mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[9415] Dome not catched cases for MAX_EFFECT_INDEX use.
This commit is contained in:
parent
231720c10f
commit
233e75ab4b
6 changed files with 43 additions and 41 deletions
|
|
@ -890,7 +890,7 @@ void ObjectMgr::LoadEquipmentTemplates()
|
|||
if (!eqInfo)
|
||||
continue;
|
||||
|
||||
for(uint8 j=0; j<3; j++)
|
||||
for(uint8 j = 0; j < 3; ++j)
|
||||
{
|
||||
if (!eqInfo->equipentry[j])
|
||||
continue;
|
||||
|
|
@ -4406,7 +4406,7 @@ void ObjectMgr::LoadSpellScripts()
|
|||
|
||||
//check for correct spellEffect
|
||||
bool found = false;
|
||||
for(int i=0; i<3; ++i)
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
// skip empty effects
|
||||
if (!spellInfo->Effect[i])
|
||||
|
|
@ -4459,7 +4459,7 @@ void ObjectMgr::LoadEventScripts()
|
|||
SpellEntry const * spell = sSpellStore.LookupEntry(i);
|
||||
if (spell)
|
||||
{
|
||||
for(int j=0; j<3; ++j)
|
||||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
|
||||
{
|
||||
|
|
@ -7957,7 +7957,7 @@ void ObjectMgr::LoadTrainerSpell()
|
|||
|
||||
// calculate learned spell for profession case when stored cast-spell
|
||||
trainerSpell.learnedSpell = spell;
|
||||
for(int i = 0; i <3; ++i)
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -7205,7 +7205,7 @@ void Player::CastItemCombatSpell(Unit* Target, WeaponAttackType attType)
|
|||
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
||||
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
||||
if(!pEnchant) continue;
|
||||
for (int s=0;s<3;s++)
|
||||
for (int s = 0; s < 3; ++s)
|
||||
{
|
||||
if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
||||
continue;
|
||||
|
|
@ -7302,7 +7302,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
|
|||
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
||||
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
||||
if(!pEnchant) continue;
|
||||
for (int s=0;s<3;s++)
|
||||
for (int s = 0; s < 3; ++s)
|
||||
{
|
||||
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -1677,7 +1677,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
|
|||
if (!pEnchant)
|
||||
return;
|
||||
|
||||
for (int s=0;s<3;s++)
|
||||
for (int s = 0; s < 3; ++s)
|
||||
{
|
||||
if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -1872,7 +1872,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
|
|||
return spellInfo;
|
||||
|
||||
bool needRankSelection = false;
|
||||
for(int i=0;i<3;++i)
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (IsPositiveEffect(spellInfo->Id, SpellEffectIndex(i)) && (
|
||||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
|
||||
|
|
@ -2340,7 +2340,7 @@ void SpellMgr::LoadSpellScriptTarget()
|
|||
continue;
|
||||
|
||||
bool found = false;
|
||||
for(int j=0; j<3; ++j)
|
||||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
|
||||
{
|
||||
|
|
@ -2617,7 +2617,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
|
|||
bool need_check_reagents = false;
|
||||
|
||||
// check effects
|
||||
for(int i=0; i<3; ++i)
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
switch(spellInfo->Effect[i])
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6439,13 +6439,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
|||
case 54939:
|
||||
{
|
||||
// Lookup base amount mana restore
|
||||
for (int i=0; i<3;++i)
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
|
||||
{
|
||||
int32 mana = procSpell->EffectBasePoints[i];
|
||||
CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Sacred Shield (buff)
|
||||
|
|
@ -12849,7 +12851,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
|
|||
bool DirectDamage = false;
|
||||
bool AreaEffect = false;
|
||||
|
||||
for ( uint32 i=0; i<3;++i)
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
switch (spellProto->Effect[i])
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9414"
|
||||
#define REVISION_NR "9415"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue