server/src/game
freghar f04ec2b98b [7272] Trailing whitespace cleaning
The "please use git diff --check before commit" thing.

Signed-off-by: freghar <compmancz@gmail.com>
2009-02-12 15:14:40 +01:00
..
AccountMgr.cpp [7037] Avoid unneeded #ifdef 2009-01-06 13:19:40 +03:00
AccountMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AchievementMgr.cpp [7240] Fix logfile spam from AchievementMgr. 2009-02-07 14:50:01 +01:00
AchievementMgr.h [7235] New command: .reset achievements 2009-02-07 00:00:23 +03:00
AddonHandler.cpp Merge branch 'master' into 308 2009-01-13 20:08:41 +03:00
AddonHandler.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AggressorAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AggressorAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
ArenaTeam.h [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
ArenaTeamHandler.cpp [7062] Fixed arena team inviting. 2009-01-10 03:12:59 +01:00
AuctionHouseHandler.cpp [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact). 2009-02-12 04:52:02 +03:00
AuctionHouseMgr.cpp [7267] Drop auctionhouse.location. 2009-02-12 04:54:15 +03:00
AuctionHouseMgr.h [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact). 2009-02-12 04:52:02 +03:00
Bag.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Bag.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
BattleGround.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
BattleGround.h [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
BattleGroundAA.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundAA.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundAB.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundAB.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundAV.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundAV.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundBE.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundBE.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundDS.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundDS.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundEY.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundEY.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundHandler.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
BattleGroundMgr.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
BattleGroundMgr.h [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
BattleGroundNA.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundNA.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundRL.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundRL.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundRV.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundRV.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundSA.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundSA.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
BattleGroundWS.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
BattleGroundWS.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp Switch to support client 3.0.8a (build 3506) 2009-01-30 02:10:23 +03:00
Cell.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
CellImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ChannelHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ChannelMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CharacterHandler.cpp [7255] Allows saving characters in Battle Grounds. 2009-02-09 16:15:29 +03:00
Chat.cpp add .debug bg to allow starting a battleground with just one player 2009-02-08 11:27:31 +03:00
Chat.h add .debug bg to allow starting a battleground with just one player 2009-02-08 11:27:31 +03:00
ChatHandler.cpp [7046] Do more security level checks in commands using HasLowerSecurity. Make use .account set addon safe for players. 2009-01-07 18:23:56 +03:00
CombatHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ConfusedMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
Corpse.h [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
Creature.cpp typo IsCanIneract -> IsCanInteract 2009-02-08 11:27:33 +03:00
Creature.h typo IsCanIneract -> IsCanInteract 2009-02-08 11:27:33 +03:00
CreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAIImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAIRegistry.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
debugcmds.cpp add .debug bg to allow starting a battleground with just one player 2009-02-08 11:27:31 +03:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolderImp.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DuelHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DynamicObject.cpp [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
DynamicObject.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FleeingMovementGenerator.cpp [7260] Fixed access to uninitilized fields in FleeingMovementGenerator and Creature::IsOutOfThreatArea. 2009-02-10 06:22:52 +03:00
FleeingMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7095] Experience basic gain coefficient for expansion 2 zones. 2009-01-17 17:22:31 +03:00
GameEvent.cpp [7151] Startup log cleanup and beautification. 2009-01-23 04:29:35 +03:00
GameEvent.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GameObject.cpp Fixes and cleanups in loot code. 2009-02-07 10:34:02 +03:00
GameObject.h Fixes and cleanups in loot code. 2009-02-07 10:34:02 +03:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp [7268] Fix show 0-level quests in gossip quest list. 2009-02-12 06:00:10 +03:00
GossipDef.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GridDefines.h [7120] Revert "Reduced number of cells (doubled max visibility distance)." 2009-01-20 01:33:59 +02:00
GridNotifiers.cpp Phase system development continue. 2009-01-31 06:06:01 +03:00
GridNotifiers.h Phase system development continue. 2009-01-31 06:06:01 +03:00
GridNotifiersImpl.h Phase system development continue. 2009-01-31 06:06:01 +03:00
GridStates.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
Group.h [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
GroupHandler.cpp [7129] Changed uint64 results to const uint64& on some methods. 2009-01-21 02:10:03 +01:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Guild.cpp [7146] Trailing whitespace code cleanup 2009-01-22 18:10:16 +01:00
Guild.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuildHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HomeMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceSaveMgr.cpp [7248] Check battlemaster_entry data at loading. Code cleanups. 2009-02-08 04:22:46 +03:00
InstanceSaveMgr.h Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
Item.cpp [7227] Implement prismatic sockets. Related code cleanups. 2009-02-04 02:09:46 +03:00
Item.h [7227] Implement prismatic sockets. Related code cleanups. 2009-02-04 02:09:46 +03:00
ItemEnchantmentMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [7272] Trailing whitespace cleaning 2009-02-12 15:14:40 +01:00
ItemPrototype.h [7265] Move feral bonus get to struct ItemPrototype 2009-02-11 02:04:20 +03:00
Language.h [7252] Move all world global broadcast string (all arena/bg related) to mangos_string. 2009-02-08 13:06:25 +03:00
Level0.cpp [7221] Add output player names as sift-links in more chat commands. 2009-02-02 23:14:05 +03:00
Level1.cpp [7254] Cleanups and batter checking in homebind/bgEntryPoint code. 2009-02-09 15:50:40 +03:00
Level2.cpp [7221] Add output player names as sift-links in more chat commands. 2009-02-02 23:14:05 +03:00
