Commit graph

21 commits

Author SHA1 Message Date
Exzap
28ea70b6d8 GX2+TCL: Reimplement command buffer submission
- GX2 utilizes TCL(.rpl) API for command submission instead of directly writing to an internal GPU fifo
- Submission & retire timestamps are correctly implemented as incremental counters
- Command buffering behaviour matches console
- Fixes race conditions on aarch64
2025-05-17 21:35:42 +02:00
Exzap
96765e4ac6 Latte: Refactor clear code 2025-05-17 20:47:01 +02:00
Exzap
ec2d7c086a coreinit: Clean up time functions 2025-01-30 03:49:17 +01:00
Exzap
356cf0e5e0 Multiple smaller HLE improvements 2024-12-07 10:26:17 +01:00
Exzap
c3e29fb619 Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
16070458ed Logging: Restructure menu + allow toggeling APIErrors logtype
The logtype "APIErrors" previously was always enabled. This option is intended to help homebrew developers notice mistakes in how they use CafeOS API. But some commercial games trigger these a lot and cause log.txt bloat (e.g. seen in XCX). Thus this commit changes it so that it's off by default and instead can be toggled if desired.

Additionally in this commit:
- COS module logging options are no longer translatable (our debug logging is fundamentally English)
- Restructured the log menu and moved the logging options that are mainly of interest to Cemu devs into a separate submenu
2024-06-02 21:39:40 +02:00
Exzap
1c73dc9e1b Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
dd7cb74cd2 Latte: Small refactor and clean up for texture size code 2024-03-11 21:57:37 +01:00
Exzap
0993658c82 GX2: Rework GX2Set*UniformReg
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
Exzap
ff9d180154 Code cleanup 2023-10-01 11:46:26 +02:00
Exzap
8bb7ce098c
Bump CI clang version to 15 + workaround for unsafe fiber optimizations (#982) 2023-09-29 17:17:28 +02:00
Exzap
524188bb7a Refactor more GX2 code to use LatteReg.h 2023-09-14 20:52:40 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility (#907) 2023-07-21 13:54:07 +02:00
why-keith
caa57a3cfd
Logging migration (forceLogDebug_printf) (#780)
* script changes - no arguments

* script changes with 2 arguments

* script changes with > 2 arguments

* script conversions with 1 argument - pt. 1

* script conversions with 1 argument - pt. 2

* script conversions with 1 argument - pt. 3

* script conversions with 1 argument - pt. 4

* script conversions with 1 argument - pt. 5

Pointer format hunting

* Fixed pointer format

* script conversions with 1 argument - final

* fixed conversion in non utf-8 file

* fixed conversion with capital letter

* actually fixed conversion with capital letter

* fixed another capital lettering issue

* Added conversions with LR removed

* removed LR from logs

* Converted logs that previously contained LR

* converted log that originally specified string length

* fixed log with commas in main text

* fixed multi-line log

* Fixed more logs with commas in main text

* Fixed unformatted pointer

* added conversion with float value

* converted lines with double parameters

* converted missed line

* corrected argument formatting

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>

* Fixed misspellings of "unhandled"

unhandeled -> unhandled

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>

---------

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2023-04-25 08:43:31 +02:00
why-keith
486e228f72
Migrate gx2Log_printf to new logging (#761) 2023-04-13 14:13:54 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 (#640) 2023-01-29 13:53:31 +01:00
gurrgur
76c75f767b
Use portable format specifiers (#411)
Fixes #387
2022-10-25 20:38:29 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
Exzap
12b6830546
GX2: Add crash workaround for FFL uninitialized texture (#264)
When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters.
This workaround catches and replaces bad texture parameters to avoid crashing further down the line.

Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others.

We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring.
2022-09-17 16:32:46 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00