..
AccountMgr.cpp
[8718] Remove most GetObjectInWorld functions and move some map local to Map
2009-10-24 01:16:40 +04:00
AccountMgr.h
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
AchievementMgr.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
AchievementMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
AggressorAI.cpp
fixed problems with isInvisbleForAlive
2009-10-21 20:00:07 +02:00
AggressorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h
ArenaTeam.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ArenaTeam.h
Merge branch 'master' into 320
2009-10-02 19:09:06 +04:00
ArenaTeamHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
AuctionHouseHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
AuctionHouseMgr.cpp
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
AuctionHouseMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Bag.cpp
Don't use singleton to access static functions.
2009-11-08 03:54:27 +01:00
Bag.h
BattleGround.cpp
[8799] Implemented thread safe bg queue updates.
2009-11-09 22:25:54 +01:00
BattleGround.h
[8775] implement all creature difficulties + support bgs with this
2009-11-05 10:48:15 +01:00
BattleGroundAA.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp
[8715] Fixed possible crashes and some typos
2009-10-23 17:09:51 +04:00
BattleGroundAB.h
Merge commit 'origin/master' into 320
2009-09-28 19:52:54 +04:00
BattleGroundABG.cpp
Added placeholders for new battlegrounds, some other stuff.
2009-06-25 19:08:53 +04:00
BattleGroundABG.h
Added placeholders for new battlegrounds, some other stuff.
2009-06-25 19:08:53 +04:00
BattleGroundAV.cpp
[8775] implement all creature difficulties + support bgs with this
2009-11-05 10:48:15 +01:00
BattleGroundAV.h
[8775] implement all creature difficulties + support bgs with this
2009-11-05 10:48:15 +01:00
BattleGroundBE.cpp
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundBE.h
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundDS.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundDS.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
BattleGroundEY.h
Merge commit 'origin/master' into 320
2009-09-28 19:52:54 +04:00
BattleGroundHandler.cpp
[8799] Implemented thread safe bg queue updates.
2009-11-09 22:25:54 +01:00
BattleGroundIC.cpp
Added placeholders for new battlegrounds, some other stuff.
2009-06-25 19:08:53 +04:00
BattleGroundIC.h
Added placeholders for new battlegrounds, some other stuff.
2009-06-25 19:08:53 +04:00
BattleGroundMgr.cpp
[8799] Implemented thread safe bg queue updates.
2009-11-09 22:25:54 +01:00
BattleGroundMgr.h
[8799] Implemented thread safe bg queue updates.
2009-11-09 22:25:54 +01:00
BattleGroundNA.cpp
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundNA.h
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundRL.cpp
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundRL.h
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
BattleGroundRV.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRV.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
2009-08-05 14:27:30 +04:00
BattleGroundSA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp
[8653] Implemented per map guids store.
2009-10-17 00:12:31 +02:00
BattleGroundWS.h
changed battleground code for every bg
2009-09-28 16:41:45 +02:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp
Use reset time for normal/heroic from new DBC. Improve basic support for raid difficalties.
2009-10-06 02:12:02 +04:00
Cell.h
[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
2009-09-21 23:25:29 +03:00
CellImpl.h
[8526] Added upper limit for cell search radius, affect max visibility and AOE spell range. Set to 333 yards.
2009-09-22 00:23:49 +03:00
Channel.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Channel.h
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
ChannelHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
ChannelMgr.cpp
[8733] Access to chat channels by case-insensitive channel names.
2009-10-25 08:48:20 +03:00
ChannelMgr.h
[8733] Access to chat channels by case-insensitive channel names.
2009-10-25 08:48:20 +03:00
CharacterHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Chat.cpp
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
Chat.h
[8769] Implement mails sending at player levelup.
2009-11-03 20:21:11 +03:00
ChatHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
CombatHandler.cpp
[8378] Use exceptions instead of explicit size checking for each packet
2009-08-16 23:50:22 +02:00
ConfusedMovementGenerator.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
ConfusedMovementGenerator.h
Corpse.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Corpse.h
[8422] Implement far sight like spells work for long distance.
