mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
This commit is contained in:
parent
34dab079c4
commit
1f23884757
40 changed files with 104 additions and 104 deletions
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@ -104,7 +104,7 @@ bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* cri
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case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
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return true;
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case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
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if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
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if (!creature.id || !ObjectMgr::GetCreatureTemplate(creature.id))
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{
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sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,requirementType,creature.id);
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@ -1170,7 +1170,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
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continue;
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ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
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ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( miscvalue1 );
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uint32 requiredItemLevel = 0;
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if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
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@ -2087,7 +2087,7 @@ void AchievementGlobalMgr::LoadRewards()
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//check mail data before item for report including wrong item case
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if (reward.sender)
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{
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if (!objmgr.GetCreatureTemplate(reward.sender))
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if (!ObjectMgr::GetCreatureTemplate(reward.sender))
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{
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sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
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reward.sender = 0;
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@ -2107,7 +2107,7 @@ void AchievementGlobalMgr::LoadRewards()
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if (reward.itemId)
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{
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if (!objmgr.GetItemPrototype(reward.itemId))
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if (!ObjectMgr::GetItemPrototype(reward.itemId))
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{
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sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
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reward.itemId = 0;
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@ -88,7 +88,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
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if(!normalizePlayerName(Invitedname))
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return;
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player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
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player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
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}
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if(!player)
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@ -230,7 +230,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
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//we have to take deposit :
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uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
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uint32 deposit = AuctionHouseMgr::GetAuctionDeposit( auctionHouseEntry, etime, it );
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if ( pl->GetMoney() < deposit )
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{
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
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@ -304,7 +304,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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uint32 item_guid = fields[1].GetUInt32();
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uint32 item_template = fields[2].GetUInt32();
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ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
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ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
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if(!proto)
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{
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@ -397,7 +397,7 @@ void AuctionHouseMgr::LoadAuctions()
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continue;
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}
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CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
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CreatureInfo const* auctioneerInfo = ObjectMgr::GetCreatureTemplate(auctioneerData->id);
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if(!auctioneerInfo)
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{
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aItem->DeleteFromDB();
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@ -60,7 +60,7 @@ void Bag::RemoveFromWorld()
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bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
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{
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ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
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ItemPrototype const * itemProto = ObjectMgr::GetItemPrototype(itemid);
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if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
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return false;
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@ -924,7 +924,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
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if (!bmEntry)
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return;
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ItemPrototype const* markProto = objmgr.GetItemPrototype(mark);
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ItemPrototype const* markProto = ObjectMgr::GetItemPrototype(mark);
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if (!markProto)
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return;
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@ -1164,7 +1164,7 @@ valid examples:
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// read item entry
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reader.getline(buffer, 256, ':');
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linkedItem= objmgr.GetItemPrototype(atoi(buffer));
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linkedItem = ObjectMgr::GetItemPrototype(atoi(buffer));
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if(!linkedItem)
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{
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#ifdef MANGOS_DEBUG
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@ -181,7 +181,7 @@ void Creature::RemoveCorpse()
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*/
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bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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{
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CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry);
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CreatureInfo const *normalInfo = ObjectMgr::GetCreatureTemplate(Entry);
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if(!normalInfo)
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{
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sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry);
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@ -199,7 +199,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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// we already have valid Map pointer for current creature!
