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* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments |
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| .. | ||
| AboutWindow.cs | ||
| AboutWindow.Designer.cs | ||
| AmiiboWindow.cs | ||
| AmiiboWindow.Designer.cs | ||
| AvatarWindow.cs | ||
| ControllerWindow.cs | ||
| ControllerWindow.glade | ||
| DlcWindow.cs | ||
| DlcWindow.glade | ||
| SettingsWindow.cs | ||
| SettingsWindow.glade | ||
| TitleUpdateWindow.cs | ||
| TitleUpdateWindow.glade | ||
| UserProfilesManagerWindow.cs | ||
| UserProfilesManagerWindow.Designer.cs | ||