server/src/game/IdleMovementGenerator.cpp
Neo2003 fa03b3663a Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
2009-05-21 01:33:28 +04:00

64 lines
1.6 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "IdleMovementGenerator.h"
#include "CreatureAI.h"
#include "Creature.h"
IdleMovementGenerator si_idleMovement;
void
IdleMovementGenerator::Reset(Unit& /*owner*/)
{
}
void
DistractMovementGenerator::Initialize(Unit& owner)
{
owner.addUnitState(UNIT_STAT_DISTRACTED);
}
void
DistractMovementGenerator::Finalize(Unit& owner)
{
owner.clearUnitState(UNIT_STAT_DISTRACTED);
}
bool
DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
{
if(time_diff > m_timer)
return false;
m_timer -= time_diff;
return true;
}
void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_DISTRACTED);
if (Unit* victim = unit.getVictim())
{
if (unit.isAlive())
{
unit.AttackStop(true);
((Creature*)&unit)->AI()->AttackStart(victim);
}
}
}