server/src/game/Level2.cpp
VladimirMangos cf685da47a [11139] Use for Creature/GameObject local per-map guids
* Creature/GameObject guid generators moved to Map
* For avoid wrong not converted cases generic function in ObjectMgr has been replaced by
  specilized guid generation function like sObjectMgr.GeneratePlayerLowGuid().
  This let catch all cases that need update in custom code or scripts.
* Drop many ObjectAcessor.h now dead code. This is also make mangos more thread safe.
* Restore one more time unix build broken in prev. commits.

Note: many cases when something not wotk in instance but work in continents
possible magicly start work after this commit. For example, some gm commands.
From large systems that need more chnages for start work in full power in instances
can be referecned pool/gamevent system. Last need just small hacks drop changes but
in will addded in independent commit.
2011-02-12 09:52:16 +03:00

5028 lines
150 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Item.h"
#include "GameObject.h"
#include "Opcodes.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "Language.h"
#include "World.h"
#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolManager.h"
#include "AccountMgr.h"
#include "GMTicketMgr.h"
#include "WaypointManager.h"
#include "Util.h"
#include <cctype>
#include <iostream>
#include <fstream>
#include <map>
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
//mute player for some times
bool ChatHandler::HandleMuteCommand(char* args)
{
char* nameStr = ExtractOptNotLastArg(&args);
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name))
return false;
uint32 notspeaktime;
if (!ExtractUInt32(&args, notspeaktime))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
{
if (WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
// must have strong lesser security level
if (HasLowerSecurity(target, target_guid, true))
return false;
time_t mutetime = time(NULL) + notspeaktime*60;
if (target)
target->GetSession()->m_muteTime = mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime);
return true;
}
//unmute player
bool ChatHandler::HandleUnmuteCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
{
if (WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
// must have strong lesser security level
if (HasLowerSecurity(target, target_guid, true))
return false;
if (target)
{
if (target->CanSpeak())
{
SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
SetSentErrorMessage(true);
return false;
}
target->GetSession()->m_muteTime = 0;
}
LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
}
void ChatHandler::ShowTriggerTargetListHelper( uint32 id, AreaTrigger const* at, bool subpart /*= false*/ )
{
if (m_session)
{
char dist_buf[50];
if(!subpart)
{
float dist = m_session->GetPlayer()->GetDistance2d(at->target_X, at->target_Y);
snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
}
else
dist_buf[0] = '\0';
PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CHAT,
subpart ? " -> " : "", id, id, at->target_mapId, at->target_X, at->target_Y, at->target_Z, dist_buf);
}
else
PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CONSOLE,
subpart ? " -> " : "", id, at->target_mapId, at->target_X, at->target_Y, at->target_Z);
}
void ChatHandler::ShowTriggerListHelper( AreaTriggerEntry const * atEntry )
{
char const* tavern = sObjectMgr.IsTavernAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_TAVERN) : "";
char const* quest = sObjectMgr.GetQuestForAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_QUEST) : "";
if (m_session)
{
float dist = m_session->GetPlayer()->GetDistance2d(atEntry->x, atEntry->y);
char dist_buf[50];
snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
PSendSysMessage(LANG_TRIGGER_LIST_CHAT,
atEntry->id, atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, dist_buf, tavern, quest);
}
else
PSendSysMessage(LANG_TRIGGER_LIST_CONSOLE,
atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, tavern, quest);
if (AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id))
ShowTriggerTargetListHelper(atEntry->id, at, true);
}
bool ChatHandler::HandleTriggerCommand(char* args)
{
AreaTriggerEntry const* atEntry = NULL;
Player* pl = m_session ? m_session->GetPlayer() : NULL;
// select by args
if (*args)
{
uint32 atId;
if (!ExtractUint32KeyFromLink(&args, "Hareatrigger", atId))
return false;
if (!atId)
return false;
atEntry = sAreaTriggerStore.LookupEntry(atId);
if (!atEntry)
{
PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
SetSentErrorMessage(true);
return false;
}
}
// find nearest
else
{
if (!m_session)
return false;
float dist2 = MAP_SIZE*MAP_SIZE;
Player* pl = m_session->GetPlayer();
// Search triggers
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atTestEntry = sAreaTriggerStore.LookupEntry (id);
if (!atTestEntry)
continue;
if (atTestEntry->mapid != m_session->GetPlayer()->GetMapId())
continue;
float dx = atTestEntry->x - pl->GetPositionX();
float dy = atTestEntry->y - pl->GetPositionY();
float test_dist2 = dx*dx + dy*dy;
if (test_dist2 >= dist2)
continue;
dist2 = test_dist2;
atEntry = atTestEntry;
}
if (!atEntry)
{
SendSysMessage(LANG_COMMAND_NOTRIGGERFOUND);
SetSentErrorMessage(true);
return false;
}
}
ShowTriggerListHelper(atEntry);
int loc_idx = GetSessionDbLocaleIndex();
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
if (at)
PSendSysMessage(LANG_TRIGGER_REQ_LEVEL, at->requiredLevel);
if (uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(atEntry->id))
{
SendSysMessage(LANG_TRIGGER_EXPLORE_QUEST);
ShowQuestListHelper(quest_id, loc_idx, pl);
}
if (at)
{
if (at->requiredItem || at->requiredItem2)
{
SendSysMessage(LANG_TRIGGER_REQ_ITEMS);
if (at->requiredItem)
ShowItemListHelper(at->requiredItem, loc_idx, pl);
if (at->requiredItem2)
ShowItemListHelper(at->requiredItem2, loc_idx, pl);
}
if (at->requiredQuest)
{
SendSysMessage(LANG_TRIGGER_REQ_QUEST_NORMAL);
ShowQuestListHelper(at->requiredQuest, loc_idx, pl);
}
if (at->heroicKey || at->heroicKey2)
{
SendSysMessage(LANG_TRIGGER_REQ_KEYS_HEROIC);
if (at->heroicKey)
ShowItemListHelper(at->heroicKey, loc_idx, pl);
if (at->heroicKey2)
ShowItemListHelper(at->heroicKey2, loc_idx, pl);
}
if (at->requiredQuestHeroic)
{
SendSysMessage(LANG_TRIGGER_REQ_QUEST_HEROIC);
ShowQuestListHelper(at->requiredQuestHeroic, loc_idx, pl);
}
}
return true;
}
bool ChatHandler::HandleTriggerActiveCommand(char* /*args*/)
{
uint32 counter = 0; // Counter for figure out that we found smth.
Player* pl = m_session->GetPlayer();
// Search in AreaTable.dbc
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()))
continue;
ShowTriggerListHelper(atEntry);
++counter;
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
return true;
}
bool ChatHandler::HandleTriggerNearCommand(char* args)
{
float distance = (!*args) ? 10.0f : (float)atof(args);
float dist2 = distance*distance;
uint32 counter = 0; // Counter for figure out that we found smth.
