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* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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| .. | ||
| Optimizations | ||
| AggregateType.cs | ||
| AttributeConsts.cs | ||
| AttributeInfo.cs | ||
| ControlFlowGraph.cs | ||
| Dominance.cs | ||
| EmitterContext.cs | ||
| EmitterContextInsts.cs | ||
| FeatureFlags.cs | ||
| FunctionMatch.cs | ||
| GlobalMemory.cs | ||
| RegisterUsage.cs | ||
| Rewriter.cs | ||
| ShaderConfig.cs | ||
| ShaderHeader.cs | ||
| Ssa.cs | ||
| TargetApi.cs | ||
| TargetLanguage.cs | ||
| TranslationFlags.cs | ||
| TranslationOptions.cs | ||
| Translator.cs | ||
| TranslatorContext.cs | ||