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if (GetMap()->GetSpawnMode() > diff)
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{
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cinfo = objmgr.GetCreatureTemplate(normalInfo->DifficultyEntry[diff]);
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cinfo = ObjectMgr::GetCreatureTemplate(normalInfo->DifficultyEntry[diff]);
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if (!cinfo)
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{
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// maybe check such things already at startup
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@ -1327,7 +1327,7 @@ float Creature::GetSpellDamageMod(int32 Rank)
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bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data)
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{
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CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
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CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(Entry);
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if(!cinfo)
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{
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sLog.outErrorDb("Creature entry %u does not exist.", Entry);
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@ -2235,7 +2235,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
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if( vCount->lastIncrementTime + vItem->incrtime <= ptime )
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{
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ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
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uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
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if((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount )
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@ -2274,7 +2274,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
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if( vCount->lastIncrementTime + vItem->incrtime <= ptime )
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{
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ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
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uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
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if((vCount->count + diff * pProto->BuyCount) < vItem->maxcount )
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@ -621,7 +621,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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{
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objmgr.RemoveGameobjectFromGrid(*itr, data);
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if( GameObject* pGameobject = ObjectAccessor::Instance().GetGameObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT)) )
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if( GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT)) )
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pGameobject->AddObjectToRemoveList();
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}
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}
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@ -688,7 +688,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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CreatureData const* data2 = objmgr.GetCreatureData(itr->first);
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if (data2 && activate)
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{
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CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(data2->id);
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CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
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uint32 display_id = objmgr.ChooseDisplayId(0,cinfo,data2);
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CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
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if (minfo)
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@ -113,7 +113,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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return false;
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}
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GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id);
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GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
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if (!goinfo)
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{
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sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
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@ -470,7 +470,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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if ( !pQuest->RewChoiceItemId[i] ) continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
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data << uint32(pQuest->RewChoiceItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
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IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
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if ( IProto )
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data << uint32(IProto->DisplayInfoID);
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else
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@ -483,7 +483,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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if ( !pQuest->RewItemId[i] ) continue;
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data << uint32(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
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IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
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if ( IProto )
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data << uint32(IProto->DisplayInfoID);
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else
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@ -687,7 +687,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
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{
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pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
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pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );
