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142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_OBJECTACCESSOR_H
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#define MANGOS_OBJECTACCESSOR_H
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#include "Common.h"
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#include <ace/Thread_Mutex.h>
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#include <ace/RW_Thread_Mutex.h>
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#include "Utilities/UnorderedMapSet.h"
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#include "Policies/ThreadingModel.h"
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#include "UpdateData.h"
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#include "GridDefines.h"
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#include "Object.h"
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#include "Player.h"
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#include "Corpse.h"
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#include <set>
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#include <list>
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class Unit;
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class WorldObject;
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class Map;
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template <class T>
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class HashMapHolder
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{
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public:
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typedef UNORDERED_MAP<ObjectGuid, T*> MapType;
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typedef ACE_RW_Thread_Mutex LockType;
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typedef ACE_Read_Guard<LockType> ReadGuard;
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typedef ACE_Write_Guard<LockType> WriteGuard;
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static void Insert(T* o)
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{
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WriteGuard guard(i_lock);
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m_objectMap[o->GetObjectGuid()] = o;
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}
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static void Remove(T* o)
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{
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WriteGuard guard(i_lock);
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m_objectMap.erase(o->GetObjectGuid());
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}
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static T* Find(ObjectGuid guid)
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{
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ReadGuard guard(i_lock);
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typename MapType::iterator itr = m_objectMap.find(guid);
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return (itr != m_objectMap.end()) ? itr->second : NULL;
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}
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static MapType& GetContainer() { return m_objectMap; }
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static LockType& GetLock() { return i_lock; }
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private:
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//Non instanceable only static
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HashMapHolder() {}
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static LockType i_lock;
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static MapType m_objectMap;
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};
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class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
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{
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friend class MaNGOS::OperatorNew<ObjectAccessor>;
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor &);
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ObjectAccessor& operator=(const ObjectAccessor &);
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public:
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typedef UNORDERED_MAP<ObjectGuid, Corpse*> Player2CorpsesMapType;
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// Search player at any map in world and other objects at same map with `obj`
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// Note: recommended use Map::GetUnit version if player also expected at same map only
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static Unit* GetUnit(WorldObject const& obj, ObjectGuid guid);
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// Player access
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static Player* FindPlayer(ObjectGuid guid); // if need player at specific map better use Map::GetPlayer
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static Player* FindPlayerByName(const char *name);
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static void KickPlayer(ObjectGuid guid);
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HashMapHolder<Player>::MapType& GetPlayers()
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{
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return HashMapHolder<Player>::GetContainer();
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}
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void SaveAllPlayers();
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// Corpse access
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Corpse* GetCorpseForPlayerGUID(ObjectGuid guid);
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static Corpse* GetCorpseInMap(ObjectGuid guid, uint32 mapid);
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void RemoveCorpse(Corpse *corpse);
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void AddCorpse(Corpse* corpse);
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void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
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Corpse* ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia = false);
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void RemoveOldCorpses();
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// For call from Player/Corpse AddToWorld/RemoveFromWorld only
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void AddObject(Corpse *object) { HashMapHolder<Corpse>::Insert(object); }
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void AddObject(Player *object) { HashMapHolder<Player>::Insert(object); }
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void RemoveObject(Corpse *object) { HashMapHolder<Corpse>::Remove(object); }
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void RemoveObject(Player *object) { HashMapHolder<Player>::Remove(object); }
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private:
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Player2CorpsesMapType i_player2corpse;
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typedef ACE_Thread_Mutex LockType;
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typedef MaNGOS::GeneralLock<LockType > Guard;
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LockType i_playerGuard;
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LockType i_corpseGuard;
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};
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#define sObjectAccessor ObjectAccessor::Instance()
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#endif
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