UI: remove unused argument

This commit is contained in:
oltolm 2025-11-17 23:36:05 +01:00
parent 6b3e871de4
commit e042e61eea
3 changed files with 6 additions and 6 deletions

View file

@ -867,7 +867,7 @@ void MainWindow::OpenSettings()
const bool mlc_modified = frame.MLCModified(); const bool mlc_modified = frame.MLCModified();
if (paths_modified) if (paths_modified)
m_game_list->ReloadGameEntries(false); m_game_list->ReloadGameEntries();
else else
SaveSettings(); SaveSettings();
@ -1012,7 +1012,7 @@ void MainWindow::OnConsoleLanguage(wxCommandEvent& event)
if (m_game_list) if (m_game_list)
{ {
m_game_list->DeleteCachedStrings(); m_game_list->DeleteCachedStrings();
m_game_list->ReloadGameEntries(false); m_game_list->ReloadGameEntries();
} }
GetConfigHandle().Save(); GetConfigHandle().Save();
} }
@ -1450,7 +1450,7 @@ void MainWindow::OnAccountListRefresh(wxCommandEvent& event)
void MainWindow::OnRequestGameListRefresh(wxCommandEvent& event) void MainWindow::OnRequestGameListRefresh(wxCommandEvent& event)
{ {
m_game_list->ReloadGameEntries(false); m_game_list->ReloadGameEntries();
} }
void MainWindow::OnSetWindowTitle(wxCommandEvent& event) void MainWindow::OnSetWindowTitle(wxCommandEvent& event)

View file

@ -350,7 +350,7 @@ bool wxGameList::IsVisible(long item) const
return visible; return visible;
} }
void wxGameList::ReloadGameEntries(bool cached) void wxGameList::ReloadGameEntries()
{ {
wxWindowUpdateLocker windowlock(this); wxWindowUpdateLocker windowlock(this);
DeleteAllItems(); DeleteAllItems();
@ -854,7 +854,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
switch (event.GetId()) switch (event.GetId())
{ {
case kContextMenuRefreshGames: case kContextMenuRefreshGames:
ReloadGameEntries(false); ReloadGameEntries();
break; break;
case kContextMenuStyleList: case kContextMenuStyleList:
SetStyle(Style::kList); SetStyle(Style::kList);

View file

@ -51,7 +51,7 @@ public:
void SaveConfig(bool flush = false); void SaveConfig(bool flush = false);
bool IsVisible(long item) const; // only available in wxwidgets 3.1.3 bool IsVisible(long item) const; // only available in wxwidgets 3.1.3
void ReloadGameEntries(bool cached = false); void ReloadGameEntries();
void DeleteCachedStrings(); void DeleteCachedStrings();
void CreateShortcut(GameInfo2& gameInfo); void CreateShortcut(GameInfo2& gameInfo);