[9415] Dome not catched cases for MAX_EFFECT_INDEX use.

This commit is contained in:
VladimirMangos 2010-02-19 19:56:09 +03:00
parent 231720c10f
commit 233e75ab4b
6 changed files with 43 additions and 41 deletions

View file

@ -1872,7 +1872,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return spellInfo;
bool needRankSelection = false;
for(int i=0;i<3;++i)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if (IsPositiveEffect(spellInfo->Id, SpellEffectIndex(i)) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
@ -2340,7 +2340,7 @@ void SpellMgr::LoadSpellScriptTarget()
continue;
bool found = false;
for(int j=0; j<3; ++j)
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
{
@ -2617,7 +2617,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
bool need_check_reagents = false;
// check effects
for(int i=0; i<3; ++i)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
switch(spellInfo->Effect[i])
{