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* This let more easy catch packet structure chnages at client switch. * Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS * Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM * Added read data amount fixes for some other packets. Thanks to TOM_RUS in help check correct packets structure. Note: not all packets possible fixed. Please report for not fixed cases at errors: "opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
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// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
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recv_data.read_skip<uint8>();
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recv_data.read_skip<uint8>();
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recv_data.hexlike();
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}
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void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
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// Enable Voice button in channel context menu
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recv_data.hexlike();
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}
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void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
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recv_data.read_skip<uint32>();
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recv_data.read_skip<char*>();
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recv_data.hexlike();
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}
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