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* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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| .. | ||
| CodeGen | ||
| Decoders | ||
| Instructions | ||
| IntermediateRepresentation | ||
| StructuredIr | ||
| Translation | ||
| AlphaTestOp.cs | ||
| AttributeType.cs | ||
| BufferDescriptor.cs | ||
| BufferUsageFlags.cs | ||
| Constants.cs | ||
| IGpuAccessor.cs | ||
| InputTopology.cs | ||
| OutputTopology.cs | ||
| Ryujinx.Graphics.Shader.csproj | ||
| SamplerType.cs | ||
| ShaderProgram.cs | ||
| ShaderProgramInfo.cs | ||
| ShaderStage.cs | ||
| SupportBuffer.cs | ||
| TessPatchType.cs | ||
| TessSpacing.cs | ||
| TextureDescriptor.cs | ||
| TextureFormat.cs | ||
| TextureHandle.cs | ||
| TextureUsageFlags.cs | ||