audio effects fix and audio object pooling

Revert and reimplement Float BiquadFilterEffect support, fixes infinite load issues in a few games like Splatoon 3.

Fix incorrect string check with the new thread naming system.

Implement object pooling for all Audio Commands and a few other audio related objects and use a growing error list for updating wave buffers instead of always allocating space for 8 errors.
This commit is contained in:
LotP 2025-10-25 21:07:10 -05:00 committed by KeatonTheBot
parent 86f47b8333
commit cdbe568620
43 changed files with 763 additions and 602 deletions

View file

@ -11,27 +11,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public ushort OutputBufferIndex { get; private set; }
public uint SampleRate { get; private set; }
public float Pitch { get; }
public float Pitch { get; private set; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public ulong AdpcmParameter { get; }
public ulong AdpcmParameterSize { get; }
public ulong AdpcmParameter { get; private set; }
public ulong AdpcmParameterSize { get; private set; }
public DecodingBehaviour DecodingBehaviour { get; }
public DecodingBehaviour DecodingBehaviour { get; private set; }
public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
public AdpcmDataSourceCommandVersion1()
{
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
}
public AdpcmDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -42,8 +47,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
@ -55,6 +58,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
State = state;
DecodingBehaviour = serverInfo.DecodingBehaviour;
return this;
}
public void Process(CommandList context)

View file

@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.AuxiliaryBuffer;
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }
public uint OutputBufferIndex { get; }
public uint InputBufferIndex { get; private set; }
public uint OutputBufferIndex { get; private set; }
public AuxiliaryBufferAddresses BufferInfo { get; }
public AuxiliaryBufferAddresses BufferInfo { get; private set; }
public CpuAddress InputBuffer { get; }
public CpuAddress OutputBuffer { get; }
public uint CountMax { get; }
public uint UpdateCount { get; }
public uint WriteOffset { get; }
public CpuAddress InputBuffer { get; private set; }
public CpuAddress OutputBuffer { get; private set; }
public uint CountMax { get; private set; }
public uint UpdateCount { get; private set; }
public uint WriteOffset { get; private set; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
public AuxiliaryBufferCommand(
public AuxiliaryBufferCommand()
{
}
public AuxiliaryBufferCommand Initialize(
uint bufferOffset,
byte inputBufferOffset,
byte outputBufferOffset,
@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
UpdateCount = updateCount;
WriteOffset = writeOffset;
IsEffectEnabled = isEnabled;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -9,32 +9,37 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.BiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
private BiquadFilterParameter2 _parameter;
public Memory<BiquadFilterState> BiquadFilterState { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; private set; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public int LastSampleIndex { get; }
public int LastSampleIndex { get; private set; }
public float Volume0 { get; }
public float Volume1 { get; }
public float Volume0 { get; private set; }
public float Volume1 { get; private set; }
public bool NeedInitialization { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public bool NeedInitialization { get; private set; }
public bool HasVolumeRamp { get; private set; }
public bool IsFirstMixBuffer { get; private set; }
public BiquadFilterAndMixCommand(
public BiquadFilterAndMixCommand()
{
}
public BiquadFilterAndMixCommand Initialize(
float volume0,
float volume1,
uint inputBufferIndex,
@ -68,6 +73,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
NeedInitialization = needInitialization;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
return this;
}
public void Process(CommandList context)

View file

@ -8,20 +8,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.BiquadFilter;
public uint EstimatedProcessingTime { get; set; }
public Memory<BiquadFilterState> BiquadFilterState { get; }
public int InputBufferIndex { get; }
public int OutputBufferIndex { get; }
public bool NeedInitialization { get; }
public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
public int InputBufferIndex { get; private set; }
public int OutputBufferIndex { get; private set; }
public bool NeedInitialization { get; private set; }
private BiquadFilterParameter2 _parameter;
public BiquadFilterCommand(
public BiquadFilterCommand()
{
}
public BiquadFilterCommand Initialize(
int baseIndex,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterStateMemory,
@ -38,6 +43,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Enabled = true;
NodeId = nodeId;
return this;
}
public void Process(CommandList context)

View file

@ -12,25 +12,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.CaptureBuffer;
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }
public uint InputBufferIndex { get; private set; }
public ulong CpuBufferInfoAddress { get; }
public ulong DspBufferInfoAddress { get; }
public ulong CpuBufferInfoAddress { get; private set; }
public ulong DspBufferInfoAddress { get; private set; }
public CpuAddress OutputBuffer { get; }
public uint CountMax { get; }
public uint UpdateCount { get; }
public uint WriteOffset { get; }
public CpuAddress OutputBuffer { get; private set; }
public uint CountMax { get; private set; }
public uint UpdateCount { get; private set; }
public uint WriteOffset { get; private set; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
public CaptureBufferCommand()
{
}
public CaptureBufferCommand Initialize(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
{
Enabled = true;
@ -43,6 +48,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
UpdateCount = updateCount;
WriteOffset = writeOffset;
IsEffectEnabled = isEnabled;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -9,25 +9,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.CircularBufferSink;
public uint EstimatedProcessingTime { get; set; }
public ushort[] Input { get; }
public uint InputCount { get; }
public uint InputCount { get; private set; }
public ulong CircularBuffer { get; }
public ulong CircularBufferSize { get; }
public ulong CurrentOffset { get; }
public ulong CircularBuffer { get; private set; }
public ulong CircularBufferSize { get; private set; }
public ulong CurrentOffset { get; private set; }
public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
public CircularBufferSinkCommand()
{
Input = new ushort[Constants.ChannelCountMax];
}
public CircularBufferSinkCommand Initialize(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Input = new ushort[Constants.ChannelCountMax];
InputCount = parameter.InputCount;
Span<byte> inputSpan = parameter.Input.AsSpan();
@ -42,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
CurrentOffset = currentOffset;
Debug.Assert(CircularBuffer != 0);
return this;
}
public void Process(CommandList context)

View file

@ -4,16 +4,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.ClearMixBuffer;
public uint EstimatedProcessingTime { get; set; }
public ClearMixBufferCommand(int nodeId)
public ClearMixBufferCommand()
{
}
public ClearMixBufferCommand Initialize(int nodeId)
{
Enabled = true;
NodeId = nodeId;
return this;
}
public void Process(CommandList context)

