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702 lines
27 KiB
C++
702 lines
27 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "ArenaTeam.h"
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#include "World.h"
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ArenaTeam::ArenaTeam()
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{
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m_TeamId = 0;
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m_Type = 0;
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m_Name = "";
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m_CaptainGuid = 0;
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m_BackgroundColor = 0; // background
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m_EmblemStyle = 0; // icon
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m_EmblemColor = 0; // icon color
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m_BorderStyle = 0; // border
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m_BorderColor = 0; // border color
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m_stats.games_week = 0;
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m_stats.games_season = 0;
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m_stats.rank = 0;
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if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
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m_stats.rating = 0;
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else
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m_stats.rating = 1500;
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m_stats.wins_week = 0;
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m_stats.wins_season = 0;
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}
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ArenaTeam::~ArenaTeam()
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{
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}
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if(!objmgr.GetPlayer(captainGuid)) // player not exist
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return false;
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if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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return false;
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sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
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m_CaptainGuid = captainGuid;
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m_Name = ArenaTeamName;
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m_Type = type;
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m_TeamId = objmgr.GenerateArenaTeamId();
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
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"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
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m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
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CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
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CharacterDatabase.CommitTransaction();
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AddMember(m_CaptainGuid);
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return true;
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}
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bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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{
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std::string plName;
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uint8 plClass;
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// arena team is full (can't have more than type * 2 players!)
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if(GetMembersSize() >= GetType() * 2)
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return false;
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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if(pl)
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{
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if(pl->GetArenaTeamId(GetSlot()))
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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}
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plClass = pl->getClass();
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plName = pl->GetName();
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}
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else
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{
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// 0 1
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QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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return false;
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plName = (*result)[0].GetCppString();
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plClass = (*result)[1].GetUInt8();
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delete result;
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// check if player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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}
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
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Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
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ArenaTeamMember newmember;
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newmember.name = plName;
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newmember.guid = PlayerGuid;
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newmember.Class = plClass;
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newmember.games_season = 0;
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newmember.games_week = 0;
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newmember.wins_season = 0;
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newmember.wins_week = 0;
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if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
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{
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if (m_stats.rating < 1000)
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newmember.personal_rating = m_stats.rating;
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else
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newmember.personal_rating = 1000;
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}
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else
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{
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newmember.personal_rating = 1500;
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}
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m_members.push_back(newmember);
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
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if(pl)
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{
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pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
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pl->SetArenaTeamIdInvited(0);
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating );
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// hide promote/remove buttons
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if(m_CaptainGuid != PlayerGuid)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
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}
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return true;
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}
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bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
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{
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if(!arenaTeamDataResult)
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return false;
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Field *fields = arenaTeamDataResult->Fetch();
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m_TeamId = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_Type = fields[3].GetUInt32();
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m_BackgroundColor = fields[4].GetUInt32();
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m_EmblemStyle = fields[5].GetUInt32();
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m_EmblemColor = fields[6].GetUInt32();
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m_BorderStyle = fields[7].GetUInt32();
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m_BorderColor = fields[8].GetUInt32();
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//load team stats
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m_stats.rating = fields[9].GetUInt32();
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m_stats.games_week = fields[10].GetUInt32();
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m_stats.wins_week = fields[11].GetUInt32();
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m_stats.games_season = fields[12].GetUInt32();
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m_stats.wins_season = fields[13].GetUInt32();
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m_stats.rank = fields[14].GetUInt32();
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return true;
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}
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bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
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{
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if(!arenaTeamMembersResult)
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return false;
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bool captainPresentInTeam = false;
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do
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{
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Field *fields = arenaTeamMembersResult->Fetch();
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//prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
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if (!fields)
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break;
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uint32 arenaTeamId = fields[0].GetUInt32();
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if (arenaTeamId < m_TeamId)
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{
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//there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
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sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
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continue;
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}
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if (arenaTeamId > m_TeamId)
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//we loaded all members for this arena_team already, break cycle
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break;
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ArenaTeamMember newmember;
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newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
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newmember.games_week = fields[2].GetUInt32();
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newmember.wins_week = fields[3].GetUInt32();
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newmember.games_season = fields[4].GetUInt32();
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newmember.wins_season = fields[5].GetUInt32();
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newmember.personal_rating = fields[6].GetUInt32();
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newmember.name = fields[7].GetCppString();
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newmember.Class = fields[8].GetUInt8();
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//check if member exists in characters table
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if (newmember.name.empty())
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{
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sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
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this->DelMember(newmember.guid);
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continue;
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}
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if (newmember.guid == GetCaptain())
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captainPresentInTeam = true;
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m_members.push_back(newmember);
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}while (arenaTeamMembersResult->NextRow());
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if(Empty() || !captainPresentInTeam)
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{
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// arena team is empty or captain is not in team, delete from db
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sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
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return false;
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}
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return true;
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}
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void ArenaTeam::SetCaptain(const uint64& guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
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// set new captain
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m_CaptainGuid = guid;
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// update database
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
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// enable remove/promote buttons
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Player *newcaptain = objmgr.GetPlayer(guid);
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if(newcaptain)
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 0);
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}
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void ArenaTeam::DelMember(uint64 guid)
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{
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (itr->guid == guid)
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{
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m_members.erase(itr);
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break;
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}
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}
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if(Player *player = objmgr.GetPlayer(guid))
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{
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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// delete all info regarding this team
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for(int i = 0; i < ARENA_TEAM_END; ++i)
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player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + i, 0);
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}
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
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}
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void ArenaTeam::Disband(WorldSession *session)
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{
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// event
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if (session)
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{
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WorldPacket data;
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session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
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BroadcastPacket(&data);
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}
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while (!m_members.empty())
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{
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// Removing from members is done in DelMember.
