;
}
inline bool HasAuraWithTriggerEffect(SpellEntry const *spellInfo)
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
switch(spellInfo->Effect[i])
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
return true;
}
}
return false;
}
inline bool IsDispelSpell(SpellEntry const *spellInfo)
{
return IsSpellHaveEffect(spellInfo, SPELL_EFFECT_DISPEL);
}
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
}
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
}
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
}
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
return SpellSchoolMask(spellInfo->SchoolMask);
}
inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
{
uint32 mask = 0;
if (spellInfo->Mechanic)
mask |= 1 << (spellInfo->Mechanic - 1);
if (spellInfo->EffectMechanic[effect])
mask |= 1 << (spellInfo->EffectMechanic[effect] - 1);
return mask;
}
inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
{
uint32 mask = 0;
if (spellInfo->Mechanic)
mask |= 1 << (spellInfo->Mechanic - 1);
for (int i=0; i< MAX_EFFECT_INDEX; ++i)
if (spellInfo->EffectMechanic[i])
mask |= 1 << (spellInfo->EffectMechanic[i]-1);
return mask;
}
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect)
{
if (spellInfo->EffectMechanic[effect])
return Mechanics(spellInfo->EffectMechanic[effect]);
if (spellInfo->Mechanic)
return Mechanics(spellInfo->Mechanic);
return MECHANIC_NONE;
}
inline uint32 GetDispellMask(DispelType dispel)
{
// If dispell all
if (dispel == DISPEL_ALL)
return DISPEL_ALL_MASK;
else
return (1 << dispel);
}
// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
SpellEntry const* GetSpellEntryByDifficulty(uint32 id, Difficulty difficulty);
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
PROC_FLAG_NONE = 0x00000000,
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor
PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check)
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused)
PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing)
PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing)
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used)
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
PROC_FLAG_TAKEN_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
#define NEGATIVE_TRIGGER_MASK (MELEE_BASED_TRIGGER_MASK | \
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \
PROC_FLAG_TAKEN_AOE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | \
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT)
enum ProcFlagsEx
{
PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells)
PROC_EX_CRITICAL_HIT = 0x0000002,
PROC_EX_MISS = 0x0000004,
PROC_EX_RESIST = 0x0000008,
PROC_EX_DODGE = 0x0000010,
PROC_EX_PARRY = 0x0000020,
PROC_EX_BLOCK = 0x0000040,
PROC_EX_EVADE = 0x0000080,
PROC_EX_IMMUNE = 0x0000100,
PROC_EX_DEFLECT = 0x0000200,
PROC_EX_ABSORB = 0x0000400,
PROC_EX_REFLECT = 0x0000800,
PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
PROC_EX_FULL_BLOCK = 0x0002000, // block al attack damage
PROC_EX_RESERVED2 = 0x0004000,
PROC_EX_RESERVED3 = 0x0008000,
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used)
};
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
uint64 spellFamilyMask[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
uint32 spellFamilyMask2[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
float customChance; // Owerride chance (in most cases for debug only)
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
struct SpellBonusEntry
{
float direct_damage;
float dot_damage;
float ap_bonus;
};
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
#define ELIXIR_BATTLE_MASK 0x01
#define ELIXIR_GUARDIAN_MASK 0x02
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
#define ELIXIR_UNSTABLE_MASK 0x04
#define ELIXIR_SHATTRATH_MASK 0x08
#define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
typedef std::map<uint32, uint8> SpellElixirMap;
typedef std::map<uint32, float> SpellProcItemEnchantMap;
typedef std::map<uint32, uint16> SpellThreatMap;
// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellTargetType
{
SPELL_TARGET_TYPE_GAMEOBJECT = 0,
SPELL_TARGET_TYPE_CREATURE = 1,
SPELL_TARGET_TYPE_DEAD = 2
};
#define MAX_SPELL_TARGET_TYPE 3
struct SpellTargetEntry
{
SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellTargetType type;
uint32 targetEntry;
};
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
typedef std::pair<SpellScriptTarget::const_iterator,SpellScriptTarget::const_iterator> SpellScriptTargetBounds;
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
{
public:
PetAura()
{
auras.clear();
}
PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) :
removeOnChangePet(_removeOnChangePet), damage(_damage)
{
auras[petEntry] = aura;
}
uint32 GetAura(uint32 petEntry) const
{
std::map<uint32, uint32>::const_iterator itr = auras.find(petEntry);
if(itr != auras.end())
return itr->second;
else
{
std::map<uint32, uint32>::const_iterator itr2 = auras.find(0);
if(itr2 != auras.end())
return itr2->second;
else
return 0;
}
}
void AddAura(uint32 petEntry, uint32 aura)
{
auras[petEntry] = aura;
}
bool IsRemovedOnChangePet() const
{
return removeOnChangePet;
}
int32 GetDamage() const
{
return damage;
}
private:
std::map<uint32, uint32> auras;
bool removeOnChangePet;
int32 damage;
};
typedef std::map<uint32, PetAura> SpellPetAuraMap;
struct SpellArea
{
uint32 spellId;
uint32 areaId; // zone/subzone/or 0 is not limited to zone
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
uint32 raceMask; // can be applied only to races
Gender gender; // can be applied only to gender
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
// helpers
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
};
typedef std::multimap<uint32,SpellArea> SpellAreaMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap;
typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds;
typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
uint32 prev;
uint32 first;
uint32 req;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
uint16 skill;
uint16 step;
uint16 value; // 0 - max skill value for player level
uint16 maxvalue; // 0 - max skill value for player level
};
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{
uint32 spell;
bool active; // show in spellbook or not
bool autoLearned;
};
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
struct PetDefaultSpellsEntry
{
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
};
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
inline bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