View file

@ -20,6 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<float> Buffers { get; }
public uint BufferCount { get; }
private readonly static ObjectPool<List<ICommand>> CommandsListPool = new(() => new List<ICommand>(256));
public List<ICommand> Commands { get; }
public IVirtualMemoryManager MemoryManager { get; }
@ -46,7 +47,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
SampleRate = sampleRate;
BufferCount = mixBufferCount + voiceChannelCountMax;
Buffers = mixBuffer;
Commands = [];
Commands = CommandsListPool.Allocate();
MemoryManager = memoryManager;
_buffersEntryCount = Buffers.Length;
@ -142,6 +143,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
CommandBuffer.ReleaseCommand(command);
}
EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
@ -149,6 +152,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Dispose()
{
Commands.Clear();
CommandsListPool.Release(Commands);
GC.SuppressFinalize(this);
_buffersMemoryHandle.Dispose();
}

View file

@ -15,22 +15,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Compressor;
public uint EstimatedProcessingTime { get; set; }
public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public Memory<CompressorState> State { get; private set; }
public Memory<EffectResultState> ResultState { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
public CompressorCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public CompressorCommand Initialize(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -40,9 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
@ -51,6 +54,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
return this;
}
public void Process(CommandList context)

View file

@ -4,22 +4,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.CopyMixBuffer;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
public CopyMixBufferCommand()
{
}
public CopyMixBufferCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
return this;
}
public void Process(CommandList context)

View file

@ -3,6 +3,7 @@ using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Memory;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@ -11,35 +12,40 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType { get; }
public CommandType CommandType { get; private set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public ushort OutputBufferIndex { get; private set; }
public uint SampleRate { get; private set; }
public float Pitch { get; }
public float Pitch { get; private set; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public ulong ExtraParameter { get; }
public ulong ExtraParameterSize { get; }
public ulong ExtraParameter { get; private set; }
public ulong ExtraParameterSize { get; private set; }
public uint ChannelIndex { get; }
public uint ChannelIndex { get; private set; }
public uint ChannelCount { get; }
public uint ChannelCount { get; private set; }
public DecodingBehaviour DecodingBehaviour { get; }
public DecodingBehaviour DecodingBehaviour { get; private set; }
public SampleFormat SampleFormat { get; }
public SampleFormat SampleFormat { get; private set; }
public SampleRateConversionQuality SrcQuality { get; }
public SampleRateConversionQuality SrcQuality { get; private set; }
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public DataSourceVersion2Command()
{
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
}
public DataSourceVersion2Command Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -55,8 +61,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
@ -72,6 +76,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
DecodingBehaviour = serverInfo.DecodingBehaviour;
return this;
}
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)

View file

@ -13,24 +13,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Delay;
public uint EstimatedProcessingTime { get; set; }
public DelayParameter Parameter => _parameter;
public Memory<DelayState> State { get; }
public ulong WorkBuffer { get; }
public Memory<DelayState> State { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private DelayParameter _parameter;
private const int FixedPointPrecision = 14;
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
public DelayCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public DelayCommand Initialize(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
{
Enabled = true;
NodeId = nodeId;
@ -40,9 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]

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@ -7,21 +7,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.DepopForMixBuffers;
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferOffset { get; }
public uint MixBufferOffset { get; private set; }
public uint MixBufferCount { get; }
public uint MixBufferCount { get; private set; }
public float Decay { get; }
public float Decay { get; private set; }
public Memory<float> DepopBuffer { get; }
public Memory<float> DepopBuffer { get; private set; }
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
public DepopForMixBuffersCommand()
{
}
public DepopForMixBuffersCommand Initialize(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
{
Enabled = true;
NodeId = nodeId;
@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Decay = 0.943695f;
}
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -7,27 +7,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.DepopPrepare;
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }
public uint MixBufferCount { get; private set; }
public ushort[] OutputBufferIndices { get; }
public Memory<VoiceState> State { get; }
public Memory<float> DepopBuffer { get; }
public Memory<VoiceState> State { get; private set; }
public Memory<float> DepopBuffer { get; private set; }
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
public DepopPrepareCommand()
{
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
}
public DepopPrepareCommand Initialize(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
{
Enabled = enabled;
NodeId = nodeId;
MixBufferCount = mixBufferCount;
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
for (int i = 0; i < Constants.MixBufferCountMax; i++)
{
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
@ -35,6 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
DepopBuffer = depopBuffer;
return this;
}
public void Process(CommandList context)

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@ -10,22 +10,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.DeviceSink;
public uint EstimatedProcessingTime { get; set; }
public string DeviceName { get; }
public string DeviceName { get; private set; }
public int SessionId { get; }
public int SessionId { get; private set; }
public uint InputCount { get; }
public ushort[] InputBufferIndices { get; }
public uint InputCount { get; private set; }
public ushort[] InputBufferIndices { get; private set; }
public Memory<float> Buffers { get; }
public Memory<float> Buffers { get; private set; }
public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
public DeviceSinkCommand()
{
}
public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -50,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Buffers = buffers;
}
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
@ -16,16 +16,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort[] InputBufferIndices { get; }
public ushort[] OutputBufferIndices { get; }
public float[] Coefficients { get; }
public float[] Coefficients { get; private set; }
public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
public DownMixSurroundToStereoCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public DownMixSurroundToStereoCommand Initialize(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
@ -33,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
Coefficients = downMixParameter;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -7,38 +7,43 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.FillBuffer;
public uint EstimatedProcessingTime { get; set; }
public SplitterDestinationVersion1 Destination1 { get; }
public SplitterDestinationVersion2 Destination2 { get; }
public bool IsV2 { get; }
public int Length { get; }
public float Value { get; }
public SplitterDestinationVersion1 Destination1 { get; private set; }
public SplitterDestinationVersion2 Destination2 { get; private set; }
public bool IsV2 { get; private set; }
public int Length { get; private set; }
public float Value { get; private set; }
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
public FillBufferCommand()
{
Enabled = true;
NodeId = nodeId;
Destination1 = destination;
IsV2 = false;
Length = length;
Value = value;
}
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
public FillBufferCommand Initialize(SplitterDestination destination, int length, float value, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Destination2 = destination;
IsV2 = true;
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
{
Destination1 = destination.GetV1RefOrNull();
IsV2 = false;
}
else
{
Destination2 = destination.GetV2RefOrNull();
IsV2 = true;
}
Length = length;
Value = value;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -10,22 +10,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.LimiterVersion1;
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }
public ulong WorkBuffer { get; }
public Memory<LimiterState> State { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private LimiterParameter _parameter;
public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
public LimiterCommandVersion1()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public LimiterCommandVersion1 Initialize(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -35,9 +41,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
@ -46,6 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
return this;
}
public void Process(CommandList context)