Player* pl = m_session->GetPlayer();
// Search triggers
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
if (atEntry->mapid != m_session->GetPlayer()->GetMapId())
continue;
float dx = atEntry->x - pl->GetPositionX();
float dy = atEntry->y - pl->GetPositionY();
if (dx*dx + dy*dy > dist2)
continue;
ShowTriggerListHelper(atEntry);
++counter;
}
// Search trigger targets
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
if (!at)
continue;
if (at->target_mapId != m_session->GetPlayer()->GetMapId())
continue;
float dx = at->target_X - pl->GetPositionX();
float dy = at->target_Y - pl->GetPositionY();
if (dx*dx + dy*dy > dist2)
continue;
ShowTriggerTargetListHelper(atEntry->id, at);
++counter;
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
return true;
}
static char const* const areatriggerKeys[] =
{
"Hareatrigger",
"Hareatrigger_target",
NULL
};
bool ChatHandler::HandleGoTriggerCommand(char* args)
{
Player* _player = m_session->GetPlayer();
if (!*args)
return false;
char *atIdStr = ExtractKeyFromLink(&args, areatriggerKeys);
if (!atIdStr)
return false;
uint32 atId;
if (!ExtractUInt32(&atIdStr, atId))
return false;
if (!atId)
return false;
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(atId);
if (!atEntry)
{
PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
SetSentErrorMessage(true);
return false;
}
bool to_target = ExtractLiteralArg(&args, "target");
if (!to_target && *args) // can be fail also at syntax error
return false;
if (to_target)
{
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atId);
if (!at)
{
PSendSysMessage(LANG_AREATRIGER_NOT_HAS_TARGET, atId);
SetSentErrorMessage(true);
return false;
}
return HandleGoHelper(_player, at->target_mapId, at->target_X, at->target_Y, &at->target_Z);
}
else
return HandleGoHelper(_player, atEntry->mapid, atEntry->x, atEntry->y, &atEntry->z);
}
bool ChatHandler::HandleGoGraveyardCommand(char* args)
{
Player* _player = m_session->GetPlayer();
uint32 gyId;
if (!ExtractUInt32(&args, gyId))
return false;
WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(gyId);
if (!gy)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
SetSentErrorMessage(true);
return false;
}
return HandleGoHelper(_player, gy->map_id, gy->x, gy->y, &gy->z);
}
enum CreatureLinkType
{
CREATURE_LINK_RAW =-1, // non-link case
CREATURE_LINK_GUID = 0,
CREATURE_LINK_ENTRY = 1,
};
static char const* const creatureKeys[] =
{
"Hcreature",
"Hcreature_entry",
NULL
};
/** \brief Teleport the GM to the specified creature
*
* .go creature <GUID> --> TP using creature.guid
* .go creature azuregos --> TP player to the mob with this name
* Warning: If there is more than one mob with this name
* you will be teleported to the first one that is found.
* .go creature id 6109 --> TP player to the mob, that has this creature_template.entry
* Warning: If there is more than one mob with this "id"
* you will be teleported to the first one that is found.
*/
//teleport to creature
bool ChatHandler::HandleGoCreatureCommand(char* args)
{
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
// "id" or number or [name] Shift-click form |color|Hcreature:creature_id|h[name]|h|r
int crType;
char* pParam1 = ExtractKeyFromLink(&args, creatureKeys, &crType);
if (!pParam1)
return false;
// User wants to teleport to the NPC's template entry
if (crType == CREATURE_LINK_RAW && strcmp(pParam1, "id") == 0)
{
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
pParam1 = ExtractKeyFromLink(&args, "Hcreature_entry");
if (!pParam1)
return false;
crType = CREATURE_LINK_ENTRY;
}
CreatureData const* data = NULL;
switch(crType)
{
case CREATURE_LINK_ENTRY:
{
uint32 tEntry;
if (!ExtractUInt32(&pParam1, tEntry))
return false;
if (!tEntry)
return false;
if (!ObjectMgr::GetCreatureTemplate(tEntry))
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindCreatureData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
sObjectMgr.DoCreatureData(worker);
CreatureDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
break;
}
case CREATURE_LINK_GUID:
{
uint32 lowguid;
if (!ExtractUInt32(&pParam1, lowguid))
return false;
data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
break;
}
case CREATURE_LINK_RAW:
{
uint32 lowguid;
if (ExtractUInt32(&pParam1, lowguid))
{
data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
}
// Number is invalid - maybe the user specified the mob's name
else
{
std::string name = pParam1;
WorldDatabase.escape_string(name);
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature, creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
if (!result)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindCreatureData worker(0, m_session ? m_session->GetPlayer() : NULL);
do {
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
CreatureDataPair const* cr_data = sObjectMgr.GetCreatureDataPair(guid);
if (!cr_data)
continue;
worker(*cr_data);
} while (result->NextRow());
delete result;
CreatureDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
}
break;
}
}
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
}
enum GameobjectLinkType
{
GAMEOBJECT_LINK_RAW =-1, // non-link case
GAMEOBJECT_LINK_GUID = 0,
GAMEOBJECT_LINK_ENTRY = 1,
};
static char const* const gameobjectKeys[] =
{
"Hgameobject",
"Hgameobject_entry",
NULL
};
//teleport to gameobject
bool ChatHandler::HandleGoObjectCommand(char* args)
{
Player* _player = m_session->GetPlayer();
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
int goType;
char* pParam1 = ExtractKeyFromLink(&args, gameobjectKeys, &goType);
if (!pParam1)
return false;
// User wants to teleport to the GO's template entry
if (goType == GAMEOBJECT_LINK_RAW && strcmp(pParam1, "id") == 0)
{
// number or [name] Shift-click form |color|Hgameobject_entry:creature_id|h[name]|h|r
pParam1 = ExtractKeyFromLink(&args, "Hgameobject_entry");
if (!pParam1)
return false;
goType = GAMEOBJECT_LINK_ENTRY;
}
GameObjectData const* data = NULL;
switch(goType)
{
case CREATURE_LINK_ENTRY:
{
uint32 tEntry;
if (!ExtractUInt32(&pParam1, tEntry))
return false;
if (!tEntry)
return false;
if (!ObjectMgr::GetGameObjectInfo(tEntry))
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindGOData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
sObjectMgr.DoGOData(worker);
GameObjectDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
break;
}
case GAMEOBJECT_LINK_GUID:
{
uint32 lowguid;
if (!ExtractUInt32(&pParam1, lowguid))
return false;
// by DB guid
data = sObjectMgr.GetGOData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
break;
}
case GAMEOBJECT_LINK_RAW:
{
uint32 lowguid;
if (ExtractUInt32(&pParam1, lowguid))
{
// by DB guid
data = sObjectMgr.GetGOData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
}
else
{
std::string name = pParam1;
WorldDatabase.escape_string(name);
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject, gameobject_template WHERE gameobject.id = gameobject_template.entry AND gameobject_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
if (!result)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindGOData worker(0, m_session ? m_session->GetPlayer() : NULL);
do {
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
GameObjectDataPair const* go_data = sObjectMgr.GetGODataPair(guid);
if (!go_data)
continue;
worker(*go_data);
} while (result->NextRow());
delete result;
GameObjectDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
}
break;
}
}
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
}
bool ChatHandler::HandleGameObjectTargetCommand(char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr.GetActiveEventList();
if (*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = ExtractKeyFromLink(&args, "Hgameobject_entry");
if (!cId)
return false;
uint32 id;
if (ExtractUInt32(&cId, id))
{
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
}
else
{
std::string name = cId;
WorldDatabase.escape_string(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
}
}
else
{
std::ostringstream eventFilter;
eventFilter << " AND (event IS NULL ";
bool initString = true;
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
eventFilter << "OR event IN (" <<*itr;
initString =false;
}
else
eventFilter << "," << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ")";
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
}
if (!result)
{
SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
return true;
}
bool found = false;
float x, y, z, o;
uint32 lowguid, id;
uint16 mapid, pool_id;
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapid = fields[6].GetUInt16();
pool_id = sPoolMgr.IsPartOfAPool<GameObject>(lowguid);
if (!pool_id || sPoolMgr.IsSpawnedObject<GameObject>(lowguid))
found = true;
} while (result->NextRow() && (!found));
delete result;
if (!found)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
if (!goI)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, lowguid));
PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
if (target)
{
time_t curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
ShowNpcOrGoSpawnInformation<GameObject>(target->GetDBTableGUIDLow());
}
return true;
}
//delete object by selection or guid
bool ChatHandler::HandleGameObjectDeleteCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
ObjectGuid ownerGuid = obj->GetOwnerGuid();
if (!ownerGuid.IsEmpty())
{
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(), ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