if(!pSkill)
return false;
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
return true;
}
inline bool IsProfessionSkill(uint32 skill)
{
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
inline bool IsProfessionOrRidingSkill(uint32 skill)
{
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
}
class SpellMgr
{
friend struct DoSpellBonuses;
friend struct DoSpellProcEvent;
friend struct DoSpellProcItemEnchant;
// Constructors
public:
SpellMgr();
~SpellMgr();
// Accessors (const or static functions)
public:
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
uint32 GetSpellElixirMask(uint32 spellid) const
{
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
if(itr==mSpellElixirs.end())
return 0x0;
return itr->second;
}
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
{
uint32 mask = GetSpellElixirMask(spellid);
if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
return SPELL_FLASK_ELIXIR;
else if(mask & ELIXIR_BATTLE_MASK)
return SPELL_BATTLE_ELIXIR;
else if(mask & ELIXIR_GUARDIAN_MASK)
return SPELL_GUARDIAN_ELIXIR;
else if(mask & ELIXIR_WELL_FED)
return SPELL_WELL_FED;
else
return SPELL_NORMAL;
}
uint16 GetSpellThreat(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
if(itr==mSpellThreatMap.end())
return 0;
return itr->second;
}
// Spell proc events
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if( itr != mSpellProcEventMap.end( ) )
return &itr->second;
return NULL;
}
// Spell procs from item enchants
float GetItemEnchantProcChance(uint32 spellid) const
{
SpellProcItemEnchantMap::const_iterator itr = mSpellProcItemEnchantMap.find(spellid);
if(itr==mSpellProcItemEnchantMap.end())
return 0.0f;
return itr->second;
}
static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra);
// Spell bonus data
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
if( itr != mSpellBonusMap.end( ) )
return &itr->second;
return NULL;
}
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
if( itr != mSpellTargetPositions.end( ) )
return &itr->second;
return NULL;
}
// Spell ranks chains
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if(itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 GetFirstSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first;
return spell_id;
}
uint32 GetPrevSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->prev;
return 0;
}
SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
template<typename Worker>
void doForHighRanks(uint32 spellid, Worker& worker)
{
SpellChainMapNext const& nextMap = GetSpellChainNext();
for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
{
worker(itr->second);
doForHighRanks(itr->second,worker);
}
}
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
// Use IsHighRankOfSpell instead
uint8 GetSpellRank(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
uint32 rank2 = GetSpellRank(spell2);
// not ordered correctly by rank value
if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
return false;
// check present in same rank chain
for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
if(itr->second.prev==spell2)
return true;
return false;
}
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;
bool canStackSpellRanksInSpellBook(SpellEntry const *spellInfo) const;
bool IsRankedSpellNonStackableInSpellBook(SpellEntry const *spellInfo) const
{
return !canStackSpellRanksInSpellBook(spellInfo) && GetSpellRank(spellInfo->Id) != 0;
}
SpellEntry const* SelectAuraRankForLevel(SpellEntry const* spellInfo, uint32 Level) const;
// Spell learning
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if(itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
bool IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
}
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for(SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.spell==spell_id2)
return true;
return false;
}
static bool IsProfessionOrRidingSpell(uint32 spellId);
static bool IsProfessionSpell(uint32 spellId);
static bool IsPrimaryProfessionSpell(uint32 spellId);
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
bool IsSkillBonusSpell(uint32 spellId) const;
// Spell script targets
SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
{
return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id));
}
// Spell correctess for client using
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
}
PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if(itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if(itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return NULL;
}
// < 0 for petspelldata id, > 0 for creature_id
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if(itr != mPetDefaultSpellsMap.end())
return &itr->second;
return NULL;
}
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
{
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
{
if(active)
return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id));
else
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
}
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
}
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
}
// Modifiers
public:
static SpellMgr& Instance();
void CheckUsedSpells(char const* table);
// Loading data at server startup
void LoadSpellChains();
void LoadSpellLearnSkills();
void LoadSpellLearnSpells();
void LoadSpellScriptTarget();
void LoadSpellElixirs();
void LoadSpellProcEvents();
void LoadSpellProcItemEnchant();
void LoadSpellBonuses();
void LoadSpellTargetPositions();
void LoadSpellThreats();
void LoadSkillLineAbilityMap();
void LoadSpellPetAuras();
void LoadPetLevelupSpellMap();
void LoadPetDefaultSpells();
void LoadSpellAreas();
private:
bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells);
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellChainMapNext mSpellChainsNext;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;
SpellElixirMap mSpellElixirs;
SpellThreatMap mSpellThreatMap;
SpellProcEventMap mSpellProcEventMap;
SpellProcItemEnchantMap mSpellProcItemEnchantMap;
SpellBonusMap mSpellBonusMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SpellPetAuraMap mSpellPetAuraMap;
PetLevelupSpellMap mPetLevelupSpellMap;
PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry
SpellAreaMap mSpellAreaMap;
SpellAreaForQuestMap mSpellAreaForQuestMap;
SpellAreaForQuestMap mSpellAreaForActiveQuestMap;
SpellAreaForQuestMap mSpellAreaForQuestEndMap;
SpellAreaForAuraMap mSpellAreaForAuraMap;
SpellAreaForAreaMap mSpellAreaForAreaMap;
};
#define sSpellMgr SpellMgr::Instance()
#endif