View file

@ -12,23 +12,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.LimiterVersion2;
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ulong WorkBuffer { get; }
public Memory<LimiterState> State { get; private set; }
public Memory<EffectResultState> ResultState { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private LimiterParameter _parameter;
public LimiterCommandVersion2(
public LimiterCommandVersion2()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public LimiterCommandVersion2 Initialize(
uint bufferOffset,
LimiterParameter parameter,
Memory<LimiterState> state,
@ -46,9 +52,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
@ -57,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
return this;
}
public void Process(CommandList context)

View file

@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Mix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public float Volume { get; }
public float Volume { get; private set; }
public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
public MixCommand()
{
}
public MixCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
{
Enabled = true;
NodeId = nodeId;
@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndex = (ushort)outputBufferIndex;
Volume = volume;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.MixRamp;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public float Volume0 { get; }
public float Volume1 { get; }
public float Volume0 { get; private set; }
public float Volume1 { get; private set; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public int LastSampleIndex { get; }
public int LastSampleIndex { get; private set; }
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
public MixRampCommand()
{
}
public MixRampCommand Initialize(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
LastSampleIndex = lastSampleIndex;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.MixRampGrouped;
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }
public uint MixBufferCount { get; private set; }
public ushort[] InputBufferIndices { get; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; private set; }
public ushort[] OutputBufferIndices { get; private set; }
public float[] Volume0 { get; }
public float[] Volume1 { get; }
public float[] Volume0 { get; private set; }
public float[] Volume1 { get; private set; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public MixRampGroupedCommand(
public MixRampGroupedCommand()
{
}
public MixRampGroupedCommand Initialize(
uint mixBufferCount,
uint inputBufferIndex,
uint outputBufferIndex,
@ -52,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
State = state;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -9,36 +9,41 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
private BiquadFilterParameter2 _parameter0;
private BiquadFilterParameter2 _parameter1;
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
public Memory<BiquadFilterState> BiquadFilterState0 { get; private set; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; private set; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; private set; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; private set; }
public Memory<VoiceState> State { get; }
public Memory<VoiceState> State { get; private set; }
public int LastSampleIndex { get; }
public int LastSampleIndex { get; private set; }
public float Volume0 { get; }
public float Volume1 { get; }
public float Volume0 { get; private set; }
public float Volume1 { get; private set; }
public bool NeedInitialization0 { get; }
public bool NeedInitialization1 { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public bool NeedInitialization0 { get; private set; }
public bool NeedInitialization1 { get; private set; }
public bool HasVolumeRamp { get; private set; }
public bool IsFirstMixBuffer { get; private set; }
public MultiTapBiquadFilterAndMixCommand(
public MultiTapBiquadFilterAndMixCommand()
{
}
public MultiTapBiquadFilterAndMixCommand Initialize(
float volume0,
float volume1,
uint inputBufferIndex,
@ -80,6 +85,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
NeedInitialization1 = needInitialization1;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
return this;
}
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)

View file

@ -8,40 +8,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
public uint EstimatedProcessingTime { get; set; }
private readonly BiquadFilterParameter2[] _parameters;
private readonly Memory<BiquadFilterState> _biquadFilterStates;
private readonly int _inputBufferIndex;
private readonly int _outputBufferIndex;
private readonly bool[] _isInitialized;
public BiquadFilterParameter2[] Parameters { get; private set; }
public Memory<BiquadFilterState> BiquadFilterStates { get; private set; }
public int InputBufferIndex { get; private set; }
public int OutputBufferIndex { get; private set; }
public bool[] IsInitialized { get; private set; }
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public MultiTapBiquadFilterCommand()
{
_parameters = filters.ToArray();
_biquadFilterStates = biquadFilterStateMemory;
_inputBufferIndex = baseIndex + inputBufferOffset;
_outputBufferIndex = baseIndex + outputBufferOffset;
_isInitialized = isInitialized.ToArray();
}
public MultiTapBiquadFilterCommand Initialize(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
Parameters = filters.ToArray();
BiquadFilterStates = biquadFilterStateMemory;
InputBufferIndex = baseIndex + inputBufferOffset;
OutputBufferIndex = baseIndex + outputBufferOffset;
IsInitialized = isInitialized.ToArray();
Enabled = true;
NodeId = nodeId;
return this;
}
public void Process(CommandList context)
{
Span<BiquadFilterState> states = _biquadFilterStates.Span;
Span<BiquadFilterState> states = BiquadFilterStates.Span;
ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
for (int i = 0; i < _parameters.Length; i++)
for (int i = 0; i < Parameters.Length; i++)
{
if (!_isInitialized[i])
if (!IsInitialized[i])
{
states[i] = new BiquadFilterState();
}
@ -49,13 +56,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
// As such we currently only implement a generic path for simplicity for double biquad.
if (_parameters.Length == 1)
if (Parameters.Length == 1)
{
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
BiquadFilterHelper.ProcessBiquadFilter(ref Parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
}
else
{
BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
BiquadFilterHelper.ProcessBiquadFilter(Parameters, states, outputBuffer, inputBuffer, context.SampleCount);
}
}
}

View file

@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public uint ChannelIndex { get; }
public ushort OutputBufferIndex { get; private set; }
public uint SampleRate { get; private set; }
public uint ChannelIndex { get; private set; }
public uint ChannelCount { get; }
public uint ChannelCount { get; private set; }
public float Pitch { get; }
public float Pitch { get; private set; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public Memory<VoiceState> State { get; private set; }
public DecodingBehaviour DecodingBehaviour { get; private set; }
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmFloatDataSourceCommandVersion1()
{
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
}
public PcmFloatDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -41,8 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
DecodingBehaviour = serverInfo.DecodingBehaviour;
return this;
}
public void Process(CommandList context)