{
PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, obj->GetGUIDLow(), ownerGuid.GetString().c_str());
SetSentErrorMessage(true);
return false;
}
owner->RemoveGameObject(obj,false);
}
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
obj->DeleteFromDB();
PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
return true;
}
//turn selected object
bool ChatHandler::HandleGameObjectTurnCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
float o;
if (!ExtractOptFloat(&args, o, m_session->GetPlayer()->GetOrientation()))
return false;
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->UpdateRotationFields();
map->Add(obj);
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//move selected object
bool ChatHandler::HandleGameObjectMoveCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
if (!args)
{
Player *chr = m_session->GetPlayer();
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
map->Add(obj);
}
else
{
float x;
if (!ExtractFloat(&args, x))
return false;
float y;
if (!ExtractFloat(&args, y))
return false;
float z;
if (!ExtractFloat(&args, z))
return false;
if (!MapManager::IsValidMapCoord(obj->GetMapId(), x, y, z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, obj->GetMapId());
SetSentErrorMessage(true);
return false;
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(x, y, z, obj->GetOrientation());
map->Add(obj);
}
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//spawn go
bool ChatHandler::HandleGameObjectAddCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject_entry", id))
return false;
if (!id)
return false;
int32 spawntimeSecs;
if (!ExtractOptInt32(&args, spawntimeSecs, 0))
return false;
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
if (!gInfo)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
// report to DB errors log as in loading case
sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
SetSentErrorMessage(true);
return false;
}
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
float z = float(chr->GetPositionZ());
float o = float(chr->GetOrientation());
Map *map = chr->GetMap();
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT);
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, GO_ANIMPROGRESS_DEFAULT, GO_STATE_READY))
{
delete pGameObj;
return false;
}
if (spawntimeSecs)
pGameObj->SetRespawnTime(spawntimeSecs);
// fill the gameobject data and save to the db
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if (!pGameObj->LoadFromDB(db_lowGUID, map))
{
delete pGameObj;
return false;
}
DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
sObjectMgr.AddGameobjectToGrid(db_lowGUID, sObjectMgr.GetGOData(db_lowGUID));
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}
//set pahsemask for selected object
bool ChatHandler::HandleGameObjectPhaseCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
uint32 phasemask;
if (!ExtractUInt32(&args, phasemask) || !phasemask)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
obj->SetPhaseMask(phasemask,true);
obj->SaveToDB();
return true;
}
bool ChatHandler::HandleGameObjectNearCommand(char* args)
{
float distance;
if (!ExtractOptFloat(&args, distance, 10.0f))
return false;
uint32 count = 0;
Player* pl = m_session->GetPlayer();
QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
int mapid = fields[5].GetUInt16();
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
if (!gInfo)
continue;
PSendSysMessage(LANG_GO_MIXED_LIST_CHAT, guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(guid).c_str(), entry, guid, gInfo->name, x, y, z, mapid);
++count;
} while (result->NextRow());
delete result;
}
PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
return true;
}
bool ChatHandler::HandleGUIDCommand(char* /*args*/)
{
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_OBJECT_GUID, guid.GetString().c_str());
return true;
}
void ChatHandler::ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date /*= NULL*/, Player* target /*= NULL */ )
{
std::string name = achEntry->name[loc];
ObjectGuid guid = target ? target->GetObjectGuid() : ObjectGuid();
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask:0:0:0|h[name]|h|r
std::ostringstream ss;
if (m_session)
{
ss << achEntry->ID << " - |cffffffff|Hachievement:" << achEntry->ID << ":" << std::hex << guid.GetRawValue() << std::dec;
if (date)
{
// complete date
tm* aTm = localtime(date);
ss << ":1:" << aTm->tm_mon+1 << ":" << aTm->tm_mday << ":" << (aTm->tm_year+1900-2000) << ":";
// complete criteria mask (all bits set)
ss << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":";
}
else
{
// complete date
ss << ":0:0:0:-1:";
// complete criteria mask
if (target)
{
uint32 criteriaMask[4] = {0, 0, 0, 0};
if (AchievementMgr const* mgr = target ? &target->GetAchievementMgr() : NULL)
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
if (mgr->IsCompletedCriteria(*itr, achEntry))
criteriaMask[((*itr)->showOrder - 1) / 32] |= (1 << (((*itr)->showOrder - 1) % 32));
for (int i = 0; i < 4; ++i)
ss << criteriaMask[i] << ":";
}
else
ss << "0:0:0:0:";
}
ss << "|h[" << name << " " << localeNames[loc] << "]|h|r";
}
else
ss << achEntry->ID << " - " << name << " " << localeNames[loc];
if (target && date)
ss << " [" << TimeToTimestampStr(*date) << "]";
SendSysMessage(ss.str().c_str());
}
bool ChatHandler::HandleLookupAchievementCommand(char* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player *target = getSelectedPlayer();
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
for (uint32 id = 0; id < sAchievementStore.GetNumRows(); ++id)
{
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(id);
if (!achEntry)
continue;
int loc = GetSessionDbcLocale();
std::string name = achEntry->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = achEntry->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(id) : NULL;
ShowAchievementListHelper(achEntry, LocaleConstant(loc), completed ? &completed->date : NULL, target);
counter++;
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_ACHIEVEMENT_NOTFOUND);
return true;
}
bool ChatHandler::HandleCharacterAchievementsCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
CompletedAchievementMap const& complitedList = target->GetAchievementMgr().GetCompletedAchievements();
for(CompletedAchievementMap::const_iterator itr = complitedList.begin(); itr != complitedList.end(); ++itr)
{
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(itr->first);
ShowAchievementListHelper(achEntry, loc, &itr->second.date, target);
}
return true;
}
void ChatHandler::ShowFactionListHelper( FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState /*= NULL*/, Player * target /*= NULL */ )
{
std::string name = factionEntry->name[loc];
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
// or "id - [faction] [no reputation]" format
std::ostringstream ss;
if (m_session)
ss << factionEntry->ID << " - |cffffffff|Hfaction:" << factionEntry->ID << "|h[" << name << " " << localeNames[loc] << "]|h|r";
else
ss << factionEntry->ID << " - " << name << " " << localeNames[loc];
if (repState) // and then target!=NULL also
{
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if (repState->Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if (repState->Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if (repState->Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if (repState->Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if (repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if (repState->Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
}
else if (target)
ss << GetMangosString(LANG_FACTION_NOREPUTATION);
SendSysMessage(ss.str().c_str());
}
bool ChatHandler::HandleLookupFactionCommand(char* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player *target = getSelectedPlayer();
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(id);
if (factionEntry)
{
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
ShowFactionListHelper(factionEntry, LocaleConstant(loc), repState, target);
counter++;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
return true;
}
bool ChatHandler::HandleModifyRepCommand(char* args)
{
if (!*args)
return false;
Player* target = NULL;
target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
uint32 factionId;
if (!ExtractUint32KeyFromLink(&args, "Hfaction", factionId))
return false;
if (!factionId)
return false;
int32 amount = 0;
if (!ExtractInt32(&args, amount))
{
char *rankTxt = ExtractLiteralArg(&args);
if (!rankTxt)
return false;
std::string rankStr = rankTxt;
std::wstring wrankStr;
if (!Utf8toWStr(rankStr, wrankStr))
return false;
wstrToLower(wrankStr);
int r = 0;
amount = -42000;
for (; r < MAX_REPUTATION_RANK; ++r)
{
std::string rank = GetMangosString(ReputationRankStrIndex[r]);
if (rank.empty())
continue;
std::wstring wrank;
if (!Utf8toWStr(rank, wrank))
continue;
wstrToLower(wrank);
if (wrank.substr(0, wrankStr.size()) == wrankStr)
{
int32 delta;
if (!ExtractOptInt32(&args, delta, 0) || (delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
{
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
SetSentErrorMessage(true);
return false;
}
amount += delta;
break;
}
amount += ReputationMgr::PointsInRank[r];
}
if (r >= MAX_REPUTATION_RANK)
{
PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
SetSentErrorMessage(true);
return false;
}
}