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DelMember(m_members.front().guid);
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}
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(m_TeamId);
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}
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void ArenaTeam::Roster(WorldSession *session)
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{
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Player *pl = NULL;
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uint8 unk308 = 0;
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WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
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data << uint32(GetId()); // team id
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data << uint8(unk308); // 308 unknown value but affect packet structure
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data << uint32(GetMembersSize()); // members count
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data << uint32(GetType()); // arena team type?
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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data << uint64(itr->guid); // guid
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data << uint8((pl ? 1 : 0)); // online flag
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data << itr->name; // member name
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data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->games_week); // played this week
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data << uint32(itr->wins_week); // wins this week
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data << uint32(itr->games_season); // played this season
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data << uint32(itr->wins_season); // wins this season
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data << uint32(itr->personal_rating); // personal rating
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if(unk308)
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{
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data << float(0.0); // 308 unk
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data << float(0.0); // 308 unk
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}
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}
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
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}
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void ArenaTeam::Query(WorldSession *session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
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data << uint32(GetId()); // team id
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data << GetName(); // team name
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data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
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data << uint32(m_BackgroundColor); // background color
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data << uint32(m_EmblemStyle); // emblem style
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data << uint32(m_EmblemColor); // emblem color
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data << uint32(m_BorderStyle); // border style
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data << uint32(m_BorderColor); // border color
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
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}
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void ArenaTeam::Stats(WorldSession *session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
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data << uint32(GetId()); // team id
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data << uint32(m_stats.rating); // rating
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data << uint32(m_stats.games_week); // games this week
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data << uint32(m_stats.wins_week); // wins this week
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data << uint32(m_stats.games_season); // played this season
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data << uint32(m_stats.wins_season); // wins this season
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data << uint32(m_stats.rank); // rank
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session->SendPacket(&data);
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}
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void ArenaTeam::NotifyStatsChanged()
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{
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// this is called after a rated match ended
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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if(plr)
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Stats(plr->GetSession());
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}
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}
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void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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{
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ArenaTeamMember* member = GetMember(guid);
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if(!member)
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return;
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WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
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data << uint64(guid); // player guid
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data << uint8(GetSlot()); // slot (0...2)
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data << uint32(GetId()); // arena team id
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data << uint32(m_stats.rating); // rating
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data << uint32(m_stats.games_season); // season played
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data << uint32(m_stats.wins_season); // season wins
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data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
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data << uint32(member->personal_rating); // personal rating
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session->SendPacket(&data);
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}
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void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
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{
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m_BackgroundColor = backgroundColor;
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m_EmblemStyle = emblemStyle;
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m_EmblemColor = emblemColor;
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m_BorderStyle = borderStyle;
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m_BorderColor = borderColor;
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CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_TeamId);
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}
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void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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{
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switch(stat_type)
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{
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case STAT_TYPE_RATING:
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m_stats.rating = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_GAMES_WEEK:
