server/src/game
balrok fb6f792cf3 [8804] changed some unhandled opcode-errors to debug
with this i also introduced a new status for opcodes
STATUS_UNHANDLED

not sure if i realy found all unhanddled opcodes
those are all based on empircal analysis of our serverlog
2009-11-11 15:18:29 +01:00
..
AccountMgr.cpp [8718] Remove most GetObjectInWorld functions and move some map local to Map 2009-10-24 01:16:40 +04:00
AccountMgr.h [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
AchievementMgr.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
AchievementMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
AggressorAI.cpp fixed problems with isInvisbleForAlive 2009-10-21 20:00:07 +02:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h
ArenaTeam.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ArenaTeam.h Merge branch 'master' into 320 2009-10-02 19:09:06 +04:00
ArenaTeamHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
AuctionHouseHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
AuctionHouseMgr.cpp [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
AuctionHouseMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Bag.cpp Don't use singleton to access static functions. 2009-11-08 03:54:27 +01:00
Bag.h
BattleGround.cpp [8799] Implemented thread safe bg queue updates. 2009-11-09 22:25:54 +01:00
BattleGround.h [8775] implement all creature difficulties + support bgs with this 2009-11-05 10:48:15 +01:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [8715] Fixed possible crashes and some typos 2009-10-23 17:09:51 +04:00
BattleGroundAB.h Merge commit 'origin/master' into 320 2009-09-28 19:52:54 +04:00
BattleGroundABG.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundABG.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundAV.cpp [8775] implement all creature difficulties + support bgs with this 2009-11-05 10:48:15 +01:00
BattleGroundAV.h [8775] implement all creature difficulties + support bgs with this 2009-11-05 10:48:15 +01:00
BattleGroundBE.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundBE.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
BattleGroundEY.h Merge commit 'origin/master' into 320 2009-09-28 19:52:54 +04:00
BattleGroundHandler.cpp [8799] Implemented thread safe bg queue updates. 2009-11-09 22:25:54 +01:00
BattleGroundIC.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundIC.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundMgr.cpp [8799] Implemented thread safe bg queue updates. 2009-11-09 22:25:54 +01:00
BattleGroundMgr.h [8799] Implemented thread safe bg queue updates. 2009-11-09 22:25:54 +01:00
BattleGroundNA.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundNA.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRL.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRL.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [8653] Implemented per map guids store. 2009-10-17 00:12:31 +02:00
BattleGroundWS.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp Use reset time for normal/heroic from new DBC. Improve basic support for raid difficalties. 2009-10-06 02:12:02 +04:00
Cell.h [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
CellImpl.h [8526] Added upper limit for cell search radius, affect max visibility and AOE spell range. Set to 333 yards. 2009-09-22 00:23:49 +03:00
Channel.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ChannelMgr.cpp [8733] Access to chat channels by case-insensitive channel names. 2009-10-25 08:48:20 +03:00
ChannelMgr.h [8733] Access to chat channels by case-insensitive channel names. 2009-10-25 08:48:20 +03:00
CharacterHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Chat.cpp [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
Chat.h [8769] Implement mails sending at player levelup. 2009-11-03 20:21:11 +03:00
ChatHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
CombatHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ConfusedMovementGenerator.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
ConfusedMovementGenerator.h
Corpse.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Corpse.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Creature.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Creature.h [8775] implement all creature difficulties + support bgs with this 2009-11-05 10:48:15 +01:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) 2009-09-28 16:14:54 +02:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h
CreatureEventAI.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
CreatureEventAI.h [8731] Restore difficulty 1 spawn use for creatures with special difficulty 1 versions. 2009-10-25 06:23:00 +03:00
CreatureEventAIMgr.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
CreatureEventAIMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
DBCEnums.h [8697] Check creature/GO spawnmask at server loading. 2009-10-21 19:25:51 +04:00
DBCfmt.h [8751] Implement proper creating mail text copy item from mail template based mail. 2009-10-29 12:47:21 +03:00
DBCStores.cpp [8592] added missing include 2009-10-06 23:09:29 +02:00
DBCStores.h [8758] Export GetAreaEntryByArea* functions to dll to access from script library 2009-11-01 01:13:36 +01:00
DBCStructure.h [8751] Implement proper creating mail text copy item from mail template based mail. 2009-10-29 12:47:21 +03:00