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
SetSentErrorMessage(true);
return false;
}
if (factionEntry->reputationListID < 0)
{
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
//-----------------------Npc Commands-----------------------
//add spawn of creature
bool ChatHandler::HandleNpcAddCommand(char* args)
{
if (!*args)
return false;
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Hcreature_entry", id))
return false;
Player *chr = m_session->GetPlayer();
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
delete pCreature;
return false;
}
pCreature->Relocate(x,y,z,o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = pCreature->GetDBTableGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
pCreature->LoadFromDB(db_guid, map);
map->Add(pCreature);
sObjectMgr.AddCreatureToGrid(db_guid, sObjectMgr.GetCreatureData(db_guid));
return true;
}
//add item in vendorlist
bool ChatHandler::HandleNpcAddVendorItemCommand(char* args)
{
uint32 itemId;
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
uint32 maxcount;
if (!ExtractOptUInt32(&args, maxcount, 0))
return false;
uint32 incrtime;
if (!ExtractOptUInt32(&args, incrtime, 0))
return false;
uint32 extendedcost;
if (!ExtractOptUInt32(&args, extendedcost, 0))
return false;
Creature* vendor = getSelectedCreature();
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
if (!sObjectMgr.IsVendorItemValid(false, "npc_vendor", vendor_entry, itemId, maxcount, incrtime, extendedcost, m_session->GetPlayer()))
{
SetSentErrorMessage(true);
return false;
}
sObjectMgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
return true;
}
//del item from vendor list
bool ChatHandler::HandleNpcDelVendorItemCommand(char* args)
{
if (!*args)
return false;
Creature* vendor = getSelectedCreature();
if (!vendor || !vendor->isVendor())
{
SendSysMessage(LANG_COMMAND_VENDORSELECTION);
SetSentErrorMessage(true);
return false;
}
uint32 itemId;
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr.RemoveVendorItem(vendor->GetEntry(), itemId))
{
PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
SetSentErrorMessage(true);
return false;
}
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
return true;
}
//add move for creature
bool ChatHandler::HandleNpcAddMoveCommand(char* args)
{
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
uint32 wait;
if (!ExtractOptUInt32(&args, wait, 0))
return false;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
// update movement type
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
if (pCreature)
{
pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
}
//change level of creature or pet
bool ChatHandler::HandleNpcChangeLevelCommand(char* args)
{
if (!*args)
return false;
uint8 lvl = (uint8) atoi(args);
if (lvl < 1 || lvl > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) + 3)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (pCreature->IsPet())
((Pet*)pCreature)->GivePetLevel(lvl);
else
{
pCreature->SetMaxHealth(100 + 30*lvl);
pCreature->SetHealth(100 + 30*lvl);
pCreature->SetLevel(lvl);
pCreature->SaveToDB();
}
return true;
}
//set npcflag of creature
bool ChatHandler::HandleNpcFlagCommand(char* args)
{
if (!*args)
return false;
uint32 npcFlags = (uint32) atoi(args);
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
SendSysMessage(LANG_VALUE_SAVED_REJOIN);
return true;
}
bool ChatHandler::HandleNpcDeleteCommand(char* args)
{
Creature* unit = NULL;
if (*args)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
if (!lowguid)
return false;
if (CreatureData const* data = sObjectMgr.GetCreatureData(lowguid))
unit = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
else
unit = getSelectedCreature();
if (!unit || unit->IsPet() || unit->IsTotem() || unit->IsVehicle())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Delete the creature
unit->CombatStop();
unit->DeleteFromDB();
unit->AddObjectToRemoveList();
SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
//move selected creature
bool ChatHandler::HandleNpcMoveCommand(char* args)
{
uint32 lowguid = 0;
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
else
lowguid = pCreature->GetDBTableGUIDLow();
float x = m_session->GetPlayer()->GetPositionX();
float y = m_session->GetPlayer()->GetPositionY();
float z = m_session->GetPlayer()->GetPositionZ();
float o = m_session->GetPlayer()->GetOrientation();
if (pCreature)
{
if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
{
const_cast<CreatureData*>(data)->posX = x;
const_cast<CreatureData*>(data)->posY = y;
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
}
WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.<br/>
* <br/>
* Valid movement types are:
* <ul>
* <li> stay - NPC wont move </li>
* <li> random - NPC will move randomly according to the spawndist </li>
* <li> way - NPC will move with given waypoints set </li>
* </ul>
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
{
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
uint32 lowguid;
Creature* pCreature;
if (!ExtractUInt32(&args, lowguid)) // case .setmovetype $move_type (with selected creature)
{
pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
return false;
lowguid = pCreature->GetDBTableGUIDLow();
}
else // case .setmovetype #creature_guid $move_type (with guid)
{
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
MovementGeneratorType move_type;
char* type_str = ExtractLiteralArg(&args);
if (!type_str)
return false;
if (strncmp(type_str, "stay", strlen(type_str)) == 0)
move_type = IDLE_MOTION_TYPE;
else if (strncmp(type_str, "random", strlen(type_str)) == 0)
move_type = RANDOM_MOTION_TYPE;
else if (strncmp(type_str, "way", strlen(type_str)) == 0)
move_type = WAYPOINT_MOTION_TYPE;
else
return false;
bool doNotDelete = ExtractLiteralArg(&args, "NODEL") != NULL;
if (!doNotDelete && *args) // need fail if false in result wrong literal
return false;
// now lowguid is low guid really existing creature
// and pCreature point (maybe) to this creature or NULL
// update movement type
if (!doNotDelete)
sWaypointMgr.DeletePath(lowguid);
if (pCreature)
{
pCreature->SetDefaultMovementType(move_type);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
if (doNotDelete)
PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
else
PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
return true;
}
//set model of creature
bool ChatHandler::HandleNpcSetModelCommand(char* args)
{
if (!*args)
return false;
uint32 displayId = (uint32) atoi(args);
Creature *pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetDisplayId(displayId);
pCreature->SetNativeDisplayId(displayId);
pCreature->SaveToDB();
return true;
}
//set faction of creature
bool ChatHandler::HandleNpcFactionIdCommand(char* args)
{
if (!*args)
return false;
uint32 factionId = (uint32) atoi(args);
if (!sFactionTemplateStore.LookupEntry(factionId))
{
PSendSysMessage(LANG_WRONG_FACTION, factionId);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->setFaction(factionId);
// faction is set in creature_template - not inside creature
// update in memory
if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
{
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
}
// and DB
WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
return true;
}
//set spawn dist of creature
bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
{
if (!*args)
return false;
float option = (float)atof(args);
if (option < 0.0f)
{
SendSysMessage(LANG_BAD_VALUE);
return false;
}
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
if (option >0.0f)
mtype = RANDOM_MOTION_TYPE;
Creature *pCreature = getSelectedCreature();
uint32 u_guidlow = 0;
if (pCreature)
u_guidlow = pCreature->GetDBTableGUIDLow();
else
return false;
pCreature->SetRespawnRadius((float)option);
pCreature->SetDefaultMovementType(mtype);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
return true;
}
//spawn time handling
bool ChatHandler::HandleNpcSpawnTimeCommand(char* args)
{
uint32 stime;
if (!ExtractUInt32(&args, stime))
return false;
Creature *pCreature = getSelectedCreature();
if (!pCreature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
uint32 u_guidlow = pCreature->GetDBTableGUIDLow();
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u", stime, u_guidlow);
pCreature->SetRespawnDelay(stime);
PSendSysMessage(LANG_COMMAND_SPAWNTIME, stime);
return true;
}
//npc follow handling
bool ChatHandler::HandleNpcFollowCommand(char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if (!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc unfollow handling
bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if (!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (creature->GetMotionMaster()->empty() ||
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=FOLLOW_MOTION_TYPE)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
FollowMovementGenerator<Creature> const* mgen
= static_cast<FollowMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
if (mgen->GetTarget() != player)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
// reset movement
creature->GetMotionMaster()->MovementExpired(true);
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc tame handling
bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
{
Creature *creatureTarget = getSelectedCreature ();
if (!creatureTarget || creatureTarget->IsPet ())
{
PSendSysMessage (LANG_SELECT_CREATURE);