View file

@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public uint ChannelIndex { get; }
public ushort OutputBufferIndex { get; private set; }
public uint SampleRate { get; private set; }
public uint ChannelIndex { get; private set; }
public uint ChannelCount { get; }
public uint ChannelCount { get; private set; }
public float Pitch { get; }
public float Pitch { get; private set; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public Memory<VoiceState> State { get; private set; }
public DecodingBehaviour DecodingBehaviour { get; private set; }
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmInt16DataSourceCommandVersion1()
{
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
}
public PcmInt16DataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -41,8 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
DecodingBehaviour = serverInfo.DecodingBehaviour;
return this;
}
public void Process(CommandList context)

View file

@ -13,22 +13,34 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Performance;
public uint EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; private set; }
public Type PerformanceType { get; set; }
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
public PerformanceCommand()
{
}
public PerformanceCommand Initialize(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
{
if (PerformanceEntryAddresses is not null)
{
PerformanceEntryAddresses.PerformanceEntryAddressesPool.Release(PerformanceEntryAddresses);
}
Enabled = true;
PerformanceEntryAddresses = performanceEntryAddresses;
PerformanceType = performanceType;
NodeId = nodeId;
return this;
}
public void Process(CommandList context)

View file

@ -35,26 +35,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Reverb3d;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public Reverb3dParameter Parameter => _parameter;
public Memory<Reverb3dState> State { get; }
public ulong WorkBuffer { get; }
public Memory<Reverb3dState> State { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private Reverb3dParameter _parameter;
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
public Reverb3dCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public Reverb3dCommand Initialize(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
{
Enabled = true;
IsEffectEnabled = isEnabled;
@ -63,9 +69,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
WorkBuffer = workBuffer;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -33,26 +33,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Reverb;
public uint EstimatedProcessingTime { get; set; }
public ReverbParameter Parameter => _parameter;
public Memory<ReverbState> State { get; }
public ulong WorkBuffer { get; }
public Memory<ReverbState> State { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsLongSizePreDelaySupported { get; }
public bool IsLongSizePreDelaySupported { get; private set; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private ReverbParameter _parameter;
private const int FixedPointPrecision = 14;
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
public ReverbCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public ReverbCommand Initialize(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
{
Enabled = true;
IsEffectEnabled = isEnabled;
@ -61,9 +67,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
WorkBuffer = workBuffer;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -7,22 +7,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Upsample;
public uint EstimatedProcessingTime { get; set; }
public uint BufferCount { get; }
public uint InputBufferIndex { get; }
public uint InputSampleCount { get; }
public uint InputSampleRate { get; }
public uint BufferCount { get; private set; }
public uint InputBufferIndex { get; private set; }
public uint InputSampleCount { get; private set; }
public uint InputSampleRate { get; private set; }
public UpsamplerInfo UpsamplerInfo { get; }
public UpsamplerInfo UpsamplerInfo { get; private set; }
public Memory<float> OutBuffer { get; }
public Memory<float> OutBuffer { get; private set; }
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
public UpsampleCommand()
{
}
public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -47,6 +52,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
UpsamplerInfo = info;
return this;
}
private Span<float> GetBuffer(int index, int sampleCount)

View file

@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Volume;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public float Volume { get; }
public float Volume { get; private set; }
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
public VolumeCommand()
{
}
public VolumeCommand Initialize(float volume, uint bufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndex = (ushort)bufferIndex;
Volume = volume;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -7,19 +7,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.VolumeRamp;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public ushort InputBufferIndex { get; private set; }
public ushort OutputBufferIndex { get; private set; }
public float Volume0 { get; }
public float Volume1 { get; }
public float Volume0 { get; private set; }
public float Volume1 { get; private set; }
public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
public VolumeRampCommand()
{
}
public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@ -29,6 +34,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume0 = volume0;
Volume1 = volume1;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -1,97 +0,0 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for an effect version 2. (added with REV9)
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectInParameterVersion3 : IEffectInParameter
{
/// <summary>
/// Type of the effect.
/// </summary>
public EffectType Type;
/// <summary>
/// Set to true if the effect is new.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
/// <summary>
/// Set to true if the effect must be active.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsEnabled;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly byte _reserved1;
/// <summary>
/// The target mix id of the effect.
/// </summary>
public int MixId;
/// <summary>
/// Address of the processing workbuffer.
/// </summary>
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
public ulong BufferBase;
/// <summary>
/// Size of the processing workbuffer.
/// </summary>
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
public ulong BufferSize;
/// <summary>
/// Position of the effect while processing effects.
/// </summary>
public uint ProcessingOrder;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly uint _reserved2;
/// <summary>
/// Specific data storage.
/// </summary>
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
private struct SpecificDataStruct { }
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
readonly EffectType IEffectInParameter.Type => Type;
readonly bool IEffectInParameter.IsNew => IsNew;
readonly bool IEffectInParameter.IsEnabled => IsEnabled;
readonly int IEffectInParameter.MixId => MixId;
readonly ulong IEffectInParameter.BufferBase => BufferBase;
readonly ulong IEffectInParameter.BufferSize => BufferSize;
readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
/// <summary>
/// Check if the given channel count is valid.
/// </summary>
/// <param name="channelCount">The channel count to check</param>
/// <returns>Returns true if the channel count is valid.</returns>
public static bool IsChannelCountValid(int channelCount)
{
return channelCount is 1 or 2 or 4 or 6;
}
}
}

