server/src/game/Mail.h
VladimirMangos 959e7640e2 [8771] Fixed *nix build and small code cleanup.
Thanks to balrok for reporting, and help in resolve/test.
2009-11-04 11:05:51 +03:00

200 lines
6.9 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_MAIL_H
#define MANGOS_MAIL_H
#include "Common.h"
#include <map>
struct AuctionEntry;
class Item;
class Object;
class Player;
#define MAIL_BODY_ITEM_TEMPLATE 8383 // - plain letter, A Dusty Unsent Letter: 889
#define MAX_MAIL_ITEMS 12
enum MailMessageType
{
MAIL_NORMAL = 0,
MAIL_AUCTION = 2,
MAIL_CREATURE = 3, // client send CMSG_CREATURE_QUERY on this mailmessagetype
MAIL_GAMEOBJECT = 4, // client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
MAIL_ITEM = 5, // client send CMSG_ITEM_QUERY on this mailmessagetype
};
enum MailCheckMask
{
MAIL_CHECK_MASK_NONE = 0x00,
MAIL_CHECK_MASK_READ = 0x01,
MAIL_CHECK_MASK_AUCTION = 0x04,
MAIL_CHECK_MASK_COD_PAYMENT = 0x08,
MAIL_CHECK_MASK_RETURNED = 0x10
};
// gathered from Stationery.dbc
enum MailStationery
{
MAIL_STATIONERY_UNKNOWN = 1,
MAIL_STATIONERY_NORMAL = 41,
MAIL_STATIONERY_GM = 61,
MAIL_STATIONERY_AUCTION = 62,
MAIL_STATIONERY_VAL = 64,
MAIL_STATIONERY_CHR = 65,
MAIL_STATIONERY_ORP = 67, // new in 3.2.2
};
enum MailState
{
MAIL_STATE_UNCHANGED = 1,
MAIL_STATE_CHANGED = 2,
MAIL_STATE_DELETED = 3
};
enum MailAuctionAnswers
{
AUCTION_OUTBIDDED = 0,
AUCTION_WON = 1,
AUCTION_SUCCESSFUL = 2,
AUCTION_EXPIRED = 3,
AUCTION_CANCELLED_TO_BIDDER = 4,
AUCTION_CANCELED = 5,
AUCTION_SALE_PENDING = 6
};
class MailSender
{
public: // Constructors
MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_NORMAL)
: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
{
}
MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_NORMAL);
MailSender(AuctionEntry* sender);
public: // Accessors
MailMessageType GetMailMessageType() const { return m_messageType; }
uint32 GetSenderId() const { return m_senderId; }
MailStationery GetStationery() const { return m_stationery; }
private:
MailMessageType m_messageType;
uint32 m_senderId; // player low guid or other object entry
MailStationery m_stationery;
};
class MailReceiver
{
public: // Constructors
explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) {}
MailReceiver(Player* receiver);
MailReceiver(Player* receiver,uint32 receiver_lowguid);
public: // Accessors
Player* GetPlayer() const { return m_receiver; }
uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
private:
Player* m_receiver;
uint32 m_receiver_lowguid;
};
class MailDraft
{
typedef std::map<uint32, Item*> MailItemMap;
public: // Constructors
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_bodyId(0), m_money(0), m_COD(0)
{}
MailDraft(std::string subject, uint32 itemTextId = 0)
: m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_bodyId(itemTextId), m_money(0), m_COD(0) {}
public: // Accessors
uint16 GetMailTemplateId() const { return m_mailTemplateId; }
std::string const& GetSubject() const { return m_subject; }
uint32 GetBodyId() const { return m_bodyId; }
uint32 GetMoney() const { return m_money; }
uint32 GetCOD() const { return m_COD; }
public: // modifiers
MailDraft& AddItem(Item* item);
MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid);
void SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
private:
void deleteIncludedItems(bool inDB = false);
void prepareItems(Player* receiver); // called from SendMailTo for generate mailTemplateBase items
uint16 m_mailTemplateId;
bool m_mailTemplateItemsNeed;
std::string m_subject;
uint32 m_bodyId;
MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
uint32 m_money;
uint32 m_COD;
};
struct MailItemInfo
{
uint32 item_guid;
uint32 item_template;
};
struct Mail
{
uint32 messageID;
uint8 messageType;
uint8 stationery;
uint16 mailTemplateId;
uint32 sender;
uint32 receiver;
std::string subject;
uint32 itemTextId;
std::vector<MailItemInfo> items;
std::vector<uint32> removedItems;
time_t expire_time;
time_t deliver_time;
uint32 money;
uint32 COD;
uint32 checked;
MailState state;
void AddItem(uint32 itemGuidLow, uint32 item_template)
{
MailItemInfo mii;
mii.item_guid = itemGuidLow;
mii.item_template = item_template;
items.push_back(mii);
}
bool RemoveItem(uint32 item_guid)
{
for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(itr->item_guid == item_guid)
{
items.erase(itr);
return true;
}
}
return false;
}
bool HasItems() const { return !items.empty(); }
};
#endif