server/src/game/VoiceChatHandler.cpp
VladimirMangos 35121cdd34 [8389] Implement check really read received packet size and warning it not all data read.
* This let more easy catch packet structure chnages at client switch.
* Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS
* Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM
* Added read data amount fixes for some other packets.

Thanks to TOM_RUS in help check correct packets structure.

Note: not all packets possible fixed. Please report for not fixed cases at errors:
"opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
2009-08-19 00:45:24 +04:00

47 lines
1.6 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.read_skip<uint8>();
recv_data.read_skip<uint8>();
recv_data.hexlike();
}
void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
recv_data.hexlike();
}
void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recv_data.read_skip<uint32>();
recv_data.read_skip<char*>();
recv_data.hexlike();
}