View file

@ -8,6 +8,7 @@ using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Common;
using System;
using System.Runtime.CompilerServices;
using CpuAddress = System.UInt64;
@ -34,6 +35,170 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary>
public CommandList CommandList { get; }
private readonly static ObjectPool<PcmInt16DataSourceCommandVersion1> _pcmInt16DataSourceCommandVersion1Pool = new(() => new PcmInt16DataSourceCommandVersion1());
private readonly static ObjectPool<PcmFloatDataSourceCommandVersion1> _pcmFloatDataSourceCommandVersion1Pool = new(() => new PcmFloatDataSourceCommandVersion1());
private readonly static ObjectPool<AdpcmDataSourceCommandVersion1> _adpcmDataSourceCommandVersion1Pool = new(() => new AdpcmDataSourceCommandVersion1());
private readonly static ObjectPool<DataSourceVersion2Command> _dataSourceVersion2CommandPool = new(() => new DataSourceVersion2Command());
private readonly static ObjectPool<VolumeCommand> _volumeCommandPool = new(() => new VolumeCommand());
private readonly static ObjectPool<VolumeRampCommand> _volumeRampCommandPool = new(() => new VolumeRampCommand());
private readonly static ObjectPool<BiquadFilterCommand> _biquadFilterCommandPool = new(() => new BiquadFilterCommand());
private readonly static ObjectPool<MixCommand> _mixCommandPool = new(() => new MixCommand());
private readonly static ObjectPool<MixRampCommand> _mixRampCommandPool = new(() => new MixRampCommand());
private readonly static ObjectPool<MixRampGroupedCommand> _mixRampGroupedCommandPool = new(() => new MixRampGroupedCommand());
private readonly static ObjectPool<DepopPrepareCommand> _depopPrepareCommandPool = new(() => new DepopPrepareCommand());
private readonly static ObjectPool<DepopForMixBuffersCommand> _depopForMixBuffersCommandPool = new(() => new DepopForMixBuffersCommand());
private readonly static ObjectPool<DelayCommand> _delayCommandPool = new(() => new DelayCommand());
private readonly static ObjectPool<UpsampleCommand> _upsampleCommandPool = new(() => new UpsampleCommand());
private readonly static ObjectPool<DownMixSurroundToStereoCommand> _downMixSurroundToStereoCommandPool = new(() => new DownMixSurroundToStereoCommand());
private readonly static ObjectPool<AuxiliaryBufferCommand> _auxiliaryBufferCommandPool = new(() => new AuxiliaryBufferCommand());
private readonly static ObjectPool<DeviceSinkCommand> _deviceSinkCommandPool = new(() => new DeviceSinkCommand());
private readonly static ObjectPool<CircularBufferSinkCommand> _circularBufferSinkCommandPool = new(() => new CircularBufferSinkCommand());
private readonly static ObjectPool<ReverbCommand> _reverbCommandPool = new(() => new ReverbCommand());
private readonly static ObjectPool<Reverb3dCommand> _reverb3dCommandPool = new(() => new Reverb3dCommand());
private readonly static ObjectPool<PerformanceCommand> _performanceCommandPool = new(() => new PerformanceCommand());
private readonly static ObjectPool<ClearMixBufferCommand> _clearMixBufferCommandPool = new(() => new ClearMixBufferCommand());
private readonly static ObjectPool<CopyMixBufferCommand> _copyMixBufferCommandPool = new(() => new CopyMixBufferCommand());
private readonly static ObjectPool<LimiterCommandVersion1> _limiterCommandVersion1Pool = new(() => new LimiterCommandVersion1());
private readonly static ObjectPool<LimiterCommandVersion2> _limiterCommandVersion2Pool = new(() => new LimiterCommandVersion2());
private readonly static ObjectPool<MultiTapBiquadFilterCommand> _multiTapBiquadFilterCommandPool = new(() => new MultiTapBiquadFilterCommand());
private readonly static ObjectPool<CaptureBufferCommand> _captureBufferCommandPool = new(() => new CaptureBufferCommand());
private readonly static ObjectPool<CompressorCommand> _compressorCommandPool = new(() => new CompressorCommand());
private readonly static ObjectPool<BiquadFilterAndMixCommand> _biquadFilterAndMixCommandPool = new(() => new BiquadFilterAndMixCommand());
private readonly static ObjectPool<MultiTapBiquadFilterAndMixCommand> _multiTapBiquadFilterAndMixCommandPool = new(() => new MultiTapBiquadFilterAndMixCommand());
private readonly static ObjectPool<FillBufferCommand> _fillBufferCommandPool = new(() => new FillBufferCommand());
public static void ReleaseCommand(ICommand command)
{
switch (command.CommandType)
{
case CommandType.PcmInt16DataSourceVersion1:
_pcmInt16DataSourceCommandVersion1Pool.Release((PcmInt16DataSourceCommandVersion1)command);
break;
case CommandType.PcmInt16DataSourceVersion2:
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
break;
case CommandType.PcmFloatDataSourceVersion1:
_pcmFloatDataSourceCommandVersion1Pool.Release((PcmFloatDataSourceCommandVersion1)command);
break;
case CommandType.PcmFloatDataSourceVersion2:
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
break;
case CommandType.AdpcmDataSourceVersion1:
_adpcmDataSourceCommandVersion1Pool.Release((AdpcmDataSourceCommandVersion1)command);
break;
case CommandType.AdpcmDataSourceVersion2:
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
break;
case CommandType.Volume:
_volumeCommandPool.Release((VolumeCommand)command);
break;
case CommandType.VolumeRamp:
_volumeRampCommandPool.Release((VolumeRampCommand)command);
break;
case CommandType.BiquadFilter:
_biquadFilterCommandPool.Release((BiquadFilterCommand)command);
break;
case CommandType.BiquadFilterFloatCoeff:
throw new NotImplementedException();
break;
case CommandType.Mix:
_mixCommandPool.Release((MixCommand)command);
break;
case CommandType.MixRamp:
_mixRampCommandPool.Release((MixRampCommand)command);
break;
case CommandType.MixRampGrouped:
_mixRampGroupedCommandPool.Release((MixRampGroupedCommand)command);
break;
case CommandType.DepopPrepare:
_depopPrepareCommandPool.Release((DepopPrepareCommand)command);
break;
case CommandType.DepopForMixBuffers:
_depopForMixBuffersCommandPool.Release((DepopForMixBuffersCommand)command);
break;
case CommandType.Delay:
_delayCommandPool.Release((DelayCommand)command);
break;
case CommandType.Upsample:
_upsampleCommandPool.Release((UpsampleCommand)command);
break;
case CommandType.DownMixSurroundToStereo:
_downMixSurroundToStereoCommandPool.Release((DownMixSurroundToStereoCommand)command);
break;
case CommandType.AuxiliaryBuffer:
_auxiliaryBufferCommandPool.Release((AuxiliaryBufferCommand)command);
break;
case CommandType.DeviceSink:
_deviceSinkCommandPool.Release((DeviceSinkCommand)command);
break;
case CommandType.CircularBufferSink:
_circularBufferSinkCommandPool.Release((CircularBufferSinkCommand)command);
break;
case CommandType.Reverb:
_reverbCommandPool.Release((ReverbCommand)command);
break;
case CommandType.Reverb3d:
_reverb3dCommandPool.Release((Reverb3dCommand)command);
break;
case CommandType.Performance:
_performanceCommandPool.Release((PerformanceCommand)command);
break;
case CommandType.ClearMixBuffer:
_clearMixBufferCommandPool.Release((ClearMixBufferCommand)command);
break;
case CommandType.CopyMixBuffer:
_copyMixBufferCommandPool.Release((CopyMixBufferCommand)command);
break;
case CommandType.LimiterVersion1:
_limiterCommandVersion1Pool.Release((LimiterCommandVersion1)command);
break;
case CommandType.LimiterVersion2:
_limiterCommandVersion2Pool.Release((LimiterCommandVersion2)command);
break;
case CommandType.MultiTapBiquadFilter:
_multiTapBiquadFilterCommandPool.Release((MultiTapBiquadFilterCommand)command);
break;
case CommandType.MultiTapBiquadFilterFloatCoeff:
throw new NotImplementedException();
break;
case CommandType.CaptureBuffer:
_captureBufferCommandPool.Release((CaptureBufferCommand)command);
break;
case CommandType.Compressor:
_compressorCommandPool.Release((CompressorCommand)command);
break;
case CommandType.BiquadFilterAndMix:
_biquadFilterAndMixCommandPool.Release((BiquadFilterAndMixCommand)command);
break;
case CommandType.BiquadFilterAndMixFloatCoeff:
throw new NotImplementedException();
break;
case CommandType.MultiTapBiquadFilterAndMix:
_multiTapBiquadFilterAndMixCommandPool.Release((MultiTapBiquadFilterAndMixCommand)command);
break;
case CommandType.MultiTapBiquadFilterAndMixFloatCoef:
throw new NotImplementedException();
break;
case CommandType.AuxiliaryBufferGrouped:
throw new NotImplementedException();
break;
case CommandType.FillMixBuffer:
throw new NotImplementedException();
break;
case CommandType.BiquadFilterCrossFade:
throw new NotImplementedException();
break;
case CommandType.MultiTapBiquadFilterCrossFade:
throw new NotImplementedException();
break;
case CommandType.FillBuffer:
_fillBufferCommandPool.Release((FillBufferCommand)command);
break;
default:
throw new NotImplementedException();
}
}
/// <summary>
/// Create a new <see cref="CommandBuffer"/>.
/// </summary>
@ -63,7 +228,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateClearMixBuffer(int nodeId)
{
ClearMixBufferCommand command = new(nodeId);
ClearMixBufferCommand command = _clearMixBufferCommandPool.Allocate().Initialize(nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -81,7 +246,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
public void GenerateDepopPrepare(Memory<VoiceState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
{
DepopPrepareCommand command = new(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
DepopPrepareCommand command = _depopPrepareCommandPool.Allocate().Initialize(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -96,7 +261,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
{
PerformanceCommand command = new(ref performanceEntryAddresses, type, nodeId);
PerformanceCommand command = _performanceCommandPool.Allocate().Initialize(ref performanceEntryAddresses, type, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -112,7 +277,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
{
VolumeRampCommand command = new(previousVolume, volume, bufferIndex, nodeId);
VolumeRampCommand command = _volumeRampCommandPool.Allocate().Initialize(previousVolume, volume, bufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -129,7 +294,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDataSourceVersion2(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
DataSourceVersion2Command command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
DataSourceVersion2Command command = _dataSourceVersion2CommandPool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -146,7 +311,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmInt16DataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
PcmInt16DataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
PcmInt16DataSourceCommandVersion1 command = _pcmInt16DataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -163,7 +328,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmFloatDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
PcmFloatDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
PcmFloatDataSourceCommandVersion1 command = _pcmFloatDataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -179,7 +344,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateAdpcmDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
{
AdpcmDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, nodeId);
AdpcmDataSourceCommandVersion1 command = _adpcmDataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -198,7 +363,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter2 filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
{
BiquadFilterCommand command = new(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
BiquadFilterCommand command = _biquadFilterCommandPool.Allocate().Initialize(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -217,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
MultiTapBiquadFilterCommand command = _multiTapBiquadFilterCommandPool.Allocate().Initialize(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -236,7 +401,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceState> state, int nodeId)
{
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
MixRampGroupedCommand command = _mixRampGroupedCommandPool.Allocate().Initialize(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -255,7 +420,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
{
MixRampCommand command = new(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
MixRampCommand command = _mixRampCommandPool.Allocate().Initialize(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -293,7 +458,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool isFirstMixBuffer,
int nodeId)
{
BiquadFilterAndMixCommand command = new(
BiquadFilterAndMixCommand command = _biquadFilterAndMixCommandPool.Allocate().Initialize(
previousVolume,
volume,
inputBufferIndex,
@ -352,7 +517,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool isFirstMixBuffer,
int nodeId)
{
MultiTapBiquadFilterAndMixCommand command = new(
MultiTapBiquadFilterAndMixCommand command = _multiTapBiquadFilterAndMixCommandPool.Allocate().Initialize(
previousVolume,
volume,
inputBufferIndex,
@ -386,7 +551,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="sampleRate">The target sample rate in use.</param>
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
{
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
DepopForMixBuffersCommand command = _depopForMixBuffersCommandPool.Allocate().Initialize(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -401,7 +566,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
{
CopyMixBufferCommand command = new(inputBufferIndex, outputBufferIndex, nodeId);
CopyMixBufferCommand command = _copyMixBufferCommandPool.Allocate().Initialize(inputBufferIndex, outputBufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -417,7 +582,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The mix volume.</param>
public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
{
MixCommand command = new(inputBufferIndex, outputBufferIndex, nodeId, volume);
MixCommand command = _mixCommandPool.Allocate().Initialize(inputBufferIndex, outputBufferIndex, nodeId, volume);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -439,7 +604,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
ReverbCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
ReverbCommand command = _reverbCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -461,7 +626,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
Reverb3dCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
Reverb3dCommand command = _reverb3dCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -484,7 +649,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
DelayCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
DelayCommand command = _delayCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -505,7 +670,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
LimiterCommandVersion1 command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
LimiterCommandVersion1 command = _limiterCommandVersion1Pool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -527,7 +692,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
LimiterCommandVersion2 command = new(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
LimiterCommandVersion2 command = _limiterCommandVersion2Pool.Allocate().Initialize(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -553,7 +718,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
{
AuxiliaryBufferCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
AuxiliaryBufferCommand command = _auxiliaryBufferCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -577,7 +742,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (sendBufferInfo != 0)
{
CaptureBufferCommand command = new(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
CaptureBufferCommand command = _captureBufferCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -598,7 +763,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (parameter.IsChannelCountValid())
{
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
CompressorCommand command = _compressorCommandPool.Allocate().Initialize(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -614,7 +779,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
{
VolumeCommand command = new(volume, bufferOffset, nodeId);
VolumeCommand command = _volumeCommandPool.Allocate().Initialize(volume, bufferOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -629,7 +794,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
{
CircularBufferSinkCommand command = new(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
CircularBufferSinkCommand command = _circularBufferSinkCommandPool.Allocate().Initialize(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -646,7 +811,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
{
DownMixSurroundToStereoCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
DownMixSurroundToStereoCommand command = _downMixSurroundToStereoCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -666,7 +831,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateUpsample(uint bufferOffset, UpsamplerInfo upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
{
UpsampleCommand command = new(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
UpsampleCommand command = _upsampleCommandPool.Allocate().Initialize(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -683,7 +848,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
{
DeviceSinkCommand command = new(bufferOffset, sink, sessionId, buffer, nodeId);
DeviceSinkCommand command = _deviceSinkCommandPool.Allocate().Initialize(bufferOffset, sink, sessionId, buffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -692,16 +857,7 @@ namespace Ryujinx.Audio.Renderer.Server
public void GenerateFillBuffer(SplitterDestination destination, float value, int length, int nodeId)
{
FillBufferCommand command;
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
{
command = new(destination.GetV1RefOrNull(), length, value, nodeId);
}
else
{
command = new(destination.GetV2RefOrNull(), length, value, nodeId);
}
FillBufferCommand command = _fillBufferCommandPool.Allocate().Initialize(destination, length, value, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