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data << uint32(pQuest->RewChoiceItemId[i]);
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data << uint32(pQuest->RewChoiceItemCount[i]);
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@ -701,7 +701,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(pQuest->GetRewItemsCount());
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for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
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{
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pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
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pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemCount[i]);
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@ -781,7 +781,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
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{
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if ( !pQuest->ReqItemId[i] )
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continue;
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pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
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pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
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data << uint32(pQuest->ReqItemId[i]);
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data << uint32(pQuest->ReqItemCount[i]);
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@ -576,7 +576,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature)
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for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
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{
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item = objmgr.GetItemPrototype(i->itemid);
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item = ObjectMgr::GetItemPrototype(i->itemid);
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if (!item)
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{
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//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
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@ -630,7 +630,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea
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uint8 itemSlot = 0;
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for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
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{
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item = objmgr.GetItemPrototype(i->itemid);
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item = ObjectMgr::GetItemPrototype(i->itemid);
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//only roll for one-player items, not for ones everyone can get
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if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall)
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@ -1211,7 +1211,7 @@ void Guild::LoadGuildBankFromDB()
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continue;
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}
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ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
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ItemPrototype const *proto = ObjectMgr::GetItemPrototype(ItemEntry);
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if (!proto)
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{
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@ -73,7 +73,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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recvPacket >> Invitedname;
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if(normalizePlayerName(Invitedname))
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player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
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player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
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if(!player)
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{
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@ -196,7 +196,7 @@ time_t InstanceSave::GetResetTimeForDB()
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// to cache or not to cache, that is the question
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InstanceTemplate const* InstanceSave::GetTemplate()
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{
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return objmgr.GetInstanceTemplate(m_mapid);
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return ObjectMgr::GetInstanceTemplate(m_mapid);
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}
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MapEntry const* InstanceSave::GetMapEntry()
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@ -431,7 +431,7 @@ void InstanceSaveManager::LoadResetTimes()
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{
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Field *fields = result->Fetch();
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uint32 mapid = fields[0].GetUInt32();
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if(!objmgr.GetInstanceTemplate(mapid))
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if(!ObjectMgr::GetInstanceTemplate(mapid))
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{
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sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid %u in instance_reset!", mapid);
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CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u'", mapid);
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@ -457,7 +457,7 @@ void InstanceSaveManager::LoadResetTimes()
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// add the global reset times to the priority queue
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for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
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{
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InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
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InstanceTemplate const* temp = ObjectMgr::GetInstanceTemplate(i);
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if(!temp || temp->reset_delay == 0)
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continue;
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@ -592,7 +592,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
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if(!warn)