SetSentErrorMessage (true);
return false;
}
Player *player = m_session->GetPlayer ();
if (!player->GetPetGuid().IsEmpty())
{
SendSysMessage(LANG_YOU_ALREADY_HAVE_PET);
SetSentErrorMessage(true);
return false;
}
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
if (!cInfo->isTameable(player->CanTameExoticPets()))
{
PSendSysMessage(LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = player->CreateTamedPetFrom (creatureTarget);
if (!pet)
{
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage (true);
return false;
}
// place pet before player
float x,y,z;
player->GetClosePoint(x, y, z, creatureTarget->GetObjectBoundingRadius(), CONTACT_DISTANCE);
pet->Relocate (x,y,z,M_PI_F-player->GetOrientation ());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
player->SetPet(pet);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
//npc phasemask handling
//change phasemask of creature or pet
bool ChatHandler::HandleNpcSetPhaseCommand(char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32) atoi(args);
if (phasemask == 0)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetPhaseMask(phasemask,true);
if (!pCreature->IsPet())
pCreature->SaveToDB();
return true;
}
//npc deathstate handling
bool ChatHandler::HandleNpcSetDeathStateCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (value)
pCreature->SetDeadByDefault(true);
else
pCreature->SetDeadByDefault(false);
pCreature->SaveToDB();
pCreature->Respawn();
return true;
}
//TODO: NpcCommands that need to be fixed :
bool ChatHandler::HandleNpcNameCommand(char* /*args*/)
{
/* Temp. disabled
if (!*args)
return false;
if (strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); ++i)
{
if (!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
pCreature->SetName(args);
uint32 idname = sObjectMgr.AddCreatureTemplate(pCreature->GetName());
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
bool ChatHandler::HandleNpcSubNameCommand(char* /*args*/)
{
/* Temp. disabled
if (!*args)
args = "";
if (strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); i++)
{
if (!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
uint32 idname = sObjectMgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
//move item to other slot
bool ChatHandler::HandleItemMoveCommand(char* args)
{
if (!*args)
return false;
uint8 srcslot, dstslot;
char* pParam1 = strtok(args, " ");
if (!pParam1)
return false;
char* pParam2 = strtok(NULL, " ");
if (!pParam2)
return false;
srcslot = (uint8)atoi(pParam1);
dstslot = (uint8)atoi(pParam2);
if (srcslot == dstslot)
return true;
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
return false;
// can be autostore pos
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, false))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
m_session->GetPlayer()->SwapItem(src, dst);
return true;
}
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(char* /*args*/)
{
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->DeMorph();
return true;
}
//morph creature or player
bool ChatHandler::HandleModifyMorphCommand(char* args)
{
if (!*args)
return false;
uint16 display_id = (uint16)atoi(args);
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->SetDisplayId(display_id);
return true;
}
//kick player
bool ChatHandler::HandleKickPlayerCommand(char *args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
if (m_session && target == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
// send before target pointer invalidate
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, GetNameLink(target).c_str());
target->GetSession()->KickPlayer();
return true;
}
//set temporary phase mask for player
bool ChatHandler::HandleModifyPhaseCommand(char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32)atoi(args);
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->SetPhaseMask(phasemask,true);
return true;
}
//show info of player
bool ChatHandler::HandlePInfoCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
uint32 accId = 0;
uint32 money = 0;
uint32 total_player_time = 0;
uint32 level = 0;
uint32 latency = 0;
// get additional information from Player object
if (target)
{
// check online security
if (HasLowerSecurity(target))
return false;
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
level = target->getLevel();
latency = target->GetSession()->GetLatency();
}
// get additional information from DB
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account FROM characters WHERE guid = '%u'", target_guid.GetCounter());
if (!result)
return false;
Field *fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt32();
money = fields[2].GetUInt32();
accId = fields[3].GetUInt32();
delete result;
}
std::string username = GetMangosString(LANG_ERROR);
std::string last_ip = GetMangosString(LANG_ERROR);
AccountTypes security = SEC_PLAYER;
std::string last_login = GetMangosString(LANG_ERROR);
QueryResult* result = LoginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
if (result)
{
Field* fields = result->Fetch();
username = fields[0].GetCppString();
security = (AccountTypes)fields[1].GetUInt32();
if (GetAccessLevel() >= security)
{
last_ip = fields[2].GetCppString();
last_login = fields[3].GetCppString();
}
else
{
last_ip = "-";
last_login = "-";
}
delete result;
}
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), target_guid.GetCounter(), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time,true,true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp);
return true;
}
//show tickets
void ChatHandler::ShowTicket(GMTicket const* ticket)
{
std::string lastupdated = TimeToTimestampStr(ticket->GetLastUpdate());
std::string name;
if (!sObjectMgr.GetPlayerNameByGUID(ticket->GetPlayerGuid(), name))
name = GetMangosString(LANG_UNKNOWN);
std::string nameLink = playerLink(name);
char const* response = ticket->GetResponse();
PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(), lastupdated.c_str(), ticket->GetText());
if (strlen(response))
PSendSysMessage(LANG_COMMAND_TICKETRESPONSE, ticket->GetResponse());
}
//ticket commands
bool ChatHandler::HandleTicketCommand(char* args)
{
char* px = ExtractLiteralArg(&args);
// ticket<end>
if (!px)
{
size_t count = sTicketMgr.GetTicketCount();
if (m_session)
{
bool accept = m_session->GetPlayer()->isAcceptTickets();
PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
}
else
PSendSysMessage(LANG_COMMAND_TICKETCOUNT_CONSOLE, count);
return true;
}
// ticket on
if (strncmp(px, "on", 3) == 0)
{
if (!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(true);
SendSysMessage(LANG_COMMAND_TICKETON);
return true;
}
// ticket off
if (strncmp(px, "off", 4) == 0)
{
if (!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(false);
SendSysMessage(LANG_COMMAND_TICKETOFF);
return true;
}
// ticket respond
if (strncmp(px, "respond", 8) == 0)
{
GMTicket* ticket = NULL;
// ticket respond #num
uint32 num;
if (ExtractUInt32(&args, num))
{
if (num == 0)
return false;
// mgr numbering tickets start from 0
ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
}
else
{
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, NULL, &target_guid, &target_name))
return false;
// ticket respond $char_name
ticket = sTicketMgr.GetGMTicket(target_guid);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
SetSentErrorMessage(true);
return false;
}
}
// no response text?
if (!*args)
return false;
ticket->SetResponseText(args);
if (Player* pl = sObjectMgr.GetPlayer(ticket->GetPlayerGuid()))
pl->GetSession()->SendGMResponse(ticket);
return true;
}
// ticket #num
uint32 num;
if (ExtractUInt32(&px, num))
{
if (num == 0)
return false;
// mgr numbering tickets start from 0
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
ShowTicket(ticket);
return true;
}
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&px, NULL, &target_guid, &target_name))
return false;
// ticket $char_name
GMTicket* ticket = sTicketMgr.GetGMTicket(target_guid);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
SetSentErrorMessage(true);
return false;
}
ShowTicket(ticket);
return true;
}
//dell all tickets
bool ChatHandler::HandleDelTicketCommand(char *args)
{
char* px = ExtractLiteralArg(&args);
if (!px)
return false;
// delticket all
if (strncmp(px, "all", 4) == 0)
{
sTicketMgr.DeleteAll();
SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
return true;
}
uint32 num;
// delticket #num
if (ExtractUInt32(&px, num))
{
if (num ==0)
return false;
// mgr numbering tickets start from 0
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = ticket->GetPlayerGuid();
sTicketMgr.Delete(guid);
//notify player
if (Player* pl = sObjectMgr.GetPlayer(guid))
{
pl->GetSession()->SendGMTicketGetTicket(0x0A);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
}
else
PSendSysMessage(LANG_COMMAND_TICKETDEL);
return true;
}
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&px, &target, &target_guid, &target_name))
return false;
// delticket $char_name
sTicketMgr.Delete(target_guid);
// notify players about ticket deleting
if (target)
target->GetSession()->SendGMTicketGetTicket(0x0A);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
return true;
}
/**
* Add a waypoint to a creature.
*
* The user can either select an npc or provide its GUID.
*
* The user can even select a visual waypoint - then the new waypoint
* is placed *after* the selected one - this makes insertion of new
* waypoints possible.