View file

@ -338,7 +338,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
{
@ -499,7 +499,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
int nodeId = sortedInfo.NodeId;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
bool performanceInitialized = false;
@ -785,7 +785,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool isFinalMix = mix.MixId == Constants.FinalMixId;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
bool performanceInitialized = false;
@ -1049,7 +1049,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateEffects(ref subMix);
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
int nodeId = subMix.NodeId;
@ -1080,7 +1080,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
int nodeId = sortedInfo.NodeId;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
bool performanceInitialized = false;
@ -1114,7 +1114,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateEffects(ref finalMix);
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
int nodeId = finalMix.NodeId;
@ -1163,7 +1163,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
int nodeId = _mixContext.GetFinalState().NodeId;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
bool performanceInitialized = false;
@ -1243,7 +1243,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new();
PerformanceEntryAddresses performanceEntry = null;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
{

View file

@ -175,19 +175,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Update the internal state from a user version 3 parameter.
/// </summary>
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Get the work buffer DSP address at the given index.
/// </summary>

View file

@ -25,13 +25,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
public Memory<BiquadFilterState> State { get; }
/// <summary>
/// The biquad filter effect version.
/// </summary>
public int BiquadFilterEffectVersion;
/// <summary>
/// Create a new <see cref="BiquadFilterEffect"/>.
/// </summary>
public BiquadFilterEffect()
public BiquadFilterEffect(int version)
{
Parameter = new BiquadFilterEffectParameter2();
State = new BiquadFilterState[Constants.ChannelCountMax];
BiquadFilterEffectVersion = version;
}
public override EffectType TargetEffectType => EffectType.BiquadFilter;
@ -46,18 +52,13 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(in parameter);
if (typeof(T) == typeof(EffectInParameterVersion3))
if (BiquadFilterEffectVersion == 2)
{
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter2>(parameter.SpecificData)[0];
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
@ -7,6 +8,8 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// </summary>
public class PerformanceEntryAddresses
{
public static readonly ObjectPool<PerformanceEntryAddresses> PerformanceEntryAddressesPool = new(() => new PerformanceEntryAddresses());
/// <summary>
/// The memory storing the performance entry.
/// </summary>
@ -52,5 +55,10 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
{
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
}
public void Clear()
{
}
}
}

View file

@ -208,11 +208,9 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
{
performanceEntry = new PerformanceEntryAddresses
{
BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer),
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
};
performanceEntry = PerformanceEntryAddresses.PerformanceEntryAddressesPool.Allocate();
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
@ -239,11 +237,9 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
return false;
}
performanceEntry = new PerformanceEntryAddresses
{
BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer),
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
};
performanceEntry = PerformanceEntryAddresses.PerformanceEntryAddressesPool.Allocate();
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);

View file

@ -300,7 +300,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
private void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);
@ -312,7 +312,8 @@ namespace Ryujinx.Audio.Renderer.Server
EffectType.Delay => new DelayEffect(),
EffectType.Reverb => new ReverbEffect(),
EffectType.Reverb3d => new Reverb3dEffect(),
EffectType.BiquadFilter => new BiquadFilterEffect(),
EffectType.BiquadFilter when _behaviourInfo.IsBiquadFilterParameterFloatSupported() => new BiquadFilterEffect(2),
EffectType.BiquadFilter => new BiquadFilterEffect(1),
EffectType.Limiter => new LimiterEffect(),
EffectType.CaptureBuffer => new CaptureBufferEffect(),
EffectType.Compressor => new CompressorEffect(),
@ -322,11 +323,6 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (_behaviourInfo.IsBiquadFilterParameterFloatSupported())
{
return UpdateEffectsVersion3(context, isAudioRendererActive, mapper);
}
if (_behaviourInfo.IsEffectInfoVersion2Supported())
{
return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
@ -335,60 +331,6 @@ namespace Ryujinx.Audio.Renderer.Server
return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
}
public ResultCode UpdateEffectsVersion3(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
ref readonly EffectInParameterVersion3 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion3>(out _);
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(in parameter))
{
ResetEffect(ref effect, in parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourInfo.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
if (parameter.IsNew)
{
effect.InitializeResultState(ref context.GetDspState(i));
effect.InitializeResultState(ref context.GetState(i));
}
effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
}
int currentOutputSize = _output.Length;
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.EffectsSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)