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{
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// this is called one minute before the reset time
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InstanceTemplate const* temp = objmgr.GetInstanceTemplate(mapid);
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InstanceTemplate const* temp = ObjectMgr::GetInstanceTemplate(mapid);
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if(!temp || !temp->reset_delay)
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{
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sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid);
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@ -255,7 +255,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
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SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
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SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
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ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
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ItemPrototype const *itemProto = ObjectMgr::GetItemPrototype(itemid);
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if(!itemProto)
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return false;
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@ -441,7 +441,7 @@ void Item::DeleteFromInventoryDB()
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ItemPrototype const *Item::GetProto() const
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{
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return objmgr.GetItemPrototype(GetEntry());
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return ObjectMgr::GetItemPrototype(GetEntry());
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}
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Player* Item::GetOwner()const
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@ -936,7 +936,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
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if ( count < 1 )
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return NULL; //don't create item at zero count
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ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
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ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( item );
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if( pProto )
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{
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if ( count > pProto->GetMaxStackSize())
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@ -124,7 +124,7 @@ uint32 GetItemEnchantMod(uint32 entry)
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uint32 GenerateEnchSuffixFactor(uint32 item_id)
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{
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ItemPrototype const *itemProto = objmgr.GetItemPrototype(item_id);
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ItemPrototype const *itemProto = ObjectMgr::GetItemPrototype(item_id);
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if(!itemProto)
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return 0;
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@ -285,7 +285,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
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sLog.outDetail("STORAGE: Item Query = %u", item);
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ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
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ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( item );
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if( pProto )
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{
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std::string Name = pProto->Name1;
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@ -739,7 +739,7 @@ void WorldSession::SendListInventory( uint64 vendorguid )
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{
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if(VendorItem const* crItem = vItems->GetItem(i))
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{
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if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
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if(ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(crItem->item))
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{
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if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
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continue;
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@ -971,7 +971,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
|
|||
recv_data.read_skip<uint64>(); // guid
|
||||
|
||||
sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( itemid );
|
||||
if( pProto )
|
||||
{
|
||||
std::string Name;
|
||||
|
|
|
|||
|
|
@ -483,7 +483,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
|
||||
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
|
||||
|
||||
if (!goI)
|
||||
{
|
||||
|
|
@ -700,7 +700,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
|
|||
|
||||
char* spawntimeSecs = strtok(NULL, " ");
|
||||
|
||||
const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id);
|
||||
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
|
||||
|
||||
if (!gInfo)
|
||||
{
|
||||
|
|
@ -825,7 +825,7 @@ bool ChatHandler::HandleGameObjectNearCommand(const char* args)
|
|||
float z = fields[4].GetFloat();
|
||||
int mapid = fields[5].GetUInt16();
|
||||
|
||||
GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);
|
||||
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
|
||||
if(!gInfo)
|
||||
continue;
|
||||
|
|
@ -1142,7 +1142,7 @@ bool ChatHandler::HandleNpcAddVendorItemCommand(const char* args)
|
|||
|
||||
objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
|
||||
|
||||
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
|
||||
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
|
||||
|
||||
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
|
||||
return true;
|
||||
|
|
@ -1178,7 +1178,7 @@ bool ChatHandler::HandleNpcDelVendorItemCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
|
||||
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
|
||||
|
||||
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -2098,7 +2098,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args)
|
|||
|
||||
sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count);
