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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_RANDOMMOTIONGENERATOR_H
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#define MANGOS_RANDOMMOTIONGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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#include "Traveller.h"
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template<class T>
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class MANGOS_DLL_SPEC RandomMovementGenerator
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: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
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{
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public:
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RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {}
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void _setRandomLocation(T &);
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void Initialize(T &);
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void Finalize(T &) {}
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void Reset(T &);
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bool Update(T &, const uint32 &);
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void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
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{
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i_destinationHolder.GetLocationNow(mapid, x,y,z);
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}
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MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
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private:
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TimeTrackerSmall i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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uint32 i_nextMove;
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};
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#endif
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