Cemu/src/Cafe/OS/libs/gx2/GX2_Shader.h

196 lines
5.1 KiB
C++

#pragma once
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "GX2_Streamout.h"
struct GX2FetchShader
{
enum class FetchShaderType : uint32
{
NO_TESSELATION = 0,
};
/* +0x00 */ betype<FetchShaderType> fetchShaderType;
/* +0x04 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_FS> reg_SQ_PGM_RESOURCES_FS;
/* +0x08 */ uint32 shaderSize;
/* +0x0C */ MPTR shaderPtr;
/* +0x10 */ uint32 attribCount;
/* +0x14 */ uint32 divisorCount;
/* +0x18 */ uint32be divisors[2];
MPTR GetProgramAddr() const
{
return _swapEndianU32(shaderPtr);
}
};
static_assert(sizeof(GX2FetchShader) == 0x20);
static_assert(sizeof(betype<GX2FetchShader::FetchShaderType>) == 4);
namespace GX2
{
void GX2ShaderInit();
}
// code below still needs to be modernized (use betype, enum classes, move to namespace)
// deprecated, use GX2_SHADER_MODE enum class instead
#define GX2_SHADER_MODE_UNIFORM_REGISTER 0
#define GX2_SHADER_MODE_UNIFORM_BLOCK 1
#define GX2_SHADER_MODE_GEOMETRY_SHADER 2
#define GX2_SHADER_MODE_COMPUTE_SHADER 3
enum class GX2_SHADER_MODE : uint32
{
UNIFORM_REGISTER = 0,
UNIFORM_BLOCK = 1,
GEOMETRY_SHADER = 2,
COMPUTE_SHADER = 3,
};
struct GX2VertexShader
{
/* +0x000 */
struct
{
/* +0x00 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_VS> SQ_PGM_RESOURCES_VS; // compatible with SQ_PGM_RESOURCES_ES
/* +0x04 */ betype<Latte::LATTE_VGT_PRIMITIVEID_EN> VGT_PRIMITIVEID_EN;
/* +0x08 */ betype<Latte::LATTE_SPI_VS_OUT_CONFIG> SPI_VS_OUT_CONFIG;
/* +0x0C */ uint32be vsOutIdTableSize;
/* +0x10 */ betype<Latte::LATTE_SPI_VS_OUT_ID_N> LATTE_SPI_VS_OUT_ID_N[10];
/* +0x38 */ betype<Latte::LATTE_PA_CL_VS_OUT_CNTL> PA_CL_VS_OUT_CNTL;
/* +0x3C */ uint32be uknReg15; // ?
/* +0x40 */ uint32be semanticTableSize;
/* +0x44 */ betype<Latte::LATTE_SQ_VTX_SEMANTIC_X> SQ_VTX_SEMANTIC_N[32];
/* +0xC4 */ uint32be uknReg49; // ?
/* +0xC8 */ uint32be uknReg50; // vgt_vertex_reuse_block_cntl
/* +0xCC */ uint32be uknReg51; // vgt_hos_reuse_depth
}regs;
/* +0x0D0 */ uint32be shaderSize;
/* +0x0D4 */ MEMPTR<void> shaderPtr;
/* +0x0D8 */ betype<GX2_SHADER_MODE> shaderMode;
/* +0x0DC */ uint32 uniformBlockCount;
/* +0x0E0 */ MPTR uniformBlockInfo;
/* +0x0E4 */ uint32 uniformVarCount;
/* +0x0E8 */ MPTR uniformVarInfo;
/* +0x0EC */ uint32 uknEC;
/* +0x0F0 */ MPTR uknF0;
/* +0x0F4 */ uint32 uknF4;
/* +0x0F8 */ MPTR uknF8; // each entry has 8 byte?
/* +0x0FC */ uint32 samplerCount;
/* +0x100 */ MPTR samplerInfo;
/* +0x104 */ uint32 attribCount;
/* +0x108 */ MPTR attribInfo;
/* +0x10C */ uint32be ringItemsize; // for GS
/* +0x110 */ uint32be usesStreamOut;
/* +0x114 */ uint32be streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
/* +0x124 */ GX2RBuffer rBuffer;
MPTR GetProgramAddr() const
{
if (this->shaderPtr)
return this->shaderPtr.GetMPTR();
return this->rBuffer.GetVirtualAddr();
}
};
static_assert(sizeof(GX2VertexShader) == 0x134);
typedef struct _GX2PixelShader
{
uint32 regs[41];
// regs:
// 0 ? Used by GPR count API?
// 1 ?
// 2 mmSPI_PS_IN_CONTROL_0
// 3 mmSPI_PS_IN_CONTROL_1
// 4 numInputs
// 5 mmSPI_PS_INPUT_CNTL_0
// ...
// 36 mmSPI_PS_INPUT_CNTL_31
// 37 mmCB_SHADER_MASK
// 38 mmCB_SHADER_CONTROL
// 39 mmDB_SHADER_CONTROL
// 40 mmSPI_INPUT_Z
/* +0xA4 */ uint32 shaderSize;
/* +0xA8 */ MPTR shaderPtr;
/* +0xAC */ uint32 shaderMode;
/* +0xB0 */ uint32 uniformBlockCount;
/* +0xB4 */ MPTR uniformBlockInfo;
/* +0xB8 */ uint32 uniformVarCount;
/* +0xBC */ MPTR uniformVarInfo;
/* +0xC0 */ uint32 uknC0;
/* +0xC4 */ MPTR uknC4;
/* +0xC8 */ uint32 uknC8;
/* +0xCC */ MPTR uknCC;
/* +0xD0 */ uint32 samplerCount;
/* +0xD4 */ MPTR samplerInfo;
/* +0xD8 */ GX2RBuffer rBuffer;
MPTR GetProgramAddr() const
{
if (_swapEndianU32(shaderPtr) != MPTR_NULL)
return _swapEndianU32(shaderPtr);
return rBuffer.GetVirtualAddr();
}
}GX2PixelShader_t;
static_assert(sizeof(GX2PixelShader_t) == 0xE8);
struct GX2GeometryShader_t
{
union
{
/* +0x00 */ uint32 regs[19];
struct
{
uint32be reg0;
uint32be reg1;
uint32be VGT_GS_MODE;
uint32be reg3;
uint32be reg4;
uint32be reg5;
uint32be reg6;
uint32be reg7;
// todo
}reg;
};
/* +0x4C */ uint32 shaderSize;
/* +0x50 */ MPTR shaderPtr;
/* +0x54 */ uint32 copyShaderSize;
/* +0x58 */ MPTR copyShaderPtr;
/* +0x5C */ uint32 shaderMode;
/* +0x60 */ uint32 uniformBlockCount;
/* +0x64 */ MPTR uniformBlockInfo;
/* +0x68 */ uint32 uniformVarCount;
/* +0x6C */ MPTR uniformVarInfo;
/* +0x70 */ uint32 ukn70;
/* +0x74 */ MPTR ukn74;
/* +0x78 */ uint32 ukn78;
/* +0x7C */ MPTR ukn7C;
/* +0x80 */ uint32 samplerCount;
/* +0x84 */ MPTR samplerInfo;
/* +0x88 */ uint32 ringItemsize;
/* +0x8C */ uint32 useStreamout;
/* +0x90 */ uint32 streamoutStride[GX2_MAX_STREAMOUT_BUFFERS];
/* +0xA0 */ GX2RBuffer rBuffer;
/* +0xB0 */ GX2RBuffer rBufferCopyProgram;
MPTR GetGeometryProgramAddr() const
{
if (_swapEndianU32(shaderPtr) != MPTR_NULL)
return _swapEndianU32(shaderPtr);
return rBuffer.GetVirtualAddr();
}
MPTR GetCopyProgramAddr() const
{
if (_swapEndianU32(copyShaderPtr) != MPTR_NULL)
return _swapEndianU32(copyShaderPtr);
return rBufferCopyProgram.GetVirtualAddr();
}
};
static_assert(sizeof(GX2GeometryShader_t) == 0xC0);