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemId);
|
||||
if(!pProto)
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
|
||||
|
|
@ -2237,7 +2237,7 @@ bool ChatHandler::HandleListItemCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_id);
|
||||
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(item_id);
|
||||
if(!itemProto)
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
|
||||
|
|
@ -2462,7 +2462,7 @@ bool ChatHandler::HandleListObjectCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id);
|
||||
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(go_id);
|
||||
if(!gInfo)
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
|
||||
|
|
@ -2538,7 +2538,7 @@ bool ChatHandler::HandleListCreatureCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id);
|
||||
CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(cr_id);
|
||||
if(!cInfo)
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
|
||||
|
|
@ -3836,7 +3836,7 @@ bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/)
|
|||
uint32 ItemID = atoi(pItemID);
|
||||
uint32 SlotID = atoi(pSlotID);
|
||||
|
||||
ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);
|
||||
ItemPrototype* tmpItem = ObjectMgr::GetItemPrototype(ItemID);
|
||||
|
||||
bool added = false;
|
||||
if(tmpItem)
|
||||
|
|
@ -4834,7 +4834,7 @@ bool ChatHandler::HandleQuestComplete(const char* args)
|
|||
}
|
||||
else if(creature > 0)
|
||||
{
|
||||
if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
|
||||
if(CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(creature))
|
||||
for(uint16 z = 0; z < creaturecount; ++z)
|
||||
player->KilledMonster(cInfo,0);
|
||||
}
|
||||
|
|
@ -6192,7 +6192,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
|
|||
if(!item_id)
|
||||
return false;
|
||||
|
||||
ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id);
|
||||
ItemPrototype const* item_proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
if(!item_proto)
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
|
||||
|
|
|
|||
|
|
@ -245,7 +245,7 @@ bool LootStoreItem::Roll(bool rate) const
|
|||
if(mincountOrRef < 0) // reference case
|
||||
return roll_chance_f(chance* (rate ? sWorld.getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
|
||||
|
||||
float qualityModifier = pProto && rate ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f;
|
||||
|
||||
|
|
@ -269,7 +269,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
|
|||
|
||||
if( mincountOrRef > 0 ) // item (quest or non-quest) entry, maybe grouped
|
||||
{
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(itemid);
|
||||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(itemid);
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
|
||||
|
|
@ -319,7 +319,7 @@ LootItem::LootItem(LootStoreItem const& li)
|
|||
itemid = li.itemid;
|
||||
conditionId = li.conditionId;
|
||||
|
||||
ItemPrototype const* proto = objmgr.GetItemPrototype(itemid);
|
||||
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemid);
|
||||
freeforall = proto && (proto->Flags & ITEM_FLAGS_PARTY_LOOT);
|
||||
|
||||
needs_quest = li.needs_quest;
|
||||
|
|
@ -349,7 +349,7 @@ bool LootItem::AllowedForPlayer(Player const * player) const
|
|||
else
|
||||
{
|
||||
// Not quest only drop (check quest starting items for already accepted non-repeatable quests)
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
|
||||
if (pProto && pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE && !player->HasQuestForItem(itemid))
|
||||
return false;
|
||||
}
|
||||
|
|
@ -378,7 +378,7 @@ void Loot::AddItem(LootStoreItem const & item)
|
|||
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
|
||||
if( !item.conditionId )
|
||||
{
|
||||
ItemPrototype const* proto = objmgr.GetItemPrototype(item.itemid);
|
||||
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(item.itemid);
|
||||
if( !proto || (proto->Flags & ITEM_FLAGS_PARTY_LOOT)==0 )
|
||||
++unlootedCount;
|
||||
}
|
||||
|
|
@ -676,7 +676,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li)
|
|||
{
|
||||
b << uint32(li.itemid);
|
||||
b << uint32(li.count); // nr of items of this type
|
||||
b << uint32(objmgr.GetItemPrototype(li.itemid)->DisplayInfoID);
|
||||
b << uint32(ObjectMgr::GetItemPrototype(li.itemid)->DisplayInfoID);
|
||||
b << uint32(li.randomSuffix);
|
||||
b << uint32(li.randomPropertyId);
|
||||
//b << uint8(0); // slot type - will send after this function call
|
||||
|
|
|
|||
|
|
@ -223,7 +223,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
|
|||
void Map::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility for continents
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceOnContinents();
|
||||
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
|
||||
}
|
||||
|
||||
// Template specialization of utility methods
|
||||
|
|
@ -2306,7 +2306,7 @@ InstanceMap::~InstanceMap()
|
|||
void InstanceMap::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility distance for instances
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceInInstances();
|
||||
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2473,7 +2473,7 @@ void InstanceMap::CreateInstanceData(bool load)
|
|||
if(i_data != NULL)
|
||||
return;
|
||||
|
||||
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
|
||||
InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(GetId());
|
||||
if (mInstance)
|
||||
{
|
||||
i_script_id = mInstance->script_id;
|
||||
|
|
@ -2620,7 +2620,7 @@ void InstanceMap::SetResetSchedule(bool on)
|
|||
|
||||
uint32 InstanceMap::GetMaxPlayers() const
|
||||
{
|
||||
InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId());
|
||||
InstanceTemplate const* iTemplate = ObjectMgr::GetInstanceTemplate(GetId());
|
||||
if(!iTemplate)
|
||||
return 0;
|
||||
return IsHeroic() ? iTemplate->maxPlayersHeroic : iTemplate->maxPlayers;
|
||||
|
|
@ -2642,7 +2642,7 @@ BattleGroundMap::~BattleGroundMap()
|
|||
void BattleGroundMap::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility distance for BG/Arenas
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceInBGArenas();
|
||||
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
|
||||
}
|
||||
|
||||
bool BattleGroundMap::CanEnter(Player * player)
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
|
|||
sLog.outError("CreateInstance: no entry for map %d", GetId());
|
||||
assert(false);
|
||||
}
|
||||
if (!objmgr.GetInstanceTemplate(GetId()))
|
||||
if (!ObjectMgr::GetInstanceTemplate(GetId()))
|
||||
{
|
||||
sLog.outError("CreateInstance: no instance template for map %d", GetId());
|
||||
assert(false);
|
||||
|
|
|
|||
|
|
@ -205,7 +205,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