Level3.cpp [7262] Check security level of target for .die command for case when this command have lesser security level from default setting. 2009-02-10 12:12:13 +03:00
LFGHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
LootHandler.cpp [7065] Fix herbs consum at milling. 2009-01-10 21:45:58 +03:00
LootMgr.cpp [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. 2009-02-07 10:34:11 +03:00
LootMgr.h [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. 2009-02-07 10:34:11 +03:00
Mail.cpp [7232] Use constant name that hide client dependent value. 2009-02-06 02:00:59 +03:00
Mail.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Makefile.am Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
Map.cpp [7254] Cleanups and batter checking in homebind/bgEntryPoint code. 2009-02-09 15:50:40 +03:00
Map.h [7141] Implement heroic raid instance mode support. 2009-01-22 03:27:59 +03:00
MapInstanced.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapInstanced.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapManager.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
MapManager.h [7254] Cleanups and batter checking in homebind/bgEntryPoint code. 2009-02-09 15:50:40 +03:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp Cleanup code for UNIT_FIELD_BYTES_1 parts. 2009-01-31 05:55:10 +03:00
MotionMaster.cpp [7247] Fixed memory and data lost at dalayed expire/clear of movement generators. 2009-02-07 23:38:31 +03:00
MotionMaster.h [7237] Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. 2009-02-07 03:29:06 +01:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp Fixed arena matches for same faction (players were all in one group - and they couldn't attack each other) 2009-02-12 10:48:07 +01:00
NPCHandler.cpp [7248] Check battlemaster_entry data at loading. Code cleanups. 2009-02-08 04:22:46 +03:00
NPCHandler.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Object.cpp Fixed client crash 2009-02-02 12:56:13 +03:00
Object.h [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
ObjectAccessor.cpp [7224] Drop unused code. 2009-02-03 00:42:06 +03:00
ObjectAccessor.h [7159] Allow GO cast as need (use go coordinates for target select in some cases) 2009-01-24 03:44:45 +03:00
ObjectDefines.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectGridLoader.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
ObjectMgr.h Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp Merge branch 'master' into 308 2009-01-13 20:08:41 +03:00
Opcodes.h Merge branch 'master' into 308 2009-01-13 20:08:41 +03:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Pet.cpp [7259] Prevent memory lost at pet spell reset. 2009-02-10 06:15:05 +03:00
Pet.h [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
PetAI.cpp [7128] Cleanup in PetHandler.cpp and little PetAI.cpp 2009-01-21 01:31:42 +01:00
PetAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
PetHandler.cpp Small vehicle related code cleanup. 2009-01-24 01:45:57 +03:00
PetitionsHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Player.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
Player.h [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
PlayerDump.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
PlayerDump.h Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
PointMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
PointMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
QueryHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
QuestDef.cpp [7256] Fixed (lot better at least) quest XP calculation from money rewarded value at max level. 2009-02-10 03:40:44 +03:00
QuestDef.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
QuestHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
RandomMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ScriptCalls.cpp [7151] Startup log cleanup and beautification. 2009-01-23 04:29:35 +03:00
ScriptCalls.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SharedDefines.h [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
SkillDiscovery.cpp [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp Not store dependent spells in character_spell 2009-01-24 12:03:43 +03:00
SocialMgr.cpp [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [7272] Trailing whitespace cleaning 2009-02-12 15:14:40 +01:00
Spell.h Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0 2009-02-06 06:00:01 +03:00
SpellAuraDefines.h Rename some auras 2009-01-28 02:13:09 +03:00
SpellAuras.cpp [7272] Trailing whitespace cleaning 2009-02-12 15:14:40 +01:00
SpellAuras.h [7195] Implement SPELL_AURA_PHASE (261) and basics of phases system work (for player/creatures/pets only) 2009-01-27 19:17:52 +03:00
SpellEffects.cpp [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing. 2009-02-08 11:05:11 +03:00
SpellHandler.cpp [7165] More strict checking for client casted spells. 2009-01-25 00:13:33 +03:00
SpellMgr.cpp [7253] Check battleground status in GetSpellAllowedInLocationError for some spells for aura remove and spell casting cases. 2009-02-09 15:42:22 +03:00
SpellMgr.h Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
StatSystem.cpp [7264] Use AP fields as signed integer 2009-02-11 00:09:31 +03:00
TargetedMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [7135] Implement support for single taxi master with different path for teams. 2009-01-21 19:46:47 +03:00
TemporarySummon.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TemporarySummon.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ThreatManager.cpp [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage 2009-01-04 23:20:21 +03:00
ThreatManager.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Totem.cpp [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp Phase system development continue. 2009-01-31 06:06:01 +03:00
TotemAI.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TradeHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Transports.cpp [7207] Phase system development continue for DB/in_game objects 2009-01-31 06:11:50 +03:00
Transports.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Traveller.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Unit.cpp [7264] Use AP fields as signed integer 2009-02-11 00:09:31 +03:00
Unit.h Add some function for find/remove aura and use it in some cases 2009-02-01 00:23:33 +03:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateFields.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateMask.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Vehicle.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WaypointManager.cpp [7151] Startup log cleanup and beautification. 2009-01-23 04:29:35 +03:00
WaypointManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WaypointMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WaypointMovementGenerator.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Weather.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact). 2009-02-12 04:52:02 +03:00
World.h [7174] Implement new option GM.Visible for set original GM visibility state at login. 2009-01-26 22:30:46 +03:00
WorldLog.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WorldLog.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
WorldSession.cpp [7269] Use enum type for battleground queue type ids, and related cleanups. 2009-02-12 09:00:28 +03:00
WorldSession.h More auction related code refactoring, 2009-02-12 04:50:30 +03:00
WorldSocket.cpp [7189] Prevent use wrong security levels (>= SEC_CONSOLE) 2009-01-26 22:31:05 +03:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00