server/src/game/GridMap.h
XTZGZoReX 28c3de5093 [9995] Move GridMap class (and related structs/enums) to separate cpp/h.
Also rename some structs/enums and fix some code style.
2010-05-28 13:34:14 +02:00

183 lines
4.6 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRIDMAP_H
#define MANGOS_GRIDMAP_H
#include "Platform/Define.h"
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Object.h"
#include "SharedDefines.h"
#include <bitset>
#include <list>
class Creature;
class Unit;
class WorldPacket;
class InstanceData;
class Group;
class InstanceSave;
struct ScriptInfo;
struct ScriptAction;
class BattleGround;
struct GridMapFileHeader
{
uint32 mapMagic;
uint32 versionMagic;
uint32 buildMagic;
uint32 areaMapOffset;
uint32 areaMapSize;
uint32 heightMapOffset;
uint32 heightMapSize;
uint32 liquidMapOffset;
uint32 liquidMapSize;
};
#define MAP_AREA_NO_AREA 0x0001
struct GridMapAreaHeader
{
uint32 fourcc;
uint16 flags;
uint16 gridArea;
};
#define MAP_HEIGHT_NO_HEIGHT 0x0001
#define MAP_HEIGHT_AS_INT16 0x0002
#define MAP_HEIGHT_AS_INT8 0x0004
struct GridMapHeightHeader
{
uint32 fourcc;
uint32 flags;
float gridHeight;
float gridMaxHeight;
};
#define MAP_LIQUID_NO_TYPE 0x0001
#define MAP_LIQUID_NO_HEIGHT 0x0002
struct GridMapLiquidHeader
{
uint32 fourcc;
uint16 flags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
uint8 width;
uint8 height;
float liquidLevel;
};
enum GridMapLiquidStatus
{
LIQUID_MAP_NO_WATER = 0x00000000,
LIQUID_MAP_ABOVE_WATER = 0x00000001,
LIQUID_MAP_WATER_WALK = 0x00000002,
LIQUID_MAP_IN_WATER = 0x00000004,
LIQUID_MAP_UNDER_WATER = 0x00000008
};
#define MAP_LIQUID_TYPE_NO_WATER 0x00
#define MAP_LIQUID_TYPE_WATER 0x01
#define MAP_LIQUID_TYPE_OCEAN 0x02
#define MAP_LIQUID_TYPE_MAGMA 0x04
#define MAP_LIQUID_TYPE_SLIME 0x08
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
struct GridMapLiquidData
{
uint32 type;
float level;
float depth_level;
};
class GridMap
{
private:
uint32 m_flags;
// Area data
uint16 m_gridArea;
uint16 *m_area_map;
// Height level data
float m_gridHeight;
float m_gridIntHeightMultiplier;
union
{
float *m_V9;
uint16 *m_uint16_V9;
uint8 *m_uint8_V9;
};
union
{
float *m_V8;
uint16 *m_uint16_V8;
uint8 *m_uint8_V8;
};
// Liquid data
uint16 m_liquidType;
uint8 m_liquid_offX;
uint8 m_liquid_offY;
uint8 m_liquid_width;
uint8 m_liquid_height;
float m_liquidLevel;
uint8 *m_liquid_type;
float *m_liquid_map;
bool loadAreaData(FILE *in, uint32 offset, uint32 size);
bool loadHeightData(FILE *in, uint32 offset, uint32 size);
bool loadGridMapLiquidData(FILE *in, uint32 offset, uint32 size);
// Get height functions and pointers
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
pGetHeightPtr m_gridGetHeight;
float getHeightFromFloat(float x, float y) const;
float getHeightFromUint16(float x, float y) const;
float getHeightFromUint8(float x, float y) const;
float getHeightFromFlat(float x, float y) const;
public:
GridMap();
~GridMap();
bool loadData(char *filaname);
void unloadData();
static bool ExistMap(uint32 mapid, int gx, int gy);
static bool ExistVMap(uint32 mapid, int gx, int gy);
uint16 getArea(float x, float y);
float getHeight(float x, float y) { return (this->*m_gridGetHeight)(x, y); }
float getLiquidLevel(float x, float y);
uint8 getTerrainType(float x, float y);
GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data = 0);
};
#endif