*
* eg:
* .wp add 12345
* -> adds a waypoint to the npc with the GUID 12345
*
* .wp add
* -> adds a waypoint to the currently selected creature
*
*
* @param args if the user did not provide a GUID, it is NULL
*
* @return true - command did succeed, false - something went wrong
*/
bool ChatHandler::HandleWpAddCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand");
// optional
char* guid_str = NULL;
if (*args)
{
guid_str = strtok(args, " ");
}
uint32 lowguid = 0;
uint32 point = 0;
Creature* target = getSelectedCreature();
// Did player provide a GUID?
if (!guid_str)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - No GUID provided");
// No GUID provided
// -> Player must have selected a creature
if (!target || target->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (target->GetEntry() == VISUAL_WAYPOINT)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) ");
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u",
target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// User selected a visual spawnpoint -> get the NPC
// Select NPC GUID
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
SetSentErrorMessage(true);
return false;
}
}
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
} while (result->NextRow());
delete result;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = target->GetDBTableGUIDLow();
}
}
else
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - GUID provided");
// GUID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
if (target)
{
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
}
lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target || target->IsPet())
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
// lowguid -> GUID of the NPC
// point -> number of the waypoint (if not 0)
DEBUG_LOG("DEBUG: HandleWpAddCommand - danach");
DEBUG_LOG("DEBUG: HandleWpAddCommand - point == 0");
Player* player = m_session->GetPlayer();
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0);
// update movement type
if (target)
{
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
if (target->isAlive()) // dead creature will reset movement generator at respawn
{
target->SetDeathState(JUST_DIED);
target->Respawn();
}
target->SaveToDB();
}
else
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid);
return true;
} // HandleWpAddCommand
/**
* .wp modify emote | spell | text | del | move | add
*
* add -> add a WP after the selected visual waypoint
* User must select a visual waypoint and then issue ".wp modify add"
*
* emote <emoteID>
* User has selected a visual waypoint before.
* <emoteID> is added to this waypoint. Everytime the
* NPC comes to this waypoint, the emote is called.
*
* emote <GUID> <WPNUM> <emoteID>
* User has not selected visual waypoint before.
* For the waypoint <WPNUM> for the NPC with <GUID>
* an emote <emoteID> is added.
* Everytime the NPC comes to this waypoint, the emote is called.
*
*
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
*/
bool ChatHandler::HandleWpModifyCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpModifyCommand");
if (!*args)
return false;
// first arg: add del text emote spell waittime move
char* show_str = strtok(args, " ");
if (!show_str)
{
return false;
}
std::string show = show_str;
// Check
// Remember: "show" must also be the name of a column!
if ((show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2")
&& (show != "textid3") && (show != "textid4") && (show != "textid5")
&& (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
&& (show != "model1") && (show != "model2") && (show != "orientation"))
{
return false;
}
// Next arg is: <GUID> <WPNUM> <ARGUMENT>
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID of the NPC
uint32 lowguid = 0;
uint32 point = 0;
uint32 wpGuid = 0;
Creature* target = getSelectedCreature();
if (target)
{
DEBUG_LOG("DEBUG: HandleWpModifyCommand - User did select an NPC");
// Did the user select a visual spawnpoint?
if (target->GetEntry() != VISUAL_WAYPOINT)
{
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
SetSentErrorMessage(true);
return false;
}
wpGuid = target->GetGUIDLow();
// The visual waypoint
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1",
target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
SetSentErrorMessage(true);
return false;
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - After getting wpGuid");
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
// Cleanup memory
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
}
else
{
// User did provide <GUID> <WPNUM>
char* guid_str = strtok((char*)NULL, " ");
if (!guid_str)
{
SendSysMessage(LANG_WAYPOINT_NOGUID);
return false;
}
lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage("DEBUG: GUID provided: %d", lowguid);
char* point_str = strtok((char*)NULL, " ");
if (!point_str)
{
SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
return false;
}
point = atoi((char*)point_str);
PSendSysMessage("DEBUG: wpNumber provided: %d", point);
// Now we need the GUID of the visual waypoint
// -> "del", "move", "add" command
QueryResult *result = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
wpGuid = fields[0].GetUInt32();
// Free memory
delete result;
}
char* arg_str = NULL;
// Check for argument
if ((show.find("text") == std::string::npos) && (show != "del") && (show != "move") && (show != "add"))
{
// Text is enclosed in "<>", all other arguments not
if (show.find("text") != std::string::npos)
arg_str = strtok((char*)NULL, "<>");
else
arg_str = strtok((char*)NULL, " ");
if (!arg_str)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
return false;
}
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// wpGuid -> GUID of the waypoint creature
// lowguid -> GUID of the NPC
// point -> waypoint number
// Special functions:
// add - move - del -> no args commands
// Add a waypoint after the selected visual
if (show == "add" && target)
{
PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid);
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!npcCreature)
{
PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND);
SetSentErrorMessage(true);
return false;
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add -- npcCreature");
// What to do:
// Add the visual spawnpoint (DB only)
// Adjust the waypoints
// Respawn the owner of the waypoints
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add");
Player* chr = m_session->GetPlayer();
Map *map = chr->GetMap();
if (npcCreature)
{
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
// create the waypoint creature
wpGuid = 0;
Creature* wpCreature = new Creature;
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature;
}
else
{
wpCreature->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
if (!wpCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
delete wpCreature;
}
else
{
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
map->Add(wpCreature);
wpGuid = wpCreature->GetGUIDLow();
}
}
sWaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid);
if (!wpGuid)
return false;
PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1);
return true;
} // add
if (show == "del" && target)
{
PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid);
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
// wpCreature
Creature* wpCreature = NULL;
if (wpGuid != 0)
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
}
// What to do:
// Remove the visual spawnpoint
// Adjust the waypoints
// Respawn the owner of the waypoints
sWaypointMgr.DeleteNode(lowguid, point);
if (npcCreature)
{
// Any waypoints left?
QueryResult *result2 = WorldDatabase.PQuery("SELECT point FROM creature_movement WHERE id = '%u'",lowguid);
if (!result2)
{
npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
}
else
{
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
delete result2;
}
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
npcCreature->SaveToDB();
}
PSendSysMessage(LANG_WAYPOINT_REMOVED);
return true;
} // del
if (show == "move" && target)
{
PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid);
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
{
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
// wpCreature
Creature* wpCreature = NULL;
// What to do:
// Move the visual spawnpoint
// Respawn the owner of the waypoints
if (wpGuid != 0)
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
// re-create
Creature* wpCreature2 = new Creature;
if (!wpCreature2->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
return false;
}
wpCreature2->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
if (!wpCreature2->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY());
delete wpCreature2;
return false;
}
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
map->Add(wpCreature2);
//npcCreature->GetMap()->Add(wpCreature2);
}
sWaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ());
if (npcCreature)
{
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
PSendSysMessage(LANG_WAYPOINT_CHANGED);
}
return true;
} // move
// Create creature - npc that has the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
// set in game textids not supported
if (show == "textid1" || show == "textid2" || show == "textid3" ||
show == "textid4" || show == "textid5")
{
return false;
}
sWaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (npcCreature)
{
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
return true;
}
/**
* .wp show info | on | off
*
* info -> User has selected a visual waypoint before
*
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
* provided the GUID of the NPC and the number of
* the waypoint.
*
* on -> User has selected an NPC; all visual waypoints for this
* NPC are added to the world
*
* on <GUID> -> User did not select an NPC - instead the GUID of the
* NPC is provided. All visual waypoints for this NPC
* are added from the world.
*
* off -> User has selected an NPC; all visual waypoints for this
* NPC are removed from the world.
*
* on <GUID> -> User did not select an NPC - instead the GUID of the
* NPC is provided. All visual waypoints for this NPC
* are removed from the world.
