[9190] Remove not needed and currently unused header file

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-16 09:19:36 +01:00
parent 6f703bab57
commit 5a4944385e
7 changed files with 2 additions and 40 deletions

View file

@ -1,28 +0,0 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
#define MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
/** AnimalRandomMovementGenerator follows the research on
* quantifying scale-dependant effects of animal movement
* with simple per-location models (R.H. Gardner, R.V. O'Neil,
* M.G: Turner and V.H. Dale). It is specifically used on
* animal creatures.
*/
#endif

View file

@ -34,7 +34,6 @@ libmangosgame_a_SOURCES = \
AchievementMgr.cpp \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \

View file

@ -36,7 +36,7 @@ enum MovementGeneratorType
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // Just a dummy
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9189"
#define REVISION_NR "9190"
#endif // __REVISION_NR_H__

View file

@ -496,7 +496,6 @@
<ClInclude Include="..\..\src\game\AccountMgr.h" />
<ClInclude Include="..\..\src\game\AchievementMgr.h" />
<ClInclude Include="..\..\src\game\AggressorAI.h" />
<ClInclude Include="..\..\src\game\AnimalRandomMovementGenerator.h" />
<ClInclude Include="..\..\src\game\ArenaTeam.h" />
<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
<ClInclude Include="..\..\src\game\Bag.h" />

View file

@ -1013,10 +1013,6 @@
<Filter
Name="Motion generators"
>
<File
RelativePath="..\..\src\game\AnimalRandomMovementGenerator.h"
>
</File>
<File
RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
>

View file

@ -1014,10 +1014,6 @@
<Filter
Name="Motion generators"
>
<File
RelativePath="..\..\src\game\AnimalRandomMovementGenerator.h"
>
</File>
<File
RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
>