debugcmds.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
DestinationHolder.cpp
DestinationHolder.h [8465] Fixed exploit of z-axis described in http://getmangos.com/community/showthread.php?t=9652 2009-09-04 14:10:09 +02:00
DestinationHolderImp.h [8682] Restore build at Unix/Linux 2009-10-20 14:53:50 +04:00
DuelHandler.cpp Merge commit 'origin/master' into 320 2009-08-17 10:31:02 +04:00
DynamicObject.cpp [8653] Implemented per map guids store. 2009-10-17 00:12:31 +02:00
DynamicObject.h Some fixes. 2009-08-28 22:33:52 +04:00
FleeingMovementGenerator.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h
GameEventMgr.cpp [8794] Also rename gameeventmgr to sGameEventMgr. 2009-11-08 19:39:55 +01:00
GameEventMgr.h [8794] Also rename gameeventmgr to sGameEventMgr. 2009-11-08 19:39:55 +01:00
GameObject.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GameObject.h [8653] Implemented per map guids store. 2009-10-17 00:12:31 +02:00
GlobalEvents.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GlobalEvents.h
GMTicketHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GMTicketMgr.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GMTicketMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GossipDef.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GossipDef.h
GridDefines.h [8653] Implemented per map guids store. 2009-10-17 00:12:31 +02:00
GridNotifiers.cpp [8718] Remove most GetObjectInWorld functions and move some map local to Map 2009-10-24 01:16:40 +04:00
GridNotifiers.h [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
GridNotifiersImpl.h [8550] call Unit::Update() also for spiritguides 2009-09-28 16:44:25 +02:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h
Group.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Group.h Fixed group loot display bug. 2009-10-24 19:31:38 +04:00
GroupHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp fixed problems with isInvisbleForAlive 2009-10-21 20:00:07 +02:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Guild.h [8754] Some guld back related packets data correctness checks 2009-10-30 05:50:06 +03:00
GuildHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
HomeMovementGenerator.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
HomeMovementGenerator.h
HostileRefManager.cpp [8786] Rename some files. 2009-11-08 04:21:56 +01:00
HostileRefManager.h [8786] Rename some files. 2009-11-08 04:21:56 +01:00
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [8793] Don't do operations through singleton if already in singleton context. 2009-11-08 19:32:59 +01:00
InstanceSaveMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Item.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Item.h [8678] Move objects updates store and proccessing for send to client in per map way. 2009-10-19 23:46:58 +04:00
ItemEnchantmentMgr.cpp Don't use singleton to access static functions. 2009-11-08 03:54:27 +01:00
ItemEnchantmentMgr.h
ItemHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ItemPrototype.h Update to latest client build 10505. 2009-09-26 19:40:14 +04:00
Language.h [8608] implement BattleGround Alterac Valley 2009-10-09 18:18:22 +02:00
Level0.cpp [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
Level1.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Level2.cpp [8794] Also rename gameeventmgr to sGameEventMgr. 2009-11-08 19:39:55 +01:00
Level3.cpp [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
LFGHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
LootHandler.cpp [8718] Remove most GetObjectInWorld functions and move some map local to Map 2009-10-24 01:16:40 +04:00
LootMgr.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
LootMgr.h [8779] Not output error at empty item loot for mail template at mail creating. 2009-11-06 02:39:51 +03:00
Mail.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Mail.h [8771] Fixed *nix build and small code cleanup. 2009-11-04 11:05:51 +03:00
Makefile.am [8797] Merge WorldLog class into Log class. 2009-11-09 02:24:29 +01:00
Map.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Map.h [8775] implement all creature difficulties + support bgs with this 2009-11-05 10:48:15 +01:00
MapInstanced.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
MapInstanced.h [8590] Restore build at Unix/Linux. 2009-10-06 15:34:33 +04:00
MapManager.cpp Don't use singleton to access static functions. 2009-11-08 03:54:27 +01:00
MapManager.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
MotionMaster.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp
MovementGenerator.h
MovementGeneratorImpl.h
MovementHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
NPCHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Object.h [8719] More early detection possible crash sources at object deletion. 2009-10-24 02:09:35 +04:00
ObjectAccessor.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ObjectAccessor.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ObjectGridLoader.h
ObjectMgr.cpp [8802] check spellexistance at playercreateinfo_spells loading 2009-11-11 12:54:39 +01:00
ObjectMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp [8804] changed some unhandled opcode-errors to debug 2009-11-11 15:18:29 +01:00
Opcodes.h [8804] changed some unhandled opcode-errors to debug 2009-11-11 15:18:29 +01:00