*
*
*/
bool ChatHandler::HandleWpShowCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpShowCommand");
if (!*args)
return false;
// first arg: on, off, first, last
char* show_str = strtok(args, " ");
if (!show_str)
{
return false;
}
// second arg: GUID (optional, if a creature is selected)
char* guid_str = strtok((char*)NULL, " ");
DEBUG_LOG("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
//if (!guid_str) {
// return false;
//}
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID
Creature* target = getSelectedCreature();
// Did player provide a GUID?
if (!guid_str)
{
DEBUG_LOG("DEBUG: HandleWpShowCommand: !guid_str");
// No GUID provided
// -> Player must have selected a creature
if (!target)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
}
else
{
DEBUG_LOG("DEBUG: HandleWpShowCommand: GUID provided");
// GUID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
if (target)
{
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
}
uint32 lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
uint32 lowguid = target->GetDBTableGUIDLow();
std::string show = show_str;
uint32 Maxpoint;
DEBUG_LOG("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str);
// Show info for the selected waypoint
if (show == "info")
{
PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid);
// Check if the user did specify a visual waypoint
if (target->GetEntry() != VISUAL_WAYPOINT)
{
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
SetSentErrorMessage(true);
return false;
}
//PSendSysMessage("wp on, GUID: %u", lowguid);
//pCreature->GetPositionX();
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u",
target->GetGUIDLow());
if (!result)
{
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
result = WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
SetSentErrorMessage(true);
return false;
}
}
do
{
Field *fields = result->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
uint32 point = fields[1].GetUInt32();
int waittime = fields[2].GetUInt32();
uint32 emote = fields[3].GetUInt32();
uint32 spell = fields[4].GetUInt32();
uint32 textid[MAX_WAYPOINT_TEXT];
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
textid[i] = fields[5+i].GetUInt32();
uint32 model1 = fields[10].GetUInt32();
uint32 model2 = fields[11].GetUInt32();
// Get the creature for which we read the waypoint
Creature* wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), wpGuid);
PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1);
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetMangosString(textid[i]) : ""));
} while (result->NextRow());
// Cleanup memory
delete result;
return true;
}
if (show == "on")
{
PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
// Delete all visuals for this NPC
QueryResult *result2 = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid);
if (result2)
{
bool hasError = false;
do
{
Field *fields = result2->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
if (!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
}
else
{
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
} while (result2->NextRow());
delete result2;
if (hasError)
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
}
do
{
Field *fields = result->Fetch();
uint32 point = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
delete result;
return false;
}
wpCreature->Relocate(x, y, z, o);
if (!wpCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
delete wpCreature;
delete result;
return false;
}
wpCreature->SetVisibility(VISIBILITY_OFF);
DEBUG_LOG("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow());
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=%u WHERE id=%u and point=%u", wpCreature->GetGUIDLow(), lowguid, point);
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
map->Add(wpCreature);
//wpCreature->GetMap()->Add(wpCreature);
} while (result->NextRow());
// Cleanup memory
delete result;
return true;
}
if (show == "first")
{
PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->Relocate(x, y, z, o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
// Cleanup memory
delete result;
return true;
}
if (show == "last")
{
PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(point) FROM creature_movement WHERE id = '%u'", lowguid);
if (result)
{
Maxpoint = (*result)[0].GetUInt32();
delete result;
}
else
Maxpoint = 0;
result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'", Maxpoint, lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->Relocate(x, y, z, o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
// Cleanup memory
delete result;
return true;
}
if (show == "off")
{
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id=%u", VISUAL_WAYPOINT);
if (!result)
{
SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
SetSentErrorMessage(true);
return false;
}
bool hasError = false;
do
{
Field *fields = result->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
if (!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
}
else
{
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
}while(result->NextRow());
// set "wpguid" column to "empty" - no visual waypoint spawned
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=0 WHERE wpguid <> 0");
if (hasError)
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
// Cleanup memory
delete result;
return true;
}
PSendSysMessage("DEBUG: wpshow - no valid command found");
return true;
} // HandleWpShowCommand
bool ChatHandler::HandleWpExportCommand(char *args)
{
if (!*args)
return false;
// Next arg is: <GUID> <ARGUMENT>
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID of the NPC
uint32 lowguid = 0;
Creature* target = getSelectedCreature();
char* arg_str = NULL;
if (target)
{
if (target->GetEntry() != VISUAL_WAYPOINT)
lowguid = target->GetGUIDLow();
else
{
QueryResult *result = WorldDatabase.PQuery("SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
return true;
}
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();;
delete result;
}
arg_str = strtok(args, " ");
}
else
{
// user provided <GUID>
char* guid_str = strtok(args, " ");
if (!guid_str)
{
SendSysMessage(LANG_WAYPOINT_NOGUID);
return false;
}
lowguid = atoi((char*)guid_str);
arg_str = strtok((char*)NULL, " ");
}
if (!arg_str)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export");
return false;
}
PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery(
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT);
SetSentErrorMessage(true);
return false;
}
std::ofstream outfile;
outfile.open (arg_str);
do
{
Field *fields = result->Fetch();
outfile << "INSERT INTO creature_movement ";
outfile << "(id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5) VALUES ";
outfile << "( ";
outfile << fields[15].GetUInt32(); // id
outfile << ", ";
outfile << fields[0].GetUInt32(); // point
outfile << ", ";
outfile << fields[1].GetFloat(); // position_x
outfile << ", ";
outfile << fields[2].GetFloat(); // position_y
outfile << ", ";
outfile << fields[3].GetUInt32(); // position_z
outfile << ", ";
outfile << fields[4].GetUInt32(); // orientation
outfile << ", ";
outfile << fields[5].GetUInt32(); // model1
outfile << ", ";
outfile << fields[6].GetUInt32(); // model2
outfile << ", ";
outfile << fields[7].GetUInt16(); // waittime
outfile << ", ";
outfile << fields[8].GetUInt32(); // emote
outfile << ", ";
outfile << fields[9].GetUInt32(); // spell
outfile << ", ";
outfile << fields[10].GetUInt32(); // textid1
outfile << ", ";
outfile << fields[11].GetUInt32(); // textid2
outfile << ", ";
outfile << fields[12].GetUInt32(); // textid3
outfile << ", ";
outfile << fields[13].GetUInt32(); // textid4
outfile << ", ";
outfile << fields[14].GetUInt32(); // textid5
outfile << ");\n ";
} while (result->NextRow());
delete result;
PSendSysMessage(LANG_WAYPOINT_EXPORTED);
outfile.close();
return true;
}
bool ChatHandler::HandleWpImportCommand(char *args)
{
if (!*args)
return false;
char* arg_str = strtok(args, " ");
if (!arg_str)
return false;
std::string line;
std::ifstream infile (arg_str);
if (infile.is_open())
{
while (! infile.eof())
{
getline (infile,line);
//cout << line << endl;
QueryResult *result = WorldDatabase.Query(line.c_str());
delete result;
}
infile.close();
}
PSendSysMessage(LANG_WAYPOINT_IMPORTED);
return true;
}
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
if (target)
{
// check online security
if (HasLowerSecurity(target))
return false;
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target_guid.GetCounter());
}
return true;
}
// customize characters
bool ChatHandler::HandleCharacterCustomizeCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
if (target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target_guid.GetCounter());
}
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
ShowFactionListHelper(factionEntry, loc, &itr->second, target);
}
return true;
}
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(char* args)
{
uint32 anim_id;
if (!ExtractUInt32(&args, anim_id))
return false;
if (!sEmotesStore.LookupEntry(anim_id))
return false;
m_session->GetPlayer()->HandleEmoteState(anim_id);
return true;
}
bool ChatHandler::HandleHonorAddCommand(char* args)
{
if (!*args)
return false;
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
float amount = (float)atof(args);
target->RewardHonor(NULL, 1, amount);
return true;
}
bool ChatHandler::HandleHonorAddKillCommand(char* /*args*/)
{
Unit *target = getSelectedUnit();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
m_session->GetPlayer()->RewardHonor(target, 1);
return true;
}
bool ChatHandler::HandleHonorUpdateCommand(char* /*args*/)
{
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
target->UpdateHonorFields();
return true;
}
bool ChatHandler::HandleLookupEventCommand(char* args)
{
if (!*args)
return false;
std::string namepart = args;
std::wstring wnamepart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namepart,wnamepart))
return false;
wstrToLower(wnamepart);
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
for(uint32 id = 1; id < events.size(); ++id)
{
if (!sGameEventMgr.IsValidEvent(id))
continue;
GameEventData const& eventData = events[id];
std::string descr = eventData.description;
if (descr.empty())
continue;
if (Utf8FitTo(descr, wnamepart))
{
char const* active = sGameEventMgr.IsActiveEvent(id) ? GetMangosString(LANG_ACTIVE) : "";
if (m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);
++counter;
}
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventListCommand(char* args)
{
uint32 counter = 0;
bool all = false;
std::string arg = args;
if (arg == "all")
all = true;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
char const* active = GetMangosString(LANG_ACTIVE);
char const* inactive = GetMangosString(LANG_FACTION_INACTIVE);
char const* state = "";
for (uint32 event_id = 0; event_id < events.size(); ++event_id)
{
if (!sGameEventMgr.IsValidEvent(event_id))
continue;
if (!sGameEventMgr.IsActiveEvent(event_id))
{
if (!all)
continue;
state = inactive;
}
else
state = active;
GameEventData const& eventData = events[event_id];
if (m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, event_id, event_id, eventData.description.c_str(), state);
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, event_id, eventData.description.c_str(), state);
++counter;
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventInfoCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
char const* activeStr = sGameEventMgr.IsActiveEvent(event_id) ? GetMangosString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = sGameEventMgr.NextCheck(event_id);
time_t nextTime = time(NULL)+delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
nextStr.c_str());
return true;
}
bool ChatHandler::HandleEventStartCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if (!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
if (sGameEventMgr.IsActiveEvent(event_id))
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_EVENT_STARTED, event_id, eventData.description.c_str());
sGameEventMgr.StartEvent(event_id,true);
return true;
}
bool ChatHandler::HandleEventStopCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if (!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
if (!sGameEventMgr.IsActiveEvent(event_id))
{
PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_EVENT_STOPPED, event_id, eventData.description.c_str());
sGameEventMgr.StopEvent(event_id,true);
return true;
}
bool ChatHandler::HandleCombatStopCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
// check online security
if (HasLowerSecurity(target))
return false;
target->CombatStop();
target->getHostileRefManager().deleteReferences();
return true;
}
void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
{
uint32 classmask = player->getClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
// wrong skill
if (skillLine->skillId != skill_id)
continue;
// not high rank
if (skillLine->forward_spellid)
continue;
// skip racial skills
if (skillLine->racemask != 0)
continue;
// skip wrong class skills
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
continue;
player->learnSpell(skillLine->spellId, false);
}
}
bool ChatHandler::HandleLearnAllCraftsCommand(char* /*args*/)
{
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
{
HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
}
}
SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
return true;
}
bool ChatHandler::HandleLearnAllRecipesCommand(char* args)
{
// Learns all recipes of specified profession and sets skill to max
// Example: .learn all_recipes enchanting
Player* target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (!*args)
return false;
std::wstring wnamepart;
if (!Utf8toWStr(args, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
std::string name;
SkillLineEntry const *targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
continue;
int loc = GetSessionDbcLocale();
name = skillInfo->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc==GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
targetSkillInfo = skillInfo;
break;
}
}
if (!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, maxLevel, maxLevel);
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
bool ChatHandler::HandleLookupAccountEmailCommand(char* args)
{
char* emailStr = ExtractQuotedOrLiteralArg(&args);
if (!emailStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string email = emailStr;
LoginDatabase.escape_string(email);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
return ShowAccountListHelper(result, &limit);
}
bool ChatHandler::HandleLookupAccountIpCommand(char* args)
{
char* ipStr = ExtractQuotedOrLiteralArg(&args);
if (!ipStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string ip = ipStr;
LoginDatabase.escape_string(ip);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
return ShowAccountListHelper(result,&limit);
}
bool ChatHandler::HandleLookupAccountNameCommand(char* args)
{
char* accountStr = ExtractQuotedOrLiteralArg(&args);
if (!accountStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string account = accountStr;
if (!AccountMgr::normalizeString(account))
return false;
LoginDatabase.escape_string(account);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
return ShowAccountListHelper(result, &limit);
}
bool ChatHandler::ShowAccountListHelper(QueryResult* result, uint32* limit, bool title, bool error)
{
if (!result)
{
if (error)
SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
if (!m_session && title) // not output header for online case
{
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
}
///- Circle through accounts
do
{
// check limit
if (limit)
{
if (*limit == 0)
break;
--*limit;
}
Field *fields = result->Fetch();
uint32 account = fields[0].GetUInt32();
WorldSession* session = sWorld.FindSession(account);
Player* player = session ? session->GetPlayer() : NULL;
char const* char_name = player ? player->GetName() : " - ";
if (m_session)
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CHAT,
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
else
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CONSOLE,
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
}while(result->NextRow());
delete result;
if (!m_session) // not output header for online case
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
bool ChatHandler::HandleLookupPlayerIpCommand(char* args)
{
char* ipStr = ExtractQuotedOrLiteralArg(&args);
if (!ipStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string ip = ipStr;
LoginDatabase.escape_string(ip);
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::HandleLookupPlayerAccountCommand(char* args)
{
char* accountStr = ExtractQuotedOrLiteralArg(&args);
if (!accountStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string account = accountStr;
if (!AccountMgr::normalizeString(account))
return false;
LoginDatabase.escape_string(account);
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::HandleLookupPlayerEmailCommand(char* args)
{
char* emailStr = ExtractQuotedOrLiteralArg(&args);
if (!emailStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string email = emailStr;
LoginDatabase.escape_string(email);
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, uint32* limit)
{
if (!result)
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
uint32 limit_original = limit ? *limit : 100;
uint32 limit_local = limit_original;
if (!limit)
limit = &limit_local;
do
{
if (limit && *limit == 0)
break;
Field* fields = result->Fetch();
uint32 acc_id = fields[0].GetUInt32();
std::string acc_name = fields[1].GetCppString();
///- Get the characters for account id
QueryResult *chars = CharacterDatabase.PQuery("SELECT guid, name, race, class, level FROM characters WHERE account = %u", acc_id);
if (chars)
{
if (chars->GetRowCount())
{
PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
ShowPlayerListHelper(chars,limit,true,false);
}
else
delete chars;
}
} while(result->NextRow());
delete result;
if (*limit == limit_original) // empty accounts only
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
return true;
}
/// Triggering corpses expire check in world
bool ChatHandler::HandleServerCorpsesCommand(char* /*args*/)
{
sObjectAccessor.RemoveOldCorpses();
return true;
}
bool ChatHandler::HandleRepairitemsCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
// check online security
if (HasLowerSecurity(target))
return false;
// Repair items
target->DurabilityRepairAll(false, 0, false);
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleWaterwalkCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Player *player = getSelectedPlayer();
if (!player)
{
PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player))
return false;
if (value)
player->SetMovement(MOVE_WATER_WALK); // ON
else
player->SetMovement(MOVE_LAND_WALK); // OFF
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
if (needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleLookupTitleCommand(char* args)
{
if (!*args)
return false;
// can be NULL in console call
Player* target = getSelectedPlayer();
// title name have single string arg for player name
char const* targetName = target ? target->GetName() : "NAME";
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo)
{
int loc = GetSessionDbcLocale();
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = titleInfo->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
char const* knownStr = target && target->HasTitle(titleInfo) ? GetMangosString(LANG_KNOWN) : "";
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE)==titleInfo->bit_index
? GetMangosString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr,80,name.c_str(),targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
else
PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,titleNameStr,localeNames[loc],knownStr,activeStr);
++counter;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
return true;
}
bool ChatHandler::HandleTitlesAddCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
std::string tNameLink = GetNameLink(target);
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
target->SetTitle(titleInfo);
PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
return true;
}
bool ChatHandler::HandleTitlesRemoveCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
target->SetTitle(titleInfo,true);
std::string tNameLink = GetNameLink(target);
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str());
}
return true;
}
//Edit Player KnownTitles
bool ChatHandler::HandleTitlesSetMaskCommand(char* args)
{
if (!*args)
return false;
uint64 titles = 0;
sscanf(args, UI64FMTD, &titles);
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
uint64 titles2 = titles;
for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
titles &= ~titles2; // remove nonexistent titles
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
SendSysMessage(LANG_DONE);
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
PSendSysMessage(LANG_CURRENT_TITLE_RESET, GetNameLink(target).c_str());
}
return true;
}
bool ChatHandler::HandleCharacterTitlesCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
char const* targetName = target->GetName();
char const* knownStr = GetMangosString(LANG_KNOWN);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? GetMangosString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr,80,name.c_str(),targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
}
bool ChatHandler::HandleTitlesCurrentCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
std::string tNameLink = GetNameLink(target);
target->SetTitle(titleInfo); // to be sure that title now known
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,titleInfo->bit_index);
PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[GetSessionDbcLocale()], tNameLink.c_str());
return true;
}