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Conflicts: src/game/CharacterHandler.cpp src/game/DuelHandler.cpp src/game/ItemHandler.cpp src/game/Mail.cpp src/game/MiscHandler.cpp src/game/MovementHandler.cpp src/game/TaxiHandler.cpp src/game/WorldSession.h src/game/WorldSocket.cpp
266 lines
8.8 KiB
C++
266 lines
8.8 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "Path.h"
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#include "WaypointMovementGenerator.h"
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#include "DestinationHolderImp.h"
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void WorldSession::HandleTaxiNodeStatusQueryOpcode( WorldPacket & recv_data )
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{
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sLog.outDebug( "WORLD: Received CMSG_TAXINODE_STATUS_QUERY" );
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uint64 guid;
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recv_data >> guid;
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SendTaxiStatus( guid );
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}
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void WorldSession::SendTaxiStatus( uint64 guid )
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{
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// cheating checks
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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{
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sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );
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return;
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}
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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// not found nearest
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if(curloc == 0)
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return;
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sLog.outDebug( "WORLD: current location %u ",curloc);
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WorldPacket data( SMSG_TAXINODE_STATUS, 9 );
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data << guid;
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data << uint8( GetPlayer( )->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0 );
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SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_TAXINODE_STATUS" );
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}
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void WorldSession::HandleTaxiQueryAvailableNodes( WorldPacket & recv_data )
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{
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sLog.outDebug( "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES" );
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uint64 guid;
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recv_data >> guid;
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// cheating checks
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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// unknown taxi node case
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if( SendLearnNewTaxiNode(unit) )
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return;
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// known taxi node case
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SendTaxiMenu( unit );
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}
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void WorldSession::SendTaxiMenu( Creature* unit )
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{
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// find current node
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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if ( curloc == 0 )
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return;
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sLog.outDebug( "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ",curloc);
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WorldPacket data( SMSG_SHOWTAXINODES, (4+8+4+8*4) );
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data << uint32( 1 );
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data << uint64( unit->GetGUID() );
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data << uint32( curloc );
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GetPlayer()->m_taxi.AppendTaximaskTo(data,GetPlayer()->isTaxiCheater());
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SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_SHOWTAXINODES" );
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}
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void WorldSession::SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode )
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{
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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while(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
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GetPlayer()->GetMotionMaster()->MovementExpired(false);
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if (mountDisplayId)
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GetPlayer()->Mount( mountDisplayId );
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GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path,pathNode);
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}
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bool WorldSession::SendLearnNewTaxiNode( Creature* unit )
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{
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// find current node
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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if ( curloc == 0 )
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return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
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if( GetPlayer()->m_taxi.SetTaximaskNode(curloc) )
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{
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WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
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SendPacket( &msg );
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WorldPacket update( SMSG_TAXINODE_STATUS, 9 );
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update << uint64( unit->GetGUID() );
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update << uint8( 1 );
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SendPacket( &update );
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return true;
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}
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else
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return false;
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}
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void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket & recv_data )
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{
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sLog.outDebug( "WORLD: Received CMSG_ACTIVATETAXIEXPRESS" );
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uint64 guid;
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uint32 node_count;
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recv_data >> guid >> node_count;
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Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!npc)
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{
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sLog.outDebug( "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
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return;
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}
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std::vector<uint32> nodes;
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for(uint32 i = 0; i < node_count; ++i)
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{
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uint32 node;
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recv_data >> node;
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nodes.push_back(node);
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}
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if(nodes.empty())
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return;
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sLog.outDebug( "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back());
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GetPlayer()->ActivateTaxiPathTo(nodes, npc);
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}
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void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& /*recv_data*/)
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{
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sLog.outDebug( "WORLD: Received CMSG_MOVE_SPLINE_DONE" );
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// in taxi flight packet received in 2 case:
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// 1) end taxi path in far (multi-node) flight
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// 2) switch from one map to other in case multim-map taxi path
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// we need proccess only (1)
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uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
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if(!curDest)
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return;
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TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
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// far teleport case
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if(curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
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{
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if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
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{
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// short preparations to continue flight
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FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
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flight->SetCurrentNodeAfterTeleport();
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Path::PathNode const& node = flight->GetPath()[flight->GetCurrentNode()];
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flight->SkipCurrentNode();
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GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation());
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}
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return;
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}
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uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
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if ( destinationnode > 0 ) // if more destinations to go
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{
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// current source node for next destination
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uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
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// Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
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if (GetPlayer()->isTaxiCheater())
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{
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if(GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
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{
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WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
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_player->GetSession()->SendPacket( &data );
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}
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}
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sLog.outDebug( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode );
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uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
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uint32 path, cost;
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objmgr.GetTaxiPath( sourcenode, destinationnode, path, cost);
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if(path && mountDisplayId)
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SendDoFlight( mountDisplayId, path, 1 ); // skip start fly node
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else
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GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
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}
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else
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GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
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}
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void WorldSession::HandleActivateTaxiOpcode( WorldPacket & recv_data )
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{
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sLog.outDebug( "WORLD: Received CMSG_ACTIVATETAXI" );
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uint64 guid;
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std::vector<uint32> nodes;
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nodes.resize(2);
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recv_data >> guid >> nodes[0] >> nodes[1];
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sLog.outDebug( "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]);
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Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!npc)
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{
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sLog.outDebug( "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
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return;
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}
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GetPlayer()->ActivateTaxiPathTo(nodes, npc);
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}
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