2009-08-26 08:30:40 +04:00
Creature.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Creature.h
[8775] implement all creature difficulties + support bgs with this
2009-11-05 10:48:15 +01:00
CreatureAI.cpp
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
CreatureAI.h
[8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/)
2009-09-28 16:14:54 +02:00
CreatureAIImpl.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp
[7622] Added creatureAI with related database tables.
2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h
CreatureAISelector.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
CreatureAISelector.h
CreatureEventAI.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
CreatureEventAI.h
[8731] Restore difficulty 1 spawn use for creatures with special difficulty 1 versions.
2009-10-25 06:23:00 +03:00
CreatureEventAIMgr.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
CreatureEventAIMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
DBCEnums.h
[8697] Check creature/GO spawnmask at server loading.
2009-10-21 19:25:51 +04:00
DBCfmt.h
[8751] Implement proper creating mail text copy item from mail template based mail.
2009-10-29 12:47:21 +03:00
DBCStores.cpp
[8592] added missing include
2009-10-06 23:09:29 +02:00
DBCStores.h
[8758] Export GetAreaEntryByArea* functions to dll to access from script library
2009-11-01 01:13:36 +01:00
DBCStructure.h
[8751] Implement proper creating mail text copy item from mail template based mail.
2009-10-29 12:47:21 +03:00
debugcmds.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
DestinationHolder.cpp
DestinationHolder.h
[8465] Fixed exploit of z-axis described in http://getmangos.com/community/showthread.php?t=9652
2009-09-04 14:10:09 +02:00
DestinationHolderImp.h
[8682] Restore build at Unix/Linux
2009-10-20 14:53:50 +04:00
DuelHandler.cpp
Merge commit 'origin/master' into 320
2009-08-17 10:31:02 +04:00
DynamicObject.cpp
[8653] Implemented per map guids store.
2009-10-17 00:12:31 +02:00
DynamicObject.h
Some fixes.
2009-08-28 22:33:52 +04:00
FleeingMovementGenerator.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
FleeingMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h
GameEventMgr.cpp
[8794] Also rename gameeventmgr to sGameEventMgr.
2009-11-08 19:39:55 +01:00
GameEventMgr.h
[8794] Also rename gameeventmgr to sGameEventMgr.
2009-11-08 19:39:55 +01:00
GameObject.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GameObject.h
[8653] Implemented per map guids store.
2009-10-17 00:12:31 +02:00
GlobalEvents.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GlobalEvents.h
GMTicketHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GMTicketMgr.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GMTicketMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GossipDef.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GossipDef.h
GridDefines.h
[8653] Implemented per map guids store.
2009-10-17 00:12:31 +02:00
GridNotifiers.cpp
[8718] Remove most GetObjectInWorld functions and move some map local to Map
2009-10-24 01:16:40 +04:00
GridNotifiers.h
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
GridNotifiersImpl.h
[8550] call Unit::Update() also for spiritguides
2009-09-28 16:44:25 +02:00
GridStates.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
GridStates.h
Group.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Group.h
Fixed group loot display bug.
2009-10-24 19:31:38 +04:00
GroupHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp
fixed problems with isInvisbleForAlive
2009-10-21 20:00:07 +02:00
GuardAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
Guild.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Guild.h
[8754] Some guld back related packets data correctness checks
2009-10-30 05:50:06 +03:00
GuildHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
HomeMovementGenerator.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
HomeMovementGenerator.h
HostileRefManager.cpp
[8786] Rename some files.
2009-11-08 04:21:56 +01:00
HostileRefManager.h
[8786] Rename some files.
2009-11-08 04:21:56 +01:00
IdleMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
InstanceData.cpp
InstanceData.h
[7871] Drop unused second arg in InstanceData::OnCreatureCreate.
2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp
[8793] Don't do operations through singleton if already in singleton context.
2009-11-08 19:32:59 +01:00
InstanceSaveMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Item.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Item.h
[8678] Move objects updates store and proccessing for send to client in per map way.
2009-10-19 23:46:58 +04:00
ItemEnchantmentMgr.cpp
Don't use singleton to access static functions.
2009-11-08 03:54:27 +01:00
ItemEnchantmentMgr.h
ItemHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ItemPrototype.h
Update to latest client build 10505.