|
|||
if(instance_map==mapid)
|
||||
break;
|
||||
|
||||
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
|
||||
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
|
||||
instance_map = instance ? instance->parent : 0;
|
||||
}
|
||||
while (instance_map);
|
||||
|
|
@ -292,7 +292,7 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
|
|||
bool MapManager::IsValidMAP(uint32 mapid)
|
||||
{
|
||||
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
||||
return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
|
||||
return mEntry && (!mEntry->IsDungeon() || ObjectMgr::GetInstanceTemplate(mapid));
|
||||
// TODO: add check for battleground template
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -845,7 +845,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
|||
{
|
||||
// TODO: all this is probably wrong
|
||||
if(missingItem)
|
||||
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
|
||||
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, ObjectMgr::GetItemPrototype(missingItem)->Name1);
|
||||
else if(missingKey)
|
||||
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
|
||||
else if(missingQuest)
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
|||
|
||||
// get the destination map entry, not the current one, this will fix homebind and reset greeting
|
||||
MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
|
||||
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
|
||||
InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(loc.mapid);
|
||||
|
||||
// reset instance validity, except if going to an instance inside an instance
|
||||
if(GetPlayer()->m_InstanceValid == false && !mInstance)
|
||||
|
|
|
|||
|
|
@ -633,7 +633,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
|
|||
return;
|
||||
}
|
||||
|
||||
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
||||
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
|
||||
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
|
|
@ -760,7 +760,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
|
|||
return;
|
||||
}
|
||||
|
||||
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
||||
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
|
||||
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
|
|
|
|||
|
|
@ -7279,7 +7279,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
}
|
||||
case CONDITION_ITEM:
|
||||
{
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(value1);
|
||||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
|
||||
|
|
@ -7289,7 +7289,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
}
|
||||
case CONDITION_ITEM_EQUIPPED:
|
||||
{
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(value1);
|
||||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
|
||||
|
|
|
|||
|
|
@ -339,7 +339,7 @@ class ObjectMgr
|
|||
|
||||
typedef std::vector<std::string> ScriptNameMap;
|
||||
|
||||
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
|
||||
Player* GetPlayer(const char* name) const { return ObjectAccessor::FindPlayerByName(name);}
|
||||
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
|
||||
|
||||
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
|
|||
PetType pet_type = PetType(fields[18].GetUInt8());
|
||||
if(pet_type==HUNTER_PET)
|
||||
{
|
||||
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
|
||||
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
|
||||
if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
|
||||
{
|
||||
delete result;
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
}
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(charterid);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(charterid);
|
||||
if(!pProto)
|
||||
{
|
||||
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
|
||||
|
|
|
|||
|
|
@ -678,7 +678,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
|
|||
if(item_id==40582)
|
||||
continue;
|
||||
|
||||
ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id);
|
||||
ItemPrototype const* iProto = ObjectMgr::GetItemPrototype(item_id);
|
||||
if(!iProto)
|
||||
{
|
||||
sLog.outErrorDb("Initial item id %u (race %u class %u) from CharStartOutfit.dbc not listed in `item_template`, ignoring.",item_id,getRace(),getClass());
|
||||
|
|
@ -1498,7 +1498,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
|
|||
{
|
||||
uint32 visualbase = PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2);
|
||||
uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
|
||||
const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
|
||||
const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
if(!proto)
|
||||
{
|
||||
*p_data << uint32(0);
|
||||
|
|
@ -3963,7 +3963,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
|
|||
uint32 item_guidlow = fields2[1].GetUInt32();
|
||||
uint32 item_template = fields2[2].GetUInt32();
|
||||
|
||||
ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
|
||||
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(item_template);
|
||||
if(!itemProto)
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
|
||||
|
|
@ -5575,7 +5575,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
|
|||
}
|
||||
break;
|
||||
case ACTION_BUTTON_ITEM:
|
||||
if(!objmgr.GetItemPrototype(action))
|
||||
if(!ObjectMgr::GetItemPrototype(action))
|
||||
{
|
||||
sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
|
||||
return NULL;
|
||||
|
|
@ -7278,7 +7278,7 @@ void Player::_ApplyAmmoBonuses()
|
|||
|
||||
float currentAmmoDPS;
|
||||
|
||||
ItemPrototype const *ammo_proto = objmgr.GetItemPrototype( ammo_id );
|
||||
ItemPrototype const *ammo_proto = ObjectMgr::GetItemPrototype( ammo_id );
|
||||
if( !ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
|
||||
currentAmmoDPS = 0.0f;
|
||||
else
|
||||
|
|
@ -8751,7 +8751,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
|
|||
}
|
||||
}
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
|
||||
if (pProto && pProto->GemProperties)
|
||||
{
|
||||
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
|
|
@ -8808,7 +8808,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
|
|||
|
||||
uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
|
||||
{
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(entry);
|
||||
if( !pProto )
|
||||
{
|
||||
if(no_space_count)
|
||||
|
|
@ -9072,7 +9072,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
{
|
||||
sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(entry);
|
||||
if (!pProto)
|
||||
{
|
||||
if (no_space_count)
|
||||
|
|
@ -10218,7 +10218,7 @@ uint8 Player::CanUseAmmo( uint32 item ) const
|
|||
return EQUIP_ERR_YOU_ARE_DEAD;
|
||||
//if( isStunned() )
|
||||
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( item );
|
||||
