Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"

This reverts commit 0cef9647
This commit is contained in:
KeatonTheBot 2025-04-14 16:34:36 -05:00
parent 2ec9dda408
commit 5da6c490b3
26 changed files with 634 additions and 1469 deletions

View file

@ -159,15 +159,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
public void SetDepthTest(DepthTestDescriptor depthTest)
{
_renderer.New<SetDepthTestCommand>().Set(depthTest);
_renderer.QueueCommand();
}
public void SetFaceCulling(Face face)
public void SetFaceCulling(bool enable, Face face)
{
_renderer.New<SetFaceCullingCommand>().Set(face);
_renderer.New<SetFaceCullingCommand>().Set(enable, face);
_renderer.QueueCommand();
}
@ -243,13 +243,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
_renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
_renderer.QueueCommand();
}
public void SetProgram(IProgram program, bool signalChange = true)
public void SetProgram(IProgram program)
{
_renderer.New<SetProgramCommand>().Set(Ref(program));
_renderer.QueueCommand();
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
_renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
_renderer.QueueCommand();
@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors, bool signalChange = true)
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
{
_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
_renderer.QueueCommand();
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
public void SetViewports(ReadOnlySpan<Viewport> viewports)
{
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
_renderer.QueueCommand();