2009-09-26 19:40:14 +04:00
Language.h
[8608] implement BattleGround Alterac Valley
2009-10-09 18:18:22 +02:00
Level0.cpp
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
Level1.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Level2.cpp
[8794] Also rename gameeventmgr to sGameEventMgr.
2009-11-08 19:39:55 +01:00
Level3.cpp
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
LFGHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
LootHandler.cpp
[8718] Remove most GetObjectInWorld functions and move some map local to Map
2009-10-24 01:16:40 +04:00
LootMgr.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
LootMgr.h
[8779] Not output error at empty item loot for mail template at mail creating.
2009-11-06 02:39:51 +03:00
Mail.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Mail.h
[8771] Fixed *nix build and small code cleanup.
2009-11-04 11:05:51 +03:00
Makefile.am
[8797] Merge WorldLog class into Log class.
2009-11-09 02:24:29 +01:00
Map.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Map.h
[8775] implement all creature difficulties + support bgs with this
2009-11-05 10:48:15 +01:00
MapInstanced.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
MapInstanced.h
[8590] Restore build at Unix/Linux.
2009-10-06 15:34:33 +04:00
MapManager.cpp
Don't use singleton to access static functions.
2009-11-08 03:54:27 +01:00
MapManager.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
MapReference.h
MapRefManager.h
MiscHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
MotionMaster.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
MotionMaster.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
MovementGenerator.cpp
MovementGenerator.h
MovementGeneratorImpl.h
MovementHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
NPCHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
Object.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Object.h
[8719] More early detection possible crash sources at object deletion.
2009-10-24 02:09:35 +04:00
ObjectAccessor.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ObjectAccessor.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ObjectDefines.h
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ObjectGridLoader.h
ObjectMgr.cpp
[8802] check spellexistance at playercreateinfo_spells loading
2009-11-11 12:54:39 +01:00
ObjectMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp
[8804] changed some unhandled opcode-errors to debug
2009-11-11 15:18:29 +01:00
Opcodes.h
[8804] changed some unhandled opcode-errors to debug
2009-11-11 15:18:29 +01:00
Path.h
pchdef.cpp
[7744] Use Precompiled Headers for fast build in win.
2009-05-03 18:07:55 +04:00
pchdef.h
[8200] Use FASTBUILD precompiled mode for debug case also.
2009-07-19 02:40:41 +04:00
Pet.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Pet.h
[8126] Improvemets in player/pet/charter name checks.
2009-07-05 20:30:33 +04:00
PetAI.cpp
fixed problems with isInvisbleForAlive
2009-10-21 20:00:07 +02:00
PetAI.h
[8291] Now allow auto-casting pet spells out of combat by PetAI, related code cleanups.
2009-08-01 23:19:59 +04:00
PetHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
PetitionsHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Player.cpp
[8795] Reset UNIT_FIELD_AURASTATE before aura load or health/etc set.
2009-11-08 22:37:26 +03:00
Player.h
[8770] Fix dynamic quest levels.
2009-11-03 22:20:02 +01:00
PlayerDump.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
PlayerDump.h
[7665] Include achievement data to pdumps.
2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
PointMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
PoolManager.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
PoolManager.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
QueryHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
QuestDef.cpp
[8770] Fix dynamic quest levels.
2009-11-03 22:20:02 +01:00
QuestDef.h
[8770] Fix dynamic quest levels.
2009-11-03 22:20:02 +01:00
QuestHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
RandomMovementGenerator.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
RandomMovementGenerator.h
ReactorAI.cpp
[8658] Threat calculation fixes and improvements.
2009-10-17 11:02:30 +04:00
ReactorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
ReputationMgr.cpp
[8277] Add new line at the end of some .cpp to make gcc happy
2009-07-29 18:34:37 +04:00
ReputationMgr.h
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
ScriptCalls.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
ScriptCalls.h
Merge 'master' into 310
2009-04-18 17:21:29 +04:00
SharedDefines.h
[8771] Fixed *nix build and small code cleanup.
