No description
Find a file
Nicola 86e25cf6e7
Update README.md (#19)
added a credits section and some minor changes.
2025-06-19 15:10:49 +01:00
.github/workflows Import Strong Logger & Config System 2025-06-18 18:30:21 +02:00
3rd_Party Update rem (Windows Support) 2025-06-18 21:58:21 +02:00
android/app/src/main/cpp/org/pound/poundemu Move all from Import folder to 3rd_party as per #14 2025-06-17 14:38:13 -04:00
assets Better logo 2025-06-18 10:15:17 -04:00
core Adding Pound Icon to Executable 2025-06-18 19:09:53 +02:00
docs Edit documentation 2025-06-16 12:55:54 -04:00
WIP/fs Revert 3rd Party, add them to Core instead 2025-06-17 16:14:00 -04:00
.gitignore CMake, Big Cleanup, CI Build and 3rd_Party 2025-06-17 18:51:46 +02:00
.gitmodules Adding REM 3rd_Party (#18) 2025-06-18 18:45:14 +01:00
CMakeLists.txt Update rem (Windows Support) 2025-06-18 21:58:21 +02:00
CMakeSettings.json CMake, Big Cleanup, CI Build and 3rd_Party 2025-06-17 18:51:46 +02:00
LICENSE Initial commit 2025-06-06 01:27:53 +01:00
README.md Update README.md (#19) 2025-06-19 15:10:49 +01:00





Pound

“i think of getting pounded when i see that [name]” Satisfied Customer

Overview

Join the Pound Discord Server!

Pound is an early-stage emulator for the Nintendo Switch 2, targeting Android, macOS (Intel and ARM), Windows, and Linux (Intel and ARM).

Important

Pound is still in early development — don't expect miracles.

Initial focus is on implementing the CPU, leveraging its architectural similarities to the original Nintendo Switch. Later stages will address differences in hardware between the two console generations.

How to Compile Pound

See the compilation guide for detailed instructions.

Codebase

Pound reuses selected components from existing Nintendo Switch 1 emulators, primarily Yuzu.
All third-party code is clearly documented and properly attributed in the relevant parts of the repository.

Contributing

(coming soon)

License

Credits

  • Parts of the emulator are based on code from the Yuzu project.
  • The phrase "don't expect miracles" is borrowed from the oboromi project by Nikilite — a Nintendo Switch 2 emulator written in Rust.