The core of the machine-type support is the new operations table,
kvm_ops_t. This acts as a standard C-style virtual table decoupling the
generic KVM core logic from target specific hardware emualtion. The
kvm_t VM instance now points to an ops table, which defines the
"personality" of the guest. A kvm_probe() factory function has been
added to initialize a kvm_t instance with the correct ops table for a
given machine type (eg, Switch 1).
The ops table's .mmio_read and .mmio_write function pointers are the
link between the armv8 CPU core and this new MMIO dispatcher. When a
physical memory access is determined to be MMIO, the VM will call the
appropriate function pointer, which in turn will use the MMIO dispatcher
to find and execute the correct device handler.
The initial implementation for the Switch 1 target
(targets/switch1/hardware/probe.cpp) is a stub. The bootstrapping
logic will be added in subsequent patches.
Signed-off-by: Ronald Caesar <github43132@proton.me>
To handle faults such as data aborts, alignment faults, or supervisor
calls, the CPU must transition from the guest's context into a
privileged exception handler. This patch emulates the hardware sequence
for this entry process.
1. The vcpu_state_t struct includes the essential EL1 system registers
required for exception handling (ELR_EL1, SPSR_EL1, ESR_EL1, FAR_EL1,
and VBAR_EL1).
2. A new function, take_synchronous_exception(), is introduced. It
models the requirements for entering an exception targeting EL1:
- Saves the return address (PC) into ELR_EL1.
- Saves the current proccess state (PSTATE) into SPSR_EL1.
- Contructs the Exception Syndrome Register (ESR_EL1) from the
provided Exception Class and ISS.
- Saves the faulting address to FAR_EL1 for data aborts.
- Updates the live PSTATE to a safe state for the handler.
This implementation is intentially partial. The final step of updating the
PC to jump to a handler in the guest's vector table (using VBAR_EL1) is
stubbed out. The vector table will contain assembly instructions so a
functional instruction decoder is required to fully complete the
exception handler.
Signed-off-by: Ronald Caesar <github43132@proton.me>
This is because the source code is objected oriented which is not cpu cache
friendly, making the program slower than it has to be. Yuzu's entire
codebase is written in a objected oriented way and I wonder how much faster
it could if they had use DoD principles from the very beginning.
That's why I want to instill DoD fundamentals early on so this won't be a
problem going forward.
Signed-off-by: Ronald Caesar <github43132@proton.me>
- Create modular GUI architecture with base Panel class
- Implement GUIManager to handle window lifecycle and panel management
- Add Window wrapper class for SDL3/OpenGL context management
- Create specialized panels:
- ConsolePanel: Colored log output with timestamps
- CPUPanel: CPU debugging with tabs for registers, memory, and disassembly
- PerformancePanel: Real-time FPS and frame time monitoring
- Apply modern dark theme with purple accents
- Add comprehensive menu bar (File, Emulation, View, Tools, Help)
- Update CMakeLists.txt to include new gui/ directory structure
- Refactor main.cpp to use the new GUI system
- Cutom theme on switch colors