2009-11-04 11:05:51 +03:00
SkillDiscovery.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
SkillDiscovery.h
SkillExtraItems.cpp
SkillExtraItems.h
SkillHandler.cpp
[8577] Remove redundent #include "ObjectAccessor.h"
2009-10-01 19:30:30 +04:00
SocialMgr.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
SocialMgr.h
Spell.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Spell.h
Merge commit 'origin/master' into 320
2009-09-28 19:52:54 +04:00
SpellAuraDefines.h
[8665] Correctly implement XP bonus auras.
2009-10-18 11:44:01 +02:00
SpellAuras.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
SpellAuras.h
[8649] Implement SPELL_AURA_MECHANIC_IMMUNITY_MASK (147) and related cleanups.
2009-10-15 20:53:01 +04:00
SpellEffects.cpp
[8800] Implement item 47499 work.
2009-11-10 21:24:49 +03:00
SpellHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
SpellMgr.cpp
[8793] Don't do operations through singleton if already in singleton context.
2009-11-08 19:32:59 +01:00
SpellMgr.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
StatSystem.cpp
[8669] Apply creature DB dmg modifier to base damage instead full.
2009-10-18 18:15:06 +04:00
TargetedMovementGenerator.cpp
[8625] feign_death cleanups
2009-10-11 14:22:52 +02:00
TargetedMovementGenerator.h
TaxiHandler.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
TemporarySummon.cpp
[8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon
2009-07-13 22:16:06 +02:00
TemporarySummon.h
[8154] Export only needed method from TemporarySummon class instead of whole class.
2009-07-09 13:11:52 +02:00
ThreatManager.cpp
[8658] Threat calculation fixes and improvements.
2009-10-17 11:02:30 +04:00
ThreatManager.h
[8658] Threat calculation fixes and improvements.
2009-10-17 11:02:30 +04:00
Totem.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Totem.h
TotemAI.cpp
[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
2009-09-21 23:25:29 +03:00
TotemAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
TradeHandler.cpp
[8475] fixed some gcc-warnings
2009-09-05 13:47:47 +02:00
Transports.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Transports.h
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
2009-07-15 02:13:52 +04:00
Traveller.h
[8077] Resolve mixed store and use 2 different flags values types in single field.
2009-07-02 09:18:24 +04:00
Unit.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
Unit.h
[8786] Rename some files.
2009-11-08 04:21:56 +01:00
UnitEvents.h
[8642] Replace the Spanish word 'hostil' with the English one.
2009-10-14 12:46:10 +02:00
UpdateData.cpp
[8231] Use more safe destination buffer size for zlib compression.
2009-07-22 15:59:36 +04:00
UpdateData.h
[8496] Resolve some #include cycles and unsafe code.
2009-09-14 05:59:57 +04:00
UpdateFields.h
Some lost changes.
2009-09-26 19:24:11 +04:00
UpdateMask.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Vehicle.cpp
[8653] Implemented per map guids store.
2009-10-17 00:12:31 +02:00
Vehicle.h
VoiceChatHandler.cpp
[8389] Implement check really read received packet size and warning it not all data read.
2009-08-19 00:45:24 +04:00
WaypointManager.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
WaypointManager.h
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
WaypointMovementGenerator.cpp
[8789] Rename several singleton macros to use more consistent names.
2009-11-08 12:11:34 +01:00
WaypointMovementGenerator.h
[8282] Correct typo in SetStoppedByPlayer() and it's related.
2009-07-31 12:54:44 +02:00
Weather.cpp
Even more fixes.
2009-08-29 00:50:34 +04:00
Weather.h
World.cpp
[8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out.
2009-11-10 23:09:46 +01:00
World.h
[8774] Implement SCRIPT_COMMAND_KILL_CREDIT (8).
2009-11-04 17:45:18 +01:00
WorldSession.cpp
[8804] changed some unhandled opcode-errors to debug
2009-11-11 15:18:29 +01:00
WorldSession.h
[8768] Rewrite code for prepare and send mails.
2009-11-03 17:34:23 +03:00
WorldSocket.cpp
[8798] Partly revert and optimize [8797]
2009-11-09 15:18:16 +03:00
WorldSocket.h
WorldSocketMgr.cpp
[7733] Fixed compile error on VC2005ee.
2009-04-29 15:30:19 +04:00
WorldSocketMgr.h