Fix loading multiple mods with partially matching names

* Fix all mods always active
This commit is contained in:
LotP1 2025-04-21 18:50:22 -05:00 committed by KeatonTheBot
parent d46a6bfed5
commit df322e6d57

View file

@ -175,7 +175,7 @@ namespace Ryujinx.HLE.HOS
if (StrEquals(RomfsDir, modDir.Name)) if (StrEquals(RomfsDir, modDir.Name))
{ {
var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path));
var enabled = modData?.Enabled ?? true; var enabled = modData?.Enabled ?? true;
mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled)); mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled));
@ -183,7 +183,7 @@ namespace Ryujinx.HLE.HOS
} }
else if (StrEquals(ExefsDir, modDir.Name)) else if (StrEquals(ExefsDir, modDir.Name))
{ {
var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); var modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path));
var enabled = modData?.Enabled ?? true; var enabled = modData?.Enabled ?? true;
mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled)); mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir, enabled));