View file

@ -4,9 +4,11 @@ using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
@ -19,6 +21,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
{
public const int Alignment = 0x10;
private static readonly ObjectPool<Memory<VoiceState>[]> voiceStatesPool = new(() => new Memory<VoiceState>[Constants.VoiceChannelCountMax]);
/// <summary>
/// Set to true if the voice is used.
/// </summary>
@ -567,7 +571,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
PoolMapper mapper,
ref BehaviourInfo behaviourInfo)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
if (parameter.IsNew)
{
@ -583,11 +587,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
List<ErrorInfo> errorInfosList = [];
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
errorInfos = errorInfosList.ToArray();
}
/// <summary>
@ -605,7 +612,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
PoolMapper mapper,
ref BehaviourInfo behaviourInfo)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
if (parameter.IsNew)
{
@ -621,11 +628,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
List<ErrorInfo> errorInfosList = [];
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
errorInfos = errorInfosList.ToArray();
}
/// <summary>
@ -639,7 +649,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
private void UpdateWaveBuffer(
Span<ErrorInfo> errorInfos,
List<ErrorInfo> errorInfos,
ref WaveBuffer waveBuffer,
ref WaveBufferInternal inputWaveBuffer,
SampleFormat sampleFormat,
@ -670,7 +680,10 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
errorInfos[0] = bufferInfoError;
if (bufferInfoError.ErrorCode != ResultCode.Success)
{
errorInfos.Add(bufferInfoError);
}
if (sampleFormat == SampleFormat.Adpcm && behaviourInfo.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
{
@ -679,7 +692,10 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
inputWaveBuffer.ContextAddress,
inputWaveBuffer.ContextSize);
errorInfos[1] = adpcmLoopContextInfoError;
if (adpcmLoopContextInfoError.ErrorCode != ResultCode.Success)
{
errorInfos.Add(adpcmLoopContextInfoError);
}
if (!adpcmLoopContextMapped || BufferInfoUnmapped)
{
@ -697,8 +713,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
else
{
errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
errorInfos.Add(new ErrorInfo
{
ErrorCode = ResultCode.InvalidAddressInfo,
ExtraErrorInfo = inputWaveBuffer.Address
});
}
}
}
@ -890,7 +909,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
IsNew = false;
}
Memory<VoiceState>[] voiceStates = new Memory<VoiceState>[Constants.VoiceChannelCountMax];
Memory<VoiceState>[] voiceStates = voiceStatesPool.Allocate();
Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
@ -899,7 +918,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
voiceStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
}
return UpdateParametersForCommandGeneration(voiceStates);
bool result = UpdateParametersForCommandGeneration(voiceStates);
voiceStatesPool.Release(voiceStates);
//might contain garbage data, but said data will never be accessed
return result;
}
}
}

View file

@ -1,75 +1,35 @@
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Common
{
public class ObjectPool<T>
public class ObjectPool<T>(Func<T> factory, int size = -1)
where T : class
{
private T _firstItem;
private readonly T[] _items;
private readonly Func<T> _factory;
public ObjectPool(Func<T> factory, int size)
{
_items = new T[size - 1];
_factory = factory;
}
private int _size = size;
private readonly ConcurrentStack<T> _items = new();
public T Allocate()
{
T instance = _firstItem;
bool success = _items.TryPop(out T instance);
if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
if (!success)
{
instance = AllocateInternal();
instance = factory();
}
return instance;
}
private T AllocateInternal()
{
T[] items = _items;
for (int i = 0; i < items.Length; i++)
{
T instance = items[i];
if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
{
return instance;
}
}
return _factory();
}
public void Release(T obj)
{
if (_firstItem == null)
if (_size < 0 || _items.Count < _size)
{
_firstItem = obj;
}
else
{
ReleaseInternal(obj);
_items.Push(obj);
}
}
private void ReleaseInternal(T obj)
{
T[] items = _items;
for (int i = 0; i < items.Length; i++)
{
if (items[i] == null)
{
items[i] = obj;
break;
}
}
}
public void Clear() => _items.Clear();
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Collections;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
@ -9,24 +10,6 @@ using System.Threading;
namespace Ryujinx.Memory.WindowsShared
{
public class ObjectPool<T>
{
private readonly Stack<T> _objects;
private readonly Func<T> _objectGenerator;
public ObjectPool(Func<T> objectGenerator)
{
_objectGenerator = objectGenerator ?? throw new ArgumentNullException(nameof(objectGenerator));
_objects = new Stack<T>();
}
public T Get() => _objects.Count > 0 ? _objects.Pop() : _objectGenerator();
public void Return(T item) => _objects.Push(item);
public void Clear() => _objects.Clear();
}
/// <summary>
/// Windows memory placeholder manager.
/// </summary>
@ -97,7 +80,7 @@ namespace Ryujinx.Memory.WindowsShared
lock (_protections)
{
_protections.Add(_protectionObjectPool.Get().Init(address, address + size, MemoryPermission.None));
_protections.Add(_protectionObjectPool.Allocate().Init(address, address + size, MemoryPermission.None));
}
}
@ -650,16 +633,16 @@ namespace Ryujinx.Memory.WindowsShared
{
if (startAddress > protAddress)
{
_protections.Add(_protectionObjectPool.Get().Init(protAddress, startAddress, protPermission));
_protections.Add(_protectionObjectPool.Allocate().Init(protAddress, startAddress, protPermission));
}
if (endAddress < protEndAddress)
{
_protections.Add(_protectionObjectPool.Get().Init(endAddress, protEndAddress, protPermission));
_protections.Add(_protectionObjectPool.Allocate().Init(endAddress, protEndAddress, protPermission));
}
}
_protectionObjectPool.Return(protection);
_protectionObjectPool.Release(protection);
if (node.End >= endAddress)
{
@ -667,7 +650,7 @@ namespace Ryujinx.Memory.WindowsShared
}
}
_protections.Add(_protectionObjectPool.Get().Init(startAddress, endAddress, permission));
_protections.Add(_protectionObjectPool.Allocate().Init(startAddress, endAddress, permission));
}
}
@ -698,15 +681,15 @@ namespace Ryujinx.Memory.WindowsShared
if (address > protAddress)
{
_protections.Add(_protectionObjectPool.Get().Init(protAddress, address, protPermission));
_protections.Add(_protectionObjectPool.Allocate().Init(protAddress, address, protPermission));
}
if (endAddress < protEndAddress)
{
_protections.Add(_protectionObjectPool.Get().Init(endAddress, protEndAddress, protPermission));
_protections.Add(_protectionObjectPool.Allocate().Init(endAddress, protEndAddress, protPermission));
}
_protectionObjectPool.Return(protection);
_protectionObjectPool.Release(protection);
if (node.End >= endAddress)
{