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m_stats.games_week = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS_WEEK:
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m_stats.wins_week = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_GAMES_SEASON:
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m_stats.games_season = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS_SEASON:
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m_stats.wins_season = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_RANK:
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m_stats.rank = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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default:
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sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ArenaTeam::BroadcastPacket(WorldPacket *packet)
|
|
{
|
|
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
Player *player = objmgr.GetPlayer(itr->guid);
|
|
if(player)
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
uint8 ArenaTeam::GetSlotByType( uint32 type )
|
|
{
|
|
switch(type)
|
|
{
|
|
case ARENA_TEAM_2v2: return 0;
|
|
case ARENA_TEAM_3v3: return 1;
|
|
case ARENA_TEAM_5v5: return 2;
|
|
default:
|
|
break;
|
|
}
|
|
sLog.outError("FATAL: Unknown arena team type %u for some arena team", type);
|
|
return 0xFF;
|
|
}
|
|
|
|
bool ArenaTeam::HaveMember( const uint64& guid ) const
|
|
{
|
|
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if(itr->guid == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 ArenaTeam::GetPoints(uint32 MemberRating)
|
|
{
|
|
// returns how many points would be awarded with this team type with this rating
|
|
float points;
|
|
|
|
uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
|
|
|
|
if(rating<=1500)
|
|
points = (float)rating * 0.22f + 14.0f;
|
|
else
|
|
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
|
|
|
|
// type penalties for <5v5 teams
|
|
if(m_Type == ARENA_TEAM_2v2)
|
|
points *= 0.76f;
|
|
else if(m_Type == ARENA_TEAM_3v3)
|
|
points *= 0.88f;
|
|
|
|
return (uint32) points;
|
|
}
|
|
|
|
float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
|
|
{
|
|
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
|
|
// ELO system
|
|
|
|
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
|
|
if (enemy_rating < 1300)
|
|
enemy_rating = 1300;
|
|
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));
|
|
}
|
|
|
|
void ArenaTeam::FinishGame(int32 mod)
|
|
{
|
|
if (int32(m_stats.rating) + mod < 0)
|
|
m_stats.rating = 0;
|
|
else
|
|
m_stats.rating += mod;
|
|
|
|
m_stats.games_week += 1;
|
|
m_stats.games_season += 1;
|
|
// update team's rank
|
|
m_stats.rank = 1;
|
|
ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
|
|
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
|
|
{
|
|
if (i->second->GetType() == this->m_Type && i->second->GetStats().rating > m_stats.rating)
|
|
++m_stats.rank;
|
|
}
|
|
}
|
|
|
|
int32 ArenaTeam::WonAgainst(uint32 againstRating)
|
|
{
|
|
// called when the team has won
|
|
// 'chance' calculation - to beat the opponent
|
|
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
|
// calculate the rating modification (ELO system with k=32)
|
|
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
|
// modify the team stats accordingly
|
|
FinishGame(mod);
|
|
m_stats.wins_week += 1;
|
|
m_stats.wins_season += 1;
|
|
|
|
// return the rating change, used to display it on the results screen
|
|
return mod;
|
|
}
|
|
|
|
int32 ArenaTeam::LostAgainst(uint32 againstRating)
|
|
{
|
|
// called when the team has lost
|
|
//'chance' calculation - to loose to the opponent
|
|
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
|
// calculate the rating modification (ELO system with k=32)
|
|
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
|
// modify the team stats accordingly
|
|
FinishGame(mod);
|
|
|
|
// return the rating change, used to display it on the results screen
|
|
return mod;
|
|
}
|
|
|
|
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
|
|
{
|
|
// called for each participant of a match after losing
|
|
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
if(itr->guid == plr->GetGUID())
|
|
{
|
|
// update personal rating
|
|
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
|
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
|
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
|
// update personal played stats
|
|
itr->games_week += 1;
|
|
itr->games_season += 1;
|
|
// update the unit fields
|
|
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK, itr->games_week);
|
|
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON, itr->games_season);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
|
|
{
|
|
// called for offline player after ending rated arena match!
|
|
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
if(itr->guid == guid)
|
|
{
|
|
// update personal rating
|
|
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
|
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
|
if (int32(itr->personal_rating) + mod < 0)
|
|
itr->personal_rating = 0;
|
|
else
|
|
itr->personal_rating += mod;
|
|
// update personal played stats
|
|
itr->games_week += 1;
|
|
itr->games_season += 1;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
|
|
{
|
|
// called for each participant after winning a match
|
|
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
if(itr->guid == plr->GetGUID())
|
|
{
|
|
// update personal rating
|
|
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
|
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
|
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
|
// update personal stats
|
|
itr->games_week += 1;
|
|
itr->games_season += 1;
|
|
itr->wins_season += 1;
|
|
itr->wins_week += 1;
|
|
// update unit fields
|
|
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK, itr->games_week);
|
|
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON, itr->games_season);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
|
|
{
|
|
// called after a match has ended and the stats are already modified
|
|
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
|
|
// 10 played games per week is a minimum
|
|
if (m_stats.games_week < 10)
|
|
return;
|
|
// to get points, a player has to participate in at least 30% of the matches
|
|
uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
|
|
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
// the player participated in enough games, update his points
|
|
uint32 points_to_add = 0;
|
|
if (itr->games_week >= min_plays)
|
|
points_to_add = GetPoints(itr->personal_rating);
|
|
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
|
|
|
|
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
|
|
if (plr_itr != PlayerPoints.end())
|
|
{
|
|
//check if there is already more points
|
|
if (plr_itr->second < points_to_add)
|
|
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
|
|
}
|
|
else
|
|
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
|
|
}
|
|
}
|
|
|
|
void ArenaTeam::SaveToDB()
|
|
{
|
|
// save team and member stats to db
|
|
// called after a match has ended, or when calculating arena_points
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
|
|
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void ArenaTeam::FinishWeek()
|
|
{
|
|
m_stats.games_week = 0; // played this week
|
|
m_stats.wins_week = 0; // wins this week
|
|
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
itr->games_week = 0;
|
|
itr->wins_week = 0;
|
|
}
|
|
}
|
|
|
|
bool ArenaTeam::IsFighting() const
|
|
{
|
|
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
if (Player *p = objmgr.GetPlayer(itr->guid))
|
|
{
|
|
if (p->GetMap()->IsBattleArena())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|