Path.h
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [8200] Use FASTBUILD precompiled mode for debug case also. 2009-07-19 02:40:41 +04:00
Pet.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Pet.h [8126] Improvemets in player/pet/charter name checks. 2009-07-05 20:30:33 +04:00
PetAI.cpp fixed problems with isInvisbleForAlive 2009-10-21 20:00:07 +02:00
PetAI.h [8291] Now allow auto-casting pet spells out of combat by PetAI, related code cleanups. 2009-08-01 23:19:59 +04:00
PetHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
PetitionsHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Player.cpp [8795] Reset UNIT_FIELD_AURASTATE before aura load or health/etc set. 2009-11-08 22:37:26 +03:00
Player.h [8770] Fix dynamic quest levels. 2009-11-03 22:20:02 +01:00
PlayerDump.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolManager.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
PoolManager.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
QueryHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
QuestDef.cpp [8770] Fix dynamic quest levels. 2009-11-03 22:20:02 +01:00
QuestDef.h [8770] Fix dynamic quest levels. 2009-11-03 22:20:02 +01:00
QuestHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
RandomMovementGenerator.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
RandomMovementGenerator.h
ReactorAI.cpp [8658] Threat calculation fixes and improvements. 2009-10-17 11:02:30 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
ScriptCalls.h Merge 'master' into 310 2009-04-18 17:21:29 +04:00
SharedDefines.h [8771] Fixed *nix build and small code cleanup. 2009-11-04 11:05:51 +03:00
SkillDiscovery.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
SkillDiscovery.h
SkillExtraItems.cpp
SkillExtraItems.h
SkillHandler.cpp [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
SocialMgr.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
SocialMgr.h
Spell.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Spell.h Merge commit 'origin/master' into 320 2009-09-28 19:52:54 +04:00
SpellAuraDefines.h [8665] Correctly implement XP bonus auras. 2009-10-18 11:44:01 +02:00
SpellAuras.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
SpellAuras.h [8649] Implement SPELL_AURA_MECHANIC_IMMUNITY_MASK (147) and related cleanups. 2009-10-15 20:53:01 +04:00
SpellEffects.cpp [8800] Implement item 47499 work. 2009-11-10 21:24:49 +03:00
SpellHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
SpellMgr.cpp [8793] Don't do operations through singleton if already in singleton context. 2009-11-08 19:32:59 +01:00
SpellMgr.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
StatSystem.cpp [8669] Apply creature DB dmg modifier to base damage instead full. 2009-10-18 18:15:06 +04:00
TargetedMovementGenerator.cpp [8625] feign_death cleanups 2009-10-11 14:22:52 +02:00
TargetedMovementGenerator.h
TaxiHandler.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
TemporarySummon.cpp [8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon 2009-07-13 22:16:06 +02:00
TemporarySummon.h [8154] Export only needed method from TemporarySummon class instead of whole class. 2009-07-09 13:11:52 +02:00
ThreatManager.cpp [8658] Threat calculation fixes and improvements. 2009-10-17 11:02:30 +04:00
ThreatManager.h [8658] Threat calculation fixes and improvements. 2009-10-17 11:02:30 +04:00
Totem.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Totem.h
TotemAI.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
Transports.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Transports.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Traveller.h [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
Unit.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
Unit.h [8786] Rename some files. 2009-11-08 04:21:56 +01:00
UnitEvents.h [8642] Replace the Spanish word 'hostil' with the English one. 2009-10-14 12:46:10 +02:00
UpdateData.cpp [8231] Use more safe destination buffer size for zlib compression. 2009-07-22 15:59:36 +04:00
UpdateData.h [8496] Resolve some #include cycles and unsafe code. 2009-09-14 05:59:57 +04:00
UpdateFields.h Some lost changes. 2009-09-26 19:24:11 +04:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [8653] Implemented per map guids store. 2009-10-17 00:12:31 +02:00
Vehicle.h
VoiceChatHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
WaypointManager.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
WaypointManager.h [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
WaypointMovementGenerator.cpp [8789] Rename several singleton macros to use more consistent names. 2009-11-08 12:11:34 +01:00
WaypointMovementGenerator.h [8282] Correct typo in SetStoppedByPlayer() and it's related. 2009-07-31 12:54:44 +02:00
Weather.cpp Even more fixes. 2009-08-29 00:50:34 +04:00
Weather.h
World.cpp [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
World.h [8774] Implement SCRIPT_COMMAND_KILL_CREDIT (8). 2009-11-04 17:45:18 +01:00
WorldSession.cpp [8804] changed some unhandled opcode-errors to debug 2009-11-11 15:18:29 +01:00
WorldSession.h [8768] Rewrite code for prepare and send mails. 2009-11-03 17:34:23 +03:00
WorldSocket.cpp [8798] Partly revert and optimize [8797] 2009-11-09 15:18:16 +03:00
WorldSocket.h
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h