Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)
This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.
* Bump Avalonia.Diagnostics from 11.0.10 to 11.0.13
* Bump Silk.NET.Vulkan group with 3 updates (2.21.0 to 2.22.0)
* Bump Microsoft.IdentityModel.JsonWebTokens from 8.0.1 to 8.2.0
Add support for sampler sRGB disable (#7312)
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool
* Delete old image format override code
* New format incompatible alias
* Missing bounds check
* GetForBinding now takes FormatInfo
* Make FormatInfo struct more compact
* Set the Default Controller to Pro Controller.
- Let's be honest nobody is using JoyCon pair on their PC.
- It looks nicer and more accurate to more traditional controllers.
- Fixes issues with UltraCam mods and other such mods with lack of proper Dual Joycon support.
* Change standard configuration too.
* Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
I18n: Move low-power PPTC strings into translation files & add german version.
* "Vulkan: Feedback loop detection and barriers (#7226)"
* "Change image format view handling to allow view incompatible formats (#7311)"
* "Add support for sampler sRGB disable (#7312)"
* These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
* Update audio renderer to REV13: Add support for compressor statistics and volume reset
* XML docs
* Disable stats reset
* Wrong comment
* Fix more XML docs
* PR feedback
Ryujinx was not hinting application name, so on some platforms (e.g.
Linux) volume control shows Ryujinx as 'SDL Application'. This can cause
confusion.
This commit fixes name in volume control applets on some platforms.
see: https://wiki.libsdl.org/SDL2/SDL_HINT_APP_NAME
* Add Texture Size Capacity and 8GB Dram Build
* Update AutoDeleteCache.cs
* Dynamic Texture Cache (WIP)
* Change to float Multiplier, in-case it needs fine-tuning.
* Delete src/src.sln
* Update AutoDeleteCache.cs
* Format
* Fix Formatting
* Add DefaultTextureSizeCapacity and MemoryScaleFactor
- Also remove redundant New Lines
* Fix 4GB dram crashing
* Format newline
* Refractor
- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.
* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB
* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Format comment
* comment context
* Increase TextureSize capacity for OpenGL back to 1024
- Added a new const ulong for OpenGLTextureSizeCapacity
* Fix changes from last commit.
* Adjust last OpenGL changes.
* Remove garbage VSC file
* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>
* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property
* fix: incorrect comment change