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[9190] Remove not needed and currently unused header file
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
6f703bab57
commit
5a4944385e
7 changed files with 2 additions and 40 deletions
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@ -1,28 +0,0 @@
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
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#define MANGOS_ANIMAL_RANDOMMOVEMENTGENERATOR_H
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/** AnimalRandomMovementGenerator follows the research on
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* quantifying scale-dependant effects of animal movement
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* with simple per-location models (R.H. Gardner, R.V. O'Neil,
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* M.G: Turner and V.H. Dale). It is specifically used on
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* animal creatures.
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*/
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#endif
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@ -34,7 +34,6 @@ libmangosgame_a_SOURCES = \
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AchievementMgr.cpp \
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AchievementMgr.cpp \
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AggressorAI.cpp \
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AggressorAI.cpp \
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AggressorAI.h \
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AggressorAI.h \
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AnimalRandomMovementGenerator.h \
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ArenaTeam.cpp \
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ArenaTeam.cpp \
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ArenaTeam.h \
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ArenaTeam.h \
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ArenaTeamHandler.cpp \
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ArenaTeamHandler.cpp \
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@ -36,7 +36,7 @@ enum MovementGeneratorType
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RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
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RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
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WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
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WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
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MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
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MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
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ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
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ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // Just a dummy
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CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
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CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
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TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
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TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
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HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
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HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9189"
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#define REVISION_NR "9190"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -496,7 +496,6 @@
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<ClInclude Include="..\..\src\game\AccountMgr.h" />
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<ClInclude Include="..\..\src\game\AccountMgr.h" />
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<ClInclude Include="..\..\src\game\AchievementMgr.h" />
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<ClInclude Include="..\..\src\game\AchievementMgr.h" />
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<ClInclude Include="..\..\src\game\AggressorAI.h" />
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<ClInclude Include="..\..\src\game\AggressorAI.h" />
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<ClInclude Include="..\..\src\game\AnimalRandomMovementGenerator.h" />
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<ClInclude Include="..\..\src\game\ArenaTeam.h" />
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<ClInclude Include="..\..\src\game\ArenaTeam.h" />
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<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
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<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
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<ClInclude Include="..\..\src\game\Bag.h" />
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<ClInclude Include="..\..\src\game\Bag.h" />
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@ -1013,10 +1013,6 @@
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<Filter
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<Filter
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Name="Motion generators"
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Name="Motion generators"
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>
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>
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<File
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RelativePath="..\..\src\game\AnimalRandomMovementGenerator.h"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
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RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
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>
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>
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@ -1014,10 +1014,6 @@
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<Filter
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<Filter
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Name="Motion generators"
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Name="Motion generators"
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>
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>
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<File
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RelativePath="..\..\src\game\AnimalRandomMovementGenerator.h"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
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RelativePath="..\..\src\game\ConfusedMovementGenerator.cpp"
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>
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>
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