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* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments |
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| .. | ||
| App | ||
| Applet | ||
| Helper | ||
| Resources | ||
| Widgets | ||
| Windows | ||
| GLRenderer.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| OpenToolkitBindingsContext.cs | ||
| RendererWidgetBase.cs | ||
| SPBOpenGLContext.cs | ||
| StatusUpdatedEventArgs.cs | ||
| VKRenderer.cs | ||