if( pProto )
|
||||
{
|
||||
if( pProto->InventoryType!= INVTYPE_AMMO )
|
||||
|
|
@ -13728,7 +13728,7 @@ bool Player::HasQuestForItem( uint32 itemid ) const
|
|||
// examined item is a source item
|
||||
if (qinfo->ReqSourceId[j] == itemid)
|
||||
{
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
|
||||
|
||||
// 'unique' item
|
||||
if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount)
|
||||
|
|
@ -14227,7 +14227,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
|
||||
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
|
||||
{
|
||||
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
||||
AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
m_bgData.bgTypeID = currentBg->GetTypeID();
|
||||
|
|
@ -14849,7 +14849,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
uint32 item_guid = fields[3].GetUInt32();
|
||||
uint32 item_id = fields[4].GetUInt32();
|
||||
|
||||
ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
|
||||
ItemPrototype const * proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
|
||||
if(!proto)
|
||||
{
|
||||
|
|
@ -14992,7 +14992,7 @@ void Player::_LoadMailedItems(Mail *mail)
|
|||
|
||||
mail->AddItem(item_guid_low, item_template);
|
||||
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
|
||||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
|
||||
|
||||
if(!proto)
|
||||
{
|
||||
|
|
@ -17283,7 +17283,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
|
|||
if (!isAlive())
|
||||
return false;
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( item );
|
||||
if (!pProto)
|
||||
{
|
||||
SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
|
||||
|
|
@ -19916,7 +19916,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c
|
|||
if(!enchantEntry)
|
||||
continue;
|
||||
|
||||
ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID);
|
||||
ItemPrototype const* pGem = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
|
||||
if(!pGem)
|
||||
continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -495,7 +495,7 @@ void PoolHandler::LoadFromDB()
|
|||
sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id );
|
||||
continue;
|
||||
}
|
||||
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(data->id);
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(data->id);
|
||||
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
|
||||
CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
|
||||
if (ci)
|
||||
{
|
||||
|
||||
|
|
@ -219,7 +219,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
|
||||
const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
|
||||
if(info)
|
||||
{
|
||||
std::string Name;
|
||||
|
|
|
|||
|
|
@ -3192,7 +3192,7 @@ void Spell::WriteAmmoToPacket( WorldPacket * data )
|
|||
uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
|
||||
if(ammoID)
|
||||
{
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( ammoID );
|
||||
if(pProto)
|
||||
{
|
||||
ammoDisplayID = pProto->DisplayInfoID;
|
||||
|
|
@ -5539,7 +5539,7 @@ SpellCastResult Spell::CheckItems()
|
|||
return SPELL_FAILED_NO_AMMO;
|
||||
}
|
||||
|
||||
ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
|
||||
ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype( ammo );
|
||||
if(!ammoProto)
|
||||
return SPELL_FAILED_NO_AMMO;
|
||||
|
||||
|
|
|
|||
|
|
@ -2723,7 +2723,7 @@ void Aura::HandleAuraMounted(bool apply, bool Real)
|
|||
|
||||
if(apply)
|
||||
{
|
||||
CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
|
||||
CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
|
||||
if(!ci)
|
||||
{
|
||||
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
|
||||
|
|
@ -3131,7 +3131,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
|
|||
{
|
||||
uint32 model_id;
|
||||
|
||||
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
|
||||
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
|
||||
if (!ci)
|
||||
{
|
||||
model_id = 16358; // pig pink ^_^
|
||||
|
|
@ -3200,7 +3200,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
|
|||
if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
|
||||
{
|
||||
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
|
||||
if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
|
||||
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
|
||||
{
|
||||
uint32 team = 0;
|
||||
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
|
|
@ -5905,7 +5905,7 @@ void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
|
|||
if(m_target->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
|
||||
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_target->GetEntry());
|
||||
if(ci && ci->type == CREATURE_TYPE_BEAST)
|
||||
m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2713,7 +2713,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
|
|||
Player* player = (Player*)unitTarget;
|
||||
|
||||
uint32 newitemid = itemtype;
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype( newitemid );
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( newitemid );
|
||||
if(!pProto)
|
||||
{
|
||||
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
|
||||
|
|
@ -6516,7 +6516,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
|
|||
{
|
||||
uint32 name_id = m_spellInfo->EffectMiscValue[effIndex];
|
||||
|
||||
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id);
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ void MapManager::LoadTransports()
|
|||
std::string name = fields[1].GetCppString();
|
||||
t->m_period = fields[2].GetUInt32();
|
||||
|
||||
const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry);
|
||||
const GameObjectInfo *goinfo = ObjectMgr::GetGameObjectInfo(entry);
|
||||
|
||||
if(!goinfo)
|
||||
{
|
||||
|
|
@ -150,7 +150,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
|
|||
|
||||
Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
|
||||
|
||||
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(guidlow);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -464,7 +464,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
|||
|
||||
// some critters required for quests (need normal entry instead possible heroic in any cases)
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
|
||||
if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
|
||||
((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
|
||||
|
||||
return damage;
|
||||
|
|
|
|||
|
|
@ -614,7 +614,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
|
|||
uint32 entry = (uint32)atoi(e);
|
||||
uint32 id = (uint32)atoi(i);
|
||||
|
||||
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
|
||||
CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
|
||||
|
||||
if (!ci)
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue